Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:Yodo

Revision as of 03:11, 27 May 2024 by imported>HasteMakesWaste:na (13.4)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Yodo
Cruiser | Japan | Tier X
Tech Tree Position
Takahashi
General
Research price240000 exp
Purchase price20,000,000 Credits
Hit Points55,300 
Main Battery
150 mm/60 5th Year Type in a triple-gun turret6 х 3 pcs.
Rate of Fire4.8 shots/min
Reload Time12 sec
Rotation Speed30 deg/sec
180 Degree Turn Timesec
Firing Range18 km
Maximum Dispersion157 m
HE Shell150 mm HE Type0* 
Maximum HE Damage2,850 
Chance of Fire12 %
Initial HE Velocity930 m/s
HE Shell Weight41 kg
AP Shell150 mm AP Type 0 
Maximum AP Shell Damage2,850 
Initial AP Shell Velocity930 m/s
AP Shell Weight41 kg
Secondary Armament #1
Torpedo Tubes
610 mm Quad4 х 4 pcs.
Rate of Fire0.6 shots/min
Reload Time100 sec
Rotation Speed  deg/sec
180 Degree Turn Time7.2 sec
TorpedoType 93 
Maximum Damage23,766 
Torpedo Speed60 knot
Torpedo Range15 km
AA Defense
Maneuverability
Maximum Speed34 knot
Turning Circle Radius930 m
Rudder Shift Timesec
Concealment
Surface Detectability Range12.4 km
Air Detectability Range8.5 km
Battle Levels
12345678910
X
20,000,000

Yodo — Japanese Tier X cruiser.

The archive of the Japanese Navy has preserved a project of a cruiser with a displacement of 10,000 tons, armed with six triple-gun turrets housing 150 mm dual-purpose guns. The ship was supposed to carry aviation and was probably the project of a cruiser designed to lead a submarine flotilla.

Modules

Main Battery GunsRate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chances of HE shells causing a fire on target
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
150 mm/60 5th Year Type in a triple-gun turret4.861572,850122,85002,000,000
HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Yodo55,300131806420/12/12/4/6403,000,000
TorpedoesRate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type 930.61007.223,766601502,000,000
Fire Control SystemIDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type10 mod. 1002,000,000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 190,000 hp3402,000,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Yodo is the pinnacle of the Japanese light cruiser line. Armed with an impressive 18 barrels mounted in 6 turrets, she boasts the greatest number of main battery guns in a broadside of any ship in the game. She also has a heavy torpedo armament in a 4x4 configuration capable of launching sixteen torpedoes at once. Yodo will need to use both weapon types to maximize her otherwise low battle impact.


Survivability

When it comes to survivability, Yodo is severely lacking. Every shell, regardless of caliber and type, will hurt. Relatively thin hull plating makes her susceptible to overmatch by large-caliber guns almost everywhere, and smaller-caliber HE and SAP will achieve full penetration damage. Her deck armor is 30mm thick, and everything else (her bow, stern, and hull side plating) is a measly 25mm thick. Her citadel is large and easy to penetrate when she shows even the slightest hint of broadside, but does benefit from the plating being thick enough to ricochet any AP shell in the game, provided that it impacts the citadel at a sharp enough angle. It should be noted that Yodo’s citadel does have a partial turtleback armor scheme and sits low in the ship, although this won’t really provide much effective protection. While she does have better armor than the likes of the British light cruisers, there are some destroyers in-game with thicker upper belt armor than Yodo has, and they don’t have a citadel to worry about losing massive amounts of chunk damage. Captains must do everything possible to avoid/mitigate the amount of fire they draw throughout the entire course of the battle. It should also be noted that Yodo’s turret armor is also very thin, making her main battery turrets highly susceptible to being incapacitated when hit by enemy shells. This can be somewhat alleviated through the use of upgrades such as Main Armaments Modification 1. She does benefit from an unusually high hitpoint pool for a light cruiser (55,300), but with such a weak armor scheme this benefit is basically negated. Fortunately, Yodo has access to the standard Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable to recover some of her lost hitpoints (including up to 33% of citadel damage received). This ship cannot withstand concentrated fire for any length of time, and captains must plan their engagements accordingly.


Maneuverability

For a light cruiser, Yodo is highly un-maneuverable. Although she has a good rudder shift of 9.1 s, her top speed of 34 knots is average for a Tier X cruiser, together with a large turning radius of 930 meters (one of the worst of all Tier X cruisers) make her feel downright clumsy. In addition, she has mediocre acceleration, making it difficult to dodge incoming fire.

