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Ship:Khabarovsk

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Khabarovsk
Destroyer | U.S.S.R. | Tier X
Tech Tree Position
General
Purchase priceSpecial Doubloons
Hit Points22,500 
Main Battery
130 mm/55 on a B-2-U mount4 х 2 pcs.
Rate of Fire12 shots/min
Reload Timesec
Rotation Speed20 deg/sec
180 Degree Turn Timesec
Firing Range11.2 km
Maximum Dispersion99 m
HE ShellHE-46 
Maximum HE Damage1,900 
Chance of Fire%
Initial HE Velocity900 m/s
HE Shell Weight33.4 kg
AP ShellSAP-46 
Maximum AP Shell Damage2,600 
Initial AP Shell Velocity900 m/s
AP Shell Weight33.5 kg
Torpedo Tubes
533 mm Quintuple 2-N2 х 5 pcs.
Rate of Fire0.5 shots/min
Reload Time127 sec
Rotation Speed  deg/sec
180 Degree Turn Time7.2 sec
TorpedoET-46 
Maximum Damage19,500 
Torpedo Speed53 knot
Torpedo Rangekm
AA Defense
Maneuverability
Maximum Speed43 knot
Turning Circle Radius760 m
Rudder Shift Time11.1 sec
Concealment
Surface Detectability Range9.7 km
Air Detectability Rangekm
Battle Levels
12345678910
X
Special

Khabarovsk — Soviet special premium Tier X destroyer.

The ship was designed as a destroyer flotilla leader. No destroyer in the world could rival her in terms of speed, while her armour and the power of her artillery were comparable to those of light cruisers. Dual-purpose main guns and a battery of automatic AA guns ensured a strong AA defence.

Modules

Main Battery GunsRate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chances of HE shells causing a fire on target
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
130 mm/55 on a B-2-U mount129991,90082,60000
HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Khabarovsk22,500125044/2/4/4200
TorpedoesRate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
ET-460.51277.219,50053600
Fire Control SystemIDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS X mod. 1000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 130,000 hp4300

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Master Fire Control Director
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The Khabarovsk is the epitome of the "running and gunning" method of Soviet destroyer leaders first introduced at Tier 5 with Podvoisky.

First: the running. Khabarovsk enjoys a top speed of 43 knots which, while outclassed by French counterpart Kléber, is still very remarkable and excellent for a gunboat. Adding the bonuses provided by the Sierra Mike (+5% to the ship's maximum speed.) signal and Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable, this ship can reach a top speed close to 49 knots, making itself a frustrating target to hit at range. Khabarovsk also benefits from a very powerful engine and great acceleration. Unfortunately, while very fast in a straight line, the ship is sorely lacking in agility as her turning radius is large and her rudder shift is downright atrocious, meaning upgrades to improve it are all but mandatory to make Khabarovsk wiggly enough to dodge incoming fire, especially from high velocity guns (of which there's an abundance in Tier 8 and above). Also, while she can run, she cannot hide: Khabarovsk has the poorest concealment of all destroyers currently available in World of Warships, making the ship extremely easy to spot, especially if attempting to contest caps (something Khabarovsk is very bad at).

Next: the gunning. She fires the same shells as Tashkent at the same rate of fire per barrel; however, she gains a fourth turret, as well as a slightly higher muzzle velocity. Together this allows her to put a withering storm of fire on any target, and switch targets quickly as conditions dictate. Unfortunately, while her firepower is impressive, her gun range is sorely lacking and needs every available upgrade to keep Khabarovsk at a comfortable range from its targets.

While she does not have the range or maneuverability of Tashkent, she shares similar advantages of a very large health pool for a destroyer and access to Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. consumable. Most notable, however, is the armour: Khabarovsk is the most heavily armoured destroyer currently available to players, with a 25mm thick deck and a 50mm thick midsection; this "chestplate" can shatter most cruiser HE shells, and at extreme angles, even bounce battleship AP shells. However, this and her large size for a destroyer can occasionally backfire, arming AP shells that would merely over-penetrate smaller, more lightly-armoured destroyers. Optimal angling will depend on the enemy guns and their shell selection. Note: Khabarovsk will only take full penetration damage from AP and SAP shells of 280 mm and below.

Her AA is fairly decent for a destroyer and can shoot down a few planes, but it is in no way enough to deter plane strikes, especially considering the lack of the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable. That being said, the thickly armoured midsection of the ship can withstand some punishment from plane strikes without losing too much health, provided the player actively attempts to dodge plane strikes as well.

The torpedoes are mostly a situational curiosity. With a 6.0 km range they will see little use in the majority of games. They are also very slow at 53 knots - only slightly faster than the ship they were fired from! However, they do have one special feature: their detection radius is an amazing 0.6 km, meaning that a close pursuer or smoke camper without Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. active will have almost no chance to react in time. Their damage is also respectable, making them potentially lethal ambush weapons.

