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Patrol Fighter Data

Ship:Patrol Fighter Data

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Patrol Fighters are carrier-based fighters identical to CAP Fighters but with a different mission. While CAP fighters are tasked to defend the carrier, Patrol fighters are tasked to defend a strike squadron. They are called to a squadron by player command, orbit the spot at which they were called, and attack enemy aircraft that come within range. Orbiting fighters also spot ships and other aircraft.

The Combat Air Patrol consumable, found on Bearn and the Essex branch, has an improved action radius, reaction time and number of fighters compared to the standard variant. However, it cannot spot ships past 2 km.

PATROL FIGHTERS
Aircraft Type Tier Nation(s) Duration # Fighters [1] Radius Cooldown Charges
All types (except Tactical Torpedo Bombers and Tactical Bombers) XI 20 seconds 7 4.0 km 5 seconds 3
All types X 60 seconds 7 3.5 km 10 seconds 3
All types VIII Enterprise 60 seconds 10 3.6 km 10 seconds 3
All types VIII Chkalov (B) 60 seconds 7 3.5 km 10 seconds 3
All types VIII Indomitable Aquila 60 seconds 5 3.0 km 10 seconds 4
All types VIII 60 seconds 5 3.0 km 10 seconds 3
All types VI 60 seconds 3 2.5 km 10 seconds 3


COMBAT AIR PATROL
Aircraft Type Tier Nation(s) Duration # Fighters [2] Radius Cooldown Charges
All types X Essex 60 seconds 9 4.0 km 5 seconds 3
All types VIII Yorktown 60 seconds 7 3.5 km 5 seconds 3
All types VI Bearn 100 seconds 8 3.0 km 10 seconds 8
All types VI Independence 60 seconds 5 3.0 km 5 seconds 3


  1. The commander skill 'Direction Center for Fighters' does NOT add one fighter. Source: Experiment on 11 Aug 2020 (Update 0.9.7).
  2. The commander skill 'Direction Center for Fighters' does NOT add one fighter. Source: Experiment on 11 Aug 2020 (Update 0.9.7).