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Edgar
Cruiser | U.K. | Tier ★
Tech Tree Position
Minotaur
General
Research priceexp
Purchase price47,500,000 Credits
Hit Points49,900 
Main Battery
152 mm/50 QF Mk.V on a Mk.XXVI mount6 х 2 pcs.
Rate of Fire18.8 shots/min
Reload Timesec
Rotation Speed38.3 deg/sec
180 Degree Turn Time4.7 sec
Firing Range16.5 km
Maximum Dispersion147 m
AP Shell152 mm AP Mk V 
Maximum AP Shell Damage3,200 
Initial AP Shell Velocity768 m/s
AP Shell Weight58.85 kg
Torpedo Tubes
533 mm QR Mk II4 х 4 pcs.
Rate of Fire0.6 shots/min
Reload Time96 sec
Rotation Speed  deg/sec
180 Degree Turn Time7.2 sec
Torpedo533 mm Mk IXM 
Maximum Damage16,766 
Torpedo Speed62 knot
Torpedo Range12 km
AA Defense
Maneuverability
Maximum Speed34 knot
Turning Circle Radius730 m
Rudder Shift Time11.3 sec
Concealment
Surface Detectability Range11.7 km
Air Detectability Range8.5 km
Battle Levels
12345678910
47,500,000

Edgar — British Tier ★ cruiser.

While working on the Minotaur-class project, British engineers were inspired by the U.S. Worcester-class cruisers laid down in 1945. After the lead ship entered service in 1948, a proposal was made to increase the number of turrets to six; however, this idea was abandoned due to the respective increase in development time that such a change would have entailed.

Modules

Main Battery GunsRate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chances of HE shells causing a fire on target
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 QF Mk.V on a Mk.XXVI mount18.84.71473,20000
HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Edgar49,9001310268/6400
TorpedoesRate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IXM0.6967.216,766621200
Fire Control SystemIDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk XI mod. 1000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 130,000 hp3400

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Combat Capability - Alternative Firing Mode

Edgar can alternate between a regular firing mode and a Burst Fire firing mode. Firing the guns with the alternative firing mode enabled will fire 3 salvos in quick succession, with increased armor penetration and shell damage. This firing mode takes much longer to reload.

Requirements:

Burst fire can be toggled on and off at will.

Effects:

  • +50% Main battery AP shell damage
  • +100% Armor-penetration capability of AP shells
  • Reload time: 35 seconds
  • Interval between individual shots: 1.5 seconds
  • Number of bursts in a series: 3



Intro

Edgar marks the pinnacle of the British light cruiser line, taking Minotaur’s strengths while removing some of her weaknesses. She has a large amount of different weapons at her disposal, making her a universal threat against all classes. However, she is the only British tech-tree light cruiser that doesn´t receive enhanced energy retention whilst turning.

Most noticeably, Edgar gains an extra back turret, increasing the already amazing firepower of the Minotaur. While you are still limited to only AP-shells, the Edgar parks an extra punch when using the alternative fire mode. For three quick salvoes, you get twice as much penetration, and 50% higher damage, at the cost of a long, 35 second reload. While the short fuze still makes it hard to go through spaced armour, pressing the F-key can almost make you feel like a heavy cruiser for a moment, and punish unsuspecting cruisers.

Another welcomed upgrade is some 700 meters extra range on the main guns, and more notably, a whole 2 km extra torpedo range. With the torpedoes already being excellent, the added range makes then a fierce weapon, and well worth investing some commander skills into. To round of the upgrades, you gain a little more speed, some extra hitpoints, longer smoke duration and a slightly better protected citadel. However, you will still get obliterated if you are not careful, but if you employ similar tactics to the Minotaur, you will have great success, and may surprise someone with you long range torpedoes and burst fire mode.

