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Tone
Cruiser | Japan | Tier VIII
Tech Tree Position
General
Purchase priceSpecial Doubloons
Hit Points38,900 
Main Battery
203 mm/50 3rd Year Type No.2 in a Model E turret4 х 2 pcs.
Rate of Fire3.8 shots/min
Reload Time16 sec
Rotation Speeddeg/sec
180 Degree Turn Time30 sec
Firing Range15.7 km
Maximum Dispersion132 m
HE Shell203 mm HE Type0 
Maximum HE Damage3,300 
Chance of Fire17 %
Initial HE Velocity840 m/s
HE Shell Weight125.85 kg
AP Shell203 mm AP Type91 
Maximum AP Shell Damage4,700 
Initial AP Shell Velocity840 m/s
AP Shell Weight125.85 kg
Secondary Armament #1
Torpedo Tubes
610 mm Triple4 х 3 pcs.
Rate of Fire0.8 shots/min
Reload Time76 sec
Rotation Speed  deg/sec
180 Degree Turn Time7.2 sec
TorpedoType90 mod. 1 
Maximum Damage17,233 
Torpedo Speed62 knot
Torpedo Range10 km
AA Defense
Maneuverability
Maximum Speed35.5 knot
Turning Circle Radius780 m
Rudder Shift Time10 sec
Concealment
Surface Detectability Range10.8 km
Air Detectability Range7.2 km
Battle Levels
12345678910
VIII
Special

Tone — Japanese special premium Tier VIII cruiser.

A well-armed heavy cruiser with an unconventional arrangement of the main battery guns which were concentrated in the forward end. Her speed and torpedo armament were as good as those of preceding Japanese cruisers, while she boasted heavier armor and more efficient AA defense.

Tone first went on sale on 17 June 2021.

Modules

Main Battery GunsRate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chances of HE shells causing a fire on target
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 3rd Year Type No.2 in a Model E turret3.8301323,300174,70000
HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Tone38,900161754425/4/8/4400
TorpedoesRate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type90 mod. 10.8767.217,233621000
Fire Control SystemIDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 1000
Torpedo BombersMaximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Aichi M6A2 Seiran2,7671351,67000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 152,000 hp35.500

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
Air Groups Modification 3
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Tone is a unique class of ship being the lead ship of the Tone class. This hybrid cruiser carries main battery guns as well as armed floatplanes much like Ise. The main difference is that Ise is built upon a battlecruiser hull where Tone was purpose-built for this role. As such, the best comparison to her is that of her Tier VIII contemporary Atago.

Tone and Atago are both designed with 27mm bow and stern armor with 25mm plating running along the length of the ship. The main difference between Tone and her sisters is that her citadel sits much lower, making it harder to hit. Next, her citadel isn’t the traditional flat citadel found on her counterparts but the turtleback scheme that helps redirect shells with a shallow angle of incidence (closer range) away from her citadel. Lastly, Tone comes with four charges of the Repair party consumable by default which offsets the fact that at 38,900 hitpoints she has the fewest hp of the IJN cruisers at Tier VIII.

Tone is capable of sailing at 37.3kts, making her reasonably fast, and has a 780 meter turning radius. This makes her as fast as Atago and tighter turning by 10 meters. A major drawback is that her stock rudder shift time is 10 seconds, making her less responsive than her counterpart. This can limit her ability to “torpedo beat” or maneuver up close to threats. Of note to captains is that she is surprisingly stealthy. With a 10.1km surface detectability range, she falls more or less in the middle grounds of her same-tier counterparts. Among her same-tier IJN counterparts, however, she does sport the best detection radius of 6.2km when firing from smoke. At the same time, captains should be aware that she is far more detectable by aircraft than other cruisers of the tier with an assured aerial detection range of 6.7km.

On paper, having eight of the 203mm guns that the IJN cruisers are known for isn’t anything to blink at. Aside from being down a turret compared to other Tier VIII IJN cruisers, the main difference is that all of her guns are mounted forward. Despite this, Tone has strong firing angles that allow her to bring most of her guns to bear on a target without showing too much broadside which helps maintain her limited healthpool. Highly accurate and hard-hitting, these guns are able to readily deal with destroyers and cruisers that find themselves exposing their sides. Combine this with a high fire chance and a decent reload, and she can even be a serious threat to the larger battleships. Captains should avoid conflicts in which targets are bow on as this will limit the amount of firepower that she can bring to bear on the target. Notable is the fact that all but her forward-most turret are fully traversable, though this does come at the cost of having the slowest turret traverse speed of her IJN counterparts.

