Ship:Repair Party Data
| REPAIR PARTY | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
| Class or Ship | Tier | Nation(s) | Heal Rate[1] | Ship HP Restore[2] | Citadel Restore[3] | Duration | Cooldown | Charges |
| III - XI | 0.66% / sec | 50% | 10% | 28 seconds | 80 seconds | 4 | ||
| IV - IX | 0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 4 | ||
| VII - VIII | 0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 | ||
| VII - X | 0.5% / sec | 50% | 10% | 28 seconds | 40 seconds | 4 | ||
| X | 0.5% / sec | 50% | 50% | 28 seconds | 40 seconds | 4 | ||
| X | 0.5% / sec | 60% | 10% | 28 seconds | 40 seconds | 4 | ||
| Battleships | II - XI | 0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 4 | |
| IX | 0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 | ||
| IX | 0.5% / sec | 50% | 33% | 28 seconds | 80 seconds | 3 | ||
| III - X | 0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 | ||
| VIII | 0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 | ||
| VIII | 0.5% / sec | 50% | 10% | 28 seconds | 40 seconds | 4 | ||
| Battleships | III - XI | 0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 | |
| IV - V | 0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 4 | ||
| Battleships | III - VI | 0.5% / sec | 60% | 10% | 28 seconds | 80 seconds | 4 | |
| Battleships | VII - VIII | 0.6% / sec | 75% | 10% | 28 seconds | 60 seconds | 4 | |
| Battleships | IX - X | (See Specialized Repair Team below) | ||||||
| III - V | 0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 4 | ||
| VI | 0.6% / sec | 60% | 10% | 28 seconds | 80 seconds | 4 | ||
| VII, IX | 0.5% / sec | 60% | 10% | 28 seconds | 80 seconds | 4 | ||
| VII | 0.5% / sec | 60% | 10% | 28 seconds | 40 seconds | 4 | ||
| VII | 0.5% / sec | 60% | 50% | 28 seconds | 40 seconds | 4 | ||
| VIII | 0.6% / sec | 60% | 10% | 28 seconds | 60 seconds | 4 | ||
| VI, VIII, X | 0.6% / sec | 60% | 33% | 28 seconds | 60 seconds | 4 | ||
| IX | 0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 4 | ||
| X | 0.5% / sec | 50% | 33% | 28 seconds | 80 seconds | 4 | ||
| Class or Ship | Tier | Nation(s) | Heal Rate[1] | Ship HP Restore[2] | Citadel Restore[3] | Duration | Cooldown | Charges |
|---|---|---|---|---|---|---|---|---|
| Cruisers | IX - XI | 0.5% / sec | 50% | 33% | 28 seconds | 80 seconds | 3 | |
| VIII | 0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 2 | ||
| VIII | 0.5% / sec | 50% | 50% | 28 seconds | 80 seconds | 2 | ||
| IX - X | 0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 | ||
| X | 0.66% / sec | 60% | 50% | 28 seconds | 80 seconds | 4 | ||
| VII | 0.5% / sec | 50% | 33% | 28 seconds | 80 seconds | 2 | ||
| VIII | 0.5% / sec | 50% | 33% | 28 seconds | 80 seconds | 3 | ||
| VIII - IX | 0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 4 | ||
| IX | 0.5% / sec | 50% | 33% | 28 seconds | 40 seconds | 4 | ||
| X | 0.5% / sec | 50% | 33% | 28 seconds | 80 seconds | 4 | ||
| X | 0.5% / sec | 60% | 50% | 28 seconds | 80 seconds | 4 | ||
| VIII | 0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 | ||
| X | 0.5% / sec | 60% | 33% | 28 seconds | 40 seconds | 4 | ||
| Cruisers | IX - XI | 0.5% / sec | 50% | 33% | 28 seconds | 80 seconds | 4 | |
| VI, IX | 0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 | ||
| VIII | 0.5% / sec | 50% | 10% | 28 seconds | 120 seconds | 2 | ||
| VIII - IX | 0.5% / sec | 50% | 33% | 28 seconds | 80 seconds | 3 | ||
| II | 0.5% / sec | 50% | 10% | 10 seconds | 80 seconds | 3 | ||
| Cruisers (except |
III - VII | 0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 | |
| V - VII | 0.5% / sec | 50% | 50% | 28 seconds | 80 seconds | 3 | ||
| Cruisers | VIII - XI | (See Specialized Repair Team below) | ||||||
| VI | 1% / sec | 50% | 10% | 10 seconds | 80 seconds | 2 | ||
| X | 0.5% / sec | 60% | 50% | 28 seconds | 80 seconds | 3 | ||
| X | 0.6% / sec | 60% | 33% | 28 seconds | 60 seconds | 3 | ||
| VII - X | 0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 | ||
| X | 0.66% / sec | 60% | 50% | 28 seconds | 80 seconds | 4 | ||
| VI | 0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 | ||
| VIII | 0.5% / sec | 50% | 33% | 28 seconds | 80 seconds | 3 | ||
