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Tokachi
Cruiser | Japan | Tier VII
Tech Tree Position
General
Purchase priceSpecial Doubloons
Hit Points32,000 
Main Battery
127 mm/50 3rd Year Type in a turret6 х 2 pcs.
Rate of Fire8.6 shots/min
Reload Timesec
Rotation Speed25 deg/sec
180 Degree Turn Time7.2 sec
Firing Range13.6 km
Maximum Dispersion126 m
HE Shell127 mm HE Type1 
Maximum HE Damage2,150 
Chance of Fire%
Initial HE Velocity915 m/s
HE Shell Weight23 kg
AP Shell127 mm AP Type0 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity915 m/s
AP Shell Weight23 kg
Secondary Armament #1
Torpedo Tubes
610 mm Triple2 х 3 pcs.
Rate of Fire0.9 shots/min
Reload Time70 sec
Rotation Speed  deg/sec
180 Degree Turn Time7.2 sec
TorpedoType90 1930 
Maximum Damage17,233 
Torpedo Speed70 knot
Torpedo Range12 km
AA Defense
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius750 m
Rudder Shift Time8.8 sec
Concealment
Surface Detectability Range11.8 km
Air Detectability Range6.4 km
Battle Levels
12345678910
VII
Special

Tokachi — Japanese special premium Tier VII cruiser.

The armament of the scout cruisers originally included six 140 mm twin-gun turrets, but the project was later revised. In the 1930s, the Furutaka-class cruisers were rebuilt following the pattern of the Aoba-class cruisers and received three twin-gun turrets. If this hadn't happened, such cruisers would most likely have been turned into anti-aircraft defense ships during World War II with 127 mm dual-purpose guns in twin-gun mounts.

Tokachi was first available for completing Stage 50 of the Update 0.11.10 Premium Battle Pass on 02 November 2022.

Modules

Main Battery GunsRate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chances of HE shells causing a fire on target
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/50 3rd Year Type in a turret8.67.21262,15092,20000
HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Tokachi32,0001076642/2/4/6200
TorpedoesRate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type 93 mod. 10.9707.217,233701200
Fire Control SystemIDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type7 mod. 1000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 102,000 hp34.500

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Tier VII premium Japanese light cruiser Tokachi offers a unique play style among IJN cruisers. Though she differs quite extensively from her tech tree counterparts, captains with experience in Atlanta will find themselves right at home with Tokachi’s gameplay. Offering great high-explosive damage output on a well armored hull, a skilled captain can make Tokachi a force to be reckoned with on the battlefield.

Survivability & Maneuverability

While most super-light cruisers are characterized by poor armor protection, Tokachi is the exception, and is quite durable. As a consequence of sharing Furutaka’s hull, she features a thick 48mm deck, able to bounce all AP shells and shatter the majority of cruiser HE shells, and a 25mm upper belt. This upper portion is capable of bouncing cruiser and small caliber battleship AP if adequately angled. Although a well-aimed salvo from a battleship will still overmatch this upper belt, Tokachi’s narrow hull means many of these shots will simply pass through. Unable to fuse in time, a lot of these shells will result in overpenetrations, and a small superstructure helps to reduce incoming damage as well. However, her extremities remain poorly armored at only 13mm thick. Battleships, but also heavy cruisers armed with 203mm guns and larger will overmatch Tokachi’s bow and stern, leaving her quite vulnerable in that regard.

Despite her thicker armor, captains should not think themselves as invincible. Her HP is rather low for a Tier VII cruiser, so focused fire will make quick work of her. She also lacks Atlanta’s low concealment and favorable agility, meaning captains must plan their movements in advance, but a good top speed allows her to reposition quickly when needed.

