User:DinhTuan1206
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How it Works: Upgrades. 30 Jun 2020
A player earns access to Upgrades at Access Level 9, allowing him to customize and improve each ship's performance to suit his play style. Ships of different tiers have access to different upgrades, described by the tables below. Certain upgrades are unique to certain ship types or nations, or even to a specific ship; check the Notes table columns for more detail.
Managing upgrades
One upgrade can be mounted in each slot. A particular upgrade can be mounted only in its appropriate slot.
An upgrade — mounted or demounted (in Inventory) — can be sold for half of its nominal purchase cost (some upgrades are not purchasable but obtained by other means).
If the desired upgrade is available in Inventory, it may be mounted only from Inventory; an upgrade can be purchased only if one is not available in Inventory.
A mounted upgrade can be demounted to Inventory for 25
, or sold. When selling a ship, all upgrades mounted on that ship must either be sold or demounted.
If the amount of
is insufficient for demounting upgrades when selling a ship, they will be sold for
instead.
A mounted upgrade can be demounted to Inventory without any cost if any one of these instances below happens:
- When a tech-tree ship is sold as part of a line reset. See Research Bureau article for more details.
- When a rental ship is removed from player's account after the end of the rental period.
- When a Premium or Special ship is used for exchanging during a Trade-in event.
Base Upgrades
Base upgrades are purchased for credits. Some packages for purchase, challenge rewards, and mission rewards may also grant base upgrades.
During certain events, base upgrades can be purchased for half of their nominal cost.
Slot 1 (Tier I+)
| Icon | Equipment Name | Cost | Description | Notes |
|---|---|---|---|---|
Main Armaments Modification 1 |
125,000 |
|
Not available to aircraft carriers.
| |
Auxiliary Armaments Modification 1 |
125,000 |
|
Not available to submarines.
| |
Aiming Systems Modification 0 |
125,000 |
|
Available only to Iwaki Alpha, Yubari, and Katori. | |
Air Groups Modification 1 |
125,000 |
|
Available only to aircraft carriers. | |
Sonar Modification 1 |
125,000 |
Improves sonar survivability:
|
Available only to submarines. |
Slot 2 (Tier III+)
| Icon | Equipment Name | Cost | Description | Notes |
|---|---|---|---|---|
Damage Control System Modification 1 |
250,000 |
|
Torpedo flooding modifier only applies to ships with a torpedo protection system (viewable under the Survivability tab of the Port screen).
| |
Engine Room Protection |
250,000 |
For engine and steering gears:
|
Not available to aircraft carriers. | |
Aircraft Engines Modification 1 |
250,000 |
|
Available only to aircraft carriers. Stacks with the Improved Engine Boost skill. | |
Sonar Modification 2 |
250,000 |
Quicker target acquisition:
|
Available only to submarines. Stacks with the Enhanced Impulsed Generator commander skill. | |
Damage Control System Modification 3 |
250,000 |
|
Available only to submarines. |
Slot 3 (Tier V+)
| Icon | Equipment Name | Cost | Description | Notes |
|---|---|---|---|---|
Main Battery Modification 2 |
500,000 |
|
Stacks with Grease the Gears commander skills (+20% for battleship, +15% for cruiser and destroyer) and Main Battery Modification 3 | |
Aiming Systems Modification 1 |
500,000 |
|
American battleships have access to Artillery Plotting Room Modification 1
| |
Artillery Plotting Room Modification 1 |
500,000 |
Extends the firing range of the main battery and secondary battery
|
Available only to American battleships. Stacks with Long-Range Secondary Battery Shells, Manual Secondary Battery Aiming commander skills. | |
Attack Aircraft Modification 1 |
500,000 |
|
Available only to aircraft carriers. | |
Torpedo Bombers Modification 1 |
500,000 |
|
Available only to aircraft carriers. | |
Skip Bomber Modification 1 |
500,000 |
|
Available only to aircraft carriers. | |
Torpedo Tubes Modification 1 |
500,000 |
|
Not available to aircraft carrier.
| |
Aerial Torpedoes Modification 1 |
500,000 |
|
Available only to aircraft carriers. | |
Secondary Battery Modification 1 |
500,000 |
|
Stacks with Long-Range Secondary Battery Shells, Manual Secondary Battery Aiming and Pack-a-Punch commander skills. For more details, see the Secondary Armament article. Not available to destroyers and submarines. | |
AA Guns Modification 1 |
500,000 |
|
See the Anti-Aircraft Fire article for the secrets of AA defenses.
