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| style="vertical-align:middle;" id="Yamamoto Second Wind"| Second Wind  
| style="vertical-align:middle;" id="Yamamoto Second Wind"| Second Wind  
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: Up to 3 times
*Number of Activations: Up to 3 times
*Trigger: Activates upon destroying a certain number of enemy ships.
*Trigger: Activates upon destroying a certain number of enemy ships.


Bonuses
<u>Bonuses</u>
*Activation upon destroying 2 enemy ships:
*Activation upon destroying 2 enemy ships:
**Main Battery reload time: -5%
**Main Battery reload time: -5%
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| style="vertical-align:top; text-align:left;" |
| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as battle group 1.
*Number of Activations: Same as battle group 1.
*Trigger: Same as battle group 1.
*Trigger: Same as battle group 1.


Bonuses
<u>Bonuses</u>
*Activation upon destroying 2 enemy ships:
*Activation upon destroying 2 enemy ships:
**Main Battery reload time: -5%
**Main Battery reload time: -5%
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| style="vertical-align:middle;" id="Yamamoto Emergency Reserve" | Emergency Reserve
| style="vertical-align:middle;" id="Yamamoto Emergency Reserve" | Emergency Reserve
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations:  1  
*Number of Activations:  1  
*Trigger: Activates if you are the first to destroy or assist in destroying an enemy ship.
*Trigger: Activates if you are the first to destroy or assist in destroying an enemy ship.


Bonuses
<u>Bonuses</u>
*Number of all ship consumables +1
*Number of all ship consumables +1
*Ship consumable total usage time +7.5%
*Ship consumable total usage time +7.5%


| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as Battle Group 1
*Number of Activations: Same as Battle Group 1
*Trigger: Same as Battle Group 1
*Trigger: Same as Battle Group 1


Bonuses
<u>Bonuses</u>
*Same as Battle Group 1
*Same as Battle Group 1


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| style="vertical-align:middle;" id="Auboyneau Rampant"| Rampant
| style="vertical-align:middle;" id="Auboyneau Rampant"| Rampant
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: Up to 3 times
*Number of Activations: Up to 3 times
*Trigger: Activates when, within 5 seconds, you deal damage equal to at least 50% of an enemy ship's base HP and destroy that ship.
*Trigger: Activates when, within 5 seconds, you deal damage equal to at least 50% of an enemy ship's base HP and destroy that ship.


Bonuses
<u>Bonuses</u>
*Main Battery reload time: -5%
*Main Battery reload time: -5%
*Torpedo tube reload time: -5%
*Torpedo tube reload time: -5%
*Aircraft preparation time: -5%
*Aircraft preparation time: -5%
| style="vertical-align:top; text-align:left;" |
| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as battle group 1
*Number of Activations: Same as battle group 1
*Trigger: Activates when, within 5 seconds, you deal damage equal to at least 33% of an enemy ship's base HP and destroy that ship.
*Trigger: Activates when, within 5 seconds, you deal damage equal to at least 33% of an enemy ship's base HP and destroy that ship.


Bonuses
<u>Bonuses</u>
*Same as battle group 1
*Same as battle group 1


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| style="vertical-align:middle;" id="Auboyneau Elemental Fury" | Elemental Fury
| style="vertical-align:middle;" id="Auboyneau Elemental Fury" | Elemental Fury
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: Up to 10 times
*Number of Activations: Up to 10 times
*Trigger: Activates upon capturing or assisting in capturing a Key Area.
*Trigger: Activates upon capturing or assisting in capturing a Key Area.


Bonuses
<u>Bonuses</u>
*Chances of causing flooding: +10%
*Chances of causing flooding: +10%
*Chances of causing a fire on target: +1%
*Chances of causing a fire on target: +1%
| style="vertical-align:top; text-align:left;" |
| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Up to 5 times
*Number of Activations: Up to 5 times
*Trigger: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1


Bonuses
<u>Bonuses</u>
*Same as in the Battle group 1
*Same as in the Battle group 1


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| style="vertical-align:middle;" id="Auboyneau Surge Forward"| Surge Forward
| style="vertical-align:middle;" id="Auboyneau Surge Forward"| Surge Forward
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: Up to 4 times
*Number of Activations: Up to 4 times
*Trigger: Activates upon receiving every 2,000,000 HP of potential damage.
*Trigger: Activates upon receiving every 2,000,000 HP of potential damage.


Bonuses
<u>Bonuses</u>
*Ship Speed: +8%.
*Ship Speed: +8%.
| style="vertical-align:top; text-align:left;" |
| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Activates upon receiving every 500,000 HP of potential damage
*Trigger: Activates upon receiving every 500,000 HP of potential damage


Bonuses
<u>Bonuses</u>
*Ship Speed: +4%.
*Ship Speed: +4%.
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| style="vertical-align:middle;" id="Sansonetti Rapid Fire" | Rapid Fire
| style="vertical-align:middle;" id="Sansonetti Rapid Fire" | Rapid Fire
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: 1  
*Number of Activations: 1  
*Trigger: Activates upon dealing damage to 6 enemy ships. Damage dealt to each ship must amount to at least 20% of her base HP.
*Trigger: Activates upon dealing damage to 6 enemy ships. Damage dealt to each ship must amount to at least 20% of her base HP.


Bonuses
<u>Bonuses</u>
*Main Battery reload time: -15%
*Main Battery reload time: -15%
| style="vertical-align:top; text-align:left;" |
| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Activates upon dealing damage to 9 enemy ships. Damage dealt to each ship must amount to at least 20% of her base HP.
*Trigger: Activates upon dealing damage to 9 enemy ships. Damage dealt to each ship must amount to at least 20% of her base HP.


Bonuses
<u>Bonuses</u>
*Same as in the Battle group 1
*Same as in the Battle group 1


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| style="vertical-align:middle;" id="Sansonetti Far Reach"| Far Reach
| style="vertical-align:middle;" id="Sansonetti Far Reach"| Far Reach
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations:  1  
*Number of Activations:  1  
*Trigger: Activates upon destroying an enemy ship.
*Trigger: Activates upon destroying an enemy ship.


Bonuses
<u>Bonuses</u>
*Main battery firing range: +8%
*Main battery firing range: +8%
| style="vertical-align:top; text-align:left;" |
| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1


Bonuses
<u>Bonuses</u>
*Same as in the Battle group 1
*Same as in the Battle group 1


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| style="vertical-align:middle;" id="Sansonetti Concealed Reserves"| Concealed Reserves
| style="vertical-align:middle;" id="Sansonetti Concealed Reserves"| Concealed Reserves
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: 1  
*Number of Activations: 1  
*Trigger: Activates upon hitting enemy ships 100 times with main battery shells.
*Trigger: Activates upon hitting enemy ships 100 times with main battery shells.


Bonuses
<u>Bonuses</u>
*Bonus to consumables duration +10%
*Bonus to consumables duration +10%
*Bonus to time-based consumables duration +2.5%
*Bonus to time-based consumables duration +2.5%
| style="vertical-align:top; text-align:left;" |
| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1


Bonuses
<u>Bonuses</u>
*Same as in the Battle group 1
*Same as in the Battle group 1
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| style="vertical-align:middle;" id="Cunningham Lightning Fast" | Lightning Fast
| style="vertical-align:middle;" id="Cunningham Lightning Fast" | Lightning Fast
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: Up to 2 times
*Number of Activations: Up to 2 times
*Trigger: Activates upon causing a certain number of floodings to enemy ships.
*Trigger: Activates upon causing a certain number of floodings to enemy ships.


Bonuses
<u>Bonuses</u>
*Activation upon causing 2 floodings to enemy ships:
*Activation upon causing 2 floodings to enemy ships:
**Ship Speed: +2%.
**Ship Speed: +2%.
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**Aircraft Speed: +5%
**Aircraft Speed: +5%
| style="vertical-align:top; text-align:left;" |
| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1


Bonuses
<u>Bonuses</u>
*Activation upon causing 1 flooding to enemy ships:
*Activation upon causing 1 flooding to enemy ships:
**Ship Speed: +4%.
**Ship Speed: +4%.
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| style="vertical-align:middle;" id="Cunningham Equipment Spoils" | Equipment Spoils
| style="vertical-align:middle;" id="Cunningham Equipment Spoils" | Equipment Spoils
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: 1  
*Number of Activations: 1  
*Trigger: Activates upon destroying two enemy ships.
*Trigger: Activates upon destroying two enemy ships.