| IX | 0.5% / sec | 50% | 50% | 28 seconds | 80 seconds | 3 | ||
| VII | 0.5% / sec | 50% | 33% | 28 seconds | 80 seconds | 3 | ||
| X | 0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 | ||
| VIII | 0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 | ||
| Cruisers | IX - X | 0.5% / sec | 50% | 50% | 28 seconds | 80 seconds | 3 | |
| IX | 0.5% / sec | 50% | 50% | 28 seconds | 80 seconds | 4 | ||
| IX | 0.5% / sec | 50% | 33% | 28 seconds | 80 seconds | 3 | ||
| II | 0.5% / sec | 50% | 50% | 10 seconds | 80 seconds | 4 | ||
| III - V | 0.5% / sec | 50% | 50% | 20 seconds | 80 seconds | 4 | ||
| Cruisers | VI - X | (See Specialized Repair Team below) | ||||||
| Cruisers | VIII - IX | 0.5% / sec | 50% | 10% | 28 seconds | 40 seconds | 3 | |
| VIII, X | 0.5% / sec | 50% | 33% | 28 seconds | 40 seconds | 3 | ||
| X | 0.5% / sec | 50% | 33% | 28 seconds | 80 seconds | 3 | ||
| VII | 0.5% / sec | 50% | 33% | 28 seconds | 80 seconds | 2 | ||
| Class or Ship | Tier | Nation(s) | Heal Rate[1] | Ship HP Restore[2] | Citadel Restore[3] | Duration | Cooldown | Charges |
|---|---|---|---|---|---|---|---|---|
| VIII | 0.5% / sec | 50% | -- | 28 seconds | 80 seconds | 3 | ||
| VIII - XI | 0.5% / sec | 50% | -- | 28 seconds | 80 seconds | 3 | ||
| VIII - X | 0.5% / sec | 50% | -- | 28 seconds | 80 seconds | 2 | ||
| VI | 1% / sec | 50% | -- | 10 seconds | 80 seconds | 3 | ||
| Destroyers | IX - X | 1% / sec | 50% | -- | 10 seconds | 80 seconds | 2 | |
| VII | 1% / sec | 50% | -- | 10 seconds | 80 seconds | 2 | ||
| V - VII | 1% / sec | 50% | -- | 10 seconds | 80 seconds | 3 | ||
| VIII - XI | 1% / sec | 50% | -- | 14 seconds | 80 seconds | 3 | ||
| VIII | 1% / sec | 50% | -- | 10 seconds | 80 seconds | 3 | ||
| X | 1% / sec | 50% | -- | 14 seconds | 80 seconds | 2 | ||
| SPECIALIZED REPAIR TEAMS | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
| Class or Ship | Tier | Nation(s) | Heal Rate[1] | Ship HP Restore[2] | Citadel Restore[3] | Duration | Cooldown | Charges |
| Battleships | IX - XI | 2.0% / sec | 75% | 10% | 20 seconds | 80 seconds | 3 | |
| VII | 2.0% / sec | 60% | 10% | 20 seconds | 80 seconds | 3 | ||
| IX - X | 2.0% / sec | 60% | 10% | 20 seconds | 100 seconds | 3 | ||
| X | 2.0% / sec | 50% | 10% | 20 seconds | 80 seconds | 2 | ||
| Class or Ship | Tier | Nation(s) | Heal Rate[1] | Ship HP Restore[2] | Citadel Restore[3] | Duration | Cooldown | Charges |
|---|---|---|---|---|---|---|---|---|
| VII, X | 2.0% / sec | 50% | 33% | 20 seconds | 80 seconds | 3 | ||
| Cruisers (except |
VIII - XI | 2.0% / sec | 50% | 50% | 20 seconds | 80 seconds | 3 | |
| X | 2.0% / sec | 50% | 50% | 20 seconds | 80 seconds | 3 | ||
| VIII | 2.0% / sec | 50% | 50% | 20 seconds | 80 seconds | 2 | ||
| VI, VIII | 2.0% / sec | 60% | 50% | 20 seconds | 80 seconds | 3 | ||
| IX - X | 2.0% / sec | 60% | 50% | 20 seconds | 80 seconds | 2 | ||
| VI - IX | 1.2% / sec | 70% | 70% | 20 seconds | 180 seconds | 4 | ||
| X | 1.5% / sec | 80% | 80% | 20 seconds | 180 seconds | 4 | ||
| Class or Ship | Tier | Nation(s) | Heal Rate[1] | Ship HP Restore[2] | Citadel Restore[3] | Duration | Cooldown | Charges |
|---|---|---|---|---|---|---|---|---|
| IX | 1.5% / sec | 50% | -- | 20 seconds | 80 seconds | 2 | ||
| X | 1.5% / sec | 50% | -- | 20 seconds | 80 seconds | 3 | ||
| VII | 2.0% / sec | 50% | -- | 10 seconds | 80 seconds | 2 | ||
| HEAVY REPAIR TEAMS | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
| Class or Ship | Tier | Nation(s) | Heal Rate[1] | Ship HP Restore[2] | Citadel Restore[3] | Duration | Cooldown | Charges |
| X | 0.5% / sec | 75% | 50% | 60 seconds | 120 seconds | 4 | ||
| X | 0.5% / sec | 60% | -- | 60 seconds | 120 seconds | 3 | ||
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Heal rate is the percentage of the ship's full Health Points repaired per second.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Ship HP restore is the percentage of normal damage taken (full penetrations and torpedo hits that don't hit the torpedo protection) that can be repaired.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Citadel restore is the percentage of citadel damage (including torpedo hits against the torpedo protection) taken that can be repaired.


