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Plymouth
Cruiser | U.K. | Tier X
Tech Tree Position
General
Purchase priceSpecial Doubloons
Hit Points41,000 
Main Battery
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount4 х 4 pcs.
Rate of Fire9.2 shots/min
Reload Timesec
Rotation Speeddeg/sec
180 Degree Turn Time22.5 sec
Firing Range15.3 km
Maximum Dispersion138 m
AP Shell152 mm AP 6crh Mk IV 
Maximum AP Shell Damage3,100 
Initial AP Shell Velocity841 m/s
AP Shell Weight50.8 kg
Secondary Armament #1
Torpedo Tubes
533 mm QR Mk II2 х 4 pcs.
Rate of Fire0.6 shots/min
Reload Time96 sec
Rotation Speed  deg/sec
180 Degree Turn Time7.2 sec
Torpedo533 mm Mk IXM 
Maximum Damage16,766 
Torpedo Speed62 knot
Torpedo Range10 km
AA Defense
Maneuverability
Maximum Speed31.5 knot
Turning Circle Radius759 m
Rudder Shift Time10.1 sec
Concealment
Surface Detectability Range11.4 km
Air Detectability Range7.2 km
Battle Levels
12345678910
X
Special

Plymouth — British special premium Tier X cruiser.

The initial variant of the design of the third series of Town-class cruisers with unique armament comprising sixteen 152 mm guns in quadruple turrets.

Plymouth is available in the Armory for Steel.

Modules

Main Battery GunsRate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chances of HE shells causing a fire on target
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount9.222.51383,10000
HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Plymouth41,000131144612/8/6/6200
TorpedoesRate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IXM0.6967.216,766621000
Fire Control SystemIDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk X mod. 1000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 80,000 hp31.500

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Background

Plymouth was an initial design of the Edinburgh series of Town-Class cruisers, the ship was designed with a main battery armament of sixteen 6 in guns, mounted in four turrets, while retaining her maneuverability by also slightly increasing her dimensions. The quadruple turrets were eventually dropped from the design due to the difficulty of manufacturing them.

The Ship

Plymouth builds on the Tier VIII Edinburgh, maintaining great maneuverability, unique AP shells, a large 114mm armor belt, and strong set of consumables; Repair Party, Smoke Generator, and Hydroacoustic Search. While also getting Surveillance Radar in its own slot, four extra barrels on her main battery, a faster rate of fire, two extra torpedo tubes, better concealment, and a Tier X heath pool. Plymouth takes an already strong package in the British light cruiser, and rounds it out with the ability to radar from within the concealment of her smoke, all while screening for torps with her hydro.

Armor and Survivability

Plymouth has 16mm bow and stern armor, which can be overmatched by 229mm shells and larger, meaning battleship and even large cruiser guns (Goliath, Henri IV) can penetrate her citadel from any angle, but she is protected against ships like Des Moines and Petropavlovsk. In comparison with her Tier X counterpart Minotaur, she has a thicker armor belt and midsection, preventing her from getting citadeled by HE shells from most ships. In addition, this armor belt is 114mm and can be used by experienced captains to bounce any AP shell in the game when angled correctly. She also lacks a vertical step up in her citadel which is found on Minotaur, meaning she doesn’t take as many trollish citadel hits. Furthermore, Minotaur has a section of 14mm plating on her bow which can be overmatched and exploited by any shell 201mm or larger to citadel her, Plymouth does NOT have this weakness. This means Plymouth can fight bow-on to ships with 228mm guns and smaller (that do not overmatch her), but must position correctly to avoid taking devastating damage from larger caliber shells. Plymouth has low hit points for a tier X cruiser, though she compensates for this with a Repair Party, and a very low detection range, which can be brought to within a couple hundred meters of her radar range. This allows her to radar anything that is close enough to spot her.

