Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:Defence

Revision as of 01:49, 3 September 2024 by imported>HasteMakesWaste:na (Changed protection level for "Ship:Defence" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Defence
Cruiser | U.K. | Tier X
Tech Tree Position
General
Purchase priceSpecial Doubloons
Hit Points60,600 
Main Battery
356 mm/45 Mk.VII on a Mk.II mount3 х 2 pcs.
Rate of Fire3.3 shots/min
Reload Time18 sec
Rotation Speeddeg/sec
180 Degree Turn Time36 sec
Firing Range18.3 km
Maximum Dispersion159 m
HE Shell356 mm HE Mk VIb 
Maximum HE Damage6,100 
Chance of Fire41 %
Initial HE Velocity757 m/s
HE Shell Weight721 kg
AP Shell356 mm AP Mk VIIb 
Maximum AP Shell Damage10,500 
Initial AP Shell Velocity757 m/s
AP Shell Weight721 kg
Secondary Armament #1
Torpedo Tubes
622 mm PR Mk IV2 х 4 pcs.
Rate of Fire0.7 shots/min
Reload Time90 sec
Rotation Speed  deg/sec
180 Degree Turn Time15 sec
Torpedo622 mm Mk I 
Maximum Damage21,066 
Torpedo Speed67 knot
Torpedo Range10 km
AA Defense
Maneuverability
Maximum Speed33 knot
Turning Circle Radius770 m
Rudder Shift Time12.7 sec
Concealment
Surface Detectability Range12.5 km
Air Detectability Range9.2 km
Battle Levels
12345678910
X
Special

Defence — British special premium Tier X cruiser.

A hypothetical development of "big cruiser" designs created by British shipbuilders in the late 1930s, with the main battery gun caliber increased to 356 mm. The ship was conceived as a response to the strengthening of the Japanese Navy. Her main purpose was to counter enemy heavy cruisers.

Defence was first released on 13 December 2023, as the reward for 40th stage of Update 12.11's Salvage for Victory event.

Modules

Main Battery GunsRate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chances of HE shells causing a fire on target
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/45 Mk.VII on a Mk.II mount3.3361596,1004110,50000
HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Defence60,60016305386/8/8200
TorpedoesRate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
622 mm Mk I0.7901521,066671000
Fire Control SystemIDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk X mod. 1000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp3300

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Defence is a British Tier X special large cruiser with battleship caliber guns. Her unique characteristics include cruiser dispersion, improved AP penetration angles on par with Tier X cruiser Des Moines, Short-Burst smoke generator, and hard hitting torpedoes with very good forward angles.


Armament:

As stated above, Defence is unique in carrying battleship caliber guns, specifically ones found on Duke of York. She carries six 356 mm guns in three double turrets, with 18.3km range and 18 second base reload time. Her guns are positioned in the front of the ship, similarly to how they are on Marseille.

The AP and HE shells have the same characteristics as those found on Duke of York, with good HE alpha, fire chance, short fuse AP shells, and floaty ballistics. The key difference being that Defence has cruiser dispersion, allowing her to hit targets reliably with good aim. Against most targets players should utilize her hard hitting HE shells as the high penetration of 81mm and 41% fire chance lets her burn down every target in range.

Due to their large caliber, these guns can overmatch the 19mm plating commonly found on superlight cruisers. This allows Defence to damage cruisers such as Minotaur and Jinan regardless of angle with AP shells. Due to improved penetration angles and short fuse time, Defence’s AP is deadly against cruisers, but will fail to citadel most battleships.

Like many other British cruisers, Defence carries 8 torpedoes. These torps are forward facing and have similar launch angles to that of St. Vincent and have a high alpha strike damage of 21,067. While they have a 10km range, these torps are more used as self defense measures at close ranges.


Hull:

While she has great fire power characteristics, her hull protection is a mixed bag. Her base health pool is good at 60,600 but as a cruiser with large caliber guns, she suffers from 60 second fire duration. Much like the British heavy cruiser line, Defence has 40mm deck and 30 mm side armor, mostly protecting her from being overmatched by battleship guns of 406 mm caliber and lower. However, she also has a large nose and stern that is only covered by 25mm plating, meaning every battleship with 380mm or higher caliber will overmatch and penetrate.

