| style="vertical-align:middle;" | [[File:Image of John Collin.png|center|127x127px|thumb|John Collins]]
| style="vertical-align:middle;" | Reward for completion of the<br /> [[Ship:Battle_of_Paso_de_Patria_collection|"Battle of Paso de Patria" collection]].
| style="vertical-align:middle;" |Reward for the completion of Collection (Honor, Integrity, Virtue)
| style="vertical-align:middle; text-align:left;" | '''Adrenaline Rush''' (enhanced skill) changes the reload time of all types of armament '''−0.25%''' and the continuous AA damage '''+0.25%''' for each 1% of HP lost (normally −0.2%/+0.2%).
*'''+500''' ship HP for cruisers (normally +450)
*'''+400''' ship HP for destroyers (normally +350)
*'''+30''' aircraft HP for aircraft carriers (normally +25).
Special commanders perform the same functions as standard commanders, but have additional bonuses or traits that make them different from their freely-recruited counterparts. All special commanders have a fixed portrait and name.
A Skilled commander.
World of Warships has adopted a set of terms for special commanders that is not descriptive. These are the terms that appear in the game client:
Special commander
Special commanders can differ from common captains in that they sometimes have an unusual appearance and/or a distinctive voice. They have no special abilities.
Seasoned commander
An seasoned commander is a commander with enhanced skills. Therefore, players also refer to them as skilled commanders.
Unique commander
A Talented commander.A unique commander is a commander with improved skills, talents, and personalizations. A talent is an ability that resembles a very powerful skill that is activated under certain circumstances. Talents will not activate during a clan battle or in a training room. Personalizations which can be enabled on the commanders skill screen are:
A broad pennant.
Colored shell tracers trails – Main gun tracers change to an alternative color. (Even the seasoned commander Alexander Ovechkin has this personalization option.)
Signal flare or Fireworks (Yamamoto and Halsey) when activating a talent.
Unique commanders cannot be dismissed. From the players they are also called legendary, talented or heroic commanders.
Seasoned and unique commanders have a star before their names. Talented commanders are displayed with a gold star, a gold name, and a gold portrait background. Skilled commanders are displayed with a white star and a sky blue background. Players can have only one copy of each seasoned and unique commander. They may be earned via in-game participation, for instance as a reward for a set of event missions or at the end of a lengthy campaign. Many are now available in the armory and have at least 10 skill points there.
Introduced with update 14.0. The commander was sold in the premium shop and avaiable in Battle of Dogger Bank containers. Now sold in the Armory for Coal.
Adrenaline Rush (enhanced skill) changes the reload time of all types of armament −0.25% and the continuous AA damage +0.25% for each 1% of HP lost (normally −0.2%/+0.2%).
Grease the Gears (enhanced skill) improves main battery turret rotation speed:
Introduced with update 14.0. The commander was sold in the premium shop and avaiable in Battle of Dogger Bank containers. Now sold in the Armory for Doubloons.
Adrenaline Rush (enhanced skill) changes the reload time of all types of armament −0.25% and the continuous AA damage +0.25% for each 1% of HP lost (normally −0.2%/+0.2%).
Survivability Expert (enhanced skill): per ship tier:
+500 ship HP for cruisers (normally +450)
+400 ship HP for destroyers (normally +350)
+30 aircraft HP for aircraft carriers (normally +25).
Brisk (enhanced skill) for battleships
+12.5 % ship speed while remaining undetected (normally +10 %)
John Collins
Reward for the completion of Collection (Honor, Integrity, Virtue)
The Rise and Fight again talent
The Tria Juncta in Uno talent
Adrenaline Rush (enhanced skill) changes the reload time of all types of armament −0.25% and the continuous AA damage +0.25% for each 1% of HP lost (normally −0.2%/+0.2%).
Grease the Gears (enhanced skill) improves main battery turret rotation speed:
+20% for destroyers and cruisers (normally +15%)
+25% for battleships (normally +20%).
Survivability Expert (enhanced skill): per ship tier:
+500 ship HP for cruisers (normally +450)
+400 ship HP for destroyers (normally +350)
+30 aircraft HP for aircraft carriers (normally +25).
Optional blue colored shell tracers.
Alexander Ovechkin
Awarded for completing a combat mission during the Great Eight event in late 2018.
Alexander Ovechkin
Obtained from the Premium Shop during the Great Eight event in late 2018.
Tsar Alexander
Obtained during the Great Eight event in late 2018.
Detailed breakdown of the Unique Commander Talents
Talents are abilities that resemble powerful skills, and they activate in battle under certain circumstances.
