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Ship:Tromp

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Tromp
Tech Tree Position
General
Purchase priceSpecial Doubloons
Hit Points24,500 
Main Battery
150 mm/50 Mk.11 on a Mk.11 mount3 х 2 pcs.
Rate of Fire11.5 shots/min
Reload Timesec
Rotation Speed12 deg/sec
180 Degree Turn Time15 sec
Firing Range13.3 km
Maximum Dispersion114 m
HE Shell150 mm Brisantgranaat 
Maximum HE Damage2,150 
Chance of Fire11 %
Initial HE Velocity900 m/s
HE Shell Weight46 kg
AP Shell150 mm Pantsergranaat 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity900 m/s
AP Shell Weight46.7 kg
Torpedo Tubes
53,3 cm drievoudige torpedobuis2 х 3 pcs.
Rate of Fire0.9 shots/min
Reload Time70 sec
Rotation Speed  deg/sec
180 Degree Turn Time7.2 sec
Torpedo53,3 cm torpedo 
Maximum Damage15,000 
Torpedo Speed71 knot
Torpedo Range12 km
AA Defense
Maneuverability
Maximum Speed33.5 knot
Turning Circle Radius720 m
Rudder Shift Time5.3 sec
Concealment
Surface Detectability Range7.3 km
Air Detectability Range3.7 km
Battle Levels
12345678910
X
Special

Tromp — Dutch special premium Tier X destroyer.

A large destroyer leader armed with 150 mm guns, officially listed as a light cruiser in the Royal Netherlands Navy.

Tromp was first released for sale on 25 Nov 2022 at first for Doubloons Doubloons discounted by Free XP FXP, then for Coal 238,000 Coal in the Armory.

Modules

Main Battery GunsRate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chances of HE shells causing a fire on target
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
150 mm/50 Mk.11 on a Mk.11 mount11.5151142,150113,00000
HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Tromp24,500132532/2/2/2/4200
TorpedoesRate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53,3 cm torpedo0.9707.215,000711200
Fire Control SystemIDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Vuurleiding Mk 10 Mod. 1000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 56,000 hp33.500

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Dutch destroyer Tromp was added for The Netherlands in World of Warships during Update 0.11.10. Tromp is a hybrid destroyer that relies on her main battery, airstrike, and torpedoes to offset a sluggish, large target profile, with few options to disengage from a fight.

Firepower:

Guns:

On paper, Tromp has nearly identical main battery shells to Tier X European destroyer Ragnar, both in damage and shell flight time. Her 13.3 km main battery range is nearly best in tier, but her mediocre alpha and average reload leave her damage per minute lacking compared to her peers. Unlike the other large-caliber Tier X destroyers, Elbing and Ragnar, Tromp does not have the same reduced dispersion formula for her main battery.

For a long range gunboat, the ability to dodge incoming fire, heal damage, or smoke and shoot from stealth is vital. Tromp can do none of these. Players will still rely on her main battery for the majority of her damage output, but must be mindful of her 24,500 hitpoints. Any damage taken is permanent, and she presents a large target. The short bursts of speed from her Emergency Engine Power allow her to dodge incoming fire and offer some relative safety, but when it’s on cooldown, she’s an easy target for return fire.

Torpedoes:

Tromp carries three torpedoes per side, with a fantastic 70 second reload and decent 71 knot speed, but their 12 km range and 15,000 damage are average. Her torpedo launchers are mounted one per side, just like lower tier American destroyers, and have fairly limited firing angles. They’re usable, but due to their weaknesses, players shouldn’t focus on them too much.

Airstrike:

Tromp’s airstrike is her defining feature and currently unique for a destroyer. At a glance, she uses the same planes and number of bombs as her Tier X Dutch cruiser counterpart, Gouden Leeuw. Tromp drops 72 bombs per charge, and each bomb deals up to 3700 damage. Due to their low penetration of 20 mm the armament largely becomes a tool for starting fires, rather than dealing direct damage, as it limits her targets to superstructures, destroyers, and some thinly armored light cruisers such as Minotaur.

The range is 12km. With Airstrike Modification 1 in slot 4, Tromp’s airstrike recharges in 48 seconds. While this is fast, it comes at the expense of Propulsion Modification 1. She stores a maximum of 2 drops at any given time. Her bombs have a faster fall time than those of the cruisers, making them a bit easier to lead. Wily players may even target enemy destroyers with them in a pinch, thanks to the reduced targeting area (lots of bombs in a small spot).