Bonuses
<u>Bonuses</u>
*Number of all ship consumables +1
*Number of all ship consumables +1
*Bonus to time-based consumables duration +7.5%
*Bonus to time-based consumables duration +7.5%
| style="vertical-align:top; text-align:left;" |
| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Activates after destroying 4 enemy ships
*Trigger: Activates after destroying 4 enemy ships


Bonuses
<u>Bonuses</u>
*Same as in the Battle group 1
*Same as in the Battle group 1
|-
|-
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| style="vertical-align:middle;" id="Cunningham Ruthless" | Ruthless
| style="vertical-align:middle;" id="Cunningham Ruthless" | Ruthless
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: 1  
*Number of Activations: 1  
*Trigger: Activates upon dealing 60,000 HP of fire and flooding damage to enemy ships.
*Trigger: Activates upon dealing 60,000 HP of fire and flooding damage to enemy ships.


Bonuses
<u>Bonuses</u>
*Main Battery reload time: -10%
*Main Battery reload time: -10%
*Torpedo tube reload time: -10%
*Torpedo tube reload time: -10%
*Aircraft preparation time: -10%
*Aircraft preparation time: -10%
| style="vertical-align:top; text-align:left;" |
| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1


Bonuses
<u>Bonuses</u>
*Same as in the Battle group 1
*Same as in the Battle group 1
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| style="vertical-align:middle;" id="Swirski Torpedo Armament Expert" | Torpedo Armament Expert
| style="vertical-align:middle;" id="Swirski Torpedo Armament Expert" | Torpedo Armament Expert
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: Up to 12 times
*Number of Activations: Up to 12 times
*Trigger: Activates after every eight successful torpedo hits scored on enemy ships
*Trigger: Activates after every eight successful torpedo hits scored on enemy ships


Bonuses
<u>Bonuses</u>
*Torpedo Tubes reload time -5%
*Torpedo Tubes reload time -5%
| style="vertical-align:top; text-align:left;" |
| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1


Bonuses
<u>Bonuses</u>
*Same as in the Battle group 1
*Same as in the Battle group 1


Line 834: Line 834:
| style="vertical-align:middle;" id="Swirski AA Gun Expert" | AA Gun Expert
| style="vertical-align:middle;" id="Swirski AA Gun Expert" | AA Gun Expert
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: 1  
*Number of Activations: 1  
*Trigger: Activates once per battle after shooting down 20 hostile aircraft
*Trigger: Activates once per battle after shooting down 20 hostile aircraft


Bonuses
<u>Bonuses</u>
*Continuous AA damage +10%  
*Continuous AA damage +10%  
| style="vertical-align:top; text-align:left;" |
| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1


Bonuses
<u>Bonuses</u>
*Same as in the Battle group 1
*Same as in the Battle group 1


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| style="vertical-align:middle;" id="Zhenbing Torpedo Attack Expert" | Torpedo Attack Expert
| style="vertical-align:middle;" id="Zhenbing Torpedo Attack Expert" | Torpedo Attack Expert
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: 1  
*Number of Activations: 1  
*Trigger: Activates upon hitting enemy ships with torpedoes six times.
*Trigger: Activates upon hitting enemy ships with torpedoes six times.


Bonuses
<u>Bonuses</u>
*Torpedo speed: +5%
*Torpedo speed: +5%
*Torpedo Reload Booster reload time: −25%
*Torpedo Reload Booster reload time: −25%
*Number of charges of the Torpedo Reload Booster +1  
*Number of charges of the Torpedo Reload Booster +1  
| style="vertical-align:top; text-align:left;" |
| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Activates upon hitting enemy ships with torpedoes 9 times
*Trigger: Activates upon hitting enemy ships with torpedoes 9 times


Bonuses
<u>Bonuses</u>
*Same as in the Battle group 1
*Same as in the Battle group 1


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| style="vertical-align:middle;" id="Zhenbing Emergency Supplies" | Emergency Supplies
| style="vertical-align:middle;" id="Zhenbing Emergency Supplies" | Emergency Supplies
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: Up to 6 times
*Number of Activations: Up to 6 times
*Trigger: Activates upon receiving every 1,500,000 HP of potential damage.
*Trigger: Activates upon receiving every 1,500,000 HP of potential damage.


Bonuses
<u>Bonuses</u>
*All consumables reload and preparation time: −6.5%  
*All consumables reload and preparation time: −6.5%  
| style="vertical-align:top; text-align:left;" |
| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Activates upon receiving every 1,000,000 HP of potential damage.
*Trigger: Activates upon receiving every 1,000,000 HP of potential damage.


Bonuses
<u>Bonuses</u>
*Same as in the Battle group 1
*Same as in the Battle group 1


Line 894: Line 894:
| style="vertical-align:middle;" id="Zhenbing High Alert" | High Alert
| style="vertical-align:middle;" id="Zhenbing High Alert" | High Alert
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: 1  
*Number of Activations: 1  
*Trigger:
*Trigger:
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**Additionally, you must deal direct damage of at least 5% of the total base HP of the entire enemy team.
**Additionally, you must deal direct damage of at least 5% of the total base HP of the entire enemy team.


Bonuses
<u>Bonuses</u>
*Main Battery reload time: -20%
*Main Battery reload time: -20%
*Aircraft preparation time: -20%
*Aircraft preparation time: -20%
| style="vertical-align:top; text-align:left;" |
| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Up to 2 times
*Number of Activations: Up to 2 times
*Trigger: Activates when your team deals damage to enemy ships spotted by you equal to 30,000 HP and you deal 100,000 HP of direct damage.
*Trigger: Activates when your team deals damage to enemy ships spotted by you equal to 30,000 HP and you deal 100,000 HP of direct damage.


Bonuses
<u>Bonuses</u>
*Main Battery reload time: -10%
*Main Battery reload time: -10%
*Aircraft preparation time: -10%
*Aircraft preparation time: -10%
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| style="vertical-align:middle;" id="Halsey Implacable" | Implacable
| style="vertical-align:middle;" id="Halsey Implacable" | Implacable
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: 1  
*Number of Activations: 1  
*Trigger: Activates upon dealing damage to 6 enemy ships. Damage dealt to each ship must amount to at least 20% of her base HP.
*Trigger: Activates upon dealing damage to 6 enemy ships. Damage dealt to each ship must amount to at least 20% of her base HP.


Bonuses
<u>Bonuses</u>
*Main Battery reload time: -20%
*Main Battery reload time: -20%
*Torpedo tube reload time: -10%
*Torpedo tube reload time: -10%
*Aircraft preparation time: -20%
*Aircraft preparation time: -20%
| style="vertical-align:top; text-align:left;" |
| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Activates upon dealing damage to 9 enemy ships. Damage dealt to each ship must amount to at least 20% of her base HP.
*Trigger: Activates upon dealing damage to 9 enemy ships. Damage dealt to each ship must amount to at least 20% of her base HP.


Bonuses
<u>Bonuses</u>
*Main Battery reload time: -15%
*Main Battery reload time: -15%
*Torpedo tube reload time: -15%
*Torpedo tube reload time: -15%
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| style="vertical-align:middle;" id="Halsey Speed is Life" | Speed is Life
| style="vertical-align:middle;" id="Halsey Speed is Life" | Speed is Life
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: Up to 2 times
*Number of Activations: Up to 2 times
*Trigger: Activates upon dealing a certain amount of torpedo damage to enemy ships.
*Trigger: Activates upon dealing a certain amount of torpedo damage to enemy ships.