Despite being a hybrid ship, Tone does not gain any significant AA to write about. Focused around 25mm gun mounts, the majority of her AA firepower does not come into play until targets are within 2.5kms. Practically, this translates into a very limited damage output. While her guns are more than capable of contributing to a group's AA screen, she by herself will be unlikely to stop a dedicated attack against herself.

Captains will enjoy knowing she has the familiar type 90 Mod 1 torpedoes standard to the IJN cruisers at this tier. With a 10km range and a 62kt running speed, these torpedoes are a serious threat to any ship that is hit by them. The main distinction for Tone is that she only sports triple tubed launchers, which means fewer torpedoes per side despite having the same number of launchers. Furthermore, these launchers are mounted on the rear of the ship which can cause captains to show tremendous amounts of side to bring these torpedoes to bear on targets in front of her. In light of these setbacks, she does reload her torpedoes faster than her counterparts at 76 seconds base.

It is as a hybrid ship where Tone really stands out from her cruiser counterparts. She is equipped with M6A2 Floatplanes each armed with two torpedoes each. Captains initially have to wait for three minutes before they are able to launch any aircraft. Launched in a flight of four and utilizing rocket boosters, these planes are initially very quick. But once the boosters run out, they fall away from the aircraft, and the average speed decreases to 135 knots cruising or 155 with the regular boost feature. When attacking, all of the planes in the flight engage, which provides an ‘all or nothing’ aspect. Differing from ship-launched torpedoes, these aerial torpedoes are very slow at 35 knts so captains should get in close and lead the target to get as many hits as possible. This is very key as, at best, these torpedoes only deal 2767 damage each and this is prior to factoring in torpedo protection.

Captains should not focus on their planes for dealing the majority of their damage. Unlike in regular carriers, captains do not need to worry about running out of aircraft mid-battle but they do deal with a 3 minute cooldown between launches. Much like with the other hybrid Ise, this countdown begins as soon as the aircraft are launched. Ise, despite having the exact same type and number of planes, has slower aircraft than Tone.

Tone is a second line ship and should not be overly aggressive and push alone. Instead, captains should take their time and make use of their planes to scout where the enemy is going and provide intel. Towards the middle and end of the battle is where she shines the most. Captains would be advised to play the Tone at ranges of 10-15kms to maximize her diverse platform of weaponry. Based on her armor, kiting away from an enemy creates a smaller target for enemies to shoot and increases the chance of ricochets. With her turtleback citadel, shots that do connect are more likely to avoid doing max damage because of the armor's slope. All the while, she can return fire with her strong main battery and rely on the accuracy and high fire chance to deal with targets from afar. While kiting away, it is safer and easier to bring her four torpedo launchers to bear on a target.

Towards the end of the battle, captains can be more aggressive with their approach. This is when captains can more safely put their ship on auto pilot to use her torpedo planes to sink low health enemies. Having preserved health early on, captains should hopefully have the majority of their Repair Party consumables remaining and can go blow for blow with enemy cruisers and destroyers while taking care to angle in and maintain distance.

Pros:

  • Four charges of repair party by default.
  • Player controlled seaplanes with torpedoes
  • Can provide invaluable spotting

Cons:

  • Seaplanes are fragile and deal little damage.
  • Rear mounted ship torpedoes make for awkward launch angles.
  • Weak AA for a Tier VIII cruiser.

Research

As a premium ship, Tone has no upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Notice that no Aircraft skills apply to Tone.

Consumables

Tone can equip:

Camouflage

As a premium ship, Tone comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Historical Info