Armament

Plymouth sports sixteen 152mm guns, housed in four quadruple turrets, which maintain the faster shells of the Edinburgh, as opposed to the slower shells of Minotaur, with good accuracy. These can still be lobbed over islands, but they’re significantly easier to hit small, fast moving targets at distance. She has a much longer reload time than Minotaur, but also a much heavier salvo weight (60%) due to having four more barrels. All of this combines to provide a substantial damage potential. Like her tech treem sisters, Plymouth cannot load HE shells into her main battery, but also gets specialized AP shells, combined with her weighty broadside, she's spectacular for annihilating destroyers and other lightly armored ships. On the other hand this can make it difficult to deal high damage to bow in battleships and heavily armored cruisers as captains are usually limited to shooting their superstructures. Plymouth’s secondary armament is, at first glance, surprising for a light cruiser, and will set the odd fire, but should not be counted on as their dispersion is quite poor. As an insurance package for getting pushed, Plymouth carries two quadruple 10km torpedo racks, one on each side, this is exactly half the torpedo complement of her contemporary, Minotaur. Identical to those in the Tier IX and X British light cruiser line;, they have good range, speed, and average detection range. Her launch angles to the aft, combined with their fairly quick reload make them very useful while kiting. Although, only having four of them per side means they’re a good deterrent, and that's all, as she doesn’t possess the alpha damage to sink a healthy Tier X battleship with only one launcher.

Anti-Aircraft and ASW

The AA suite on Plymouth is largely lackluster in comparison to her peers. Specifically, on all metrics except range, she is about half as effective as her sister, Minotaur. Plymouth’s AA suite has a range of 5.8km and 4 flak clouds per salvo. Carriers will be able to strike Plymouth at will, so captains will rely on teammates and smoke to protect them from being focused by planes. Similarly, she drops depth charges over her stern, meaning she must be on top of submarines to drop depth charges. But her main guns will do good damage to submarines at surface and periscope depths, and her consumables will help her to spot them for her and her team.

Battle Performance

Plymouth is an extremely well built package for controlling vision (remaining undetected, even when firing, and spotting undetected ships) and zones of the map. She has excellent maneuverability, concealment, and AP shells, making her well suited to a forward position on or just behind the front line with a friendly destroyer. Using her concealment, captains should look to gain position behind island cover, where they can limit line of sight from enemy ships while utilizing shell arcs to maintain a clear line of fire to support friendly destroyers. Captains may wish to use their smoke for cover, or save it for an emergency escape, depending on the situation. Her priority targets should be, in order; destroyers, radar cruisers, submarines, then targets of opportunity. The reason for this is to eliminate any ship which threatens to spot Plymouth, thus remaining undetected for as long as possible, and making her lack of armor moot. While in smoke it is important to remain mobile as enemies will frequently attempt to blind fire the smoke screen. In addition, it is critical to be mindful of when and where to deploy her smoke so as to not be radared and focused by enemies. Plymouth is a radar cruiser, therefore captains should look to spot undetected targets and utilize her damage potential to provide fire support for allied ships. Sixteen guns on a British light cruiser platform, combined with an extensive consumable suite, Plymouth is a force to be reckoned with in all game modes, casual and competitive.

Pros:

  • Excellent consumables suite (Repair Party, Hydroacoustic Search, Smoke Generator and Surveillance Radar in their own slots).
  • Great concealment.
  • Good maneuverability.
  • Sixteen main battery guns, and eight torpedoes.
  • Better armor scheme than her contemporary Minotaur.
  • Specialized AP shells of the RN CL tech tree line.
  • Strong main battery layout allowing eight guns brought to bear when bow or stern in.

Cons:

  • Regular Repair Teams as opposed to the Specialized Repair Teams found on Minotaur.
  • Light armor.
  • Slower reload time for a light cruiser.
  • Slightly below average health pool.
  • Only four torpedoes per side.
  • Unable to load HE shells into main battery.
  • Poor main battery range and firing angles.
  • Weak AA battery.

Research

As a premium ship, Plymouth has no module upgrades to research.

Optimal Configuration

Plymouth is designed to control vision and pump out damage, commanders should seek to improve consumable action time, concealment, reload time, and take Radio Location finder.

Upgrades

The recommended upgrades are:


*In Slot 2, Captains should take Surveillance Radar Modification 1 : +20% action time. if they wish to lengthen the action time of Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain..