Bonuses
<u>Bonuses</u>
*Activates upon dealing 30,000 torpedo damage:
*Activates upon dealing 30,000 torpedo damage:
**Ship Speed: +2%.
**Ship Speed: +2%.
Line 951: Line 951:
**Ship Speed: +5%.
**Ship Speed: +5%.
| style="vertical-align:top; text-align:left;" |
| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1


Bonuses
<u>Bonuses</u>
*Activates upon dealing 30,000 torpedo damage:
*Activates upon dealing 30,000 torpedo damage:
**Ship Speed: +4%.
**Ship Speed: +4%.
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| style="vertical-align:middle;" id="Helfrich Battle Fervor" | Battle Fervor
| style="vertical-align:middle;" id="Helfrich Battle Fervor" | Battle Fervor
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: 1  
*Number of Activations: 1  
*Trigger: Activates upon dealing 60,000 HP of fire and flooding damage to enemy ships.
*Trigger: Activates upon dealing 60,000 HP of fire and flooding damage to enemy ships.


Bonuses
<u>Bonuses</u>
*Main Battery reload time: -10%
*Main Battery reload time: -10%
*Airstrike cooldown time: -15%
*Airstrike cooldown time: -15%
| style="vertical-align:top; text-align:left;" |
| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1


Bonuses
<u>Bonuses</u>
*Same as in the Battle group 1
*Same as in the Battle group 1


Line 988: Line 988:
| style="vertical-align:middle;" id="Helfrich Ship-a-Day" | Ship-a-Day Helfrich
| style="vertical-align:middle;" id="Helfrich Ship-a-Day" | Ship-a-Day Helfrich
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: Up to 3 times
*Number of Activations: Up to 3 times
*Trigger: Activates upon dealing every 50,000 HP of damage to enemy ships.
*Trigger: Activates upon dealing every 50,000 HP of damage to enemy ships.


Bonuses
<u>Bonuses</u>
*Main Battery damage: +2%
*Main Battery damage: +2%
*Squadron and Airstrike bomb damage: +2%
*Squadron and Airstrike bomb damage: +2%
| style="vertical-align:top; text-align:left;" |
| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1


Bonuses
<u>Bonuses</u>
*Same as in the Battle group 1
*Same as in the Battle group 1


Line 1,007: Line 1,007:
| style="vertical-align:middle;" id="Helfrich Pugno Pro Patria" | Pugno Pro Patria
| style="vertical-align:middle;" id="Helfrich Pugno Pro Patria" | Pugno Pro Patria
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: 1  
*Number of Activations: 1  
*Trigger: Activates after 50 successful bomb hits scored on enemy ships.
*Trigger: Activates after 50 successful bomb hits scored on enemy ships.


Bonuses
<u>Bonuses</u>
*Airstrike charges: +1
*Airstrike charges: +1
*Number of bombs in Airstrike: +3
*Number of bombs in Airstrike: +3
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| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1


Bonuses
<u>Bonuses</u>
*Same as in the Battle group 1
*Same as in the Battle group 1
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Line 1,029: Line 1,029:
| style="vertical-align:middle;" id="Kuznetsov Emergency Reserve" | Emergency Reserve
| style="vertical-align:middle;" id="Kuznetsov Emergency Reserve" | Emergency Reserve
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: 1  
*Number of Activations: 1  
*Trigger: Activates if you are the first to destroy or assist in destroying an enemy ship.
*Trigger: Activates if you are the first to destroy or assist in destroying an enemy ship.


Bonuses
<u>Bonuses</u>
*Number of all ship consumables +1
*Number of all ship consumables +1
*Bonus to time-based consumables duration +7.5%
*Bonus to time-based consumables duration +7.5%
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Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1


Bonuses
<u>Bonuses</u>
*Same as in the Battle group 1
*Same as in the Battle group 1


Line 1,048: Line 1,048:
| style="vertical-align:middle;" id="Kuznetsov Will for Victory" | Will for Victory
| style="vertical-align:middle;" id="Kuznetsov Will for Victory" | Will for Victory
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: 1  
*Number of Activations: 1  
*Trigger: Activates when your ship's HP falls below 10%.
*Trigger: Activates when your ship's HP falls below 10%.


Bonuses
<u>Bonuses</u>
*Ship HP restoration per second: 0.35%
*Ship HP restoration per second: 0.35%
*Dispersion of shells fired by enemies attacking your ship: +20%
*Dispersion of shells fired by enemies attacking your ship: +20%
Line 1,058: Line 1,058:
*Talent action time: 15s
*Talent action time: 15s
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| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1


Bonuses
<u>Bonuses</u>
*Ship HP restoration per second: 1%
*Ship HP restoration per second: 1%
*Dispersion of shells fired by enemies attacking your ship: +20%
*Dispersion of shells fired by enemies attacking your ship: +20%
Line 1,076: Line 1,076:
| style="vertical-align:middle;" id="Collins Tria Juncta in Uno" | Tria Juncta in Uno
| style="vertical-align:middle;" id="Collins Tria Juncta in Uno" | Tria Juncta in Uno
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: Up to 3 times
*Number of Activations: Up to 3 times
*Trigger: Activates upon dealing every 60,000 HP of damage to enemy ships.
*Trigger: Activates upon dealing every 60,000 HP of damage to enemy ships.


Bonuses
<u>Bonuses</u>
*Ship speed: +2%
*Ship speed: +2%
*Ship consumable action time: +5%
*Ship consumable action time: +5%
*Time-based consumable action time: +1.25%
*Time-based consumable action time: +1.25%
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Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1


Bonuses
<u>Bonuses</u>
*Ship speed: +3%
*Ship speed: +3%
*Ship consumable action time: +5%
*Ship consumable action time: +5%
Line 1,098: Line 1,098:
| style="vertical-align:middle;" id="Collins Rise and Fight Again" | Rise and Fight Again
| style="vertical-align:middle;" id="Collins Rise and Fight Again" | Rise and Fight Again
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: 1  
*Number of Activations: 1  
*Trigger: Activates when your ship's HP falls below 10%.
*Trigger: Activates when your ship's HP falls below 10%.


Bonuses
<u>Bonuses</u>
*Ship HP restoration: 2% for 5 seconds.
*Ship HP restoration: 2% for 5 seconds.
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Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1


Bonuses
<u>Bonuses</u>
*Same as in the Battle group 1
*Same as in the Battle group 1


Line 1,120: Line 1,120:
| style="vertical-align:middle;" id="Lutjens Main Battery Loader" | Main Battery Loader
| style="vertical-align:middle;" id="Lutjens Main Battery Loader" | Main Battery Loader
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: 1  
*Number of Activations: 1  
*Trigger: Activates upon hitting enemy ships 140 times with main battery shells.
*Trigger: Activates upon hitting enemy ships 140 times with main battery shells.


Bonuses
<u>Bonuses</u>
*Main Battery reload time: -7.5%
*Main Battery reload time: -7.5%
| style="vertical-align:top; text-align:left;" |
| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1


Bonuses
<u>Bonuses</u>
*Same as in the Battle group 1
*Same as in the Battle group 1


Line 1,138: Line 1,138:
| style="vertical-align:middle;" id="Lutjens Secondary Battery Loader" | Secondary Battery Loader
| style="vertical-align:middle;" id="Lutjens Secondary Battery Loader" | Secondary Battery Loader
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: 1  
*Number of Activations: 1  
*Trigger: Activates upon hitting enemy ships 100 times with secondary battery shells.
*Trigger: Activates upon hitting enemy ships 100 times with secondary battery shells.


Bonuses
<u>Bonuses</u>
*Secondary Battery reload time: -15%
*Secondary Battery reload time: -15%
| style="vertical-align:top; text-align:left;" |
| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1


Bonuses
<u>Bonuses</u>
*Same as in the Battle group 1
*Same as in the Battle group 1


Line 1,156: Line 1,156:
| style="vertical-align:middle;" id="Lutjens Aerial Equipment Expert" | Aerial Equipment Expert
| style="vertical-align:middle;" id="Lutjens Aerial Equipment Expert" | Aerial Equipment Expert
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: 1  
*Number of Activations: 1  
*Trigger: Activates upon hitting enemy ships 30 times with any aircraft armament.
*Trigger: Activates upon hitting enemy ships 30 times with any aircraft armament.


