Welcome to Wargaming.net Wiki!
Variants

Ship:Vampire II

Revision as of 20:26, 13 October 2024 by imported>SirDixie:eu (Protected "Ship:Vampire II" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Vampire II
Tech Tree Position
General
Purchase priceSpecial Doubloons
Hit Points19,800 
Main Battery
113 mm/45 QF Mk.IV on an RP41 Mk.VI mount3 х 2 pcs.
Rate of Fire24 shots/min
Reload Timesec
Rotation Speed25 deg/sec
180 Degree Turn Time7.2 sec
Firing Range12.8 km
Maximum Dispersion110 m
HE Shell113 mm HE 5crh 
Maximum HE Damage1,700 
Chance of Fire%
Initial HE Velocity746 m/s
HE Shell Weight24.95 kg
AP Shell113 mm SAP 55 lb 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity746 m/s
AP Shell Weight25 kg
Torpedo Tubes
533 mm PR Mk II1 х 5 pcs.
Rate of Fire0.6 shots/min
Reload Time96 sec
Rotation Speed  deg/sec
180 Degree Turn Time7.2 sec
Torpedo533 mm Mk IXM mod. 1 
Maximum Damage19,500 
Torpedo Speed62 knot
Torpedo Range12 km
AA Defense
Maneuverability
Maximum Speed35 knot
Turning Circle Radius680 m
Rudder Shift Time4.4 sec
Concealment
Surface Detectability Range7.2 km
Air Detectability Range3.4 km
Battle Levels
12345678910
X
Special

Vampire II — Commonwealth special premium Tier X destroyer.

Vampire II is a Tier 10 premium Commonwealth Navy Destroyer, of the Australian Daring class, a modified variant of Daring built in Australia. She is currently moored in Sydney, Australia as a museum ship.

She is available in the Research Bureau for 55,000Research Points.

Modules

Main Battery GunsRate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chances of HE shells causing a fire on target
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
113 mm/45 QF Mk.IV on an RP41 Mk.VI mount247.21101,70082,10000
HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Vampire II19,80062032/2/3100
TorpedoesRate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IXM mod. 10.6967.219,500621200
Fire Control SystemIDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk X mod. 1000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 54,000 hp3500

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The Ship

In game, Vampire II has one quintuple torpedo launcher to Daring's two and no Repair Party consumable, but improves on Daring in most other regards. Vampire II has higher main battery damage output, longer range torpedoes, better concealment, and access to a 5 km Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. and Crawling Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at slow speeds.. Players need to be careful with Vampire II, using her impressive features and consumables to control the engagement. She punishes mistakes and is punished for her own mistakes in turn; by contrast, Daring with her short cooldown smokescreens and Repair Party can compensate for some mistakes.

The Hull

Vampire II has a large profile but with an impressive surface detection of 5.8 km and an air detection of 2.7 km with full build. She has a small health pool of 19,800 and mediocre AA that can shoot down fighters but won’t protect her from strikes.

Armament

Vampire II carries six 113 mm guns in three twin turrets, in an AB-X configuration. The main guns fire the same HE and AP shells as Daring with low damage per shell, high shell arcs and a 12.8 km range. However, Vampire II has an improved damage output because of her 2.5 second reload. Her AP shells are highly effective against broadside destroyers and the superstructures of larger ships, and retain the improved penetration angles of Daring. For most conditions players should rely on Vampire II 's HE shells that in combination with her quick reload, have an impressive fire chance of 8%. Vampire II 's torpedoes are limited to one five-torpedo rack, located at the center of the ship. They can reach out to 12 km, 2 km farther than Daring, reload faster at 96 seconds, deal more damage — 19,500 per torpedo and have a better flood chance. Like her Royal Navy cousin, Vampire II can fire her torpedoes with a narrow spread or individually.

Mobility

Vampire II retains Daring 's improved acceleration, effectively giving her a baked-in Slot 4 Propulsion upgrade, but like Daring she can’t select the actual upgrade. While Vampire II accelerates quickly, her base top speed is quite slow at 35 knots, and her 680m turning circle is wider than Daring 's. Unlike Daring, she carries the Engine BoostWhile active, increases a ship's speed by a fixed percentage., which increases her top speed and acceleration.

Battle Performance

At a glance, Vampire II appears to be very similar to Daring. However, her small health pool and lack of a Repair Party mean she can’t sustain extended fights with other destroyers. She is subsequently a less forgiving ship to play. She needs to pick her fights carefully and be more careful with her health pool. Vampire II 's Crawling Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at slow speeds. is versatile and she can travel at a quarter speed and while remaining in smoke. Unfortunately the consumable has a long cool down so players will want to be careful not to employ it reactively. Players should use her smokescreen combined with her impressive concealment and 5km Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. to ambush and kill enemy destroyers. While her smokescreen is on cooldown, her improved torpedo range gives players some flexibility against enemy radar ships. Vampire II is a distinctly different ship to Daring and arguably more difficult to play effectively. Experienced destroyer players will be able to make the most of her strengths, but inexperienced players will find her less forgiving than Daring due to her lack of Repair Party and Short-burst Smoke Generator.

Pros:

  • Fast main battery reload with high DPM
  • High fires per minute
  • AP with improved penetration angles
  • Good torpedo damage and range, with the ability to single fire
  • Improved acceleration, that can be further enhanced with Engine Boost
  • Very good concealment
  • Potent utility tools including Crawling Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at slow speeds. and 5 km Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain..