Armament

Main Battery Guns:

Yodo is unique in that she carries the highest number of main battery guns mounted on any ship in the game, and an impressive firing range to match. To compensate for her heavy broadside, she is saddled with a long reload of 12.5 seconds (longer than some heavy cruisers), has high initial but low shell impact velocity, and a high shell drag coefficient, meaning that her shell trajectories are extremely floaty, especially at maximum range. This in turn makes leading targets at range (where Yodo should be played) difficult, but not impossible. Captains who are comfortable with long-range gunboats and have good aim will be rewarded for their marksmanship. Her quick turret traverse speed of 30 degrees/second will help with her gunnery. In common with standard light cruisers, Yodo benefits from one-fifth-caliber high explosive shell penetration, allowing her to penetrate 30mm plating base. Taking the Inertia Fuse for HE Shells skill will allow her to cross the 32mm threshold to penetrate the deck plating of high-tier battleships (but not the 38mm deck plating commonly found on American battleships) at the expense of fire-starting capabilities. Her armor-piercing (AP) ammunition has some of the lowest alpha damage (2800 HP) for a tech tree Tier X cruiser, a high initial shell velocity (930m/s), and an average shell drag coefficient, meaning that aiming with AP shells is as difficult as with her HE shells, but HE should still be her primary choice of ammunition.

Fun fact: Yodo’s reload is so long that her main battery turrets can rotate a full 360 degrees between salvos.


Torpedo Armament:

Similar to her Japanese heavy-cruiser counterparts, Yodo carries a heavy torpedo armament. Two quadruple launchers are mounted on each side of the ship, giving her the ability to launch a total of sixteen torpedoes at once. Due to the launchers being mounted in the hull, one might expect their firing trajectories to be poor. Thankfully, that’s not the case thanks to the Torpedo Turning mechanic. The torpedo turning mechanic allows captains to select a firing trajectory within specified firing arcs larger than what would have otherwise been physically possible, and the torpedoes will launch and turn towards their specified heading. This grants Yodo’s torpedoes some much-needed utility. While they boast best-in-class damage per torpedo (23,767 HP), longest range (15km) and an acceptable speed of 60 knots, they are plagued with high detection ranges, granting vigilant opponents plenty of time to react to mitigate the threat. Another bonus to them is their reload when compared to their potential damage - only 100 seconds. This in mind, they can be used to some effect as area denial weapons, slowing the advance of the enemy.


Anti-Aircraft Defenses

Yodo’s anti-aircraft suite is unremarkable, although not poor. She has one of the longest range AA bubbles among researchable Tier X cruisers and decent AA damage-per-second, but that’s where her strong points end. Otherwise, she has average flak output. Captains can also choose to swap out the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable for the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable to temporarily boost her AAA firepower. This is not an anti-aircraft cruiser, and should not be treated as such.


Anti-Submarine Armament

Yodo's main strength comes in her 16 torpedoes, featuring a 15km range and max damage of 23767. When it comes to submarine defense, Yodo is armed with 2 8km ASW planes.


Consumables

Yodo has access to the Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft., and Repair PartyWhile active, restores a percentage of the ship's health points each second. consumables. She uses the standard cruiser Damage Control Party and Repair Party consumables, which should be managed carefully to absorb as much punishment as possible. Captains can also choose between the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable to spot torpedoes and enemy vessels, or the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable to provide a valuable 50% boost to the continuous damage of her AA guns and quadruple her flak damage for 40 seconds. The Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. consumable may help to deter air attacks, but can also be used to spot targets over islands.


Battle Performance

Due to her large size, poor survivability, and dreadful handling, Yodo is best played at medium- to long-range. Her recommended playstyle consists of kiting opponents, dropping torpedoes in her wake, and shooting HE at range. Players will struggle with her floaty shells and underwhelming main battery salvoes due to her light cruiser HE pen but heavy cruiser reload time. Yodo is not a ship to be played aggressively. Her AP performance is negligible, so closing distance to a target is of no benefit. The further she is from the ship(s) shooting at her, the more likely they are to miss, which is the ideal outcome. Yodo is a ship that requires patience and masterful micromanagement of all her characteristics to perform decently.