Video

References


Ship Change Log

Ships of Japan
Destroyers II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome B Doubloons • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi Doubloons • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII HSF Harekaze II Doubloons • VIII Asashio B Doubloons • VIII AL Yukikaze Doubloons • VIII Shigure Doubloons • IX Yūgumo • IX Kitakaze • IX Minegumo Doubloons • IX STAR Kitakaze Doubloons • X Shimakaze • X Harugumo • X Hayate Doubloons • X AL Shimakaze Doubloons •  Yamagiri
Cruisers I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Agano • V Yahagi Doubloons • V Desert Falcon Doubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi Doubloons • VII Maya Doubloons • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Tone Doubloons • VIII Atago Doubloons • VIII Shimanto • VIII Atago B Doubloons • VIII ARP Takao Doubloons • VIII ARP Maya Doubloons • IX Ibuki • IX Takahashi • IX Azuma Doubloons • IX AL Azuma Doubloons • IX Chikuma II Doubloons • IX Chikuma II Golden Doubloons • IX Suzuya Doubloons • IX Suzuya Golden Doubloons • IX Suzuya VL Doubloons • IX BA Takahashi Doubloons • IX Azuma B Doubloons • X Zaō • X Yodo • X Yoshino Doubloons • X Yoshino B Doubloons • X Kitakami Doubloons • X Kushiro Doubloons • X Zaō CLR Doubloons
Battleships II Mikasa Doubloons • III Kawachi • IV Myōgi • IV Ishizuchi Doubloons • V Kongō • V ARP Kongō Doubloons • V ARP Kirishima Doubloons • V ARP Haruna Doubloons • V ARP Hiei Doubloons • V HSF Hiei Doubloons • VI Fusō • VI Mutsu Doubloons • VI Ise Doubloons • VII Nagato • VII Ashitaka Doubloons • VII Hyūga Doubloons • VIII Amagi • VIII Yumihari • VIII Kii Doubloons • VIII Ignis Purgatio Doubloons • VIII Ragnarok Doubloons • IX Izumo • IX Adatara • IX Musashi Doubloons • IX Hizen Doubloons • IX Iwami Doubloons • IX Daisen Doubloons • IX Tsurugi Doubloons • IX Iwami B Doubloons • X Yamato • X Bungo • X Shikishima Doubloons • X ARP Yamato Doubloons • X Yamato Kai Doubloons • X Aki Doubloons • X Aki Golden Doubloons •  Satsuma
Aircraft Carriers IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga Doubloons • VIII Kaga B Doubloons • X Hakuryū • X Shinano Doubloons • X AL Shinano Doubloons •  Sekiryu
Cruisers
U.S.A. I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • V Rattlehead Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Atlanta B Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII Anchorage Doubloons • VIII Congress Doubloons • VIII Rochester Doubloons • VIII San Diego Doubloons • VIII Bridgeport Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Vallejo Doubloons • IX Alaska Doubloons • IX Tulsa Doubloons • IX Alaska B Doubloons • IX Cambridge Doubloons • IX Fort Worth Doubloons • IX Fort Worth Golden Doubloons • X Des Moines • X Worcester • X Puerto Rico Doubloons • X Salem Doubloons • X Hawaii Doubloons • X Austin Doubloons • X Puerto Rico B Doubloons • X Hawaii Golden Doubloons •  Jacksonville •  Annapolis
Japan I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Agano • V Yahagi Doubloons • V Desert Falcon Doubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi Doubloons • VII Maya Doubloons • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Tone Doubloons • VIII Atago Doubloons • VIII Shimanto • VIII Atago B Doubloons • VIII ARP Takao Doubloons • VIII ARP Maya Doubloons • IX Ibuki • IX Takahashi • IX Azuma Doubloons • IX AL Azuma Doubloons • IX Chikuma II Doubloons • IX Chikuma II Golden Doubloons • IX Suzuya Doubloons • IX Suzuya Golden Doubloons • IX Suzuya VL Doubloons • IX BA Takahashi Doubloons • IX Azuma B Doubloons • X Zaō • X Yodo • X Yoshino Doubloons • X Yoshino B Doubloons • X Kitakami Doubloons • X Kushiro Doubloons • X Zaō CLR Doubloons