Commander Skills

Consumables

Plymouth equips the following consumables:

Camouflage

As a premium ship, Plymouth comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Historical Info

References

Ship Change Log

Ships of U.K.
Destroyers II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VII Jupiter '42 Doubloons • VIII Lightning • VIII Cossack Doubloons • VIII Cossack B Doubloons • VIII Eskimo Doubloons • IX Jutland • IX Somme Doubloons • IX Barfleur Doubloons • X Daring • X Druid Doubloons
Cruisers I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London Doubloons • VI Dido Doubloons • VI Orion '44 Doubloons • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire Doubloons • VIII Tiger '59 Doubloons • VIII Belfast '43 Doubloons • VIII Hampshire Doubloons • VIII Nottingham Doubloons • VIII AL Cheshire Doubloons • VIII Érne Doubloons • VIII STAR Edinburgh Doubloons • IX Neptune • IX Drake • IX Aberdeen Doubloons • IX Cursed Fang Doubloons • X Monmouth Doubloons • X Minotaur • X Goliath • X Plymouth Doubloons • X Gibraltar Doubloons • X Defence Doubloons •  Edgar
Battleships III Bellerophon • III Indefatigable • III Dreadnought Doubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V Agincourt Doubloons • VI Warspite Doubloons • VI Queen Elizabeth • VI Renown • VI Repulse Doubloons • VI Repulse B Doubloons • VII King George V • VII Rooke • VII Hood Doubloons • VII Nelson Doubloons • VII Duke of York Doubloons • VII Collingwood Doubloons • VII Renown '44 Doubloons • VII Rodney Doubloons • VII Royal Sovereign Doubloons • VII Danu Doubloons • VIII Monarch • VIII Hawke • VIII Vanguard Doubloons • VIII Prince of Wales Doubloons • IX Lion • IX Duncan • IX Marlborough Doubloons • IX Scarlet Thunder Doubloons • X Conqueror • X St. Vincent • X Thunderer Doubloons • X Incomparable Doubloons •  Devastation
Aircraft Carriers IV Hermes • VI Furious • VI Ark Royal Doubloons • VIII Implacable • VIII Indomitable Doubloons • VIII Colossus Doubloons • VIII Theseus Doubloons • X Audacious • X Malta Doubloons • X Ocean Doubloons •  Eagle
Cruisers
U.S.A. I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • V Rattlehead Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Atlanta B Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII Anchorage Doubloons • VIII Congress Doubloons • VIII Rochester Doubloons • VIII San Diego Doubloons • VIII Bridgeport Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Vallejo Doubloons • IX Alaska Doubloons • IX Tulsa Doubloons • IX Alaska B Doubloons • IX Cambridge Doubloons • IX Fort Worth Doubloons • IX Fort Worth Golden Doubloons • X Des Moines • X Worcester • X Puerto Rico Doubloons • X Salem Doubloons • X Hawaii Doubloons • X Austin Doubloons • X Puerto Rico B Doubloons • X Hawaii Golden Doubloons •  Jacksonville •  Annapolis
Japan I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Agano • V Yahagi Doubloons • V Desert Falcon Doubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi Doubloons • VII Maya Doubloons • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Tone Doubloons • VIII Atago Doubloons • VIII Shimanto • VIII Atago B Doubloons • VIII ARP Takao Doubloons • VIII ARP Maya Doubloons • IX Ibuki • IX Takahashi • IX Azuma Doubloons • IX AL Azuma Doubloons • IX Chikuma II Doubloons • IX Chikuma II Golden Doubloons • IX Suzuya Doubloons • IX Suzuya Golden Doubloons • IX Suzuya VL Doubloons • IX BA Takahashi Doubloons • IX Azuma B Doubloons • X Zaō • X Yodo • X Yoshino Doubloons • X Yoshino B Doubloons • X Kitakami Doubloons • X Kushiro Doubloons • X Zaō CLR Doubloons
Germany I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Deutschland • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI Leipzig Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Admiral Scheer • VII Yorck • VII München Doubloons • VII Weimar Doubloons • VII Nürnberg '44 Doubloons • VII München B Doubloons • VIII Knesebeck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz Doubloons • VIII Schill Doubloons • VIII Mainz B Doubloons • VIII Cross of Dorn Doubloons • VIII Wiesbaden Doubloons • VIII Schill B Doubloons • IX Manteuffel • IX Roon • IX Siegfried Doubloons • IX Ägir Doubloons • IX Admiral Schröder Doubloons • IX Blücher Doubloons • IX Roon CLR Doubloons • IX AL Ägir Doubloons • X Prinz Adalbert • X Hindenburg • X Hildebrand Doubloons • X Bremen Doubloons • X AL Hindenburg Doubloons • X Bremen Golden Doubloons •  Clausewitz
