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Ship:Sekiryu

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Sekiryu
Aircraft Carrier | Japan | Tier ★
Tech Tree Position
Hakuryū
General
Research priceexp
Purchase price48,000,000 Credits
Hit Points71,300 
Secondary Armament #1
AA Defense
Maneuverability
Maximum Speed35 knot
Turning Circle Radius1360 m
Rudder Shift Time17.5 sec
Concealment
Surface Detectability Range15.5 km
Air Detectability Range10 km
Battle Levels
12345678910
48,000,000

Sekiryu — Japanese Tier ★ aircraft carrier.

A hypothetical development of the Taihō and Taihō Kai aircraft carriers with larger hangars, an enhanced propulsion plant with cruising diesel engines, and the same dual-purpose 100 mm artillery guns used on the Akizuki-class destroyers.

Modules

HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Sekiryu71,300131501430/1400
Attack AircraftSpeed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
A8M Rikufū1651,51000
Torpedo BombersMaximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
J5N Tenrai9,3331451,82000
BombersMaximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
J5N Tenrai1521,79000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 264,480 hp3500

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1
 Slot 6 
Flight Control Modification 2
Air Groups Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Tactical Torpedo Squadron

The Yokosuka R2Y2 drops four Type 91 mod. 7 torpedoes that travel at 50 knots and have the potential to deal up to 37 thousand damage in a single drop. These torpedo bombers come with unlimited reserves, but also a long four-minute plus preparatory delay, and a non-rechargeable jet boost. Despite these drawbacks, the Yokosuka R2Y2 remains the most powerful strike squadron in the Sekiryu arsenal. Thus, captains should prioritize using this squadron whenever possible, using other squadrons between tactical strikes.

Tactical Attack Squadron

Sekiryu’s attack squadrons are best suited for a quick response fighter placement and rocket strike on lightly armored targets. These jet aircraft have a short two and a half minute preparation phase with a non-rechargeable jet booster that allows for a maximum speed of 346 knots (not including skills and modules). The squadron consists of 3 Kyushu J7W3 that launch a total of 24 high-explosive rockets with 30mm armor penetration. With a tight reticle, these can deal heavy damage to destroyers and moderate to light damage to cruisers and battleships. With a low strike potential, the other squadrons in Sekiryu’s arsenal should be prioritized barring some exceptional situations.

J5N Tenrai Torpedo Bombers

These planes drop Type 91 mod. 7 torps that go 50 knots and deal 18.666K damage with a high flood chance. Each air group can carry 12 torpedo planes giving her an incredible strike potential per squad. These planes have an armament reload time of 5 seconds which is how she can create this burst damage playstyle. In addition, these planes are stealthy with a base detection of 7.5km, allowing skilled pilots to ambush an unsuspecting enemy. The repair party consumable has a quick reload time along with an extra charge. When the heal is active, it is difficult to shoot down Sekiryu’s torpedo bombers which can then almost guarantee a strike even when punching through the heaviest Anti Air. Lastly, Sekiryu offers a huge hangar of up to 26 torpedo planes which allows for multiple chances to make plays. The only real counter to Sekiryu's torpedo planes is multiple successfully dropped fighters from a carrier or an intense AA formation.

J5N Tenrai dive bombers

These planes require high mechanical skill because last-second adjustments give a dispersion penalty to the reticle. Therefore, strikes must be planned will in advance in order to take full advantage of the accurate and high damaging bombs. The bombs are armor-piercing which means they can citadel most cruisers and battleships but ineffective against Destroyers. Ideally, this squad is best used on ships that are bow on or next to an island, versus ships maneuvering out in the open making this air group more situational. One downside to this squadron is the planes lack a heal, which takes away their ability to punch through AA like the torpedo planes can. This makes her divebombing squadron the second choice to her torpedo bombers.

A8M Rikufū

These rocket planes are the weakest of Sekiryu’s three plane types. They are relatively low damaging, smaller squad size, and smaller reserves. These planes have the lowest health with no heal. The rockets also only penetrate 30mm meaning that they are more suited for striking Destroyers and most Cruisers. This air group functions more as a support squad that can secure a kill or harass Destroyers. This being said, these rockets are fairly accurate and can deal a large amount of damage to destroyers if given enough lead.


Combat Capability - Tactical Jet Squadrons

Sekiryu can launch Tactical Jet Squadrons in addition to regular aircraft. They cannot regenerate their engine boost and have worse health and concealment than regular squadrons. However, they are extremely fast and have very powerful armaments.

Requirements:

Tactical jet squadrons are not prepared for launch at the start of a battle and can take several minutes before they are ready. These squadrons also do not return to the carrier, the full preparation time must elapse again before more can be launched.