Bonuses
<u>Bonuses</u>
*Aircraft preparation time: -10%
*Aircraft preparation time: -10%
| style="vertical-align:top; text-align:left;" |
| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1


Bonuses
<u>Bonuses</u>
*Same as in the Battle group 1
*Same as in the Battle group 1


Line 1,174: Line 1,174:
| style="vertical-align:middle;" id="Lutjens Resilient" | Resilient
| style="vertical-align:middle;" id="Lutjens Resilient" | Resilient
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| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: No Limits
*Number of Activations: No Limits
*Trigger:  
*Trigger:  
Line 1,180: Line 1,180:
**The Talent's action time measured in seconds is equal to the ship's tier.
**The Talent's action time measured in seconds is equal to the ship's tier.


Bonuses
<u>Bonuses</u>
*Ship HP per second: +300
*Ship HP per second: +300
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| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1


Bonuses
<u>Bonuses</u>
*Same as in the Battle group 1
*Same as in the Battle group 1
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Line 1,197: Line 1,197:
| style="vertical-align:middle;" id="Lisboa Relentless Firing" | Relentless Firing
| style="vertical-align:middle;" id="Lisboa Relentless Firing" | Relentless Firing
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: 1  
*Number of Activations: 1  
*Trigger:  
*Trigger:  
Line 1,203: Line 1,203:
**Effect remains active until the end of battle.
**Effect remains active until the end of battle.


Bonuses
<u>Bonuses</u>
*Raises the minimum amount of Combat Instruction progress from 0 to 20 until the end of battle.
*Raises the minimum amount of Combat Instruction progress from 0 to 20 until the end of battle.
*Ship Speed: +5%
*Ship Speed: +5%
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| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1


Bonuses
<u>Bonuses</u>
*Same as in the Battle group 1
*Same as in the Battle group 1


Line 1,218: Line 1,218:
| style="vertical-align:middle;" id="Lisboa Master and Commander" | Master and Commander
| style="vertical-align:middle;" id="Lisboa Master and Commander" | Master and Commander
| style="vertical-align:top; text-align:left;" |  
| style="vertical-align:top; text-align:left;" |  
Activation Details
<u>Activation Details</u>
*Number of Activations: 1  
*Number of Activations: 1  
*Trigger: Activates upon hitting enemy ships 175 times with main and secondary battery shells.
*Trigger: Activates upon hitting enemy ships 175 times with main and secondary battery shells.


Bonuses
<u>Bonuses</u>
*Main battery reload time –5%
*Main battery reload time –5%
*Secondary battery reload time –22.5%
*Secondary battery reload time –22.5%
*Torpedo tube reload time –10%
*Torpedo tube reload time –10%
| style="vertical-align:top; text-align:left;" |
| style="vertical-align:top; text-align:left;" |
Activation Details
<u>Activation Details</u>
*Number of Activations: Same as in the Battle group 1
*Number of Activations: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1
*Trigger: Same as in the Battle group 1


Bonuses
<u>Bonuses</u>
*Same as in the Battle group 1
*Same as in the Battle group 1



Revision as of 07:14, 17 July 2026

Special commanders perform the same functions as standard commanders, but have additional bonuses or traits that make them different from their freely-recruited counterparts. All special commanders have a fixed portrait and name.

A Skilled commander.

World of Warships has adopted a set of terms for special commanders that is not descriptive. These are the terms that appear in the game client:

Special commander
Special commanders can differ from common captains in that they sometimes have an unusual appearance and/or a distinctive voice. They have no special abilities.
Seasoned commander
An seasoned commander is a commander with enhanced skills. Therefore, players also refer to them as skilled commanders.
Unique commander
A Talented commander.
A unique commander is a commander with improved skills, talents, and personalizations. A talent is an ability that resembles a very powerful skill that is activated under certain circumstances. Talents will not activate during a clan battle or in a training room. Personalizations which can be enabled on the commanders skill screen are:
  1. A broad pennant.
  2. Colored shell tracers trails – Main gun tracers change to an alternative color. (Even the seasoned commander Alexander Ovechkin has this personalization option.)
  3. Signal flare or Fireworks (Yamamoto and Halsey) when activating a talent.
Unique commanders cannot be dismissed. From the players they are also called legendary, talented or heroic commanders.

Seasoned and unique commanders have a star before their names. Talented commanders are displayed with a gold star, a gold name, and a gold portrait background. Skilled commanders are displayed with a white star and a sky blue background. Players can have only one copy of each seasoned and unique commander. They may be earned via in-game participation, for instance as a reward for a set of event missions or at the end of a lengthy campaign. Many are now available in the armory and have at least 10 skill points there.


List of unique and seasoned commanders

Nation Portrait and name Origins Special traits

Yamamoto Isoroku
Wikipedia

Biography
Awarded upon completion of the Yamamoto Isoroku campaign.
The Emergency Reserve talent
The Second Wind talent
Grease the Gears (enhanced skill) improves main battery turret rotation speed:
  • +20% for destroyers and cruisers (normally +15%)
  • +25% for battleships (normally +20%).
Preventive Maintenance
  • −45% reduced risk of incapacitation of modules for destroyers/battleships/submarines (normally −30%).
  • +20% to the HP of secondary and AA guns for battleships and destroyers (normally +15%)

Takeo Suzuki
Available in the Armory for Coal Coal.

Survivability Expert (enhanced skill): per ship tier:
  • +500 ship HP for cruisers (normally +450)
  • +400 ship HP for destroyers (normally +350)
  • +30 aircraft HP for aircraft carriers (normally +25).
Emergency Repair Specialist (enhanced skill for battleships)

reduces cooldown of Damage Control Party and Repair Party −4% (normally −3%).


Raizō Suzuki
Sold in the Armory for Doubloons Doubloons.

William F. Halsey Jr.
Wikipedia

The Story of Admiral Halsey
Awarded upon completion of the
"Hit Hard! Hit Fast! Hit Often" campaign.
The Implacable talent activates on earning the "Confederate" achievement. The ship under Halsey's command receives the following bonuses:
  • −20% to the main battery reload time.
  • −20% to plane service time.
  • −10% to torpedo reload time.
The Untraceable talent activates after receiving the "Double Strike" achievement.
* -10% to air and sea detection radius
Grease the Gears (enhanced skill) improves main battery turret rotation speed:
  • +20% for destroyers and cruisers (normally +15%)
  • +25% for battleships (normally +20%).
Gun Feeder (enhanced skill for battleships/cruisers/destroyers)

reduces reload time when switching shell types −60% (normally −40%).


John Doe
Awarded for completing an in-game mission during Fall 2016.

Available in the Armory for Coal Coal.
Grease the Gears (enhanced skill) improves main battery turret rotation speed:
  • +20% for destroyers and cruisers (normally +15%)
  • +25% for battleships (normally +20%).
Gun Feeder (enhanced skill for battleships/cruisers/destroyers)

reduces reload time when switching shell types −60% (normally −40%).


George Doe
Sold in the Armory for Doubloons Doubloons.

David Farragut
Wikipedia
Awarded for completing the
Liberty Harbor collection.

Ernest E. Evans
Wikipedia
Awarded for completing the
Still Standing collection.

Andrew Cunningham
Wikipedia

The Story of Andrew Cunningham
Available for Royal Tokens during the British Heavy Cruiser event with update 0.9.1.

Available in the Armory for Coal Coal.
The Equipment Spoils talent increases the number of ship consumable charges by one after destroying two enemy ships. Does not apply to aircraft carrier squadron consumables. Once per battle.
With the Lightning Fast talent, the speed of his ship and squadrons increases +5% after scoring four "Caused flooding" ribbons. Once per battle.
The Ruthless talent reduces the reload time of his ship’s main battery guns and torpedo launchers, as well as aircraft restoration time, −10% after earning the “Witherer” achievement.
His Aircraft Armor enhanced skill is −11.5% to the continuous damage of AA guns, instead of the standard −10%.
Consumables Specialist (enhanced skill)

reduces cooldown on consumables −10% (normally −7.5%).