Cons:

  • Small health pool
  • Only one torpedo rack, with poor firing angles
  • Weak AA defenses
  • Slow
  • Long Cool Down on Crawling Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at slow speeds.

Research

As a special ship, Vampire II doesn't have any upgrades to research.

Optimal Configuration

Upgrades

Players may wish to take Hydroacoustic Search Mod 1 in slot 2 if they choose. As with her cousin Daring, Vampire II comes with an in-built Propulsion Upgrade in Slot 4.

Commander Skills

Consumables

Vampire II can equip the following consumables:

Camouflage

As a premium ship, Vampire II comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Historical Info

References

Ship Change Log

Ships of Commonwealth
Destroyers III Vampire Doubloons • VII Haida Doubloons • VII Huron Doubloons • X Vampire II Doubloons
Cruisers I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI Perth Doubloons • VI Mysore Doubloons • VII Uganda • VII Gambia Doubloons • VIII Auckland • IX Encounter • IX Hector Doubloons • X Cerberus • X Brisbane Doubloons • X Pioneer Doubloons • X Brisbane B Doubloons
Battleships VII Yukon Doubloons • X Irresistible Doubloons
Destroyers
U.S.A. II Sampson • II Smith Doubloons • III Wickes • IV Clemson • IV DD 214 Doubloons • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VII Hughes • VII Sims B Doubloons • VIII Benson • VIII Osborne • VIII Kidd Doubloons • IX Fletcher • IX Christopher • IX Benham Doubloons • IX Halford Doubloons • IX Black B Doubloons • IX Black Doubloons • IX Johnston Doubloons • IX GQ Johnny Doubloons • X Gearing • X Burrows • X Somers Doubloons • X Forrest Sherman Doubloons • X Laffey Doubloons • X Hull Doubloons •  Joshua Humphreys
Netherlands IX Groningen Doubloons • X Tromp Doubloons
U.S.S.R. II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VII Tashkent '39 Doubloons • VIII Ognevoi • VIII Kiev • VIII Provorny Doubloons • IX Udaloi • IX Tashkent • IX Neustrashimy Doubloons • IX Neustrashimy B Doubloons • IX AL Tashkent Doubloons • X Khabarovsk Doubloons • X Grozovoi • X Delny • X Peredovoy Doubloons •  Zorkiy
Japan II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome B Doubloons • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi Doubloons • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII HSF Harekaze II Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • VIII AL Yukikaze Doubloons • VIII Shigure Doubloons • IX Yūgumo • IX Kitakaze • IX Minegumo Doubloons • IX STAR Kitakaze Doubloons • X Shimakaze • X Harugumo • X Hayate Doubloons • X Fuyutsuki Doubloons • X AL Shimakaze Doubloons •  Yamagiri
Germany II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VI Karl von Schönberg Doubloons • VII Leberecht Maass • VII Z-31 • VII Z-39 Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35 Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44 Doubloons • IX ZF-6 Doubloons • IX ZF-6 Golden Doubloons • IX ZH-1 Doubloons • X Z-52 • X Elbing • X Z-42 Doubloons • X Georg Hoffmann Doubloons • X Georg Hoffmann Golden Doubloons • X Sharqi Doubloons
Pan-Asia II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Siliwangi Doubloons • VIII Loyang Doubloons • VIII Fenyang Doubloons • VIII Loyang B Doubloons • VIII Zhu Que Doubloons • VIII Ship Smasha Doubloons • IX Chung Mu • IX Nanning Doubloons • X Yueyang • X Lüshun Doubloons • X Lüshun B Doubloons •  Kunming
U.K. II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VII Jupiter '42 Doubloons • VIII Lightning • VIII Cossack Doubloons • VIII Cossack B Doubloons • VIII Eskimo Doubloons • IX Jutland • IX Somme Doubloons • IX Barfleur Doubloons • X Daring • X Druid Doubloons
Europe II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • V Kalmar Doubloons • VI Västerås • VI Stord • VII Skåne • VII Grom • VII Błyskawica Doubloons • VII Stord '43 Doubloons • VII Scarlet Storm Doubloons • VIII Öland • VIII Split • VIII Orkan Doubloons • VIII Błyskawica '44 Doubloons • IX Östergötland • IX Lambros Katsonis • IX Velos Doubloons • IX Friesland Doubloons • IX Jäger Doubloons • IX Błyskawica '52 Doubloons • X Halland • X Gdańsk • X Småland Doubloons • X Ragnar Doubloons •  Dalarna
Italy II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone Doubloons • VII Luca Tarigo • VII FR25 Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo Emilio Doubloons • X Attilio Regolo • X Alberico da Barbiano Doubloons
France II Enseigne Gabolde • III Fusilier • IV Bourrasque • V L'Adroit • V Jaguar • V Siroco Doubloons • VI Duchaffault • VI Guépard • VI Aigle Doubloons • VII Le Hardi • VII Vauquelin • VIII L'Aventurier • VIII Le Fantasque • VIII Le Terrible Doubloons • VIII Hoche Doubloons • IX Orage • IX Mogador • X Cassard • X Kléber • X Marceau Doubloons • X Châteaurenault Doubloons • X Kléber CLR Doubloons
Commonwealth III Vampire Doubloons • VII Haida Doubloons • VII Huron Doubloons • X Vampire II Doubloons
Spain X Álvaro de Bazán Doubloons
Pan-America VI Juruá Doubloons • X La Pampa Doubloons