Welcome to Wargaming.net Wiki!
Variants

Ship:Montcalm

Revision as of 02:00, 24 August 2024 by imported>HasteMakesWaste:na (Corrected sale info)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Montcalm
Cruiser | France | Tier VI
Tech Tree Position
General
Purchase price5,500 Doubloons
Hit Points27,300 
Main Battery
152 mm/55 Mle 1930 on an Mle 1930 mount3 х 3 pcs.
Rate of Fireshots/min
Reload Timesec
Rotation Speed12 deg/sec
180 Degree Turn Time15 sec
Firing Range18 km
Maximum Dispersion157 m
HE Shell152 mm HE OEA Mle 1937 
Maximum HE Damage2,200 
Chance of Fire12 %
Initial HE Velocity870 m/s
HE Shell Weight55 kg
AP Shell152 mm AP OPfK Mle 1937 
Maximum AP Shell Damage3,200 
Initial AP Shell Velocity870 m/s
AP Shell Weight56 kg
Secondary Armament #1
Torpedo Tubes
550 mm tube lance-torpilles2 х 2 pcs.
Rate of Fireshots/min
Reload Time60 sec
Rotation Speed  deg/sec
180 Degree Turn Time7.2 sec
Torpedo550 mm 23DT 
Maximum Damage14,833 
Torpedo Speed60 knot
Torpedo Rangekm
AA Defense
Maneuverability
Maximum Speed31 knot
Turning Circle Radius650 m
Rudder Shift Time7.7 sec
Concealment
Surface Detectability Range12.9 km
Air Detectability Range5.7 km
Battle Levels
12345678910
VI
5,500

Montcalm — French premium Tier VI cruiser.

The La Galissonniere-class was a class of six cruisers built for the French Navy during the interwar period. They were the last class of cruisers built for the French Navy before the onset of World War II. The design was a radical shift from the previous light cruiser design, Emile Bertin, and adopted a balanced design that offered adequate armor, armament, and speed on a hull of 7,500 tons displacement.

Montcalm was the second vessel of the class, laid down on November 15, 1933 and launched October 26, 1935. At the beginning of the war she was assigned to the Force de Raid where she performed Atlantic Patrols and Convoy Escort missions. She managed to avoid the Destruction of the French Fleet at Mers-el-Kébir and the scuttling of the French Fleet at Toulon.

She had a relatively uneventful 1942 and 1943 aside from a refit that augmented her anti-aircraft armament and overhauled her engines. She would take part in Operations Neptune and Dragoon, supporting troops in the landings of Omaha beach and Southern France. She would spend the remainder of the war as a coastal bombardment vessel.

Montcalm was first released for sale on 29 May 2024.

Modules

Main Battery GunsRate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chances of HE shells causing a fire on target
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/55 Mle 1930 on an Mle 1930 mount7151572,200123,20000
HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Montcalm27,30061053416/6/4200
TorpedoesRate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
550 mm 23DT1607.214,83360600
Fire Control SystemIDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
PCA n° 6 Mle 1000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 84,000 hp3100

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


The Ship

Montcalm is the sister ship to La Galissonnière, the Tier VI tech tree French cruiser. She shares many of her tech tree sister’s traits, but trades Engine BoostWhile active, increases a ship's speed by a fixed percentage. for a long base firing range and a slightly shorter main battery reload.

Montcalm uses La Galissonnière’s B hull. Her hull is covered in 16 mm plating along the sides and ends, which can be overmatched by any battleship and even some cruisers that she meets. Her deck armor is 25 mm and can bounce battleship AP up to 356 mm at shallow angles but should not be relied upon to protect her. Her citadel extends from her first turret to her rear turret with a large portion extending above the waterline. Her main armor belt is 105 mm thick and her citadel deck is 38 mm thick. These are thick enough to bounce and block light cruiser shells from range, but she is vulnerable to AP from heavy cruisers and battleships. She can survive some hits, but trading with opposing cruisers shouldn’t be her first option for combat.

Montcalm has a 650 meter turning circle with a 7.7 second rudder shift. Her base concealment is 12.9 km and can be reduced to 11.6 km using Concealment Expert. Both her hitpoint pool and speed are underwhelming. Despite having the maneuverability and equipment of La Galissonnière’s B hull, she has the A hull’s 24,800 hitpoint pool. Her speed is low for Tier VI at 31 knots, and does not have access to a speed boost to offset this.