U.S.S.R. I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • III AL Avrora Doubloons • IV Svietlana • V Murmansk Doubloons • V Kotovsky • V Krasny Krym Doubloons • V Mikoyan Doubloons • V Kirov Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VII Lazo B Doubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail Kutuzov Doubloons • VIII Ochakov Doubloons • VIII Pyotr Bagration Doubloons • VIII Dmitry Pozharsky Doubloons • VIII Kiberpankov Doubloons • IX Dmitri Donskoi • IX Riga • IX Kronshtadt Doubloons • IX Kozma Minin Doubloons • X Moskva Doubloons • X Alexander Nevsky • X Petropavlovsk • X Stalingrad Doubloons • X Smolensk B Doubloons • X Smolensk Doubloons • X Sevastopol Doubloons • X Komissar Doubloons • X PTRPVLSK Doubloons •  Novosibirsk
Pan-Asia I Chengan • III Ning Hai Doubloons • V Chungking • VI Rahmat • VI Huanghe Doubloons • VII Chumphon • VII Lanzhou Doubloons • VIII Harbin • VIII Irian Doubloons • VIII Wukong Doubloons • VIII Narai Doubloons • VIII Piñatian Doubloons • VIII AL Harbin Doubloons • IX Sejong • IX Dalian Doubloons • IX Mengchong Doubloons • IX Tianjin Doubloons • IX Baotou Doubloons • X Jinan • X Incheon Doubloons
U.K. I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London Doubloons • VI Dido Doubloons • VI Orion '44 Doubloons • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire Doubloons • VIII Tiger '59 Doubloons • VIII Belfast '43 Doubloons • VIII Hampshire Doubloons • VIII Nottingham Doubloons • VIII AL Cheshire Doubloons • VIII Érne Doubloons • VIII STAR Edinburgh Doubloons • IX Neptune • IX Drake • IX Aberdeen Doubloons • IX Cursed Fang Doubloons • X Monmouth Doubloons • X Minotaur • X Goliath • X Plymouth Doubloons • X Gibraltar Doubloons • X Defence Doubloons •  Edgar
Europe I Gryf • VI Elli Doubloons • VIII Regele Carol I Doubloons • X Svea Doubloons
Italy I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Francesco Ferruccio Doubloons • VII Gorizia Doubloons • VII Optio Doubloons • VII Fiume Doubloons • VII AL Gorizia Doubloons • VIII Amalfi • IX Brindisi • IX Michelangelo Doubloons • IX Ferrante Gonzaga Doubloons • IX Messina Doubloons • X Venezia • X Napoli Doubloons • X Napoli B Doubloons •  Piemonte
France I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VI Dupleix Doubloons • VI Montcalm Doubloons • VII Algérie • VII Toulon Doubloons • VIII Charles Martel • VIII Cherbourg • VIII Bayard Doubloons • IX Saint-Louis • IX Brest • IX Carnot Doubloons • IX Le Havre Doubloons • IX BA Utnapishtim's Ship Doubloons • X Henri IV • X Marseille • X Colbert Doubloons • X Brennus Doubloons • X Amiral Lartigue Doubloons •  Condé
Commonwealth I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI Perth Doubloons • VI Mysore Doubloons • VII Uganda • VII Gambia Doubloons • VIII Auckland • IX Encounter • IX Hector Doubloons • X Cerberus • X Brisbane Doubloons • X Pioneer Doubloons • X Brisbane B Doubloons
Netherlands I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Jaarsveld • VIII Haarlem • VIII De Zeven Provinciën Doubloons • VIII Vrijheid Doubloons • IX Menno van Coehoorn • IX Johan de Witt • IX Van Speijk Doubloons • X Utrecht • X Gouden Leeuw • X Prins van Oranje Doubloons • X Prins van Oranje Golden Doubloons
Spain I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI Canarias Doubloons • VII Asturias • VIII Cataluña • VIII Numancia Doubloons • IX Andalucía • IX Almirante Oquendo Doubloons • X Castilla
Pan-America I Hércules • II Almirante Barroso • II Almirante Abreu Doubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de Julio Doubloons • VIII Ignacio Allende • VIII Almirante Grau Doubloons • VIII Comandante Aguirre Doubloons • IX Santander • X San Martín