Ship:Hawkins
| 190 mm/45 Mk.VI on a CP Mark V mount7 х 1 pcs. |
| Rate of Fire6.1 shots/min |
| Reload Time9 sec |
| Rotation Speed10 deg/sec |
| 180 Degree Turn Time18 sec |
| Firing Range12.7 km |
| Maximum Dispersion129 m |
| HE Shell190 mm HE 200 fn. |
| Maximum HE Damage3,050 |
| Chance of Fire15 % |
| Initial HE Velocity844 m/s |
| HE Shell Weight90.7 kg |
| AP Shell190 mm AP 200 fn. |
| Maximum AP Shell Damage4,050 |
| Initial AP Shell Velocity844 m/s |
| AP Shell Weight90.7 kg |
| 533 mm DR Mk II2 х 2 pcs. |
| Rate of Fire1.1 shots/min |
| Reload Time53 sec |
| Rotation Speed deg/sec |
| 180 Degree Turn Time7.2 sec |
| Torpedo533 mm Mk VII |
| Maximum Damage15,733 |
| Torpedo Speed59 knot |
| Torpedo Range7 km |
| Maximum Speed30 knot |
| Turning Circle Radius640 m |
| Rudder Shift Time12.8 sec |
| Surface Detectability Range11.5 km |
| Air Detectability Range6.4 km |
Hawkins — British Tier V cruiser.
To take on the German light cruiser ocean raiders, a counter-raider project based on the Town-class ships was created. Given the need for long-range but fast-firing artillery, the ship was equipped with uniform 190 mm guns. HMS Hawkins was laid down in June 1916 and entered service in 1919. Between 1920 and 1928, she operated as the flagship of the 5th Light Cruiser Squadron at the China Station. Between 1928 and 1929, the ship was stationed in the Atlantic and Indian Oceans. During World War II, the cruiser was deployed in the secondary theaters of war—the Caribbean, Africa, and India.
Modules
![]() | Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) | Research price (exp) | Purchase price ( | |
|---|---|---|---|---|---|---|---|---|---|
| 533 mm Mk VII | 1.1 | 53 | 7.2 | 15,733 | 59 | 7 | 0 | 100,000 |
Compatible Upgrades
| Slot 1 |
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| Slot 2 |
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| Slot 3 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Hawkins rewards captains that appreciate her limitations and understand how to turn them to her advantage. Slow and sluggish, she's a ship of half-measures. Captains will need to maintain good situational awareness to get her where she needs to be, avoid cross-fire, bring her guns to bear, and then aim carefully. Even then, she may have difficulty producing significant damage numbers for her team.
Hawkins's armor is fairly good against incoming destroyer and cruiser fire, and even incoming fire from lower-tier battleships (if properly angled). However, a solid battleship salvo will punish her greatly, and captains will often need to rely on her British Repair Party
to get deep into the battle and survive. In addition, her concealment is flat-average for her tier and her lack of firing range forces captains to fight in the open or seek the shelter of islands.
Hawkins's main armament (HE/AP) leaves something to be desired, with 7 190 mm guns in single-gun turret arrangement. Some firepower can always be available quickly, but getting the majority on-target takes skill and patience, especially when aggressively maneuvering (and she can never get all guns on a target). These limitations are compounded when at range, where she often finds herself due to her slow speed. However, in the lower tier battles she engages in, her secondaries actually provide a welcome firepower increase against close-range targets.
In other departments, Hawkins again has pros and cons. A relatively good AA rating for her tier and Defensive AA Fire
consumable will give lower-tiered carriers some difficulty. As mentioned, prudent use of her Repair Party
consumable can bring her "back from the dead" later in the battle. Her torpedoes are too short-ranged to be of much use, but can be a nasty surprise to an unwary foe that gets too close.
Pros:
- Solid hit point pool for her tier
- Very well armored for a Tier V Cruiser
- Good turret rotation
- Very good AA for her tier
- Tight turning radius
- Choice of Defensive AA Fire
or Hydroacoustic Search
consumables - Access to British Repair Party
consumable
Cons:
- Awkward and obsolete main battery layout for her tier. Cannot train all guns to a target as some of them always remain masked by her own superstructure.
- Slow main armament reload time
- Poor fire starter
- Weak, short-range torpedoes
- Slow and sluggish
- Poor Concealment
Research
Availability of researchable upgrades for Hawkins is as follows:
- Gun Fire Control System: Upgrade to Mk V mod. 2 for an extra 10% range on the main battery. This is absolutely required first to offset her poor concealment.
- Hull: Upgrade to Hull (B). Research of this module unlocks progression to British heavy cruiser Devonshire.
Optimal Configuration
With the Defensive AA Fire consumable, AA skills, and Hull (B), an AA-built Hawkins can look like a no-fly zone to a Tier IV carrier, Even a Tier VI CV might want to look elsewhere for her prey.
Upgrades
The recommended upgrades for Hawkins are:
- Slot 1: Main Armaments Modification 1

- Slot 2: Engine Room Protection
* - Slot 3: Aiming Systems Modification 1
by default, or AA Guns Modification 1
to boost her AA capability
In Slot 2 Engine Room Protection
is generally preferred due to the already-short fire/flood durations of cruisers. For a AA build, consider the Defensive AA Fire Modification 1
special upgrade, as well as AA Guns Modification 1
in Slot 3.
Commander Skills
Consumables
Hawkins can equip the following consumables:
- Slot 1: Damage Control Party

- Slot 2: Repair Party
- 3 charges - Slot 3: Defensive AA Fire
or Hydroacoustic Search
- 3 charges each
Signals
Recommended Signal Flags
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Gallery
Historical Info
Historical Gallery
References




