Jack Dunkirk
Awarded for completing the
Dunkirk Collection.
Consumables Specialist (enhanced skill)

reduces cooldown on consumables −10% (normally −7.5%).

Consumables Enhancements (enhanced skill) increases action time of these consumables +12.5% (normally +10%):
Grease the Gears (enhanced skill) improves main battery turret rotation speed:
  • +20% for destroyers and cruisers (normally +15%)
  • +25% for battleships (normally +20%).

Bert Dunkirk
Sold in the Armory for Doubloons Doubloons.

David Beatty
Wikipedia
Introduced with update 14.0. The commander was sold in the premium shop and avaiable in Battle of Dogger Bank containers. Now sold in the Armory for Coal Coal.

Philippe Auboyneau
Wikipedia

The Story of Philippe Auboyneau
Available for French Tokens during the French Arc beginning with update 0.8.7.

Available in the Armory for Coal Coal.
With the Rampant talent, a "Devastating Strike" achievement speeds his main armament reload −5% for the main battery and torpedo tubes, and reduces squadron cooldown time by −5%.
The Elemental Fury talent activates on each 'Captured' or 'Assisted in Capture' ribbon earned, increasing the fire chance for his main battery shells +1%, and increases the chance of causing flooding by +10%.
For every 2,000,000 HP of potential damage received, his Surge Forward talent increases his ship's speed +8%.

Survivability Expert (enhanced skill): per ship tier:
  • +500 ship HP for cruisers (normally +450)
  • +400 ship HP for destroyers (normally +350)
  • +30 aircraft HP for aircraft carriers (normally +25).

Jean-Jacques Honoré
Awarded for completing the
Vive La France Collection.
Adrenaline Rush (enhanced skill) changes the reload time of all types of armament −0.25% and the continuous AA damage +0.25% for each 1% of HP lost (normally −0.2%/+0.2%).
Grease the Gears (enhanced skill) improves main battery turret rotation speed:
  • +20% for destroyers and cruisers (normally +15%)
  • +25% for battleships (normally +20%).

Charles-Henri Honoré
Sold in the Armory for Doubloons Doubloons.

Nikolay Kuznetsov
Wikipedia

Admiral Kuznetsov's Biography
Exchanged in the Armory for Provision Tokens awarded during the 2019 "Victory" Competition event.

Available in the Armory for Coal Coal.
The Emergency Reserve talent grants +1 charge to each mounted consumable (including squadron consumables) upon earning the "First Blood" achievement.
Will for Victory talent: Once per battle, if his ship's HP drops below 10%, the following activate for 15 seconds:
  • "Damage control party" effect is applied
    (no consumable charge expended)
  • "Repair party" regenerates up to 5.25% HP
    (no consumable charge expended)
  • Dispersion of shells fired by the enemy at his ship increases +20%.
Consumables Specialist (enhanced skill)

reduces cooldown on consumables −10% (normally −7.5%).


Viktor Znamensky
Awarded for completing a three mission marathon in May 2018.

Available in the Armory for Coal Coal.
Preventive Maintenance
  • −45% reduced risk of incapacitation of modules for destroyers/battleships/submarines (normally −30%).
  • +20% to the HP of secondary and AA guns for battleships and destroyers (normally +15%)
Grease the Gears (enhanced skill) improves main battery turret rotation speed:
  • +20% for destroyers and cruisers (normally +15%)
  • +25% for battleships (normally +20%).
Emergency Repair Specialist (enhanced skill for battleships)

reduces cooldown of Damage Control Party and Repair Party −4% (normally −3%).


Vasily Znamensky
Sold in the Armory for Doubloons Doubloons.

Günther Lütjens
Wikipedia

The History of Günther Lütjens
Available in the Armory for Coal Coal.
Secondary Battery Loader talent: upon earning 100 "Secondary Battery Hits" ribbons, the secondary battery reload time speeds up +15%. (Once per battle.)
Main Battery Loader: upon earning 140 "Main Battery Hit" ribbons, the main battery reload time speeds up +7.5%. (Once per battle.)
Resilient: upon earning three "Spotted" ribbons, the talent restores 300 HP/sec with action time in seconds equal to ship's tier (e.g 5 seconds for a Tier V ship, etc.). (Multiple times per battle.)
Aerial Equipment Expert talent: upon earning 30 "Rocket Hit", "Bomb Hit", or "Torpedo Hit" ribbons, aircraft restoration speeds up +10%. (Once per battle.)
Preventive Maintenance
  • −45% reduced risk of incapacitation of modules for destroyers/battleships/submarines (normally −30%).
  • +20% to the HP of secondary and AA guns for battleships and destroyers (normally +15%)
Grease the Gears (enhanced skill) improves main battery turret rotation speed:
  • +20% for destroyers and cruisers (normally +15%)
  • +25% for battleships (normally +20%).
Improved Engine Boost (enhanced skill) extends the engine boost duration +7.5% for the aircraft carrier's squadrons (normally +5%).

Franz von Jütland
Awarded for completing an in-game mission chain during Spring 2018.

Available in the Armory for Coal Coal.
Consumables Specialist (enhanced skill)

reduces cooldown on consumables −10% (normally −7.5%).

Vigilance (enhanced skill)

increases the detection range of enemy torpedoes +35% (normally +25%).


Reinhard von Jütland
Sold in the Armory for Doubloons Doubloons.

Franz von Hipper
Wikipedia
Introduced with update 14.0. The commander was sold in the premium shop and avaiable in Battle of Dogger Bank containers. Now sold in the Armory for Doubloons Doubloons.

Sa Zhenbing
Wikipedia

Biography
Reward for completion of the
"The Age of Sa Zhenbing" collection.
High Alert talent: upon earning earning the "Combat Scout" achievement, reduces the squadron preparation and main battery gun reload times by 20%. (Once per battle.)
Torpedo Attack Expert talent: upon hitting enemy ships with torpedoes six times, the following effects occur (Once per battle.):
Emergency Supplies talent: For every 1,500,000 potential damage recieved, consumable cooldown time is reduced by 6.5%. (Multiple times per battle.)
Improved Engine Boost (enhanced skill) extends the engine boost duration +7.5% for the aircraft carrier's squadrons (normally +5%).
Emergency Repair Specialist (enhanced skill for battleships)

reduces cooldown of Damage Control Party and Repair Party −4% (normally −3%).

Vigilance (enhanced skill) increases the detection range of enemy torpedoes +35% (normally +25%).
Consumables Enhancements (enhanced skill) increases action time of these consumables +12.5% (normally +10%):

Dà Róng
Awarded for completing the
Dragon Dance Ship chain of combat missions in early 2019.

Sold in the Armory for Doubloons Doubloons.

Survivability Expert (enhanced skill): per ship tier:
  • +500 ship HP for cruisers (normally +450)
  • +400 ship HP for destroyers (normally +350)
  • +30 aircraft HP for aircraft carriers (normally +25).
Demolition Expert (enhanced skill for destroyers/cruisers/battleships):
  • Chance of HE shell causing fire to target: +1.5% (instead of +1%)

Pyrotechnician (enhanced skill for aircraft carriers):

  • Chance of HE rocket causing fire to target: +2% (instead of +1%)
  • Chance of HE bomb causing fire to target: +6% (instead of +5%)

Quán Róng
Awarded after obtaining all three bundles of the Lunar New Year Collection in sequence.

Available in the Armory for Coal Coal.

Luigi Sansonetti
Wikipedia

The History of Luigi Sansonetti
Reward for completion of the
"Resolute and Rapid" collection.
The Concealed Reserves talent activates upon achieving 100 main gun hits and extends the action time of all consumables +10%. (Once per battle.)
The Far Reach talent activates on the destruction of an enemy ship and extends the main gun range +8%. (Once per battle.)
The Rapid Fire talent activates upon earning the "Confederate" achievement and reduces the reload time of his main battery guns -15%.
Swift Fish (enhanced skill) increases the speed of his torpedoes +7% (normally +5%).
Gun Feeder (enhanced skill for battleships/cruisers/destroyers) reduces reload time when switching shell types −60% (normally −40%).