Armament

Montcalm carries nine 152 mm guns in three triple turrets in an AB-X turret layout, with a pair of superfiring turrets in the front and one in the rear. Her shells and ballistics are identical to those found on La Galissonnière, with fast shell velocity and decent range, along with a high fire chance. Her HE shells are what captains should be using the most, with their high alpha damage and fire chance. They can quickly deal large amounts of damage to thinly armored areas of enemy vessels. Her AP shells are less impressive but are still useful for catching broadside enemy cruisers off guard to deal heavy hits. Her turret handling is excellent, able to traverse 180 degrees in 15 seconds. Captains will have an easy time keeping her guns on target and won’t need to invest skill points or modules into turret traverse. A noticeable change to her over her sister is her extended main battery range of 18 km. This allows her to play farther back than almost any cruiser of her tier.

Montcalm has a pair of twin torpedo launchers, one on each side of the ship. They have high damage and decent range but are low in volume, only launching two torpedoes at a time. Their 9 km base range is decent for the tier. They have a quick reload at 60 seconds, making them more of a harassment weapon for area denial and hopefully hitting unsuspecting targets at range.

Consumables

Montcalm has access to Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. or Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased., and a Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced.. Her Main Battery Reload Booster is the French cruiser standard, halving her reload time for 15 seconds. This provides a much needed boost in firepower, best used to maximize an opponent's moment of vulnerability. The reload reduction will allow her to fire two more salvoes in short order for the consumable duration, to catch an enemy cruiser broadside, an isolated destroyer, or a battleship that has recently used its damage control. Hydroacoustic Search and Defensive AA Fire are in the same slot, and in most cases she will want to take Hydroacoustic Search. Her Hydroacoustic Search is the standard one found on other Tier VI French cruisers.

Anti-Aircraft

Her anti-aircraft armament is capable of defending herself. Her short, mid, and long-range auras extend out to 1.5, 3.5, and 4.6 km respectively. Her short and medium range continuous damage is high, and opposing aircraft are likely to take a noticeable amount of damage when attacking her. Her long range aura is less impressive, with low continuous damage and only one flak cloud. If captains wish to take Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. then it is best used when aircraft are within her medium range aura. Overall her anti-anticraft armament is sufficient to defend herself but should not be relied on to protect allied vessels.

Battle Performance

Montcalm operates like a longer ranged, more fragile, and more sluggish version of her tech tree sister. She struggles at short range due to her low speed and HP. While her armor is on par with her contemporaries, she does not have the HP to sustain a long firefight and her low speed makes it difficult to disengage. It is only recommended to come into close range with low HP opponents, preferably when they are isolated.

To make the most of her, Montcalm will need to be played at longer range or behind cover such as islands or smoke, where she will be able to make the most of her additional damage output. Her high fire chance and reduced reload make her a good choice as a fire and damage farmer. Her Main Battery Reload Booster is useful for taking advantage of an opponent in a bad situation. She will be able to fire an additional two salvos before it runs out, which can be used to finish off a low health opponent or light a fire after an opponent has used their damage control.

Overall Montcalm struggles with less utility and flexibility than her sister, and will need to be played conservatively to have the greatest impact in battle. At close range she can easily be sent back to port after a disadvantageous firefight, but she has options to fight at much longer ranges with high damage guns.

Pros:

  • High HE alpha and fire chance for their caliber.
  • Long range main battery with good shell ballistics.
  • 9 km torpedo range.
  • Decent anti-aircraft capabilities when used for self defense.
  • Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced. giving her a momentary boost in firepower.

Cons:

  • Large above-water citadel and thin hull plating.
  • Low HP compared to other Tier VI cruisers.
  • Light torpedo armament, only two tubes per side
  • Sluggish maneuverability at 31 knots.

Research

As a premium ship, Montcalm has no module upgrades to research.

Optimal Configuration

Montcalm should be tailored toward improving her firepower first. The bulk of her effectiveness will come for her main battery. If a captain wishes, secondary priority can go towards improving her low survivability.