A common feature amongst British cruisers are the massive citadels with poor protection. Defence is no exception to this, with a large above water citadel. While it appears that she has a turtleback, it does not work in practice. Even though her forward gun angles are quite good for a ship with guns in the front, battleships that overmatch her armor can easily citadel her through the “cheek” of the ship (where the nose plating meets the side plating).

To those familiar with Goliath, Defence’s maneuverability will feel similar. Her top speed of 33 knots is average and her rudder shift time of 12.7 seconds is sluggish. While her turning radius is decent at 770 meters, turning broadside while spotted is often a death sentence as her hull is big and easy to hit. Defence is not a ship that can make rotations quickly.

Due to her armor and maneuverability, Defence is not a brawler and should not be played too aggressively. Thankfully, she has tools in the form of excellent minimum concealment of 10.1km and consumables to play at mid range.


Consumables:

Defence’s consumables allow her to play at mid range comfortably, in the form of Hydroacoustic Search and Short Burst Smoke Generator. Her hydro is standard, with 5km ship detection, 120 second uptime, and 100 second cooldown time.

Like British destroyers, Defence gets access to Short Burst Smoke Generator. These smokes have a 15 second action time and short dispersion time of 40 seconds. The fast cooldown of 70 seconds allows Defence to lay smoke screens as a way to fire dark and reposition quickly for a fresh smoke soon after the first dissipates. However, these smokes are not always effective due to her smoke fire penalty of 11.2 km, meaning after firing she will be spotted if any enemy ship is within the penalty range. With 5 base charges, these smokes can be used quite freely when the situation calls for them.

Her Repair Party is not as good as the Specialized Repair Teams found on the tech tree British cruisers but have improved characteristics. Defence heals 16.8% of her health over the duration of 28 seconds and each heal has a faster cooldown of 60 seconds. While she can heal 60% of damage taken, the citadel restoration is 33%. As with any ship, avoiding being citadel or eating torpedoes is vital in keeping the efficiency of the Repair Party.

Anti-Aircraft:

As a large cruiser, Defence’s anti aircraft capabilities are mediocre. While her medium range dps is high at 504, she only has 5.2km of AA range and 4 flak count. This especially hurts as Defence is spotted at 7.5km by aircraft and cannot stop strikes entirely. Grouping with allied ships to overlap anti-aircraft auras is recommended in games with carriers. Using smokes to remain unspotted can be an option when under heavy focus.

Battle Performance:

As a rare ship only obtained through the Kitakami Salvage for Victory Event, Defence is a interesting and unique Tier X cruiser. At first glance her characteristics are very conflicting as a ship with large accurate guns, high damage torpedoes, and forward facing turrets look like a ship that should be played aggressively but her average maneuverability, large citadel, 60 second fire duration, and high smoke fire penalty call for a passive style of gameplay.

This is where her similarity to the British Heavy Cruiser line comes in, as it is recommended to play at medium to long ranges, using smokes to farm targets while unspotted, holding back pushes by burning down targets with her good HE alpha and fire chance. Her playstyle is very selfish and is not designed to play for her team, as her limited armor profile, bad shell velocity, and lack of utility does not help her push or provide much support for capture zones. On specific maps, players can play more aggressively, using islands to block lines of sight and use the bad shell arcs to lob islands, negating the weakness of her armor and smoke fire penalty. Utilizing her AP shells with improved penetration angles is key in dealing massive damage to cruisers and battleships that don’t angle properly.

While she does not like to play up close, Defence is not the best kiter, as her rear firing angles are not good and 25 mm rear plating allow for battleships to deal massive damage. Defence influences the outcome of battles by dealing damage, pushing back targets that attempt to push, creating crossfires with other cruisers/battleships, and exhausting heals through DoT damage from HE spam.

Pros:

  • Good health pool
  • 40mm deck armor
  • HE shells with great penetration, high alpha, and high fire chance
  • AP shells overmatch 19mm
  • Improved AP penetration angles on par with Des Moines
  • 10km forward facing Torpedoes with high alpha damage
  • Access to Short-Burst Smoke Generator
  • Improved heal with faster cooldown

Cons:

  • 60 second fire duration
  • High smoke fire penalty
  • Poor anti-aircraft defenses
  • High air concealment
  • 25mm nose and 30mm sides are easily overmatched
  • Large citadel

Research

As a premium ship, Defence has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Defence equips the following consumables:

Camouflage

As a premium ship, Defence comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Historical Info