Jerzy Ṡwirski
Wikipedia

The History of Jerzy Ṡwirski
Reward for completion of the
Strong-Willed campaign
and from random bundles in the Armory.

Available in the Armory for Coal Coal.
Torpedo Armament Expert: reduces the torpedo tube reload time -5% for every eight "Torpedo hits" ribbons scored. The talent can be activated multiple times.
AA Gun Expert: increases the continuous damage of AA defenses +10% for scoring 20 "Aircraft shot down" ribbons. (Once per battle.)
Adrenaline Rush (enhanced skill) changes the reload time of all types of armament −0.25% and the continuous AA damage +0.25% for each 1% of HP lost (normally −0.2%/+0.2%).

Conrad Helfrich
Wikipedia
Reward for completion of the
Finest Hour collection
Ship-a-Day Helfrich
  • Activates upon dealing 50,000 damage. Bonuses:
  • +1.97% main battery shell damage (to a total of 6% at max stacks)
  • +1.97% squadron bomb damage and Airstrike bomb damage (to a total of 6% at max stacks)
  • Can be activated up to 3 times
Battle Fervor
  • Activates upon earning the Witherer achievement. Bonuses:
  • −10% main battery reload time
  • −15% Airstrike cooldown time
  • Can be activated once per battle
"Pugno Pro Patria"
  • Activates upon landing 50 bomb hits. Bonuses:
  • +1 additional Airstrike charge
  • +3 squadron aircraft on deck
  • Can be activated once per battle
Demolition Expert (enhanced skill for destroyers/cruisers/battleships):
  • Chance of HE shell causing fire to target: +1.5% (instead of +1%)

Pyrotechnician (enhanced skill for aircraft carriers):

  • Chance of HE rocket causing fire to target: +2% (instead of +1%)
  • Chance of HE bomb causing fire to target: +6% (instead of +5%)

Klaas Janssen
Reward for completion of
a special combat mission chain
in patch 0.10.7.

Available in the Armory for Coal Coal.
Focus Fire Training (enhanced skill for cruisers/battleships):
  • Air Strike armament reload time: −10% (Unchanged)
  • Flak burst per salvo: +1 (Unchanged)
  • In the priority AA sector: +35% continuous damage. (instead of +25%)
Demolition Expert (enhanced skill for destroyers/cruisers/battleships):
  • Chance of HE shell causing fire to target: +1.5% (instead of +1%)

Michiel de Ruyter
Wikipedia
Available in the Armory for Doubloons Doubloons.

Joaquim Marques Lisboa
Wikipedia
Reward for completion of the
"Battle of Paso de Patria" collection.
'

'

  • Main battery reload time −5%
  • Secondary battery reload time −22.5%
  • Torpedo tube reload time −10%
'

'

  • Minimum amount of Combat Instruction progress: 20
  • Ship speed: +5%

Survivability Expert (enhanced skill): per ship tier:
  • +500 ship HP for cruisers (normally +450)
  • +400 ship HP for destroyers (normally +350)
  • +30 aircraft HP for aircraft carriers (normally +25).
Brisk (enhanced skill) for battleships
  • +12.5 % ship speed while remaining undetected (normally +10 %)


No longer available
Nation Portrait and name Origins Special traits

Alexander Ovechkin
Wikipedia
Awarded for completing
"The Great Eight" collection.
Grease the Gears (enhanced skill) improves main battery turret rotation speed:
  • +20% for destroyers and cruisers (normally +15%)
  • +25% for battleships (normally +20%).

Survivability Expert (enhanced skill): per ship tier:
  • +500 ship HP for cruisers (normally +450)
  • +400 ship HP for destroyers (normally +350)
  • +30 aircraft HP for aircraft carriers (normally +25).
Optional blue colored shell tracers.

Alexander Ovechkin
Awarded for completing a combat mission during the Great Eight event in late 2018.



Alexander Ovechkin
Obtained from the Premium Shop during the Great Eight event in late 2018.

Tsar Alexander
Obtained during the Great Eight event in late 2018.

Detailed breakdown of the Unique Commander Talents

Talents are abilities that resemble powerful skills, and they activate in battle under certain circumstances.

Several groups of battle types modify each talent. The group determines the activation conditions and effects, meaning they can vary for different battle types.

  • Battle group 1 includes Random, Co-op, and Ranked Battles, as well as Brawls. Asymmetric Battles are also part of this group.
  • Battle group 2 includes Operations.
  • Battle group 3 includes battle types in which unique Commander talents are disabled: Clan and Training Battles.
Commander Talent Battle Group 1 Battle Group 2

Yamamoto Isoroku
Second Wind

Activation Details

  • Number of Activations: Up to 3 times
  • Trigger: Activates upon destroying a certain number of enemy ships.

Bonuses

  • Activation upon destroying 2 enemy ships:
    • Main Battery reload time: -5%
    • Torpedo tube reload time: -3%
    • Aircraft preparation time: -3%,
    • Ship HP restoration: 5% over 2 min.
  • Activation upon destroying 5 enemy ships:
    • Main Battery reload time: -25%
    • Torpedo tube reload time: -12.5%
    • Aircraft preparation time: -12.5%
    • Ship HP restoration: 25% over 2 min.
  • Activation upon destroying 7 enemy ships:
    • Main Battery reload time: -40%
    • Torpedo tube reload time: -20%
    • Aircraft preparation time: -20%
    • Ship HP restoration: 40% over 2 min.

Activation Details

  • Number of Activations: Same as battle group 1.
  • Trigger: Same as battle group 1.

Bonuses

  • Activation upon destroying 2 enemy ships:
    • Main Battery reload time: -5%
    • Torpedo tube reload time: -5%
    • Aircraft preparation time: -5%
    • Ship HP restoration: 5% over 2 min.
  • Activation upon destroying 5 enemy ships:
    • Main Battery reload time: -10%
    • Torpedo tube reload time: -10%
    • Aircraft preparation time: -10%
    • Ship HP restoration: 10% over 2 min.
  • Activation upon destroying 7 enemy ships:
    • Main Battery reload time: -15%
    • Torpedo tube reload time: -15%
    • Aircraft preparation time: -15%
    • Ship HP restoration: 15% over 2 min.
Emergency Reserve

Activation Details

  • Number of Activations: 1
  • Trigger: Activates if you are the first to destroy or assist in destroying an enemy ship.

Bonuses

  • Number of all ship consumables +1
  • Ship consumable total usage time +7.5%

Activation Details

  • Number of Activations: Same as Battle Group 1
  • Trigger: Same as Battle Group 1

Bonuses

  • Same as Battle Group 1

Philippe Auboyneau
Rampant

Activation Details

  • Number of Activations: Up to 3 times
  • Trigger: Activates when, within 5 seconds, you deal damage equal to at least 50% of an enemy ship's base HP and destroy that ship.

Bonuses

  • Main Battery reload time: -5%
  • Torpedo tube reload time: -5%
  • Aircraft preparation time: -5%

Activation Details

  • Number of Activations: Same as battle group 1
  • Trigger: Activates when, within 5 seconds, you deal damage equal to at least 33% of an enemy ship's base HP and destroy that ship.

Bonuses

  • Same as battle group 1
Elemental Fury

Activation Details

  • Number of Activations: Up to 10 times
  • Trigger: Activates upon capturing or assisting in capturing a Key Area.

Bonuses

  • Chances of causing flooding: +10%
  • Chances of causing a fire on target: +1%

Activation Details

  • Number of Activations: Up to 5 times
  • Trigger: Same as in the Battle group 1

Bonuses

  • Same as in the Battle group 1
Surge Forward

Activation Details

  • Number of Activations: Up to 4 times
  • Trigger: Activates upon receiving every 2,000,000 HP of potential damage.

Bonuses

  • Ship Speed: +8%.

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Activates upon receiving every 500,000 HP of potential damage

Bonuses

  • Ship Speed: +4%.

