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Ship:Hakuryu

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Hakuryū
Tech Tree Position
Shōkaku
Sekiryu
stock
 top
General
Research price355000 exp
Purchase price28,000,000 Credits
Hit Points63,100 
Secondary Armament #1
AA Defense
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius1250 m
Rudder Shift Time17.1 sec
Concealment
Surface Detectability Range15.2 km
Air Detectability Range10 km
Battle Levels
12345678910
X
28,000,000

Hakuryū — Japanese Tier X aircraft carrier.

An aircraft carrier designed to be an enlarged and enhanced version of the Taiho class. Hakuryu was superior to her predecessor in size, armor and artillery power. Owing to an increased hangar, she can carry a massive air group that would be the largest of all Japanese aircraft carriers.

Modules

HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hakuryū63,100131301222/1203,000,000
Attack AircraftSpeed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
A7M Reppū1561,45001,000,000
A8M Rikufū1651,51038,0002,500,000
Torpedo BombersMaximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
C6N Saiun9,3331411,75001,000,000
J5N Tenrai Type 91 mod. 79,3331451,82038,0002,500,000
BombersMaximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
A7M Reppū1481,72001,000,000
J5N Tenrai1521,79038,0002,500,000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 240,000 hp34.50900,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1
 Slot 6 
Flight Control Modification 2
Air Groups Modification 2
Fuel Injection System
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Hakuryu, is a seasoned carrier that shines in competitive battles. With her fast plane speed and large air groups, she deals massive damage in a short amount of time. In game modes like ranked and clan battles she can make a handful of good plays to secure victories.

Hakuryu does this with arguably the strongest aircraft squadron in the game, the J5N Tenrai Torpedo Bombers. They drop Type 91 mod. 7 torps that go 50 knots and deal 18.666K damage with a high flood chance. Each air group can carry 12 torpedo planes, giving her an incredible strike potential per squad. These planes have an armament reload time of 5 seconds which is how she can create this burst damage playstyle. In addition, these planes are stealthy with a base detection of 7.5km, allowing skilled pilots to ambush an unsuspecting enemy. The repair party consumable has a quick reload time along with an extra charge when compared to other Tier X carriers. When the heal is active, it is difficult to shoot down Haku's torpedo bombers which can then almost guarantee a strike even when punching through the heaviest Anti Air. Lastly, Hakuryu offers a huge hangar of up to 26 torpedo planes which allows for multiple chances to make plays. The only real counter to Haku's torpedo planes is multiple successfully dropped fighters from a carrier or an intense AA formation.

The second strongest armament of the Hakuryu is her J5N Tenrai dive bombers. These planes require high mechanical skill because last-second adjustments give a dispersion penalty to the reticle. Therefore, strikes must be planned well in advance in order to take full advantage of the accurate and high damaging bombs. The bombs are armor-piercing which means can citadel most cruisers and battleships but ineffective against Destroyers. Ideally, this squad is best used on ships that are bow on or next to an island, versus ships maneuvering out in the open making this air group more situational. One downside to this squadron is the planes lack a heal, which takes away their ability to punch through AA like the torpedo planes can. This makes her divebombing squadron the second choice to her torpedo bombers.

The A8M Rikufū rocket planes are the weakest of Hakuryu's three plane types. They are relatively low damaging, smaller squad size, and smaller reserves. These planes have the lowest health with no heal. The rockets also only penetrate 30mm meaning that they are more suited for striking Destroyers and most Cruisers. This air group functions more as a support squad that can secure a kill or harass Destroyers. This being said, these rockets are fairly accurate and can deal a large amount of damage to destroyers if given enough lead.

Lastly, Hakuryu is fairly flexible when allocating her captain points. This gives her the option to spec into a fighter build which allows her to counter the enemy carrier since she has the fast plane speed for repositioning and actively dropping fighters. Hakuryu is an opportunist and should look for moments to punish the opposing team with its burst style play, and on the way, she should drop a fighter to defend her fleet or to spot after striking.

Pros:

  • Arguably the best carrier torp squad in the game that offer a burst damage playstyle
  • Fast plane speed and solid speed & health to AA damage ratio
  • Accurate AP bombs, which are effective against most cruisers and battleships
  • Large hangar making it difficult for Haku to get deplaned

Cons:

  • Attack aircraft that can only pen 30mm
  • Cannot defend herself in a brawl due to vulnerable sides and citadel along with inaccurate short-ranged secondaries.
  • Strikes can be more technical meaning that Haku can be more frustrating to newer players

Research

Like other tech tree Tier 10 aircraft carriers, Hakuryu does not come elite on purchase. Players are encouraged to prioritize torpedo bombers first, and leave the attack aircraft for last.

Optimal Configuration

The Hakuryu should be built one of two ways. One as a burst focused striker which is more specialized for random battles and the other as a burst focused supporter which is a mix between burst damage playstyle and fighter support for clan battles/ranked.