Several groups of battle types modify each talent. The group determines the activation conditions and effects, meaning they can vary for different battle types.
Battle group 1 includes Random, Co-op, and Ranked Battles, as well as Brawls. Asymmetric Battles are also part of this group.
Battle group 2 includes Operations.
Battle group 3 includes battle types in which unique Commander talents are disabled: Clan and Training Battles.
Commander
Talent
Battle Group 1
Battle Group 2
Yamamoto Isoroku
Second Wind
Activation Details
Number of Activations: Up to 3 times
Trigger: Activates upon destroying a certain number of enemy ships.
Bonuses
Activation upon destroying 2 enemy ships:
Main Battery reload time: -5%
Torpedo tube reload time: -3%
Aircraft preparation time: -3%,
Ship HP restoration: 5% over 2 min.
Activation upon destroying 5 enemy ships:
Main Battery reload time: -25%
Torpedo tube reload time: -12.5%
Aircraft preparation time: -12.5%
Ship HP restoration: 25% over 2 min.
Activation upon destroying 7 enemy ships:
Main Battery reload time: -40%
Torpedo tube reload time: -20%
Aircraft preparation time: -20%
Ship HP restoration: 40% over 2 min.
Activation Details
Number of Activations: Same as battle group 1.
Trigger: Same as battle group 1.
Bonuses
Activation upon destroying 2 enemy ships:
Main Battery reload time: -5%
Torpedo tube reload time: -5%
Aircraft preparation time: -5%
Ship HP restoration: 5% over 2 min.
Activation upon destroying 5 enemy ships:
Main Battery reload time: -10%
Torpedo tube reload time: -10%
Aircraft preparation time: -10%
Ship HP restoration: 10% over 2 min.
Activation upon destroying 7 enemy ships:
Main Battery reload time: -15%
Torpedo tube reload time: -15%
Aircraft preparation time: -15%
Ship HP restoration: 15% over 2 min.
Emergency Reserve
Activation Details
Number of Activations: 1
Trigger: Activates if you are the first to destroy or assist in destroying an enemy ship.
Bonuses
Number of all ship consumables +1
Ship consumable total usage time +7.5%
Activation Details
Number of Activations: Same as Battle Group 1
Trigger: Same as Battle Group 1
Bonuses
Same as Battle Group 1
Philippe Auboyneau
Rampant
Activation Details
Number of Activations: Up to 3 times
Trigger: Activates when, within 5 seconds, you deal damage equal to at least 50% of an enemy ship's base HP and destroy that ship.
Bonuses
Main Battery reload time: -5%
Torpedo tube reload time: -5%
Aircraft preparation time: -5%
Activation Details
Number of Activations: Same as battle group 1
Trigger: Activates when, within 5 seconds, you deal damage equal to at least 33% of an enemy ship's base HP and destroy that ship.
Bonuses
Same as battle group 1
Elemental Fury
Activation Details
Number of Activations: Up to 10 times
Trigger: Activates upon capturing or assisting in capturing a Key Area.
Bonuses
Chances of causing flooding: +10%
Chances of causing a fire on target: +1%
Activation Details
Number of Activations: Up to 5 times
Trigger: Same as in the Battle group 1
Bonuses
Same as in the Battle group 1
Surge Forward
Activation Details
Number of Activations: Up to 4 times
Trigger: Activates upon receiving every 2,000,000 HP of potential damage.
Bonuses
Ship Speed: +8%.
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Activates upon receiving every 500,000 HP of potential damage
Bonuses
Ship Speed: +4%.
Luigi Sansonetti
Rapid Fire
Activation Details
Number of Activations: 1
Trigger: Activates upon dealing damage to 6 enemy ships. Damage dealt to each ship must amount to at least 20% of her base HP.
Bonuses
Main Battery reload time: -15%
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Activates upon dealing damage to 9 enemy ships. Damage dealt to each ship must amount to at least 20% of her base HP.
Bonuses
Same as in the Battle group 1
Far Reach
Activation Details
Number of Activations: 1
Trigger: Activates upon destroying an enemy ship.
Bonuses
Main battery firing range: +8%
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Same as in the Battle group 1
Bonuses
Same as in the Battle group 1
Concealed Reserves
Activation Details
Number of Activations: 1
Trigger: Activates upon hitting enemy ships 100 times with main battery shells.
Bonuses
Bonus to consumables duration +10%
Bonus to time-based consumables duration +2.5%
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Same as in the Battle group 1
Bonuses
Same as in the Battle group 1
Andrew Cunningham
Lightning Fast
Activation Details
Number of Activations: Up to 2 times
Trigger: Activates upon causing a certain number of floodings to enemy ships.