Maneuverability:

Tromp is not the most agile of destroyers, with an average 720 m turning circle and slower 5.3 second rudder shift. These factors are compounded by her base speed of 33.5 knots, the slowest of any Tier X destroyer. While the Emergency Engine Power consumable can offset this lack of speed in short bursts, for a significant portion of the match she will be the slowest destroyer in her tier. This lack of speed can lead to multiple cruisers and even some battleships outrunning her!

Concealment:

Tromp is quite stealthy for her size, and one of the stealthiest destroyers at Tier X, with a minimum detection range of 5.9 km. However, her excellent stealth doesn’t quite line up with the rest of her characteristics. Her large size and mediocre handling don’t work well in close-range knife fighting, and her slow turret traverse is also poorly suited for close engagements. Once the engagement starts, she lacks any practical option to disengage. With her long main battery range, even if an enemy destroyer smokes up, a teammate may still have line of sight. Then she’s in the even less favorable situation of a smoked-up enemy able to farm her while she remains spotted!

Consumables:

Tromp gets the high power but short duration Emergency Engine Power consumable found on destroyers like Småland and Ragnar. The standard Defensive AA Fire in a separate slot would be more notable if not for her 3.5 km AA range, and zero flak puffs. That’s… it. Nothing else.

Summary:

Tromp is a bit of a strange ship. A hybrid destroyer that sacrifices torpedo and consumable power, in exchange for adding an airstrike to her arsenal. The trouble is, the airstrike doesn’t make up for the traits sacrificed to acquire it.

Her good concealment may tempt players to focus on her torpedoes, but her slow speed and mediocre torpedo power make her a less-than-ideal torpedo boat.

Players will find her guns to be decent. They have excellent base range, but do not benefit from the improved dispersion of other large-gun destroyers like Elbing and Ragnar. Gunboating at range for periods of time can be productive, but her large size and no smokescreen make her an easy target, and any damage taken is permanent. Additionally, Tromp has an armored "citadel" that will arm more AP shells fired at her while being unable to offer Tromp any protection from HE shells unlike Elbing and Ragnar. Dipping into closer ranges to drop torpedoes and the occasional airstrike before retreating to a longer range for sustained gunfire is likely the best course of action. An occasional torpedo hit will pad her damage numbers, but their mediocre characteristics and limited number prevent them from being a true strength.

At the end of the day, Tromp feels a bit like if you had a bunch of puzzle pieces, but no matter how you put them together, they never quite fit right. It’s missing the central piece, and without it, there’s no definition to go by.

Pros:

  • Large HP pool
  • Long main battery range
  • Fast torpedo reload
  • Has an airstrike
  • Good concealment

Cons:

  • Large target
  • Poor main battery DPM
  • Weak torpedo armament
  • Weak AA defenses
  • Sacrifices a lot for her airstrike
  • Slow, with poor agility
  • No smokescreen
  • internal armor means that more AP will arm on Tromp while also being unable to shatter any HE shells.

Research

As a premium ship, Tromp has no module upgrades to research.

Optimal Configuration

Upgrades

The main choice in Upgrades comes in slot 4. Captains may choose between Airstrike Modification 1 and Propulsion Modification 1. A 20% reduction in airstrike reload time AND a 25% increase in airstrike aircraft HP is debatably best in slot, at the expense of propulsion. Players thinking they may struggle with her mediocre handling and low speed should stick to Propulsion mod.


The recommended upgrades are:

Commander Skills

Consumables

Tromp equips the following consumables:

Camouflage

As a premium ship, Tromp comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Historical Info