Upgrades

The recommended upgrades are:

Standard Build

Burst Focused Striker build

Competitive Build

Burst Focused Support build

Commander Skills

It is recommended to use Takeo or Raizo Suzuki for improved Survivability Expert.

  • Note: Hidden Menace states that your planes reach safe altitude at 50% lower height which is not true because your planes are still vulnerable to flak, therefore the skill is bugged and not recommended.

Standard Build


Competitive Build

Consumables

Hakuryū equips the following consumables:

All aircraft carrier consumables are automatically activated.

Attack Aircraft:

Torpedo Bombers:

Bombers:

Signals

As a carrier, Hakuryū has no risk of detonating.

  • Note: Carriers burn at 1% health per a second while all other ships burn at 0.3% a second. So even though Carriers burn for only 5 seconds for each fire, if caught off of DCP, multiple fires can be set over and over again making a carrier lose more health to fires than any surface ship within a short duration. Also, Tier X carriers have tier 6 fire reduction coefficient which makes them 30% more likely to be caught on fire than Tier X surface ships.


Historical Info

References

Japanese Wiki page for Plan G15


Ship Change Log

Ships of Japan
Destroyers II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome B Doubloons • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi Doubloons • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII HSF Harekaze II Doubloons • VIII Asashio B Doubloons • VIII AL Yukikaze Doubloons • VIII Shigure Doubloons • IX Yūgumo • IX Kitakaze • IX Minegumo Doubloons • IX STAR Kitakaze Doubloons • X Shimakaze • X Harugumo • X Hayate Doubloons • X AL Shimakaze Doubloons •  Yamagiri
Cruisers I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Agano • V Yahagi Doubloons • V Desert Falcon Doubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi Doubloons • VII Maya Doubloons • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Tone Doubloons • VIII Atago Doubloons • VIII Shimanto • VIII Atago B Doubloons • VIII ARP Takao Doubloons • VIII ARP Maya Doubloons • IX Ibuki • IX Takahashi • IX Azuma Doubloons • IX AL Azuma Doubloons • IX Chikuma II Doubloons • IX Chikuma II Golden Doubloons • IX Suzuya Doubloons • IX Suzuya Golden Doubloons • IX Suzuya VL Doubloons • IX BA Takahashi Doubloons • IX Azuma B Doubloons • X Zaō • X Yodo • X Yoshino Doubloons • X Yoshino B Doubloons • X Kitakami Doubloons • X Kushiro Doubloons • X Zaō CLR Doubloons
Battleships II Mikasa Doubloons • III Kawachi • IV Myōgi • IV Ishizuchi Doubloons • V Kongō • V ARP Kongō Doubloons • V ARP Kirishima Doubloons • V ARP Haruna Doubloons • V ARP Hiei Doubloons • V HSF Hiei Doubloons • VI Fusō • VI Mutsu Doubloons • VI Ise Doubloons • VII Nagato • VII Ashitaka Doubloons • VII Hyūga Doubloons • VIII Amagi • VIII Yumihari • VIII Kii Doubloons • VIII Ignis Purgatio Doubloons • VIII Ragnarok Doubloons • IX Izumo • IX Adatara • IX Musashi Doubloons • IX Hizen Doubloons • IX Iwami Doubloons • IX Daisen Doubloons • IX Tsurugi Doubloons • IX Iwami B Doubloons • X Yamato • X Bungo • X Shikishima Doubloons • X ARP Yamato Doubloons • X Yamato Kai Doubloons • X Aki Doubloons • X Aki Golden Doubloons •  Satsuma
Aircraft Carriers IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga Doubloons • VIII Kaga B Doubloons • X Hakuryū • X Shinano Doubloons • X AL Shinano Doubloons •  Sekiryu
Aircraft Carriers
U.S.A. IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • VIII Hornet Doubloons • VIII Saipan B Doubloons • VIII AL Hornet Doubloons • X Essex • X Midway • X Franklin D. Roosevelt Doubloons •  United States
Japan IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga Doubloons • VIII Kaga B Doubloons • X Hakuryū • X Shinano Doubloons • X AL Shinano Doubloons •  Sekiryu
Germany IV Rhein • VI Weser • VI Erich Loewenhardt Doubloons • VIII August von Parseval • VIII Graf Zeppelin Doubloons • VIII Graf Zeppelin B Doubloons • X Manfred von Richthofen • X Max Immelmann Doubloons
U.S.S.R. IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov Doubloons • VIII Chkalov B Doubloons • X Admiral Nakhimov
Pan-Asia VIII Sanzang Doubloons
U.K. IV Hermes • VI Furious • VI Ark Royal Doubloons • VIII Implacable • VIII Indomitable Doubloons • VIII Colossus Doubloons • VIII Theseus Doubloons • X Audacious • X Malta Doubloons • X Ocean Doubloons •  Eagle
Italy VIII Aquila Doubloons
France VI Béarn Doubloons
Pan-America X Independencia Doubloons