Pros:

  • Very fast with a base speed of 43 knots
  • Powerful main armament of eight guns in four twin turrets with high rate of fire and good HE and AP performance
  • Very large health pool
  • Has 25mm of deck armor, a 50mm midsection, and 50mm plates on the bow and stern, excellent to shatter most HE and even bounce some large calliber AP shells
  • Has access to the Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. consumable
  • Two quintuple torpedo launchers with the stealthiest torpedoes in the game

Cons:

  • Very poor base gun range
  • Abysmal rudder shift time, worse than a heavy cruiser's without upgrades
  • Worst concealment out of all destroyers in the game
  • Very slow torpedoes with poor range and slow reload speed
  • Must give up Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. to equip Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second.

Research

As a special ship, Khabarovsk has no additional modules to research.

Optimal Configuration

Upgrades

The recommended upgrades for Khabarovsk are as follows:

Captains who have the Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time. upgrade and have the Sierra Mike (+5% to the ship's maximum speed.) signal equipped are encouraged to replace the Engine Room Protection : -20% to the risk of incapacitation. / -20% to repair time. upgrade, as it extends the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable duration by 50%, thereby allowing her to maintain a max speed of 48.7 knots for three minutes.

Commander Skills

Consumables

Khabarovsk can equip the following consumables:

Camouflage

As a premium ship, Khabarovsk comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Like Tashkent, Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm.), Sierra Mike (+5% to the ship's maximum speed.), and Charlie Kilo (+5% ship HP; +2.5% squadron HP) are the most recommended signals. Additionally, because Khabarovsk has access to the Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. consumable, players using said consumable are thus highly recommended to also mount India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.).

Note that the India Delta signal flag is only useful for captains that choose her Specialized Repair Teams over the Smoke Generator consumable. Likewise, the X-Ray Papa Unaone signal is only useful when combined with the Smoke Generator consumable.


Historical Info

References

  • [1]:Russian Wikipedia page on the Project 47 Destroyer which briefly covers the design history of the Project 24.

[2] War Gaming Wiki Page on the Project 24 design the Khabarovsk is based on.

[3]: Information on the 130 mm/55 B-2-U guns (4th paragraph)

Ship Change Log

Ships of U.S.S.R.
Destroyers II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VII Tashkent '39 Doubloons • VIII Ognevoi • VIII Kiev • VIII Provorny Doubloons • IX Udaloi • IX Tashkent • IX Neustrashimy Doubloons • IX Neustrashimy B Doubloons • IX AL Tashkent Doubloons • X Khabarovsk Doubloons • X Grozovoi • X Delny • X Peredovoy Doubloons •  Zorkiy
Cruisers I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • III AL Avrora Doubloons • IV Svietlana • V Murmansk Doubloons • V Kotovsky • V Krasny Krym Doubloons • V Mikoyan Doubloons • V Kirov Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VII Lazo B Doubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail Kutuzov Doubloons • VIII Ochakov Doubloons • VIII Pyotr Bagration Doubloons • VIII Bagration Doubloons • VIII Dmitry Pozharsky Doubloons • VIII Kiberpankov Doubloons • IX Dmitri Donskoi • IX Riga • IX Kronshtadt Doubloons • IX Vyazma Doubloons • IX Kozma Minin Doubloons • X Moskva Doubloons • X Alexander Nevsky • X Petropavlovsk • X Stalingrad Doubloons • X Smolensk B Doubloons • X Smolensk Doubloons • X Sevastopol Doubloons • X Komissar Doubloons • X PTRPVLSK Doubloons • X Vladimir Monomakh Doubloons • X Petrozavodsk Doubloons •  Novosibirsk
Battleships III Knyaz Suvorov • IV Imperator Nikolai I Doubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya Revolutsiya Doubloons • VI Izmail • VI Novorossiysk Doubloons • VII Sinop • VII Poltava Doubloons • VII Arkhangelsk Doubloons • VIII Vladivostok • VIII Lenin Doubloons • VIII Borodino Doubloons • VIII V. I. Lenin Doubloons • VIII Borodino TE Doubloons • IX Sovetsky Soyuz • IX Navarin Doubloons • IX AL Sov. Rossiya Doubloons • IX Zarya Svobody Doubloons • IX Sovetskaya Rossiya Doubloons • IX BA Hovercraft Doubloons • IX Mahtaga Doubloons • X Kremlin • X Slava Doubloons • X Sibir Doubloons •  Admiral Ushakov
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Destroyers
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U.S.S.R. II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VII Tashkent '39 Doubloons • VIII Ognevoi • VIII Kiev • VIII Provorny Doubloons • IX Udaloi • IX Tashkent • IX Neustrashimy Doubloons • IX Neustrashimy B Doubloons • IX AL Tashkent Doubloons • X Khabarovsk Doubloons • X Grozovoi • X Delny • X Peredovoy Doubloons •  Zorkiy
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U.K. II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VII Jupiter '42 Doubloons • VIII Lightning • VIII Cossack Doubloons • VIII Cossack B Doubloons • VIII Eskimo Doubloons • IX Jutland • IX Somme Doubloons • IX Barfleur Doubloons • X Daring • X Druid Doubloons
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Spain X Álvaro de Bazán Doubloons