Armaments

Tokachi’s strongest feature is her ability to deal damage to enemy ships, and she brings quite a fearsome package to the table. In a first for an IJN cruiser, her guns come from the Japanese destroyer line, and use the same ballistics as ships such as Shiratsuyu, Akatsuki, or Hatsuharu. Players used to the ballistics of Atlanta or Dido will find Tokachi’s a fair bit better, but still on the poorer side. Although her guns have low range and penetration, Tokachi’s 12-barrel broadside is still a threat to enemy ships. Her HE shells feature high damage and fire chance for their caliber, and her damage can be further improved with the Heavy HE and SAP Shells commander skill for no downside. Her high base fire chance also means the Inertia Fuse for HE Shells skill will have less of a noticeable impact on her fires set as compared to Atlanta. Her AP shells, however, are a different story. Being destroyer caliber guns, they have very poor penetration that drops off quickly with range. Captains will find that they struggle to citadel cruisers unless at point blank range, and are only effective against battleships at closer ranges. Like some of the tech tree Japanese light cruisers, all of Tokachi’s turrets can rotate 360°, with a fast traverse speed that allows her to quickly respond to new threats.

In addition to her main battery, Tokachi features a strong torpedo armament. With high damage and speed and low detection, even a single hit will cause considerable damage to an enemy ship. Unfortunately, she only carries two triple torpedo launchers, one on each side, although this is mitigated a bit by their fast reload speed, only slightly above one minute, and her Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced. consumable.

Tokachi’s anti-aircraft fire leaves a lot to be desired, and should not be relied on. Although her guns are dual purpose, they produce few flak clouds, and her mid- and short-range AA damage is very low. Captains should stick close to teammates for AA cover, or expect to take hits from a determined aircraft carrier.

Gameplay

Players familiar with other destroyer-caliber cruisers like Colbert or Atlanta will find that experience greatly benefits Tokachi, as many of the same tactics can be applied. At the start of the battle, captains should find a suitable island near a capture point that they can fire over while remaining shielded from enemy fire. Her HE salvos will make quick work of enemy destroyers, and her devastating torpedoes can be used against any larger ship that attempts to push in and contest the point. Unfortunately, her weak AP shells should only ever be used against broadside cruisers and battleships at close ranges.

Due to Tokachi’s subpar range and ballistics, leading pushes is not her strong suit. If she must push, it’s best to have heavier teammates around to help draw fire. She instead thrives at dealing with enemies that push into her range. Captains should position accordingly to try and catch bold enemies off guard with her withering HE fire and torpedoes from cover if they attempt to move in. While Tokachi's is at her strongest when in cover, skilled captains can take advantage of her armor and speed in open water fighting. Use of active speed and rudder dodging, with her thicker deck and midsection plating, means a good portion of enemy salvos will bounce or outright miss.

Tokachi offers a unique playstyle that was previously limited to a handful of other nations, and is a good contrast to the standard heavy and light Japanese cruiser lines. Utilizing her strong main battery and torpedo power, Tokachi relies on a high, relatively fast damage output that makes her a little bit more flexible than most other cruisers.

Pros:

  • Great protection for her size
  • Good reload and a numerous main battery
  • Can utilize the Heavy HE and SAP skill with no penalty
  • High HE alpha per shell and great fire chance
  • Torpedoes are fast, deal high damage, and are quick to reload
  • High top speed
  • Decent concealment
  • Features the Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced. and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumables
  • Fast turret traverse rate, and all turrets can rotate 360°

Cons:

  • Below average HP pool
  • Bow and stern can be overmatched by 203mm guns
  • Turrets are easily knocked out
  • Low HE and AP penetration
  • Subpar ballistics
  • Very short range
  • Only three torpedoes per side
  • Limited AA defense

Research

As a premium ship, Tokachi has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Tokachi equips the following consumables:

Camouflage

As a premium ship, Tokachi comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Historical Info