| |
Dive Capacity Modification 1 |
500,000 |
|
Available only to submarines. Stacks with Improved Battery Capacity and Improved Battery Efficiency commander skills. |
Slot 4 (Tier VI+)
| Icon | Equipment Name | Cost | Description | Notes |
|---|---|---|---|---|
Damage Control System Modification 2 |
1,000,000 |
|
Stacks with the battleship commander skill Basics of Survivability . | |
Propulsion Modification 1 |
1,000,000 |
Reduces time to full speed
|
Not available to tech tree British battlecruisers, British light cruisers, British destroyers, tech tree American standard battleships (Kansas, Minnesota and Vermont.), tech tree Pan-American battleships (Ipiranga, Los Andes and Libertad.) and ships with high acceleration parameter by default.
[1]
| |
Steering Gears Modification 1 |
1,000,000 |
|
Not available to aircraft carriers or submarines. | |
Air Groups Modification 3 |
1,000,000 |
|
Available only to hybrid ships. [3] Stacks with Focus Fire Training commander skills (battleship and cruiser). | |
Attack Aircraft Modification 2 |
1,000,000 |
|
Available only to aircraft carriers.
| |
Torpedo Bombers Modification 2 |
1,000,000 |
|
Available only to aircraft carriers.
| |
Bombers Modification 1 |
1,000,000 |
|
Available only to aircraft carriers.
| |
Skip Bomber Modification 2 |
1,000,000 |
|
Available only to aircraft carriers.
| |
Depth Charges Modification 1 |
1,000,000 |
More deep explody things.
|
Available to ships with ship-based ASW system. | |
Airstrike Modification 1 |
1,000,000 |
Stronger air strikes.
|
Available to ships with anti-surface air strike capability and to those with no organic ASW weapon system.
| |
Submarine Steering Gears |
1,000,000 |
For a more agile submarine.
|
Available only to submarines. Stacks with the Enhanced Rudder Gears |
- ↑ These include:
- Destroyers: Huron, Jupiter '42, Cossack (B), Eskimo, Barfleur, Somme, Druid, Vampire II.
- Cruisers: Mysore, Perth, Dido, Orion '44, Gambia, Hampshire, Belfast, Belfast '43, Tiger '59, Erne, STAR Edinburgh, Hector, Aberdeen, Cursed Fang, Gibraltar, Monmouth, Plymouth, Brisbane (B), Pioneer, Kitakami.
- Battleships: Renown '44, West Virginia '44, California, Royal Sovereign, Indiana, Valparaiso, Incomparable.
- ↑ Research seems to show that the specific effects are as follows:
- -50% to time for reaching full power. This is the time needed to "spool" the engines to full power in the direction the ship is traveling, and thus achieve maximum acceleration away from 0 knots. In other words, it increases the first derivative of velocity (until the engines reach full power). It will not decrease the time it takes to reverse the engines to decelerate towards 0 knots. This effect is applied at all speeds.
- Increases engine power when the ship starts moving. This stat is hidden in-game. This increases the ship's acceleration away from 0 knots when between -6 and 6 knots displayed speed. In other words, it increases the first derivative of speed (within this speed band). It does not improve the ship's deceleration towards 0 knots.
- ↑ These include: Ise, Tone, Kearsarge, Nebraska, Delaware, Louisiana, Halford, Kommissar, Hildebrand, Amiral Lartigue, Chikuma II (G), Aki (G) and Bird Cry.
Slot 5 (Tier VIII+)
| Icon | Equipment Name | Cost | Description | Notes |
|---|---|---|---|---|
Torpedo Lookout System |
2,000,000 |
|
Stacks with the battleship commander skill Vigilance. Does not extend the torpedo acquisition range for the Hydroacoustic Search Not available to aircraft carriers and submarines. | |
Ship Consumables Modification 1 |
2,000,000 |
|
Aircraft carriers has access to Squadron Consumables Modification 1
| |
Squadron Consumables Modification 1 |
2,000,000 |
|
Available only to aircraft carriers. | |
Concealment System Modification 1 |
2,000,000 |
|
Stacks multiplicatively with various concealment skills.
| |
Steering Gears Modification 2 |
2,000,000 |
|
Not available to battleships, aircraft carriers or submarines. Stacks with Steering Gears Modification 1 | |
Flight Control Modification 1 |
2,000,000 |
Does not increase the maximum number of each type of tactical squadron aircraft on deck.
|
Available only to aircraft carriers. Stacks with the Air Supremacy skill. | |
Torpedo Tubes Modification 3 |
2,000,000 |
|
Available only to submarines. | |
Reinforced Bulkheads |
2,000,000 |
|
Available only to submarines. |
- ↑ Replaces the Target Acquisition System Modification 1 upgrade.