References


Ship Change Log

Ships of U.K.
Destroyers II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VII Jupiter '42 Doubloons • VIII Lightning • VIII Cossack Doubloons • VIII Cossack B Doubloons • VIII Eskimo Doubloons • IX Jutland • IX Somme Doubloons • IX Barfleur Doubloons • X Daring • X Druid Doubloons
Cruisers I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London Doubloons • VI Dido Doubloons • VI Orion '44 Doubloons • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire Doubloons • VIII Tiger '59 Doubloons • VIII Belfast '43 Doubloons • VIII Hampshire Doubloons • VIII Nottingham Doubloons • VIII AL Cheshire Doubloons • VIII Érne Doubloons • VIII STAR Edinburgh Doubloons • IX Neptune • IX Drake • IX Aberdeen Doubloons • IX Cursed Fang Doubloons • X Monmouth Doubloons • X Minotaur • X Goliath • X Plymouth Doubloons • X Gibraltar Doubloons • X Defence Doubloons •  Edgar
Battleships III Bellerophon • III Indefatigable • III Dreadnought Doubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V Agincourt Doubloons • VI Warspite Doubloons • VI Queen Elizabeth • VI Renown • VI Repulse Doubloons • VI Repulse B Doubloons • VII King George V • VII Rooke • VII Hood Doubloons • VII Nelson Doubloons • VII Duke of York Doubloons • VII Collingwood Doubloons • VII Renown '44 Doubloons • VII Rodney Doubloons • VII Royal Sovereign Doubloons • VII Danu Doubloons • VIII Monarch • VIII Hawke • VIII Vanguard Doubloons • VIII Prince of Wales Doubloons • IX Lion • IX Duncan • IX Marlborough Doubloons • IX Scarlet Thunder Doubloons • X Conqueror • X St. Vincent • X Thunderer Doubloons • X Incomparable Doubloons •  Devastation
Aircraft Carriers IV Hermes • VI Furious • VI Ark Royal Doubloons • VIII Implacable • VIII Indomitable Doubloons • VIII Colossus Doubloons • VIII Theseus Doubloons • X Audacious • X Malta Doubloons • X Ocean Doubloons •  Eagle
Cruisers
U.S.A. I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • V Rattlehead Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Atlanta B Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII Anchorage Doubloons • VIII Congress Doubloons • VIII Rochester Doubloons • VIII San Diego Doubloons • VIII Bridgeport Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Vallejo Doubloons • IX Alaska Doubloons • IX Tulsa Doubloons • IX Alaska B Doubloons • IX Cambridge Doubloons • IX Fort Worth Doubloons • IX Fort Worth Golden Doubloons • X Des Moines • X Worcester • X Puerto Rico Doubloons • X Salem Doubloons • X Hawaii Doubloons • X Austin Doubloons • X Puerto Rico B Doubloons • X Hawaii Golden Doubloons •  Jacksonville •  Annapolis
Japan I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Agano • V Yahagi Doubloons • V Desert Falcon Doubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi Doubloons • VII Maya Doubloons • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Tone Doubloons • VIII Atago Doubloons • VIII Shimanto • VIII Atago B Doubloons • VIII ARP Takao Doubloons • VIII ARP Maya Doubloons • IX Ibuki • IX Takahashi • IX Azuma Doubloons • IX AL Azuma Doubloons • IX Chikuma II Doubloons • IX Chikuma II Golden Doubloons • IX Suzuya Doubloons • IX Suzuya Golden Doubloons • IX Suzuya VL Doubloons • IX BA Takahashi Doubloons • IX Azuma B Doubloons • X Zaō • X Yodo • X Yoshino Doubloons • X Yoshino B Doubloons • X Kitakami Doubloons • X Kushiro Doubloons • X Zaō CLR Doubloons
Germany I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Deutschland • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI Leipzig Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Admiral Scheer • VII Yorck • VII München Doubloons • VII Weimar Doubloons • VII Nürnberg '44 Doubloons • VII München B Doubloons • VIII Knesebeck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz Doubloons • VIII Schill Doubloons • VIII Mainz B Doubloons • VIII Cross of Dorn Doubloons • VIII Wiesbaden Doubloons • VIII Schill B Doubloons • IX Manteuffel • IX Roon • IX Siegfried Doubloons • IX Ägir Doubloons • IX Admiral Schröder Doubloons • IX Blücher Doubloons • IX Roon CLR Doubloons • IX AL Ägir Doubloons • X Prinz Adalbert • X Hindenburg • X Hildebrand Doubloons • X Bremen Doubloons • X AL Hindenburg Doubloons • X Bremen Golden Doubloons •  Clausewitz