References


Ship Change Log

Ships of Japan
Destroyers II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome B Doubloons • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi Doubloons • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII HSF Harekaze II Doubloons • VIII Asashio B Doubloons • VIII AL Yukikaze Doubloons • VIII Shigure Doubloons • IX Yūgumo • IX Kitakaze • IX Minegumo Doubloons • IX STAR Kitakaze Doubloons • X Shimakaze • X Harugumo • X Hayate Doubloons • X AL Shimakaze Doubloons •  Yamagiri
Cruisers I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Agano • V Yahagi Doubloons • V Desert Falcon Doubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi Doubloons • VII Maya Doubloons • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Tone Doubloons • VIII Atago Doubloons • VIII Shimanto • VIII Atago B Doubloons • VIII ARP Takao Doubloons • VIII ARP Maya Doubloons • IX Ibuki • IX Takahashi • IX Azuma Doubloons • IX AL Azuma Doubloons • IX Chikuma II Doubloons • IX Chikuma II Golden Doubloons • IX Suzuya Doubloons • IX Suzuya Golden Doubloons • IX Suzuya VL Doubloons • IX BA Takahashi Doubloons • IX Azuma B Doubloons • X Zaō • X Yodo • X Yoshino Doubloons • X Yoshino B Doubloons • X Kitakami Doubloons • X Kushiro Doubloons • X Zaō CLR Doubloons
Battleships II Mikasa Doubloons • III Kawachi • IV Myōgi • IV Ishizuchi Doubloons • V Kongō • V ARP Kongō Doubloons • V ARP Kirishima Doubloons • V ARP Haruna Doubloons • V ARP Hiei Doubloons • V HSF Hiei Doubloons • VI Fusō • VI Mutsu Doubloons • VI Ise Doubloons • VII Nagato • VII Ashitaka Doubloons • VII Hyūga Doubloons • VIII Amagi • VIII Yumihari • VIII Kii Doubloons • VIII Ignis Purgatio Doubloons • VIII Ragnarok Doubloons • IX Izumo • IX Adatara • IX Musashi Doubloons • IX Hizen Doubloons • IX Iwami Doubloons • IX Daisen Doubloons • IX Tsurugi Doubloons • IX Iwami B Doubloons • X Yamato • X Bungo • X Shikishima Doubloons • X ARP Yamato Doubloons • X Yamato Kai Doubloons • X Aki Doubloons • X Aki Golden Doubloons •  Satsuma
Aircraft Carriers IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga Doubloons • VIII Kaga B Doubloons • X Hakuryū • X Shinano Doubloons • X AL Shinano Doubloons •  Sekiryu
Cruisers
U.S.A. I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • V Rattlehead Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Atlanta B Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII Anchorage Doubloons • VIII Congress Doubloons • VIII Rochester Doubloons • VIII San Diego Doubloons • VIII Bridgeport Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Vallejo Doubloons • IX Alaska Doubloons • IX Tulsa Doubloons • IX Alaska B Doubloons • IX Cambridge Doubloons • IX Fort Worth Doubloons • IX Fort Worth Golden Doubloons • X Des Moines • X Worcester • X Puerto Rico Doubloons • X Salem Doubloons • X Hawaii Doubloons • X Austin Doubloons • X Puerto Rico B Doubloons • X Hawaii Golden Doubloons •  Jacksonville •  Annapolis
Japan I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Agano • V Yahagi Doubloons • V Desert Falcon Doubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi Doubloons • VII Maya Doubloons • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Tone Doubloons • VIII Atago Doubloons • VIII Shimanto • VIII Atago B Doubloons • VIII ARP Takao Doubloons • VIII ARP Maya Doubloons • IX Ibuki • IX Takahashi • IX Azuma Doubloons • IX AL Azuma Doubloons • IX Chikuma II Doubloons • IX Chikuma II Golden Doubloons • IX Suzuya Doubloons • IX Suzuya Golden Doubloons • IX Suzuya VL Doubloons • IX BA Takahashi Doubloons • IX Azuma B Doubloons • X Zaō • X Yodo • X Yoshino Doubloons • X Yoshino B Doubloons • X Kitakami Doubloons • X Kushiro Doubloons • X Zaō CLR Doubloons