Slot 6 (Tier IX+)
| Icon | Equipment Name | Cost | Description | Notes |
|---|---|---|---|---|
Main Battery Modification 3 |
3,000,000 |
|
Guns reload faster in exchange for slower turret traverse.
| |
Torpedo Tubes Modification 2 |
3,000,000 |
|
Torpedo tubes reload faster in exchange for greater risk of incapacitation.
| |
Gun Fire Control System Modification 2 |
3,000,000 |
|
Not available to Russian destroyers, Russian battleships (except for AL Sov. Rossiya, Navarin, Mahtaga, Slava and Sibir), tech tree Italian battleships, or American battleships.
| |
Artillery Plotting Room Modification 2 |
3,000,000 |
|
Available only to American battleships. | |
Flight Control Modification 2 |
3,000,000 |
|
Available only to aircraft carriers.
| |
Air Groups Modification 2 |
3,000,000 |
|
Available only to aircraft carriers.
| |
Auxiliary Armaments Modification 2 |
3,000,000 |
|
Stacks with a number of commander skills. [3]
| |
Dive Capacity Modification 2 |
3,000,000 |
Allows longer dives.
|
Available only to submarines.
|
- ↑ These include: Close Quarters Combat, Furious, Top Grade Gunner, Main Battery and AA Specialist, Swift in Silence and Fearless Brawler.
- ↑ Replaces the AA Guns Modification 2 and Secondary Battery Modification 2 upgrades.
- ↑ These include:
- Secondary battery related skills: Manual Secondary Battery Aiming, Top Grade Gunner and Secondary Armament Expert.
- AA related skills: AA Defense and ASW Expert (both for battleship and cruiser), Main Battery and AA Specialist, Main Battery and AA Expert and Secondary Armament Expert.
Special Upgrades
A special upgrade is an upgrade that modifies the behavior of an associated consumable. These upgrades are obtained through the Armory, currently for Coal
. Special upgrades mount and demount like other upgrades — only one upgrade in a slot at one time.
The ship must be able to equip the corresponding consumable in order to mount the upgrade.
A special upgrade does nothing if its corresponding consumable is not mounted. For instance, Defensive AA Fire Modification 1
functions only if a Defensive AA Fire
consumable is also mounted.
Slot 1
| Icon | Equipment Name | Cost[1] | Sell Price | Description | Notes |
|---|---|---|---|---|---|
Damage Control Party Modification 1 |
17,000 |
625,000 |
Increases the action time of the Damage Control Party and Fast Damage Control Team consumables.
|
Any ship.
| |
Spotting Aircraft Modification 1 |
17,000 |
625,000 |
Increases the action time of the Spotting Aircraft, Rapid Takeoff Spotter, and High-Precision Spotter consumables.
|
Ships with the appropriate type of spotter aircraft consumable only. Note the interaction with the cruiser commander skill Eye in the Sky.
|
Slot 2
| Icon | Equipment Name | Cost[1] | Sell Price | Description | Notes |
|---|---|---|---|---|---|
Engine Boost Modification 1 |
17,000 |
625,000 |
Increases the action time of the Engine Boost and Emergency Engine Power consumables.
|
Tier III-X ships with the appropiate type of Engine Boost
| |
Defensive AA Fire Modification 1 |
17,000 |
625,000 |
|
Ships with a Defensive AA Fire
| |
Hydroacoustic Search Modification 1 |
17,000 |
625,000 |
Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.