Effects:

  • Tactical Attack Squadrons: Three extremely fast jets, each armed with 8 HE rockets with low penetration.
  • Tactical Attack Squadron preparation time: 175 seconds
  • Tactical Torpedo Squadrons: Two extremely fast jets, each armed with two high damage, medium ranged torpedoes.
  • Tactical Torpedo Squadron preparation time: 275 seconds

Pros:

  • Large hangar making it difficult for Sekiryu to get deplaned
  • Fast plane speed and solid speed & health to AA damage ratio
  • Accurate AP bombs, which are effective against most cruisers and battleships
  • Large hangar

Cons:

  • Attack aircraft that can only pen 30mm
  • Cannot defend herself in a brawl due to vulnerable sides and citadel
  • Strikes can be more technical meaning that Sekiryu can be more frustrating to newer players

Research

As a top-tier ship, Sekiryu has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

It is recommended to use Takeo or Raizo Suzuki for improved Survivability Expert.

  • Note: Hidden Menace states that your planes reach safe altitude at 50% lower height which is not true because your planes are still vulnerable to flak, therefore the skill is bugged and not recommended.

Consumables

Sekiryu equips the following consumables:

Aircraft Carrier:

All aircraft carrier consumables are automatically activated.

Attack Aircraft:

Torpedo Bombers:

Bombers:

Tactical Attack Aircraft:

Tactical Torpedo Bombers:

  • No consumables

Signals

Historical Info

References


Ship Change Log

Ships of Japan
Destroyers II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome B Doubloons • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi Doubloons • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII HSF Harekaze II Doubloons • VIII Asashio B Doubloons • VIII AL Yukikaze Doubloons • VIII Shigure Doubloons • IX Yūgumo • IX Kitakaze • IX Minegumo Doubloons • IX STAR Kitakaze Doubloons • X Shimakaze • X Harugumo • X Hayate Doubloons • X AL Shimakaze Doubloons •  Yamagiri
Cruisers I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Agano • V Yahagi Doubloons • V Desert Falcon Doubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi Doubloons • VII Maya Doubloons • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Tone Doubloons • VIII Atago Doubloons • VIII Shimanto • VIII Atago B Doubloons • VIII ARP Takao Doubloons • VIII ARP Maya Doubloons • IX Ibuki • IX Takahashi • IX Azuma Doubloons • IX AL Azuma Doubloons • IX Chikuma II Doubloons • IX Chikuma II Golden Doubloons • IX Suzuya Doubloons • IX Suzuya Golden Doubloons • IX Suzuya VL Doubloons • IX BA Takahashi Doubloons • IX Azuma B Doubloons • X Zaō • X Yodo • X Yoshino Doubloons • X Yoshino B Doubloons • X Kitakami Doubloons • X Kushiro Doubloons • X Zaō CLR Doubloons
Battleships II Mikasa Doubloons • III Kawachi • IV Myōgi • IV Ishizuchi Doubloons • V Kongō • V ARP Kongō Doubloons • V ARP Kirishima Doubloons • V ARP Haruna Doubloons • V ARP Hiei Doubloons • V HSF Hiei Doubloons • VI Fusō • VI Mutsu Doubloons • VI Ise Doubloons • VII Nagato • VII Ashitaka Doubloons • VII Hyūga Doubloons • VIII Amagi • VIII Yumihari • VIII Kii Doubloons • VIII Ignis Purgatio Doubloons • VIII Ragnarok Doubloons • IX Izumo • IX Adatara • IX Musashi Doubloons • IX Hizen Doubloons • IX Iwami Doubloons • IX Daisen Doubloons • IX Tsurugi Doubloons • IX Iwami B Doubloons • X Yamato • X Bungo • X Shikishima Doubloons • X ARP Yamato Doubloons • X Yamato Kai Doubloons • X Aki Doubloons • X Aki Golden Doubloons •  Satsuma
Aircraft Carriers IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga Doubloons • VIII Kaga B Doubloons • X Hakuryū • X Shinano Doubloons • X AL Shinano Doubloons •  Sekiryu
Aircraft Carriers
U.S.A. IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • VIII Hornet Doubloons • VIII Saipan B Doubloons • VIII AL Hornet Doubloons • X Essex • X Midway • X Franklin D. Roosevelt Doubloons •  United States
Japan IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga Doubloons • VIII Kaga B Doubloons • X Hakuryū • X Shinano Doubloons • X AL Shinano Doubloons •  Sekiryu
Germany IV Rhein • VI Weser • VI Erich Loewenhardt Doubloons • VIII August von Parseval • VIII Graf Zeppelin Doubloons • VIII Graf Zeppelin B Doubloons • X Manfred von Richthofen • X Max Immelmann Doubloons
U.S.S.R. IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov Doubloons • VIII Chkalov B Doubloons • X Admiral Nakhimov
Pan-Asia VIII Sanzang Doubloons
U.K. IV Hermes • VI Furious • VI Ark Royal Doubloons • VIII Implacable • VIII Indomitable Doubloons • VIII Colossus Doubloons • VIII Theseus Doubloons • X Audacious • X Malta Doubloons • X Ocean Doubloons •  Eagle
Italy VIII Aquila Doubloons
France VI Béarn Doubloons
Pan-America X Independencia Doubloons