Germany I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Deutschland • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI Leipzig Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Admiral Scheer • VII Yorck • VII München Doubloons • VII Weimar Doubloons • VII Nürnberg '44 Doubloons • VII München B Doubloons • VIII Knesebeck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz Doubloons • VIII Schill Doubloons • VIII Mainz B Doubloons • VIII Cross of Dorn Doubloons • VIII Wiesbaden Doubloons • VIII Schill B Doubloons • IX Manteuffel • IX Roon • IX Siegfried Doubloons • IX Ägir Doubloons • IX Admiral Schröder Doubloons • IX Blücher Doubloons • IX Roon CLR Doubloons • IX AL Ägir Doubloons • X Prinz Adalbert • X Hindenburg • X Hildebrand Doubloons • X Bremen Doubloons • X AL Hindenburg Doubloons • X Bremen Golden Doubloons •  Clausewitz
U.S.S.R. I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • III AL Avrora Doubloons • IV Svietlana • V Murmansk Doubloons • V Kotovsky • V Krasny Krym Doubloons • V Mikoyan Doubloons • V Kirov Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VII Lazo B Doubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail Kutuzov Doubloons • VIII Ochakov Doubloons • VIII Pyotr Bagration Doubloons • VIII Dmitry Pozharsky Doubloons • VIII Kiberpankov Doubloons • IX Dmitri Donskoi • IX Riga • IX Kronshtadt Doubloons • IX Kozma Minin Doubloons • X Moskva Doubloons • X Alexander Nevsky • X Petropavlovsk • X Stalingrad Doubloons • X Smolensk B Doubloons • X Smolensk Doubloons • X Sevastopol Doubloons • X Komissar Doubloons • X PTRPVLSK Doubloons •  Novosibirsk
Pan-Asia I Chengan • III Ning Hai Doubloons • V Chungking • VI Rahmat • VI Huanghe Doubloons • VII Chumphon • VII Lanzhou Doubloons • VIII Harbin • VIII Irian Doubloons • VIII Wukong Doubloons • VIII Narai Doubloons • VIII Piñatian Doubloons • VIII AL Harbin Doubloons • IX Sejong • IX Dalian Doubloons • IX Mengchong Doubloons • IX Tianjin Doubloons • IX Baotou Doubloons • X Jinan • X Incheon Doubloons
U.K. I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London Doubloons • VI Dido Doubloons • VI Orion '44 Doubloons • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire Doubloons • VIII Tiger '59 Doubloons • VIII Belfast '43 Doubloons • VIII Hampshire Doubloons • VIII Nottingham Doubloons • VIII AL Cheshire Doubloons • VIII Érne Doubloons • VIII STAR Edinburgh Doubloons • IX Neptune • IX Drake • IX Aberdeen Doubloons • IX Cursed Fang Doubloons • X Monmouth Doubloons • X Minotaur • X Goliath • X Plymouth Doubloons • X Gibraltar Doubloons • X Defence Doubloons •  Edgar
Europe I Gryf • VI Elli Doubloons • VIII Regele Carol I Doubloons • X Svea Doubloons
Italy I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Francesco Ferruccio Doubloons • VII Gorizia Doubloons • VII Optio Doubloons • VII Fiume Doubloons • VII AL Gorizia Doubloons • VIII Amalfi • IX Brindisi • IX Michelangelo Doubloons • IX Ferrante Gonzaga Doubloons • IX Messina Doubloons • X Venezia • X Napoli Doubloons • X Napoli B Doubloons •  Piemonte
France I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VI Dupleix Doubloons • VI Montcalm Doubloons • VII Algérie • VII Toulon Doubloons • VIII Charles Martel • VIII Cherbourg • VIII Bayard Doubloons • IX Saint-Louis • IX Brest • IX Carnot Doubloons • IX Le Havre Doubloons • IX BA Utnapishtim's Ship Doubloons • X Henri IV • X Marseille • X Colbert Doubloons • X Brennus Doubloons • X Amiral Lartigue Doubloons •  Condé
Commonwealth I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI Perth Doubloons • VI Mysore Doubloons • VII Uganda • VII Gambia Doubloons • VIII Auckland • IX Encounter • IX Hector Doubloons • X Cerberus • X Brisbane Doubloons • X Pioneer Doubloons • X Brisbane B Doubloons
Netherlands I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Jaarsveld • VIII Haarlem • VIII De Zeven Provinciën Doubloons • VIII Vrijheid Doubloons • IX Menno van Coehoorn • IX Johan de Witt • IX Van Speijk Doubloons • X Utrecht • X Gouden Leeuw • X Prins van Oranje Doubloons • X Prins van Oranje Golden Doubloons
Spain I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI Canarias Doubloons • VII Asturias • VIII Cataluña • VIII Numancia Doubloons • IX Andalucía • IX Almirante Oquendo Doubloons • X Castilla
Pan-America I Hércules • II Almirante Barroso • II Almirante Abreu Doubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de Julio Doubloons • VIII Ignacio Allende • VIII Almirante Grau Doubloons • VIII Comandante Aguirre Doubloons • IX Santander • X San Martín