Luigi Sansonetti
Rapid Fire

Activation Details

  • Number of Activations: 1
  • Trigger: Activates upon dealing damage to 6 enemy ships. Damage dealt to each ship must amount to at least 20% of her base HP.

Bonuses

  • Main Battery reload time: -15%

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Activates upon dealing damage to 9 enemy ships. Damage dealt to each ship must amount to at least 20% of her base HP.

Bonuses

  • Same as in the Battle group 1
Far Reach

Activation Details

  • Number of Activations: 1
  • Trigger: Activates upon destroying an enemy ship.

Bonuses

  • Main battery firing range: +8%

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Same as in the Battle group 1

Bonuses

  • Same as in the Battle group 1
Concealed Reserves

Activation Details

  • Number of Activations: 1
  • Trigger: Activates upon hitting enemy ships 100 times with main battery shells.

Bonuses

  • Bonus to consumables duration +10%
  • Bonus to time-based consumables duration +2.5%

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Same as in the Battle group 1

Bonuses

  • Same as in the Battle group 1

Andrew Cunningham
Lightning Fast

Activation Details

  • Number of Activations: Up to 2 times
  • Trigger: Activates upon causing a certain number of floodings to enemy ships.

Bonuses

  • Activation upon causing 2 floodings to enemy ships:
    • Ship Speed: +2%.
  • Activation upon causing 4 floodings to enemy ships:
    • Ship Speed: +5%
    • Aircraft Speed: +5%

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Same as in the Battle group 1

Bonuses

  • Activation upon causing 1 flooding to enemy ships:
    • Ship Speed: +4%.
  • Activation upon causing 4 floodings to enemy ships:
    • Ship Speed: +8%
    • Aircraft Speed: +5%
Equipment Spoils

Activation Details

  • Number of Activations: 1
  • Trigger: Activates upon destroying two enemy ships.

Bonuses

  • Number of all ship consumables +1
  • Bonus to time-based consumables duration +7.5%

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Activates after destroying 4 enemy ships

Bonuses

  • Same as in the Battle group 1
Ruthless

Activation Details

  • Number of Activations: 1
  • Trigger: Activates upon dealing 60,000 HP of fire and flooding damage to enemy ships.

Bonuses

  • Main Battery reload time: -10%
  • Torpedo tube reload time: -10%
  • Aircraft preparation time: -10%

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Same as in the Battle group 1

Bonuses

  • Same as in the Battle group 1

Jerzy Ṡwirski
Torpedo Armament Expert

Activation Details

  • Number of Activations: Up to 12 times
  • Trigger: Activates after every eight successful torpedo hits scored on enemy ships

Bonuses

  • Torpedo Tubes reload time -5%

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Same as in the Battle group 1

Bonuses

  • Same as in the Battle group 1
AA Gun Expert

Activation Details

  • Number of Activations: 1
  • Trigger: Activates once per battle after shooting down 20 hostile aircraft

Bonuses

  • Continuous AA damage +10%

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Same as in the Battle group 1

Bonuses

  • Same as in the Battle group 1



Sa Zhenbing
Torpedo Attack Expert

Activation Details

  • Number of Activations: 1
  • Trigger: Activates upon hitting enemy ships with torpedoes six times.

Bonuses

  • Torpedo speed: +5%
  • Torpedo Reload Booster reload time: −25%
  • Number of charges of the Torpedo Reload Booster +1

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Activates upon hitting enemy ships with torpedoes 9 times

Bonuses

  • Same as in the Battle group 1
Emergency Supplies

Activation Details

  • Number of Activations: Up to 6 times
  • Trigger: Activates upon receiving every 1,500,000 HP of potential damage.

Bonuses

  • All consumables reload and preparation time: −6.5%

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Activates upon receiving every 1,000,000 HP of potential damage.

Bonuses

  • Same as in the Battle group 1
High Alert

Activation Details

  • Number of Activations: 1
  • Trigger:
    • Activates when your team deals damage to enemy ships spotted by you equal to at least 20% of the total base HP of the entire enemy team.
    • Additionally, you must deal direct damage of at least 5% of the total base HP of the entire enemy team.

Bonuses

  • Main Battery reload time: -20%
  • Aircraft preparation time: -20%

Activation Details

  • Number of Activations: Up to 2 times
  • Trigger: Activates when your team deals damage to enemy ships spotted by you equal to 30,000 HP and you deal 100,000 HP of direct damage.

Bonuses

  • Main Battery reload time: -10%
  • Aircraft preparation time: -10%

William F. Halsey Jr.
Implacable

Activation Details

  • Number of Activations: 1
  • Trigger: Activates upon dealing damage to 6 enemy ships. Damage dealt to each ship must amount to at least 20% of her base HP.

Bonuses

  • Main Battery reload time: -20%
  • Torpedo tube reload time: -10%
  • Aircraft preparation time: -20%

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Activates upon dealing damage to 9 enemy ships. Damage dealt to each ship must amount to at least 20% of her base HP.

Bonuses

  • Main Battery reload time: -15%
  • Torpedo tube reload time: -15%
  • Aircraft preparation time: -15%
Speed is Life

Activation Details

  • Number of Activations: Up to 2 times
  • Trigger: Activates upon dealing a certain amount of torpedo damage to enemy ships.

Bonuses

  • Activates upon dealing 30,000 torpedo damage:
    • Ship Speed: +2%.
  • Activates upon dealing 60,000 torpedo damage:
    • Ship Speed: +5%.

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Same as in the Battle group 1

Bonuses

  • Activates upon dealing 30,000 torpedo damage:
    • Ship Speed: +4%.
  • Activates upon dealing 60,000 torpedo damage:
    • Ship Speed: +8%.



Conrad Helfrich
Battle Fervor

Activation Details

  • Number of Activations: 1
  • Trigger: Activates upon dealing 60,000 HP of fire and flooding damage to enemy ships.

Bonuses

  • Main Battery reload time: -10%
  • Airstrike cooldown time: -15%

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Same as in the Battle group 1

Bonuses

  • Same as in the Battle group 1
Ship-a-Day Helfrich

Activation Details

  • Number of Activations: Up to 3 times
  • Trigger: Activates upon dealing every 50,000 HP of damage to enemy ships.

Bonuses

  • Main Battery damage: +2%
  • Squadron and Airstrike bomb damage: +2%

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Same as in the Battle group 1

Bonuses

  • Same as in the Battle group 1
Pugno Pro Patria

Activation Details

  • Number of Activations: 1
  • Trigger: Activates after 50 successful bomb hits scored on enemy ships.

Bonuses

  • Airstrike charges: +1
  • Number of bombs in Airstrike: +3

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Same as in the Battle group 1

Bonuses

  • Same as in the Battle group 1

Nikolay Kuznetsov
Emergency Reserve

Activation Details

  • Number of Activations: 1
  • Trigger: Activates if you are the first to destroy or assist in destroying an enemy ship.

Bonuses

  • Number of all ship consumables +1
  • Bonus to time-based consumables duration +7.5%

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Same as in the Battle group 1

Bonuses

  • Same as in the Battle group 1
Will for Victory

Activation Details

  • Number of Activations: 1
  • Trigger: Activates when your ship's HP falls below 10%.

Bonuses

  • Ship HP restoration per second: 0.35%
  • Dispersion of shells fired by enemies attacking your ship: +20%
  • Activates Damage Control Party consumable
  • Talent action time: 15s

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Same as in the Battle group 1

Bonuses

  • Ship HP restoration per second: 1%
  • Dispersion of shells fired by enemies attacking your ship: +20%
  • Activates Damage Control Party consumable
  • Talent action time: 15s



John Augustine Collins
Tria Juncta in Uno

Activation Details

  • Number of Activations: Up to 3 times
  • Trigger: Activates upon dealing every 60,000 HP of damage to enemy ships.

Bonuses

  • Ship speed: +2%
  • Ship consumable action time: +5%
  • Time-based consumable action time: +1.25%

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Same as in the Battle group 1

Bonuses

  • Ship speed: +3%
  • Ship consumable action time: +5%
  • Time-based consumable action time: +1.25%
Rise and Fight Again

Activation Details

  • Number of Activations: 1
  • Trigger: Activates when your ship's HP falls below 10%.