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Montcalm equips the following consumables:

Camouflage

As a premium ship, Montcalm comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Historical Info

References


Ship Change Log

Ships of France
Destroyers II Enseigne Gabolde • III Fusilier • IV Bourrasque • V L'Adroit • V Jaguar • V Siroco Doubloons • VI Duchaffault • VI Guépard • VI Aigle Doubloons • VII Le Hardi • VII Vauquelin • VIII L'Aventurier • VIII Le Fantasque • VIII Le Terrible Doubloons • VIII Hoche Doubloons • IX Orage • IX Mogador • X Cassard • X Kléber • X Marceau Doubloons • X Châteaurenault Doubloons • X Kléber CLR Doubloons
Cruisers I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VI Dupleix Doubloons • VI Montcalm Doubloons • VII Algérie • VII Toulon Doubloons • VIII Charles Martel • VIII Cherbourg • VIII Bayard Doubloons • IX Saint-Louis • IX Brest • IX Carnot Doubloons • IX Le Havre Doubloons • IX BA Utnapishtim's Ship Doubloons • X Henri IV • X Marseille • X Colbert Doubloons • X Brennus Doubloons • X Amiral Lartigue Doubloons •  Condé
Battleships III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque Doubloons • VI Dunkerque B Doubloons • VII Lyon • VII Strasbourg Doubloons • VIII Richelieu • VIII Gascogne Doubloons • VIII Champagne Doubloons • VIII Flandre Doubloons • VIII Picardie Doubloons • VIII AL Richelieu Doubloons • IX Alsace • IX Jean Bart Doubloons • IX Jean Bart B Doubloons • IX Roussillon Doubloons • X République • X Bourgogne Doubloons •  Patrie
Aircraft Carriers VI Béarn Doubloons
Cruisers
U.S.A. I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • V Rattlehead Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Atlanta B Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII Anchorage Doubloons • VIII Congress Doubloons • VIII Rochester Doubloons • VIII San Diego Doubloons • VIII Bridgeport Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Vallejo Doubloons • IX Alaska Doubloons • IX Tulsa Doubloons • IX Alaska B Doubloons • IX Cambridge Doubloons • IX Fort Worth Doubloons • IX Fort Worth Golden Doubloons • X Des Moines • X Worcester • X Puerto Rico Doubloons • X Salem Doubloons • X Hawaii Doubloons • X Austin Doubloons • X Puerto Rico B Doubloons • X Hawaii Golden Doubloons •  Jacksonville •  Annapolis
Netherlands I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Jaarsveld • VIII Haarlem • VIII De Zeven Provinciën Doubloons • VIII Vrijheid Doubloons • IX Menno van Coehoorn • IX Johan de Witt • IX Van Speijk Doubloons • X Utrecht • X Gouden Leeuw • X Prins van Oranje Doubloons • X Prins van Oranje Golden Doubloons • X Vrijheid Doubloons
U.S.S.R. I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • III AL Avrora Doubloons • IV Svietlana • V Murmansk Doubloons • V Kotovsky • V Krasny Krym Doubloons • V Mikoyan Doubloons • V Kirov Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VII Lazo B Doubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail Kutuzov Doubloons • VIII Ochakov Doubloons • VIII Pyotr Bagration Doubloons • VIII Bagration Doubloons • VIII Dmitry Pozharsky Doubloons • VIII Kiberpankov Doubloons • IX Dmitri Donskoi • IX Riga • IX Kronshtadt Doubloons • IX Kozma Minin Doubloons • X Moskva Doubloons • X Alexander Nevsky • X Petropavlovsk • X Stalingrad Doubloons • X Smolensk B Doubloons • X Smolensk Doubloons • X Sevastopol Doubloons • X Komissar Doubloons • X PTRPVLSK Doubloons • X Vladimir Monomakh Doubloons •  Novosibirsk
Japan I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Agano • V Yahagi Doubloons • V Desert Falcon Doubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi Doubloons • VII Maya Doubloons • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Tone Doubloons • VIII Atago Doubloons • VIII Shimanto • VIII Atago B Doubloons • VIII ARP Takao Doubloons • VIII ARP Maya Doubloons • IX Ibuki • IX Takahashi • IX Azuma Doubloons • IX AL Azuma Doubloons • IX Chikuma II Doubloons • IX Chikuma II Golden Doubloons • IX Suzuya Doubloons • IX Suzuya Golden Doubloons • IX Suzuya VL Doubloons • IX BA Takahashi Doubloons • IX Azuma B Doubloons • X Zaō • X Yodo • X Yoshino Doubloons • X Yoshino B Doubloons • X Kitakami Doubloons • X Kushiro Doubloons • X Zaō CLR Doubloons •  Kurama
