Ship:Weymouth
| 152 mm/45 BL Mk.XI on a PVI mount8 х 1 pcs. |
| Rate of Fire9.4 shots/min |
| Reload Time6 sec |
| Rotation Speed12 deg/sec |
| 180 Degree Turn Time15 sec |
| Firing Range10.6 km |
| Maximum Dispersion106 m |
| AP Shell152 mm AP 100 lb |
| Maximum AP Shell Damage1,950 |
| Initial AP Shell Velocity773 m/s |
| AP Shell Weight45.36 kg |
| Maximum Speed26 knot |
| Turning Circle Radius560 m |
| Rudder Shift Time8.2 sec |
| Surface Detectability Range10 km |
| Air Detectability Range4.3 km |
Weymouth — British Tier II cruiser.
This medium-size cruiser had weak armor protection, but boasted powerful artillery and quite a high speed. She was conceived as a "trade protection" cruiser and was designated for countering lightly-armed enemy ships of the same type.
Modules
Compatible Upgrades
| Slot 1 |
|---|
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Weymouth introduces captains to the 152mm rifle, which remains the standard armament of the British cruiser line all the way to Tier X. The ballistics of the shells at this tier is not particularly great, but is satisfactory given the speed and maneuverability of opposing ships captains are likely to encounter at Tiers II and III. The ship itself is nothing spectacular — decent handling and plenty of gun barrels — and while it begins to give captains a taste of what a cruiser line without high explosive looks like, having no other damage options available besides armor-piercing rounds is somewhat frustrating. Thankfully, Weymouth is the last ship in the branch not to have torpedoes available.
Pros:
- Solid rate of fire on main battery guns.
- Largest health pool of non-premium Tier II cruisers.
- Longest firing range of non-premium Tier II cruisers.
- Best armor in her tier (for what it is worth).
Cons:
- Not terribly maneuverable; much longer rudder shift time than her contemporaries.
- Large detectability radius.
- Lack of high explosive shells and torpedoes makes her damage output somewhat inconsistent.
- Unattractive as a keeper ship - her limited qualities deter the development of any useful build.
Research
Optimal Configuration
Upgrades
The recommended upgrade for Weymouth is:
- Slot 1: Main Armaments Modification 1

Commander Skills
| Recommended Commander Skills | ||||||
|---|---|---|---|---|---|---|
| Cost (points) |
Attack | Defense | ||||
1 |
★ |
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★★ |
★ |
2 |
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★★ |
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3 |
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★★ |
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★★ |
★ |
4 |
★★ |
★★ |
★ |
|
★★★ |
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| Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful | ||||||
Consumables
As a Tier II ship, Weymouth only has access to the Damage Control Party
consumable.
Camouflage
Recommended Signal Flags
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| Combat | |||||
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![]() ★ |
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![]() ★★★ |
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Gallery
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Weymouth steams forward into battle.
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Weymouth takes a hit from a high explosive shell while returning fire.
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Weymouth takes fire as the ship attempts to capture a point.
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An armor piercing shell fired from Weymouth is about to impact a Sampson class destroyer.
Historical Info
Historical Gallery
References




