Pros:

  • Good turret traverse
  • Largest number of guns in a broadside of any ship in-game
  • Good torpedo firing angles and reload
  • Great main battery range for a light cruiser

Cons:

  • Atrociously poor handling. Large turning circle, slow rudder
  • Poor main battery performance
  • High torpedo detectability coupled with average speed
  • Huge, thinly armored target with vulnerable citadel
  • Mediocre anti-aircraft firepower
  • No staying power in engagements

Research

As a top-tier ship, Yodo has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Yodo equips the following consumables:

Signals

Historical Info

References


Ship Change Log

Ships of Japan
Destroyers II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome B Doubloons • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi Doubloons • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII HSF Harekaze II Doubloons • VIII Asashio B Doubloons • VIII AL Yukikaze Doubloons • VIII Shigure Doubloons • IX Yūgumo • IX Kitakaze • IX Minegumo Doubloons • IX STAR Kitakaze Doubloons • X Shimakaze • X Harugumo • X Hayate Doubloons • X AL Shimakaze Doubloons •  Yamagiri
Cruisers I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Agano • V Yahagi Doubloons • V Desert Falcon Doubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi Doubloons • VII Maya Doubloons • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Tone Doubloons • VIII Atago Doubloons • VIII Shimanto • VIII Atago B Doubloons • VIII ARP Takao Doubloons • VIII ARP Maya Doubloons • IX Ibuki • IX Takahashi • IX Azuma Doubloons • IX AL Azuma Doubloons • IX Chikuma II Doubloons • IX Chikuma II Golden Doubloons • IX Suzuya Doubloons • IX Suzuya Golden Doubloons • IX Suzuya VL Doubloons • IX BA Takahashi Doubloons • IX Azuma B Doubloons • X Zaō • X Yodo • X Yoshino Doubloons • X Yoshino B Doubloons • X Kitakami Doubloons • X Kushiro Doubloons • X Zaō CLR Doubloons
Battleships II Mikasa Doubloons • III Kawachi • IV Myōgi • IV Ishizuchi Doubloons • V Kongō • V ARP Kongō Doubloons • V ARP Kirishima Doubloons • V ARP Haruna Doubloons • V ARP Hiei Doubloons • V HSF Hiei Doubloons • VI Fusō • VI Mutsu Doubloons • VI Ise Doubloons • VII Nagato • VII Ashitaka Doubloons • VII Hyūga Doubloons • VIII Amagi • VIII Yumihari • VIII Kii Doubloons • VIII Ignis Purgatio Doubloons • VIII Ragnarok Doubloons • IX Izumo • IX Adatara • IX Musashi Doubloons • IX Hizen Doubloons • IX Iwami Doubloons • IX Daisen Doubloons • IX Tsurugi Doubloons • IX Iwami B Doubloons • X Yamato • X Bungo • X Shikishima Doubloons • X ARP Yamato Doubloons • X Yamato Kai Doubloons • X Aki Doubloons • X Aki Golden Doubloons •  Satsuma
Aircraft Carriers IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga Doubloons • VIII Kaga B Doubloons • X Hakuryū • X Shinano Doubloons • X AL Shinano Doubloons •  Sekiryu
Cruisers
U.S.A. I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • V Rattlehead Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Atlanta B Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII Anchorage Doubloons • VIII Congress Doubloons • VIII Rochester Doubloons • VIII San Diego Doubloons • VIII Bridgeport Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Vallejo Doubloons • IX Alaska Doubloons • IX Tulsa Doubloons • IX Alaska B Doubloons • IX Cambridge Doubloons • IX Fort Worth Doubloons • IX Fort Worth Golden Doubloons • X Des Moines • X Worcester • X Puerto Rico Doubloons • X Salem Doubloons • X Hawaii Doubloons • X Austin Doubloons • X Puerto Rico B Doubloons • X Hawaii Golden Doubloons •  Jacksonville •  Annapolis
Japan I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Agano • V Yahagi Doubloons • V Desert Falcon Doubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi Doubloons • VII Maya Doubloons • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Tone Doubloons • VIII Atago Doubloons • VIII Shimanto • VIII Atago B Doubloons • VIII ARP Takao Doubloons • VIII ARP Maya Doubloons • IX Ibuki • IX Takahashi • IX Azuma Doubloons • IX AL Azuma Doubloons • IX Chikuma II Doubloons • IX Chikuma II Golden Doubloons • IX Suzuya Doubloons • IX Suzuya Golden Doubloons • IX Suzuya VL Doubloons • IX BA Takahashi Doubloons • IX Azuma B Doubloons • X Zaō • X Yodo • X Yoshino Doubloons • X Yoshino B Doubloons • X Kitakami Doubloons • X Kushiro Doubloons • X Zaō CLR Doubloons