|
Ships with the appropriate type of Hydroacoustic Search
| |
Surveillance Radar Modification 1 |
17,000 |
625,000 |
|
Ships with a Surveillance Radar
| |
Reserve Battery Unit Modification 1 |
17,000 |
625,000 |
|
Available only to submarines. |
Slot 3
| Icon | Equipment Name | Cost[1] | Sell Price | Description | Notes |
|---|---|---|---|---|---|
Smoke Generator Modification 1 |
17,000 |
625,000 |
Increases the action time of the Smoke Generator, Short-Burst Smoke Generator, Crawling Smoke Generator, Exhaust Smoke Generator, and Smoke Curtain Generator consumables.
|
Tier V-X ships with the appropriate type of Smoke Generator consumable only.
| |
|
Submarine Surveillance Modification 1 |
17,000 |
625,000 |
|
Available only to ships with the Submarine Surveillance |
Unique Upgrades ("Legendary" Upgrades)
Unique upgrades (often referred to as "Legendary upgrades") are upgrades for Tier X tech tree ships. The aim of these upgrades is to adjust the characteristics of a ship to make it perform better in a specific role or offer an alternative style of game play while keeping ships in balance with each other, even if one ship has the unique upgrade and another does not.
The upgrades mount and demount like other upgrades (only one upgrade in a slot at a time) in slots 5 or 6, depending on the ship. In the Upgrades section of the Equipment page in Port, a small red star
will appear on the slot where a unique upgrade can be mounted when one is available in Inventory.
To obtain a unique upgrade, each can be purchased for 19,200
in the Research Bureau section of the Armory.
Slot 5
By occupying Slot 6, these upgrades block some popular choices such as Concealment System Modification 1
.
| Icon | Equipment Name | Sell Price | Description | Notes |
|---|---|---|---|---|
Enhanced Engineering Systems |
2,500,000 |
Expands the ship's tactical role by allowing for a more dynamic combat style.
|
Conqueror only. | |
Reinforced Emergency Response |
2,500,000 |
Improves the ship's tactical role by increasing survivability and maneuverability.
|
Montana and BA Montana only. | |
Upgraded Damage Control Equipment |
2,500,000 |
Improves the ship's survivability and maneuverability.
|
Hindenburg and AL Hindenburg only. | |
Improved Main Battery Loading Mechanisms |
2,500,000 |
Improves the ship's tactical role by increasing the efficiency of long-range engagements. Makes close-quarters engagements more challenging.
|
Henri IV only. | |
Aerosol Smoke Curtain System |
2,500,000 |
Improves the ship's tactical role by reducing the minimum effective engagement range thanks to the ability to maneuver in smoke areas at low speeds.
|
Minotaur only. | |
Augmented Smoke Generators |
2,500,000 |
Strengthens the ship's tactical role, allowing for more frequent maneuvers under the cover of smoke.
|
Venezia only. | |
Master Fire Control Director |
2,500,000 |
Improves the ship's tactical role by increasing the efficiency of artillery. Demands higher alertness in close-quarters engagements due to a reduced margin for error.
|
Khabarovsk only. | |
Torpedo Fire Control System |
2,500,000 |
Improves the ship's tactical role by increasing the efficiency of torpedo attacks.
|
Z-52 and Sharqi only. | |
Improved Hull Concealment |
2,500,000 |
Improves the ship's tactical role by increasing the efficiency of sudden and stealth attacks.
|
Gearing only. | |
Improved Main Artillery |
2,500,000 |
Improves the ship's tactical role by increasing the efficiency of artillery at mid-range.
|
Yueyang only. | |
Enhanced Torpedo Loading Mechanism |
2,500,000 |
Improves the ship's tactical role by enabling more effective use of torpedo attacks. Requires careful aiming and positioning, as reduced artillery efficiency increases the risks in direct engagements.
|
Daring only. | |
Additional Smoke Generators |
2,500,000 |
Improves the ship's tactical role by reducing the minimum effective engagement range thanks to the ability to maneuver in smoke areas at low speeds.
|
Harugumo only. | |
Improved Electrical Systems |
2,500,000 |
Changes the ship's tactical role by enhancing her firepower and allowing her to counter aircraft and submarines more efficiently.
|
Vermont only. |
Slot 6
By occupying Slot 6, these upgrades block some popular choices such as Main Battery Modification 3
.
| Icon | Equipment Name | Sell Price | Description | Notes |
|---|---|---|---|---|
Main Battery Fire Control Station |
2,500,000 |
Improves the ship's tactical role by increasing efficiency at all ranges. Requires cautious positioning to avoid the heightened dangers of prolonged or close-quarters engagements.