Video

References


Ship Change Log

Ships of Netherlands
Destroyers IX Groningen Doubloons • X Tromp Doubloons
Cruisers I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Jaarsveld • VIII Haarlem • VIII De Zeven Provinciën Doubloons • VIII Vrijheid Doubloons • IX Menno van Coehoorn • IX Johan de Witt • IX Van Speijk Doubloons • X Utrecht • X Gouden Leeuw • X Prins van Oranje Doubloons • X Prins van Oranje Golden Doubloons • X Vrijheid Doubloons
Battleships X Willem de Eerste Doubloons
Destroyers
U.S.A. II Sampson • II Smith Doubloons • III Wickes • IV Clemson • IV DD 214 Doubloons • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VII Hughes • VII Sims B Doubloons • VIII Benson • VIII Osborne • VIII Kidd Doubloons • IX Fletcher • IX Christopher • IX Benham Doubloons • IX Halford Doubloons • IX Black B Doubloons • IX Black Doubloons • IX Johnston Doubloons • IX GQ Johnny Doubloons • X Gearing • X Burrows • X Somers Doubloons • X Forrest Sherman Doubloons • X Laffey Doubloons • X Hull Doubloons •  Joshua Humphreys
Netherlands IX Groningen Doubloons • X Tromp Doubloons
U.S.S.R. II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VII Tashkent '39 Doubloons • VIII Ognevoi • VIII Kiev • VIII Provorny Doubloons • IX Udaloi • IX Tashkent • IX Neustrashimy Doubloons • IX Neustrashimy B Doubloons • IX AL Tashkent Doubloons • X Khabarovsk Doubloons • X Grozovoi • X Delny • X Peredovoy Doubloons •  Zorkiy
Japan II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome B Doubloons • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi Doubloons • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII HSF Harekaze II Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • VIII AL Yukikaze Doubloons • VIII Shigure Doubloons • IX Yūgumo • IX Kitakaze • IX Minegumo Doubloons • IX STAR Kitakaze Doubloons • X Shimakaze • X Harugumo • X Hayate Doubloons • X Fuyutsuki Doubloons • X AL Shimakaze Doubloons •  Yamagiri
Germany II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VI Karl von Schönberg Doubloons • VII Leberecht Maass • VII Z-31 • VII Z-39 Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35 Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44 Doubloons • IX ZF-6 Doubloons • IX ZF-6 Golden Doubloons • IX ZH-1 Doubloons • X Z-52 • X Elbing • X Z-42 Doubloons • X Georg Hoffmann Doubloons • X Georg Hoffmann Golden Doubloons • X Sharqi Doubloons
Pan-Asia II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Siliwangi Doubloons • VIII Loyang Doubloons • VIII Fenyang Doubloons • VIII Loyang B Doubloons • VIII Zhu Que Doubloons • VIII Ship Smasha Doubloons • IX Chung Mu • IX Nanning Doubloons • X Yueyang • X Lüshun Doubloons • X Lüshun B Doubloons •  Kunming
U.K. II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VII Jupiter '42 Doubloons • VIII Lightning • VIII Cossack Doubloons • VIII Cossack B Doubloons • VIII Eskimo Doubloons • IX Jutland • IX Somme Doubloons • IX Barfleur Doubloons • X Daring • X Druid Doubloons
Europe II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • V Kalmar Doubloons • VI Västerås • VI Stord • VII Skåne • VII Grom • VII Błyskawica Doubloons • VII Stord '43 Doubloons • VII Scarlet Storm Doubloons • VIII Öland • VIII Split • VIII Orkan Doubloons • VIII Błyskawica '44 Doubloons • IX Östergötland • IX Lambros Katsonis • IX Velos Doubloons • IX Friesland Doubloons • IX Jäger Doubloons • IX Błyskawica '52 Doubloons • X Halland • X Gdańsk • X Småland Doubloons • X Ragnar Doubloons •  Dalarna
Italy II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone Doubloons • VII Luca Tarigo • VII FR25 Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo Emilio Doubloons • X Attilio Regolo • X Alberico da Barbiano Doubloons
France II Enseigne Gabolde • III Fusilier • IV Bourrasque • V L'Adroit • V Jaguar • V Siroco Doubloons • VI Duchaffault • VI Guépard • VI Aigle Doubloons • VII Le Hardi • VII Vauquelin • VIII L'Aventurier • VIII Le Fantasque • VIII Le Terrible Doubloons • VIII Hoche Doubloons • IX Orage • IX Mogador • X Cassard • X Kléber • X Marceau Doubloons • X Châteaurenault Doubloons • X Kléber CLR Doubloons
Commonwealth III Vampire Doubloons • VII Haida Doubloons • VII Huron Doubloons • X Vampire II Doubloons
Spain X Álvaro de Bazán Doubloons
Pan-America VI Juruá Doubloons • X La Pampa Doubloons