Armament

Edgar carries twelve fast-firing 152mm guns in six twin turrets, the same turrets and guns as found on Minotaur. Like the rest of the line, she only has AP shells with improved penetration angles and floaty ballistics. However, she lacks Minotaur’s reduced arming threshold, requiring 25mm of armor to fuse, making her less effective against destroyers.She also retains the short AP fuse time of her predecessors, so she will struggle to citadel cruisers with spaced armor. Edgar has the second highest AP DPM of any ship of the game, just slightly behind ColbertOn top of that already high DPM, her burst fire mode doubles her AP penetration and increases the individual shell damage from 3100 to 4800. This allows her to rapidly fire 36 essentially heavy cruiser AP shells in just 4.5 seconds. It allows her to deal fatal blows to most cruisers below 12km with proper aim, and can devastate destroyers or take a big chunk out of battleships. Edgar features 8 torpedo tubes per side in a 4x4 layout. They are identical to Minotaur’s in every aspect, but gain an additional 2 kilometers of range, making them more efficient at area denial. Edgar’s AA is an upgrade over Minotaur. Despite this the AA merely remains a nuisance against planes. Although it won’t stop a Tier X carrier completely, it’s still strong enough to make her a less appealing target

Surviveability

Edgar gets rid of one of Minotaur´s biggest weaknesses, which is the infamous stepped citadel. Additionally she gains spaced armor under her turrets, making her machinery space the only part which counts as an exposed citadel. Her bow and stern are 16mm thick. In some scenarios, medium and large caliber AP will just overpenetrate and deal minimal damage, but it leaves her vulnerable to AP overmatch from 234mm+ guns and offers little protection against low caliber AP To compensate for this, Edgar comes equipped with the specialized repair teams consumable, allowing her to restore 40% of her HP in 20 seconds, without any modifiers applied. It can also restore 50% of citadel damage taken, as opposed to the regular 33% on most cruisers. Her armor layout and super heal aren't the only things helping her survive in battle. As a British light cruiser, Edgar possesses enhanced acceleration, allowing her to dodge shells and torpedoes. Despite this, she is the only British tech tree light cruiser that doesn't have enhanced energy retention in a turn. This means she isn't able to “drift” like Minotaur. Edgar drops down to 27.2 knots in a full turn, while Minotaur can retain 32.7 knots doing the same. This is a severe downgrade to her dodging ability and makes it harder to outmaneuver the enemy in close quarter combat. Her concealment is excellent. If the player chooses to run all necessary upgrades and captain skills, Edgars concealment can drop down to 9.5 kilometers, leaving her room to stealth radar.

Playstyle

As a high tier British light cruiser, Edgar gets to choose between running either the smoke generator, or surveillance Radar consumable.Therefore players have to choose whether to optimize Edgar for farming damage for smoke, or for DD hunting duties with the help of radar and her insane DPM. While smoke farming is a relatively easy playstyle, she should still move back and forth within her smokescreen to avoid possible torpedo threats or incoming AP salvoes.

Because of her increased AP arming threshold, players shouldn’t expect the same consistent full pens against destroyers. If they are lucky, they can even survive her full burst fire. Still, Edgar remains a menace against destroyers. Radar Edgar players must be cautious about carrier spotting and crossfires from medium and large caliber AP.

Pros:

  • Insane AP dpm with enhanced AP shells that is only increased by combat instructions.
  • Citadel is somewhat more protected than Minotaur; less likely to be destroyed by a single battleship salvo
  • Combat instructions give Edgar the much needed alpha damage lacking in the British light cruiser line
  • Reliable torpedoes with 12 km range and the option to single launch
  • Option between the smoke screen generator or surveillance radar consumables
  • Good survivability for a light cruiser due to improved armor scheme and access to the specialized repair teams consumable
  • Stealth radar capabilities

Cons:

  • Edgar is noticeably larger and more sluggish than Minotaur, making her more reliant on smoke, and harder to maneuver in open water
  • 16mm plating gets overmatched by many same tier cruisers
  • No HE shells
  • 25mm arming threshhold on the AP shells leads to more frequent overpens on destroyers

Research

As a top tier ship, Edgar has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Note that the coal upgrades in Slot 2 or 3 should only be selected with the corresponding consumable (Surveillance Radar or Smoke Generator}.