Germany I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Deutschland • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI Leipzig Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Admiral Scheer • VII Yorck • VII München Doubloons • VII Weimar Doubloons • VII Nürnberg '44 Doubloons • VII München B Doubloons • VIII Knesebeck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz Doubloons • VIII Schill Doubloons • VIII Mainz B Doubloons • VIII Cross of Dorn Doubloons • VIII Wiesbaden Doubloons • VIII Schill B Doubloons • IX Manteuffel • IX Roon • IX Siegfried Doubloons • IX Ägir Doubloons • IX Admiral Schröder Doubloons • IX Blücher Doubloons • IX Roon CLR Doubloons • IX AL Ägir Doubloons • X Prinz Adalbert • X Hindenburg • X Hildebrand Doubloons • X Bremen Doubloons • X AL Hindenburg Doubloons • X Bremen Golden Doubloons •  Clausewitz
Pan-Asia I Chengan • III Ning Hai Doubloons • V Chungking • VI Rahmat • VI Huanghe Doubloons • VII Chumphon • VII Lanzhou Doubloons • VIII Harbin • VIII Irian Doubloons • VIII Wukong Doubloons • VIII Narai Doubloons • VIII Piñatian Doubloons • VIII AL Harbin Doubloons • IX Sejong • IX Dalian Doubloons • IX Mengchong Doubloons • IX Tianjin Doubloons • IX Baotou Doubloons • X Jinan • X Incheon Doubloons • X Zhuge Liang Doubloons
U.K. I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London Doubloons • VI Dido Doubloons • VI Orion '44 Doubloons • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire Doubloons • VIII Tiger '59 Doubloons • VIII Belfast '43 Doubloons • VIII Hampshire Doubloons • VIII Nottingham Doubloons • VIII AL Cheshire Doubloons • VIII Sinann Doubloons • VIII Érne Doubloons • VIII STAR Edinburgh Doubloons • IX Neptune • IX Drake • IX Aberdeen Doubloons • IX Cursed Fang Doubloons • X Monmouth Doubloons • X Minotaur • X Goliath • X Plymouth Doubloons • X Gibraltar Doubloons • X Defence Doubloons •  Edgar
Europe I Gryf • VI Elli Doubloons • VIII Regele Carol I Doubloons • X Svea Doubloons
Italy I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Francesco Ferruccio Doubloons • VII Gorizia Doubloons • VII Optio Doubloons • VII Fiume Doubloons • VII AL Gorizia Doubloons • VIII Amalfi • IX Brindisi • IX Michelangelo Doubloons • IX Ferrante Gonzaga Doubloons • IX Messina Doubloons • X Venezia • X Napoli Doubloons • X Napoli B Doubloons •  Piemonte
France I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VI Dupleix Doubloons • VI Montcalm Doubloons • VII Algérie • VII Toulon Doubloons • VIII Charles Martel • VIII Cherbourg • VIII Bayard Doubloons • IX Saint-Louis • IX Brest • IX Carnot Doubloons • IX Le Havre Doubloons • IX BA Utnapishtim's Ship Doubloons • X Henri IV • X Marseille • X Colbert Doubloons • X Brennus Doubloons • X Amiral Lartigue Doubloons •  Condé
Commonwealth I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI Perth Doubloons • VI Mysore Doubloons • VII Uganda • VII Gambia Doubloons • VIII Auckland • IX Encounter • IX Hector Doubloons • X Cerberus • X Brisbane Doubloons • X Pioneer Doubloons • X Brisbane B Doubloons
Spain I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI Canarias Doubloons • VII Asturias • VIII Cataluña • VIII Numancia Doubloons • IX Andalucía • IX Almirante Oquendo Doubloons • X Castilla
Pan-America I Hércules • II Almirante Barroso • II Almirante Abreu Doubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de Julio Doubloons • VIII Ignacio Allende • VIII Almirante Grau Doubloons • VIII Comandante Aguirre Doubloons • IX Santander • X San Martín