Bonuses
Activation upon causing 2 floodings to enemy ships:
Ship Speed: +2%.
Activation upon causing 4 floodings to enemy ships:
Ship Speed: +5%
Aircraft Speed: +5%
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Same as in the Battle group 1
Bonuses
Activation upon causing 1 flooding to enemy ships:
Ship Speed: +4%.
Activation upon causing 4 floodings to enemy ships:
Ship Speed: +8%
Aircraft Speed: +5%
Equipment Spoils
Activation Details
Number of Activations: 1
Trigger: Activates upon destroying two enemy ships.
Bonuses
Number of all ship consumables +1
Bonus to time-based consumables duration +7.5%
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Activates after destroying 4 enemy ships
Bonuses
Same as in the Battle group 1
Ruthless
Activation Details
Number of Activations: 1
Trigger: Activates upon dealing 60,000 HP of fire and flooding damage to enemy ships.
Bonuses
Main Battery reload time: -10%
Torpedo tube reload time: -10%
Aircraft preparation time: -10%
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Same as in the Battle group 1
Bonuses
Same as in the Battle group 1
Jerzy Ṡwirski
Torpedo Armament Expert
Activation Details
Number of Activations: Up to 12 times
Trigger: Activates after every eight successful torpedo hits scored on enemy ships
Bonuses
Torpedo Tubes reload time -5%
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Same as in the Battle group 1
Bonuses
Same as in the Battle group 1
AA Gun Expert
Activation Details
Number of Activations: 1
Trigger: Activates once per battle after shooting down 20 hostile aircraft
Bonuses
Continuous AA damage +10%
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Same as in the Battle group 1
Bonuses
Same as in the Battle group 1
Sa Zhenbing
Torpedo Attack Expert
Activation Details
Number of Activations: 1
Trigger: Activates upon hitting enemy ships with torpedoes six times.
Bonuses
Torpedo speed: +5%
Torpedo Reload Booster reload time: −25%
Number of charges of the Torpedo Reload Booster +1
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Activates upon hitting enemy ships with torpedoes 9 times
Bonuses
Same as in the Battle group 1
Emergency Supplies
Activation Details
Number of Activations: Up to 6 times
Trigger: Activates upon receiving every 1,500,000 HP of potential damage.
Bonuses
All consumables reload and preparation time: −6.5%
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Activates upon receiving every 1,000,000 HP of potential damage.
Bonuses
Same as in the Battle group 1
High Alert
Activation Details
Number of Activations: 1
Trigger:
Activates when your team deals damage to enemy ships spotted by you equal to at least 20% of the total base HP of the entire enemy team.
Additionally, you must deal direct damage of at least 5% of the total base HP of the entire enemy team.
Bonuses
Main Battery reload time: -20%
Aircraft preparation time: -20%
Activation Details
Number of Activations: Up to 2 times
Trigger: Activates when your team deals damage to enemy ships spotted by you equal to 30,000 HP and you deal 100,000 HP of direct damage.
Bonuses
Main Battery reload time: -10%
Aircraft preparation time: -10%
William F. Halsey Jr.
Implacable
Activation Details
Number of Activations: 1
Trigger: Activates upon dealing damage to 6 enemy ships. Damage dealt to each ship must amount to at least 20% of her base HP.
Bonuses
Main Battery reload time: -20%
Torpedo tube reload time: -10%
Aircraft preparation time: -20%
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Activates upon dealing damage to 9 enemy ships. Damage dealt to each ship must amount to at least 20% of her base HP.
Bonuses
Main Battery reload time: -15%
Torpedo tube reload time: -15%
Aircraft preparation time: -15%
Speed is Life
Activation Details
Number of Activations: Up to 2 times
Trigger: Activates upon dealing a certain amount of torpedo damage to enemy ships.
Bonuses
Activates upon dealing 30,000 torpedo damage:
Ship Speed: +2%.
Activates upon dealing 60,000 torpedo damage:
Ship Speed: +5%.
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Same as in the Battle group 1
Bonuses
Activates upon dealing 30,000 torpedo damage:
Ship Speed: +4%.
Activates upon dealing 60,000 torpedo damage:
Ship Speed: +8%.
Conrad Helfrich
Battle Fervor
Activation Details
Number of Activations: 1
Trigger: Activates upon dealing 60,000 HP of fire and flooding damage to enemy ships.