Commander Skills

Consumables

Edgar equips the following consumables:

Signals

Historical Info

References


Ship Change Log

Ships of U.K.
Destroyers II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VII Jupiter '42 Doubloons • VIII Lightning • VIII Cossack Doubloons • VIII Cossack B Doubloons • VIII Eskimo Doubloons • IX Jutland • IX Somme Doubloons • IX Barfleur Doubloons • X Daring • X Druid Doubloons
Cruisers I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London Doubloons • VI Dido Doubloons • VI Orion '44 Doubloons • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire Doubloons • VIII Tiger '59 Doubloons • VIII Belfast '43 Doubloons • VIII Hampshire Doubloons • VIII Nottingham Doubloons • VIII AL Cheshire Doubloons • VIII Érne Doubloons • VIII STAR Edinburgh Doubloons • IX Neptune • IX Drake • IX Aberdeen Doubloons • IX Cursed Fang Doubloons • X Monmouth Doubloons • X Minotaur • X Goliath • X Plymouth Doubloons • X Gibraltar Doubloons • X Defence Doubloons •  Edgar
Battleships III Bellerophon • III Indefatigable • III Dreadnought Doubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V Agincourt Doubloons • VI Warspite Doubloons • VI Queen Elizabeth • VI Renown • VI Repulse Doubloons • VI Repulse B Doubloons • VII King George V • VII Rooke • VII Hood Doubloons • VII Nelson Doubloons • VII Duke of York Doubloons • VII Collingwood Doubloons • VII Renown '44 Doubloons • VII Rodney Doubloons • VII Royal Sovereign Doubloons • VII Danu Doubloons • VIII Monarch • VIII Hawke • VIII Vanguard Doubloons • VIII Prince of Wales Doubloons • IX Lion • IX Duncan • IX Marlborough Doubloons • IX Scarlet Thunder Doubloons • X Conqueror • X St. Vincent • X Thunderer Doubloons • X Incomparable Doubloons •  Devastation
Aircraft Carriers IV Hermes • VI Furious • VI Ark Royal Doubloons • VIII Implacable • VIII Indomitable Doubloons • VIII Colossus Doubloons • VIII Theseus Doubloons • X Audacious • X Malta Doubloons • X Ocean Doubloons •  Eagle
Cruisers
U.S.A. I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • V Rattlehead Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Atlanta B Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII Anchorage Doubloons • VIII Congress Doubloons • VIII Rochester Doubloons • VIII San Diego Doubloons • VIII Bridgeport Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Vallejo Doubloons • IX Alaska Doubloons • IX Tulsa Doubloons • IX Alaska B Doubloons • IX Cambridge Doubloons • IX Fort Worth Doubloons • IX Fort Worth Golden Doubloons • X Des Moines • X Worcester • X Puerto Rico Doubloons • X Salem Doubloons • X Hawaii Doubloons • X Austin Doubloons • X Puerto Rico B Doubloons • X Hawaii Golden Doubloons •  Jacksonville •  Annapolis
Japan I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Agano • V Yahagi Doubloons • V Desert Falcon Doubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi Doubloons • VII Maya Doubloons • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Tone Doubloons • VIII Atago Doubloons • VIII Shimanto • VIII Atago B Doubloons • VIII ARP Takao Doubloons • VIII ARP Maya Doubloons • IX Ibuki • IX Takahashi • IX Azuma Doubloons • IX AL Azuma Doubloons • IX Chikuma II Doubloons • IX Chikuma II Golden Doubloons • IX Suzuya Doubloons • IX Suzuya Golden Doubloons • IX Suzuya VL Doubloons • IX BA Takahashi Doubloons • IX Azuma B Doubloons • X Zaō • X Yodo • X Yoshino Doubloons • X Yoshino B Doubloons • X Kitakami Doubloons • X Kushiro Doubloons • X Zaō CLR Doubloons
Germany I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Deutschland • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI Leipzig Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Admiral Scheer • VII Yorck • VII München Doubloons • VII Weimar Doubloons • VII Nürnberg '44 Doubloons • VII München B Doubloons • VIII Knesebeck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz Doubloons • VIII Schill Doubloons • VIII Mainz B Doubloons • VIII Cross of Dorn Doubloons • VIII Wiesbaden Doubloons • VIII Schill B Doubloons • IX Manteuffel • IX Roon • IX Siegfried Doubloons • IX Ägir Doubloons • IX Admiral Schröder Doubloons • IX Blücher Doubloons • IX Roon CLR Doubloons • IX AL Ägir Doubloons • X Prinz Adalbert • X Hindenburg • X Hildebrand Doubloons • X Bremen Doubloons • X AL Hindenburg Doubloons • X Bremen Golden Doubloons •  Clausewitz