Germany I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Deutschland • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI Leipzig Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Admiral Scheer • VII Yorck • VII München Doubloons • VII Weimar Doubloons • VII Nürnberg '44 Doubloons • VII München B Doubloons • VIII Knesebeck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz Doubloons • VIII Schill Doubloons • VIII Mainz B Doubloons • VIII Cross of Dorn Doubloons • VIII Wiesbaden Doubloons • VIII Schill B Doubloons • IX Manteuffel • IX Roon • IX Siegfried Doubloons • IX Ägir Doubloons • IX Admiral Schröder Doubloons • IX Blücher Doubloons • IX Roon CLR Doubloons • IX AL Ägir Doubloons • X Prinz Adalbert • X Hindenburg • X Hildebrand Doubloons • X Bremen Doubloons • X AL Hindenburg Doubloons • X Bremen Golden Doubloons •  Clausewitz
U.S.S.R. I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • III AL Avrora Doubloons • IV Svietlana • V Murmansk Doubloons • V Kotovsky • V Krasny Krym Doubloons • V Mikoyan Doubloons • V Kirov Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VII Lazo B Doubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail Kutuzov Doubloons • VIII Ochakov Doubloons • VIII Pyotr Bagration Doubloons • VIII Dmitry Pozharsky Doubloons • VIII Kiberpankov Doubloons • IX Dmitri Donskoi • IX Riga • IX Kronshtadt Doubloons • IX Kozma Minin Doubloons • X Moskva Doubloons • X Alexander Nevsky • X Petropavlovsk • X Stalingrad Doubloons • X Smolensk B Doubloons • X Smolensk Doubloons • X Sevastopol Doubloons • X Komissar Doubloons • X PTRPVLSK Doubloons •  Novosibirsk
Pan-Asia I Chengan • III Ning Hai Doubloons • V Chungking • VI Rahmat • VI Huanghe Doubloons • VII Chumphon • VII Lanzhou Doubloons • VIII Harbin • VIII Irian Doubloons • VIII Wukong Doubloons • VIII Narai Doubloons • VIII Piñatian Doubloons • VIII AL Harbin Doubloons • IX Sejong • IX Dalian Doubloons • IX Mengchong Doubloons • IX Tianjin Doubloons • IX Baotou Doubloons • X Jinan • X Incheon Doubloons
U.K. I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London Doubloons • VI Dido Doubloons • VI Orion '44 Doubloons • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire Doubloons • VIII Tiger '59 Doubloons • VIII Belfast '43 Doubloons • VIII Hampshire Doubloons • VIII Nottingham Doubloons • VIII AL Cheshire Doubloons • VIII Érne Doubloons • VIII STAR Edinburgh Doubloons • IX Neptune • IX Drake • IX Aberdeen Doubloons • IX Cursed Fang Doubloons • X Monmouth Doubloons • X Minotaur • X Goliath • X Plymouth Doubloons • X Gibraltar Doubloons • X Defence Doubloons •  Edgar
Europe I Gryf • VI Elli Doubloons • VIII Regele Carol I Doubloons • X Svea Doubloons
Italy I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Francesco Ferruccio Doubloons • VII Gorizia Doubloons • VII Optio Doubloons • VII Fiume Doubloons • VII AL Gorizia Doubloons • VIII Amalfi • IX Brindisi • IX Michelangelo Doubloons • IX Ferrante Gonzaga Doubloons • IX Messina Doubloons • X Venezia • X Napoli Doubloons • X Napoli B Doubloons •  Piemonte
France I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VI Dupleix Doubloons • VI Montcalm Doubloons • VII Algérie • VII Toulon Doubloons • VIII Charles Martel • VIII Cherbourg • VIII Bayard Doubloons • IX Saint-Louis • IX Brest • IX Carnot Doubloons • IX Le Havre Doubloons • IX BA Utnapishtim's Ship Doubloons • X Henri IV • X Marseille • X Colbert Doubloons • X Brennus Doubloons • X Amiral Lartigue Doubloons •  Condé
Commonwealth I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI Perth Doubloons • VI Mysore Doubloons • VII Uganda • VII Gambia Doubloons • VIII Auckland • IX Encounter • IX Hector Doubloons • X Cerberus • X Brisbane Doubloons • X Pioneer Doubloons • X Brisbane B Doubloons
Netherlands I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Jaarsveld • VIII Haarlem • VIII De Zeven Provinciën Doubloons • VIII Vrijheid Doubloons • IX Menno van Coehoorn • IX Johan de Witt • IX Van Speijk Doubloons • X Utrecht • X Gouden Leeuw • X Prins van Oranje Doubloons • X Prins van Oranje Golden Doubloons
Spain I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI Canarias Doubloons • VII Asturias • VIII Cataluña • VIII Numancia Doubloons • IX Andalucía • IX Almirante Oquendo Doubloons • X Castilla
Pan-America I Hércules • II Almirante Barroso • II Almirante Abreu Doubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de Julio Doubloons • VIII Ignacio Allende • VIII Almirante Grau Doubloons • VIII Comandante Aguirre Doubloons • IX Santander • X San Martín