Ship:Erie
| Hit Points4,950 |
| 152 mm/47 Mk.17 on a Mk.18 mount4 х 1 pcs. |
| Rate of Fire10 shots/min |
| Reload Time6 sec |
| Rotation Speed9 deg/sec |
| 180 Degree Turn Time20 sec |
| Firing Range9.6 km |
| Maximum Dispersion86 m |
| HE Shell152 mm HE/HC Mk34T |
| Maximum HE Damage1,100 |
| Chance of Fire12 % |
| Initial HE Velocity853 m/s |
| HE Shell Weight47.6 kg |
| Maximum Speed20 knot |
| Turning Circle Radius310 m |
| Rudder Shift Time2.8 sec |
| Surface Detectability Range8 km |
| Air Detectability Range4.7 km |
Erie — American Tier I cruiser.
Based on the restrictions of the London Naval Treaty, American designers conceptualized a gunboat to solve a wide range of tasks—from providing fire support to the Marine Corps during landing operations to protecting convoys from raider and submarine attacks. During the Spanish Civil War, USS Erie evacuated U.S. citizens from the belligerent country before joining the forces at the Panama Canal, where she served until the end of her career. At the outbreak of World War II, USS Erie defended the Caribbean from German submarines.
Modules
![]() | Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) | Research price (exp) | Purchase price ( | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Erie (A) | 4,950 | 6 | 88 | 4 | 4 | 0 | 0 |
Compatible Upgrades
| Slot 1 |
|---|
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
For a Tier I ship, Erie has the worst rate of fire, making her possibly the worst Tier I ship to play. Coupled with the slow turret traverse which cannot benefit from the +2.5deg/s due to the main battery caliber, it can make Erie somewhat frustrating to play. However, she is merely the start of the USN cruiser line and does not represent the performance of later tier cruisers, as players will quickly discover upon playing ships such as Cleveland.
Pros:
- Brilliant armor (best of all Tier I ships).
- Highest chance of causing a fire of all Tier I ships.
- 9.6km Gun range.
- Guns are quite accurate with a small dispersion arc.
- Largest caliber guns of all Tier I ships.
Cons:
- Second-longest reload time of all Tier I ships.
- Second-slowest turret rotation of all Tier I ships.
- Second-lowest damage per minute of all Tier I ships.
- Big and therefore easy to hit.
- Seems to lose its forward gun often.
- Can get ahead of its support ships and get caught alone.
- The concealment is almost useless as she only has guns to rely on.
Research
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1
keeps the guns active and firing.
Commander Skills
As it is unexpected that players will seriously consider playing Erie longer than necessary or that players will consider assigning a skilled captain to her, the following is primarily aimed at players new to the game and players just beginning the US cruiser line.
| Recommended Commander Skills | ||||||
|---|---|---|---|---|---|---|
| Cost (points) |
Attack | Defense | ||||
1 |
★ |
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★★ |
2 |
★★ |
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3 |
★★ |
|
★★ |
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|
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4 |
★★ |
★★ |
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|
★★ |
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| Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful | ||||||
Consumables
As a Tier I ship, Erie has access to only Damage Control Party
.
Signals
As a Tier I ship, it is highly recommended to save signals for use in the later tiers. But should the player have a surplus and enjoy playing this ship, they should utilize the following recommended signals.
Recommended Signal Flags
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|---|---|---|---|---|---|
| Combat | |||||
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![]() ★★ |
![]() ★★ |
![]() ★★★ |
![]() ★★★ |
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![]() ★★ |
![]() ★ |
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Gallery
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Hull A



