U.S.S.R. I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • III AL Avrora Doubloons • IV Svietlana • V Murmansk Doubloons • V Kotovsky • V Krasny Krym Doubloons • V Mikoyan Doubloons • V Kirov Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VII Lazo B Doubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail Kutuzov Doubloons • VIII Ochakov Doubloons • VIII Pyotr Bagration Doubloons • VIII Dmitry Pozharsky Doubloons • VIII Kiberpankov Doubloons • IX Dmitri Donskoi • IX Riga • IX Kronshtadt Doubloons • IX Kozma Minin Doubloons • X Moskva Doubloons • X Alexander Nevsky • X Petropavlovsk • X Stalingrad Doubloons • X Smolensk B Doubloons • X Smolensk Doubloons • X Sevastopol Doubloons • X Komissar Doubloons • X PTRPVLSK Doubloons •  Novosibirsk
Pan-Asia I Chengan • III Ning Hai Doubloons • V Chungking • VI Rahmat • VI Huanghe Doubloons • VII Chumphon • VII Lanzhou Doubloons • VIII Harbin • VIII Irian Doubloons • VIII Wukong Doubloons • VIII Narai Doubloons • VIII Piñatian Doubloons • VIII AL Harbin Doubloons • IX Sejong • IX Dalian Doubloons • IX Mengchong Doubloons • IX Tianjin Doubloons • IX Baotou Doubloons • X Jinan • X Incheon Doubloons
U.K. I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London Doubloons • VI Dido Doubloons • VI Orion '44 Doubloons • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire Doubloons • VIII Tiger '59 Doubloons • VIII Belfast '43 Doubloons • VIII Hampshire Doubloons • VIII Nottingham Doubloons • VIII AL Cheshire Doubloons • VIII Érne Doubloons • VIII STAR Edinburgh Doubloons • IX Neptune • IX Drake • IX Aberdeen Doubloons • IX Cursed Fang Doubloons • X Monmouth Doubloons • X Minotaur • X Goliath • X Plymouth Doubloons • X Gibraltar Doubloons • X Defence Doubloons •  Edgar
Europe I Gryf • VI Elli Doubloons • VIII Regele Carol I Doubloons • X Svea Doubloons
Italy I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Francesco Ferruccio Doubloons • VII Gorizia Doubloons • VII Optio Doubloons • VII Fiume Doubloons • VII AL Gorizia Doubloons • VIII Amalfi • IX Brindisi • IX Michelangelo Doubloons • IX Ferrante Gonzaga Doubloons • IX Messina Doubloons • X Venezia • X Napoli Doubloons • X Napoli B Doubloons •  Piemonte
France I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VI Dupleix Doubloons • VI Montcalm Doubloons • VII Algérie • VII Toulon Doubloons • VIII Charles Martel • VIII Cherbourg • VIII Bayard Doubloons • IX Saint-Louis • IX Brest • IX Carnot Doubloons • IX Le Havre Doubloons • IX BA Utnapishtim's Ship Doubloons • X Henri IV • X Marseille • X Colbert Doubloons • X Brennus Doubloons • X Amiral Lartigue Doubloons •  Condé
Commonwealth I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI Perth Doubloons • VI Mysore Doubloons • VII Uganda • VII Gambia Doubloons • VIII Auckland • IX Encounter • IX Hector Doubloons • X Cerberus • X Brisbane Doubloons • X Pioneer Doubloons • X Brisbane B Doubloons
Netherlands I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Jaarsveld • VIII Haarlem • VIII De Zeven Provinciën Doubloons • VIII Vrijheid Doubloons • IX Menno van Coehoorn • IX Johan de Witt • IX Van Speijk Doubloons • X Utrecht • X Gouden Leeuw • X Prins van Oranje Doubloons • X Prins van Oranje Golden Doubloons
Spain I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI Canarias Doubloons • VII Asturias • VIII Cataluña • VIII Numancia Doubloons • IX Andalucía • IX Almirante Oquendo Doubloons • X Castilla
Pan-America I Hércules • II Almirante Barroso • II Almirante Abreu Doubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de Julio Doubloons • VIII Ignacio Allende • VIII Almirante Grau Doubloons • VIII Comandante Aguirre Doubloons • IX Santander • X San Martín