Bonuses
Main Battery reload time: -10%
Airstrike cooldown time: -15%
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Same as in the Battle group 1
Bonuses
Same as in the Battle group 1
Ship-a-Day Helfrich
Activation Details
Number of Activations: Up to 3 times
Trigger: Activates upon dealing every 50,000 HP of damage to enemy ships.
Bonuses
Main Battery damage: +2%
Squadron and Airstrike bomb damage: +2%
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Same as in the Battle group 1
Bonuses
Same as in the Battle group 1
Pugno Pro Patria
Activation Details
Number of Activations: 1
Trigger: Activates after 50 successful bomb hits scored on enemy ships.
Bonuses
Airstrike charges: +1
Number of bombs in Airstrike: +3
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Same as in the Battle group 1
Bonuses
Same as in the Battle group 1
Nikolay Kuznetsov
Emergency Reserve
Activation Details
Number of Activations: 1
Trigger: Activates if you are the first to destroy or assist in destroying an enemy ship.
Bonuses
Number of all ship consumables +1
Bonus to time-based consumables duration +7.5%
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Same as in the Battle group 1
Bonuses
Same as in the Battle group 1
Will for Victory
Activation Details
Number of Activations: 1
Trigger: Activates when your ship's HP falls below 10%.
Bonuses
Ship HP restoration per second: 0.35%
Dispersion of shells fired by enemies attacking your ship: +20%
Activates Damage Control Party consumable
Talent action time: 15s
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Same as in the Battle group 1
Bonuses
Ship HP restoration per second: 1%
Dispersion of shells fired by enemies attacking your ship: +20%
Activates Damage Control Party consumable
Talent action time: 15s
[[File:|120px|link=]] John Augustine Collins
Tria Juncta in Uno
Activation Details
Number of Activations: Up to 3 times
Trigger: Activates upon dealing every 60,000 HP of damage to enemy ships.
Bonuses
Ship speed: +2%
Ship consumable action time: +5%
Time-based consumable action time: +1.25%
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Same as in the Battle group 1
Bonuses
Ship speed: +3%
Ship consumable action time: +5%
Time-based consumable action time: +1.25%
Rise and Fight Again
Activation Details
Number of Activations: 1
Trigger: Activates when your ship's HP falls below 10%.
Bonuses
Ship HP restoration: 2% for 5 seconds.
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Same as in the Battle group 1
Bonuses
Same as in the Battle group 1
Günther Lütjens
Main Battery Loader
Activation Details
Number of Activations: 1
Trigger: Activates upon hitting enemy ships 140 times with main battery shells.
Bonuses
Main Battery reload time: -7.5%
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Same as in the Battle group 1
Bonuses
Same as in the Battle group 1
Secondary Battery Loader
Activation Details
Number of Activations: 1
Trigger: Activates upon hitting enemy ships 100 times with secondary battery shells.
Bonuses
Secondary Battery reload time: -15%
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Same as in the Battle group 1
Bonuses
Same as in the Battle group 1
Aerial Equipment Expert
Activation Details
Number of Activations: 1
Trigger: Activates upon hitting enemy ships 30 times with any aircraft armament.
Bonuses
Aircraft preparation time: -10%
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Same as in the Battle group 1
Bonuses
Same as in the Battle group 1
Resilient
Activation Details
Number of Activations: No Limits
Trigger:
Activates each time you spot three enemy ships.
The Talent's action time measured in seconds is equal to the ship's tier.
Bonuses
Ship HP per second: +300
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Same as in the Battle group 1
Bonuses
Same as in the Battle group 1
Joaquim Marques Lisboa
Relentless Firing
Activation Details
Number of Activations: 1
Trigger:
Activates upon using Combat Instructions twice and afterwards partially fills their progress.
Effect remains active until the end of battle.
Bonuses
Raises the minimum amount of Combat Instruction progress from 0 to 20 until the end of battle.
Ship Speed: +5%
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Same as in the Battle group 1
Bonuses
Same as in the Battle group 1
Master and Commander
Activation Details
Number of Activations: 1
Trigger: Activates upon hitting enemy ships 175 times with main and secondary battery shells.
Bonuses
Main battery reload time –5%
Secondary battery reload time –22.5%
Torpedo tube reload time –10%
Activation Details
Number of Activations: Same as in the Battle group 1
Trigger: Same as in the Battle group 1
Bonuses
Same as in the Battle group 1
Overview
T: number of talents
BB: number of enhanced skills for battleships
CR: number of enhanced skills for cruisers
DD: number of enhanced skills for destroyers
CV: number of enhanced skills for aircraft carriers