Germany I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Deutschland • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI Leipzig Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Admiral Scheer • VII Yorck • VII München Doubloons • VII Weimar Doubloons • VII Nürnberg '44 Doubloons • VII München B Doubloons • VIII Knesebeck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz Doubloons • VIII Schill Doubloons • VIII Mainz B Doubloons • VIII Cross of Dorn Doubloons • VIII Wiesbaden Doubloons • VIII Schill B Doubloons • IX Manteuffel • IX Roon • IX Siegfried Doubloons • IX Ägir Doubloons • IX Admiral Schröder Doubloons • IX Blücher Doubloons • IX Roon CLR Doubloons • IX AL Ägir Doubloons • X Prinz Adalbert • X Hindenburg • X Hildebrand Doubloons • X Bremen Doubloons • X AL Hindenburg Doubloons • X Bremen Golden Doubloons •  Clausewitz
U.S.S.R. I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • III AL Avrora Doubloons • IV Svietlana • V Murmansk Doubloons • V Kotovsky • V Krasny Krym Doubloons • V Mikoyan Doubloons • V Kirov Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VII Lazo B Doubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail Kutuzov Doubloons • VIII Ochakov Doubloons • VIII Pyotr Bagration Doubloons • VIII Dmitry Pozharsky Doubloons • VIII Kiberpankov Doubloons • IX Dmitri Donskoi • IX Riga • IX Kronshtadt Doubloons • IX Kozma Minin Doubloons • X Moskva Doubloons • X Alexander Nevsky • X Petropavlovsk • X Stalingrad Doubloons • X Smolensk B Doubloons • X Smolensk Doubloons • X Sevastopol Doubloons • X Komissar Doubloons • X PTRPVLSK Doubloons •  Novosibirsk
Pan-Asia I Chengan • III Ning Hai Doubloons • V Chungking • VI Rahmat • VI Huanghe Doubloons • VII Chumphon • VII Lanzhou Doubloons • VIII Harbin • VIII Irian Doubloons • VIII Wukong Doubloons • VIII Narai Doubloons • VIII Piñatian Doubloons • VIII AL Harbin Doubloons • IX Sejong • IX Dalian Doubloons • IX Mengchong Doubloons • IX Tianjin Doubloons • IX Baotou Doubloons • X Jinan • X Incheon Doubloons
U.K. I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London Doubloons • VI Dido Doubloons • VI Orion '44 Doubloons • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire Doubloons • VIII Tiger '59 Doubloons • VIII Belfast '43 Doubloons • VIII Hampshire Doubloons • VIII Nottingham Doubloons • VIII AL Cheshire Doubloons • VIII Érne Doubloons • VIII STAR Edinburgh Doubloons • IX Neptune • IX Drake • IX Aberdeen Doubloons • IX Cursed Fang Doubloons • X Monmouth Doubloons • X Minotaur • X Goliath • X Plymouth Doubloons • X Gibraltar Doubloons • X Defence Doubloons •  Edgar
Europe I Gryf • VI Elli Doubloons • VIII Regele Carol I Doubloons • X Svea Doubloons
Italy I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Francesco Ferruccio Doubloons • VII Gorizia Doubloons • VII Optio Doubloons • VII Fiume Doubloons • VII AL Gorizia Doubloons • VIII Amalfi • IX Brindisi • IX Michelangelo Doubloons • IX Ferrante Gonzaga Doubloons • IX Messina Doubloons • X Venezia • X Napoli Doubloons • X Napoli B Doubloons •  Piemonte
France I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VI Dupleix Doubloons • VI Montcalm Doubloons • VII Algérie • VII Toulon Doubloons • VIII Charles Martel • VIII Cherbourg • VIII Bayard Doubloons • IX Saint-Louis • IX Brest • IX Carnot Doubloons • IX Le Havre Doubloons • IX BA Utnapishtim's Ship Doubloons • X Henri IV • X Marseille • X Colbert Doubloons • X Brennus Doubloons • X Amiral Lartigue Doubloons •  Condé
Commonwealth I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI Perth Doubloons • VI Mysore Doubloons • VII Uganda • VII Gambia Doubloons • VIII Auckland • IX Encounter • IX Hector Doubloons • X Cerberus • X Brisbane Doubloons • X Pioneer Doubloons • X Brisbane B Doubloons
Netherlands I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Jaarsveld • VIII Haarlem • VIII De Zeven Provinciën Doubloons • VIII Vrijheid Doubloons • IX Menno van Coehoorn • IX Johan de Witt • IX Van Speijk Doubloons • X Utrecht • X Gouden Leeuw • X Prins van Oranje Doubloons • X Prins van Oranje Golden Doubloons
Spain I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI Canarias Doubloons • VII Asturias • VIII Cataluña • VIII Numancia Doubloons • IX Andalucía • IX Almirante Oquendo Doubloons • X Castilla
Pan-America I Hércules • II Almirante Barroso • II Almirante Abreu Doubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de Julio Doubloons • VIII Ignacio Allende • VIII Almirante Grau Doubloons • VIII Comandante Aguirre Doubloons • IX Santander • X San Martín