Bonuses

  • Ship HP restoration: 2% for 5 seconds.

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Same as in the Battle group 1

Bonuses

  • Same as in the Battle group 1



Günther Lütjens
Main Battery Loader

Activation Details

  • Number of Activations: 1
  • Trigger: Activates upon hitting enemy ships 140 times with main battery shells.

Bonuses

  • Main Battery reload time: -7.5%

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Same as in the Battle group 1

Bonuses

  • Same as in the Battle group 1
Secondary Battery Loader

Activation Details

  • Number of Activations: 1
  • Trigger: Activates upon hitting enemy ships 100 times with secondary battery shells.

Bonuses

  • Secondary Battery reload time: -15%

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Same as in the Battle group 1

Bonuses

  • Same as in the Battle group 1
Aerial Equipment Expert

Activation Details

  • Number of Activations: 1
  • Trigger: Activates upon hitting enemy ships 30 times with any aircraft armament.

Bonuses

  • Aircraft preparation time: -10%

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Same as in the Battle group 1

Bonuses

  • Same as in the Battle group 1
Resilient

Activation Details

  • Number of Activations: No Limits
  • Trigger:
    • Activates each time you spot three enemy ships.
    • The Talent's action time measured in seconds is equal to the ship's tier.

Bonuses

  • Ship HP per second: +300

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Same as in the Battle group 1

Bonuses

  • Same as in the Battle group 1

Joaquim Marques Lisboa
Relentless Firing

Activation Details

  • Number of Activations: 1
  • Trigger:
    • Activates upon using Combat Instructions twice and afterwards partially fills their progress.
    • Effect remains active until the end of battle.

Bonuses

  • Raises the minimum amount of Combat Instruction progress from 0 to 20 until the end of battle.
  • Ship Speed: +5%

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Same as in the Battle group 1

Bonuses

  • Same as in the Battle group 1
Master and Commander

Activation Details

  • Number of Activations: 1
  • Trigger: Activates upon hitting enemy ships 175 times with main and secondary battery shells.

Bonuses

  • Main battery reload time –5%
  • Secondary battery reload time –22.5%
  • Torpedo tube reload time –10%

Activation Details

  • Number of Activations: Same as in the Battle group 1
  • Trigger: Same as in the Battle group 1

Bonuses

  • Same as in the Battle group 1



Yamamoto Isoroku
TALENT1

TEXT

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TALENT2

TEXT

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TALENT3

TEXT

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Overview

  • T: number of talents
  • Ach.: number of talents activated by random/ranked battle achievements
  • BB: number of enhanced skills for battleships
  • CR: number of enhanced skills for cruisers
  • DD: number of enhanced skills for destroyers
  • CV: number of enhanced skills for aircraft carriers
  • SS: number of enhanced skills for submarines
Commander Nation Type Availability T Ach. Talents BB CR DD CV SS Enhanced Skills
John Augustine Collins Commonwealth Unique Collection (Honor, Integrity, Virtue) 2 0 Rise and Fight Again, Tria Juncta in Uno 1 1 1 1 0 Adrenaline Rush (BB/CR/DD), Aircraft Armor (CV)
Jerzy Ṡwirski Europe Unique Coal 2 0 Torpedo Armament Expert, AA Gun Expert 1 1 1 0 0 Adrenaline Rush (BB/CR/DD)
Philippe Auboyneau France Unique Coal 3 1 Rampant, Fire and Fury, Surge Forward 0 1 1 1 0 Survivability Expert (CR/DD/CV)
Jean-Jacques Honoré / Charles-Henri Honoré France Seasoned Collection (Vive La France) / Doubloons 0 2 2 2 0 0 Adrenaline Rush (BB/CR/DD), Grease the Gears (BB/CR/DD)
Günther Lütjens Germany Unique Coal 4 0 Secondary Battery Loader, Main Battery Loader, Resilient, Aerial Equipment Expert 2 1 2 1 1 Preventive Maintenance (BB/DD/SS), Grease the Gears (BB/CR/DD), Improved Engine Boost (CV)
Franz von Jütland / Reinhard von Jütland / Franz von Hipper Germany Seasoned Coal / Doubloons / Doubloons 0 2 1 1 0 0 Consumables Specialist (BB/CR/DD), Vigilance (BB)
Luigi Sansonetti Italy Unique Collection (Resolute and Rapid) 3 1 Concealed Reserves, Far Reach. Rapid Fire 1 2 2 1 0 Swift Fish (CR/DD/CV), Gun Feeder (BB/CR/DD)
Yamamoto Isoroku Japan Unique Campaign (Yamamoto Isoroku) 2 2 Emergency Reserve, Second Wind 2 1 2 0 1 Grease the Gears (BB/CR/DD), Preventive Maintenance (BB/DD/SS)
Takeo Suzuki / Raizō Suzuki Japan Seasoned Coal / Doubloons 0 1 1 1 1 0 Survivability Expert (CR/DD/CV), Emergency Repair Specialist (BB)
Conrad Helfrich Netherlands Unique Collection (The Finest Hour) 3 1 Ship-a-Day Helfrich, Battle Fervor, Pugno pro patria 1 1 1 1 0 Pyrotechnician (CV), Demolition Expert (BB/CR/DD)
Klaas Janssen / Michiel de Ruyter Netherlands Seasoned Coal / Doubloons 0 2 2 1 0 0 Focus Fire Training (BB/CR), Demolition Expert (BB/CR/DD)
Joaquim Marques Lisboa Pan-America Unique Collection (Battle of Paso de Patria) 2 0 Relentless Firing, Master and Commander 1 1 1 1 0 Survivability Expert (CV/CR/DD), Brisk (BB)
Sa Zhenbing Pan-Asia Unique Collection (The Age of Sa Zhenbing) 3 1 High Alert, Torpedo Attack Expert, Emergency Supplies 2 1 1 1 0 Consumables Specialist (CR/DD), Emergency Repair Specialist (BB), Vigilance (BB), Improved Engine Boost (CV)
Quán Róng / Dà Róng Pan-Asia Seasoned Coal / Doubloons 0 1 2 2 2 0 Survivability Expert (CR/DD/CV), Pyrotechnician (CV), Demolition Expert (BB/CR/DD)
Andrew Cunningham UK Unique Coal 3 1 Equipment Spoils, Lightning Fast, Ruthless 1 1 1 1 0 Aircraft Armor (CV), Consumables Specialist (BB/CR/DD)
Jack Dunkirk / Bert Dunkirk / David Beatty UK Seasoned Collection (Dunkirk) / Doubloons / Coal 0 2 3 3 0 0 Consumables Specialist (BB/CR/DD), Consumables Enhancements (CR/DD), Grease the Gears (BB/CR/DD)
William F. Halsey Jr. USA Unique Campaign (Hit Hard! Hit Fast! Hit Often!) 2 2 Implacable, Untraceable 2 2 2 0 0 Grease the Gears (BB/CR/DD), Gun Feeder (BB/CR/DD)
John Doe / George Doe / David Farragut / Ernest E. Evans USA Seasoned Coal / Doubloons / Collection (Liberty Harbor) / Collection (Still Standing) 0 2 2 2 0 0 Grease the Gears (BB/CR/DD), Gun Feeder (BB/CR/DD)
Alexander Ovechkin USA, USSR or both Seasoned no longer available 0 1 2 2 1 0 Grease the Gears (BB/CR/DD), Survivability Expert (CR/DD/CV)
Nikolay Kuznetsov USSR Unique Coal 2 1 Emergency Reserve, Will for Victory 1 1 1 0 0 Consumables Specialist (BB/CR/DD)
Viktor Znamensky / Vasily Znamensky USSR Seasoned Coal / Doubloons 0 3 1 2 0 1 Preventive Maintenance (BB/DD/SS), Grease the Gears (BB/CR/DD), Emergency Repair Specialist (BB)

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