U.S.S.R. I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • III AL Avrora Doubloons • IV Svietlana • V Murmansk Doubloons • V Kotovsky • V Krasny Krym Doubloons • V Mikoyan Doubloons • V Kirov Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VII Lazo B Doubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail Kutuzov Doubloons • VIII Ochakov Doubloons • VIII Pyotr Bagration Doubloons • VIII Dmitry Pozharsky Doubloons • VIII Kiberpankov Doubloons • IX Dmitri Donskoi • IX Riga • IX Kronshtadt Doubloons • IX Kozma Minin Doubloons • X Moskva Doubloons • X Alexander Nevsky • X Petropavlovsk • X Stalingrad Doubloons • X Smolensk B Doubloons • X Smolensk Doubloons • X Sevastopol Doubloons • X Komissar Doubloons • X PTRPVLSK Doubloons •  Novosibirsk
Pan-Asia I Chengan • III Ning Hai Doubloons • V Chungking • VI Rahmat • VI Huanghe Doubloons • VII Chumphon • VII Lanzhou Doubloons • VIII Harbin • VIII Irian Doubloons • VIII Wukong Doubloons • VIII Narai Doubloons • VIII Piñatian Doubloons • VIII AL Harbin Doubloons • IX Sejong • IX Dalian Doubloons • IX Mengchong Doubloons • IX Tianjin Doubloons • IX Baotou Doubloons • X Jinan • X Incheon Doubloons
U.K. I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London Doubloons • VI Dido Doubloons • VI Orion '44 Doubloons • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire Doubloons • VIII Tiger '59 Doubloons • VIII Belfast '43 Doubloons • VIII Hampshire Doubloons • VIII Nottingham Doubloons • VIII AL Cheshire Doubloons • VIII Érne Doubloons • VIII STAR Edinburgh Doubloons • IX Neptune • IX Drake • IX Aberdeen Doubloons • IX Cursed Fang Doubloons • X Monmouth Doubloons • X Minotaur • X Goliath • X Plymouth Doubloons • X Gibraltar Doubloons • X Defence Doubloons •  Edgar
Europe I Gryf • VI Elli Doubloons • VIII Regele Carol I Doubloons • X Svea Doubloons
Italy I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Francesco Ferruccio Doubloons • VII Gorizia Doubloons • VII Optio Doubloons • VII Fiume Doubloons • VII AL Gorizia Doubloons • VIII Amalfi • IX Brindisi • IX Michelangelo Doubloons • IX Ferrante Gonzaga Doubloons • IX Messina Doubloons • X Venezia • X Napoli Doubloons • X Napoli B Doubloons •  Piemonte
France I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VI Dupleix Doubloons • VI Montcalm Doubloons • VII Algérie • VII Toulon Doubloons • VIII Charles Martel • VIII Cherbourg • VIII Bayard Doubloons • IX Saint-Louis • IX Brest • IX Carnot Doubloons • IX Le Havre Doubloons • IX BA Utnapishtim's Ship Doubloons • X Henri IV • X Marseille • X Colbert Doubloons • X Brennus Doubloons • X Amiral Lartigue Doubloons •  Condé
Commonwealth I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI Perth Doubloons • VI Mysore Doubloons • VII Uganda • VII Gambia Doubloons • VIII Auckland • IX Encounter • IX Hector Doubloons • X Cerberus • X Brisbane Doubloons • X Pioneer Doubloons • X Brisbane B Doubloons
Netherlands I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Jaarsveld • VIII Haarlem • VIII De Zeven Provinciën Doubloons • VIII Vrijheid Doubloons • IX Menno van Coehoorn • IX Johan de Witt • IX Van Speijk Doubloons • X Utrecht • X Gouden Leeuw • X Prins van Oranje Doubloons • X Prins van Oranje Golden Doubloons
Spain I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI Canarias Doubloons • VII Asturias • VIII Cataluña • VIII Numancia Doubloons • IX Andalucía • IX Almirante Oquendo Doubloons • X Castilla
Pan-America I Hércules • II Almirante Barroso • II Almirante Abreu Doubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de Julio Doubloons • VIII Ignacio Allende • VIII Almirante Grau Doubloons • VIII Comandante Aguirre Doubloons • IX Santander • X San Martín