Ship:Tenryu
| 140 mm/50 3rd Year Type on a single mount4 х 1 pcs. |
| Rate of Fire10 shots/min |
| Reload Time6 sec |
| Rotation Speed8.49 deg/sec |
| 180 Degree Turn Time21.2 sec |
| Firing Range11.2 km |
| Maximum Dispersion118 m |
| HE Shell140 mm HE Type0 |
| Maximum HE Damage2,400 |
| Chance of Fire10 % |
| Initial HE Velocity850 m/s |
| HE Shell Weight38 kg |
| AP Shell140 mm Capped Common Shell |
| Maximum AP Shell Damage2,700 |
| Initial AP Shell Velocity850 m/s |
| AP Shell Weight38 kg |
| 533 mm Triple2 х 3 pcs. |
| Rate of Fire1 shots/min |
| Reload Time58 sec |
| Rotation Speed deg/sec |
| 180 Degree Turn Time7.2 sec |
| Torpedo533 mm Type44 mod. 2 |
| Maximum Damage9,066 |
| Torpedo Speed57 knot |
| Torpedo Range7 km |
| Maximum Speed32.5 knot |
| Turning Circle Radius560 m |
| Rudder Shift Time5.2 sec |
| Surface Detectability Range8 km |
| Air Detectability Range3.8 km |
Tenryū — Japanese Tier III cruiser.
Tenryu was a high-speed light cruiser designed as a destroyer flotilla leader. She relied on a scarce yet rapid-firing artillery. The ship also carried a sufficiently powerful torpedo armament. Tenryu was the first in the Imperial Japanese Navy to be equipped with triple torpedo tubes.
Modules
![]() | Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) | Research price (exp) | Purchase price ( | |
|---|---|---|---|---|---|---|---|---|---|
| Type44 mod. 2 | 1 | 58 | 7.2 | 9,066 | 57 | 7 | 0 | 88,000 |
Compatible Upgrades
| Slot 1 |
|||
|---|---|---|---|
| Slot 2 |
Player Opinion
Performance
The Tenryu was designed to lead destroyer flotillas and is capable of doing just that. The fast speed and great maneuverability makes the Tenryu very competitive in a destroyer fight. It is the first Japanese cruiser to be equipped with torpedoes and are arranged in 2x3 configuration. This allows it to engage enemy ships with an easier chance of hitting different areas while sacrificing the ability to face many enemies at once. The Tenryu also has 4 fast firing 140mm guns able to pummel destroyers and cruisers while becoming a nuisance to battleships setting them on fire and using up their damage control. The bad side of this ship is its terrible armor and large size. The citadel and propulsion are easily damaged with guns 152mm and above. Avoid getting into large firefights as you cannot stand up to the punishment. Stay with your destroyer friends and act as a second wave mopping up leftover targets to help your team to victory.
Pros:
- Can hold its speed well during turns.
- Fast rudder Shift time.
- Rapid firing 140mm main guns keep a constant flow of outgoing fire.
- Strong Torpedoes with a decent range.
- Very effective against destroyers
Cons:
- Very weak armour. Avoid battleships.
- Forward gun gets knocked out often.
- Steering can be disabled often by AP and HE fire.
- Has low HP. Its tier 3 cruiser counterpart, the St. Louis will virtually rip it apart in a hail of fire.
Research
Availability of researchable upgrades for Tenryū is as follows:
- Hull: Upgrade to Hull (B) for an improved rudder shift time and additional hit points. Research of this module unlocks progression to battleship Kawachi.
- Gun Fire Control System: Upgrade to Type 3 Mod. 2 for an extra 10% range on the main battery. Research of this module unlocks progression to cruiser Kuma.
Optimal Configuration
Upgrades
The recommended upgrades for Tenryū are as follows:
- Slot 1: Main Armaments Modification 1
helps keep the guns and torpedo tubes active and firing. - Slot 2: Engine Room Protection

Commander Skills
| Recommended Commander Skills | ||||||
|---|---|---|---|---|---|---|
| Cost (points) |
Attack | Defense | ||||
1 |
★ |
|
|
|
|
★★ |
2 |
★★ |
★ |
|
|
★ |
|
3 |
★★ |
★ |
★★★ |
|
|
|
4 |
★★ |
★ |
★ |
|
★★★ |
|
| Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful | ||||||
Consumables
Tenryū can equip the following consumables:
- Slot 1: Damage Control Party

Signals
Tenryu captains should mount the standard flags to improve the ship's performance in battle. To improve upon the ship's armaments, India X-Ray (
), Victor Lima (
), and Juliet Whiskey Unaone (
) flags are recommended to increase the fire chance and flooding chances respectively. To improve the ship’s survivability, captains should mount November Foxtrot (
) and India Yankee (
) flags. Sierra Mike (
) flags are recommended to increase the ship’s already high top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle.
Recommended Signal Flags
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|---|---|---|---|---|---|
| Combat | |||||
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![]() ★★ |
![]() ★ |
![]() ★★★ |
![]() ★★ |
![]() ★ |
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|
![]() ★ |
![]() ★★★ |
![]() ★★★ |
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