|
République only. | |
Improved Ammunition Hoists |
2,500,000 |
Improves the ship's tactical role by increasing the efficiency of short- and medium-range engagements.
|
Großer Kurfürst only. | |
Main Battery Director System |
2,500,000 |
Improves the ship's tactical role by increasing the efficiency of long-range engagements.
|
Yamato and Yamato Kai only. There is an identical, event-exclusive version for ARP Yamato. | |
Automated Main Battery Loading Mechanism |
2,500,000 |
Changes the ship's tactical role by shifting the effective engagement range from long to medium distance.
|
Kremlin only. | |
Improved Bridge |
2,500,000 |
Improves the ship's tactical role by increasing the efficiency of open-area engagements.
|
Zao and Zao CLR only. | |
Enhanced Propulsion Plant |
2,500,000 |
Improves the ship's tactical role by increasing the efficiency of dynamic short- and medium-range engagements.
|
Des Moines only. | |
Enhanced Countermeasures |
2,500,000 |
Improves the ship's tactical role by increasing the efficiency of AA guns and consumables.
|
Worcester only. | |
Ballistic Capped Armor-Piercing Shells |
2,500,000 |
Improves the ship's tactical role by increasing artillery effectiveness, particularly against large targets. Requires more cautious positioning and engagement at range, with an emphasis on offense.
|
Petropavlovsk and PTRPVLSK only. | |
Extended Main Battery Effective Range |
2,500,000 |
Improves the ship's tactical role by increasing the efficiency of long-range engagements.
|
Moskva only. | |
Torpedo Quick Reload System |
2,500,000 |
Improves the ship's tactical role by increasing the efficiency of torpedo attacks. Makes careful positioning essential due to decreased attack angle adjustment at closer ranges.
|
Shimakaze and AL Shimakaze only. | |
Main Gun Automatic Loader |
2,500,000 |
Improves the ship's tactical role by increasing the efficiency of artillery. Makes careful positioning and maneuvering essential due to increased risk of detection.
|
Grozovoi only. | |
Improved Camouflage Patterns |
2,500,000 |
Changes the ship's tactical role by enabling sudden, stealthy torpedo attacks. Significantly restricts artillery capabilities, requiring rapid repositioning and a focus on torpedo armament.
|
Kleber and Kléber CLR only. | |
Advanced Mechanical Maintenance |
2,500,000 |
Expands the tactical role of a warship, allowing her to maintain survivability more effectively.
|
Halland only. | |
Modified External Hardpoints |
2,500,000 |
Expands the ship's tactical role by increasing the efficiency of bombers.
|
Midway only. | |
Fuel Injection System |
2,500,000 |
Expands the ship's tactical role by allowing her to quickly attack enemy ships.
|
Hakuryu only. | |
Forced Takeoff and Landing Equipment |
2,500,000 |
Expands the ship's tactical role by reducing the minimum effective engagement range.
|
Audacious only. | |
Aerodynamic Torpedo Fin Stabilizers |
2,500,000 |
Enhances the ship's tactical role, increasing torpedo bomber efficiency.
|
Manfred von Richthofen and only. | |
Automated Gun and Fuel Systems |
2,500,000 |
Alters the ship's tactical role, boosting maneuverability and enabling swift target switching.
|
Elbing only. | |
Ship-to-Shore Radio |
2,500,000 |
Improves the ship's tactical role by increasing the effeciency of Airstrike attacks.
|
Gouden Leeuw only. | |
Improved Rangefinders |
2,500,000 |
Improves the ship's tactical role by increasing efficiency at all ranges. Requires cautious positioning to avoid the heightened dangers of prolonged or close-quarters engagements.
|
Cristoforo Colombo only |
Notes
- ↑ 1.0 1.1 1.2 A 25% discount coupon is available once per month.
- ↑ From Update 0.9.5 note: Reduced the bonus to engine power. Now, with the unique upgrade and the “Propulsion Modification 1” upgrade, it’ll take the cruiser 21% more time to reach maximum forward speed, and it’ll take three times more time to reach maximum backward speed. The ship will still be gaining speed faster with these two upgrades compared to having just one of them. At the same time, the time it takes the ship to reach 1/2 and 3/4 of her speed remains almost the same. Deceleration is unaffected.
Source
https://blog.worldofwarships.com/blog/closed-test-150-unique-upgrades-changes
