Ship:St. Louis
For French Tier IX cruiser Saint-Louis, click here.
| 152 mm/50 Mk.6 on a single mount/casemate mount14 х 1 pcs. |
| Rate of Fire7.5 shots/min |
| Reload Time8 sec |
| Rotation Speed8 deg/sec |
| 180 Degree Turn Time22.5 sec |
| Firing Range11.3 km |
| Maximum Dispersion111 m |
| HE Shell152 mm HE 105 lb |
| Maximum HE Damage1,700 |
| Chance of Fire7 % |
| Initial HE Velocity853 m/s |
| HE Shell Weight47.7 kg |
| AP Shell152 mm AP 105 lb |
| Maximum AP Shell Damage2,400 |
| Initial AP Shell Velocity853 m/s |
| AP Shell Weight47.7 kg |
| Maximum Speed22 knot |
| Turning Circle Radius450 m |
| Rudder Shift Time8.4 sec |
| Surface Detectability Range10.7 km |
| Air Detectability Range5.1 km |
St. Louis — American Tier III cruiser.
Following the end of the Spanish-American War, the U.S. Congress enacted several laws to bolster its naval strength. Initially, plans were made to build three cruisers of the "improved Olympia" class. However, during the design phase, the cruisers grew in size, their armor got stronger, and the number of artillery guns they carried was increased as well. The final configuration featured 152 mm guns. Before World War I, USS St. Louis was assigned to the Pacific Fleet. During the war, her duties included escorting troop convoys and transporting persons of high standing.
Modules
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|
| Slot 2 |
Player Opinion
Performance
More pocket battleship than cruiser, new players and experienced hands alike will enjoy this ship's high firepower but dislike it's slow top speed. With the decent fire rate and and large volume of shells, St. Louis is effective against all opponents, even at long range. When fighting enemy battleships, one should "rake" them - target the front, center, and back sections in turn to maximize your chances of setting multiple fires. Players should stay vigilant for enemy torpedoes as St. Louis doesn't have great rudder shift time. Additionally, players should not need to activate Damage Control Party
for any knocked main battery, as the ship still has another seven main batteries constantly firing. St. Louis is one of the few cruisers that can take on an equal Tier battleship on relatively even terms (especially the underpowered South Carolina). It can even prove a threat to the Tier IV ships.
Pros:
- Has the most hit points of any Tier III cruiser - almost comparable to its fellow Tier III USN battleship South Carolina battleship
- The most main batteries and secondaries of any Tier III cruiser - boasts a whopping 14x1 152mm guns and 18x1 76.2mm guns, while its Tier III VMF cruiser counterpart Bogatyr has as many but only 130mm, fire, and turn slower. Additionally, due to the side mounted guns, it allows for flexibility and quick reaction to switching targets from either side.
- Better than average gun range for her tier.
- Good turning radius.
Cons:
- Low top speed - barely faster than South Carolina
- Slow reload for her tier and higher dispersion (less accurate)
- Negligible anti-air capabilities - because it is Tier III, it will most likely see carriers Langley and Hosho; will have no self-defense.
- Side mounted guns means only a maximum of eight out of the fourteen primary guns can be used on a single target when broadside, and even fewer when facing directly ahead or rearward.
Research
This is a suggested research path:
- St. Louis (B) Hull
- 152 mm/50 Mk6 main batteries mod. 2
- Mk3 FCS mod. 2
Optimal Configuration
Upgrades
The recommended upgrades for St. Louis are as follows:
- Slot 1: Main Armaments Modification 1
keeps the guns active and firing. - Slot 2: Damage Control System Modification 1
the ship takes a lot of HE shell hits, this helps decrease the amount of fires set.
Commander Skills
| Recommended Commander Skills | ||||||
|---|---|---|---|---|---|---|
| Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
2 |
★★ |
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3 |
★★ |
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★★ |
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4 |
★★ |
★★ |
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★★ |
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| Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful | ||||||
Consumables
As a Tier III USN cruiser, St. Louis has access to only Damage Control Party
.
Signals
As a Tier III ship, it is highly recommended to save signals for use in the later tiers. But should the player have a surplus and enjoy playing this ship, they should utilize the following recommended signals.
Recommended Signal Flags
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| Combat | |||||
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![]() ★★ |
![]() ★★ |
![]() ★★★ |
![]() ★★★ |
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![]() ★★ |
![]() ★ |
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Gallery
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NOT St. Louis
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NOT St. Louis
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NOT St. Louis
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Hull A
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Hull B




















