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Condé
Cruiser | France | Tier ★
Tech Tree Position
Henri IV
General
Research priceexp
Purchase price47,500,000 Credits
Hit Points55,400 
Main Battery
240 mm/50 Mle 1930 in a turret3 х 4 pcs.
Rate of Fire4.3 shots/min
Reload Time14 sec
Rotation Speed5.5 deg/sec
180 Degree Turn Time32.7 sec
Firing Range19.5 km
Maximum Dispersion167 m
HE Shell240 mm HE OEA Mle 1939 
Maximum HE Damage3,400 
Chance of Fire22 %
Initial HE Velocity845 m/s
HE Shell Weight220 kg
AP Shell240 mm AP OPfK Mle 1939 
Maximum AP Shell Damage6,200 
Initial AP Shell Velocity845 m/s
AP Shell Weight220 kg
Secondary Armament #1
Torpedo Tubes
550 mm tube lance-torpilles2 х 4 pcs.
Rate of Fire0.5 shots/min
Reload Time110 sec
Rotation Speed  deg/sec
180 Degree Turn Time7.2 sec
Torpedo550 mm 23DT 
Maximum Damage14,833 
Torpedo Speed60 knot
Torpedo Rangekm
AA Defense
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius900 m
Rudder Shift Time12.9 sec
Concealment
Surface Detectability Range16.1 km
Air Detectability Range9.9 km
Battle Levels
12345678910
47,500,000

Condé — French Tier ★ cruiser.

A large heavy cruiser armed with twelve 240 mm guns housed in quad-gun turrets. The ship's air defenses are represented by post-war dual-purpose guns and dedicated AA weapon systems.

Condé was unleashed into the French tech tree on 14 April 2022.

Modules

Main Battery GunsRate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chances of HE shells causing a fire on target
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
240 mm/50 Mle 1930 in a turret4.332.71673,400226,20000
HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Condé55,40010250388/8200
TorpedoesRate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
550 mm 23DT0.51107.214,83360900
Fire Control SystemIDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
PCA n° 11 Mle 1000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 220,000 hp34.500

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Condé is the supership of the French heavy cruiser tech tree. She shares similar characteristics to Henri IV, with big improvements to firepower.

Armament:

Condé carries twelve 240 mm guns in three quad turrets. These guns have a long range of 19.5 km and a 14-second base reload. While the reload time is longer, the damage per minute and fires set per minute is higher than her predecessor. Condé’s turrets, much like the rest of the French heavy cruiser line, have a slow 180-degree turn time of 32.7 seconds.

As a supership, Condé’s key difference compared to Henri IV is the addition of the Alternative Firing Mode, which gives her a Burst Fire option. It fires 2 salvos in quick succession, increases HE shell penetration by +25%, and decreases maximum shell dispersion by 20%, at the cost of a long 50 second main battery reload. The Alternate Firing Mode should be used on broadside cruisers by burst firing AP shells or used on destroyers with the HE shells to deal heavy damage or outright destroy ships. This makes Condé substantially better than Henri IV, with the ability to outright remove ships from battle while still maintaining higher damage per minute when not using Alternative Firing Mode.

Due to their large caliber, these guns can overmatch the 16 mm plating commonly found on superlight cruisers like Minotaur and Jinan. Her AP shells are identical to those found on Henri IV, with 6,200 alpha, good penetration, and average ballistics. Her HE shells feature great alpha damage, high penetration of 40%, and a high 22% fire chance.

Condé’s torpedoes are the same ones found on Henri IV. Her launchers are positioned amidship with 4 torpedoes per launcher, but a longer 110 second reload time. These torpedoes have a 9 km range and travel at 60 knots. Due to the short range relative to her concealment, they should be used as a last ditch armament at close ranges.


Hull:

Condé has a large health pool of 63,000 and a fast base speed of 34.5 knots. Her maneuverability is average, with a 12.9-second rudder shift and 900 meter turning radius. Alongside these characteristics, her concealment is high with a minimum detection range of just 13 km. This means Condé will frequently be out spotted compared to other super cruisers, and players will have to be aware of long range artillery from enemy battleships and cruisers. Unlike her predecessor Henri IV which has nerfed acceleration characteristics, Condé does not suffer from those drawbacks and is able to effectively dodge shells at range with cruiser acceleration and the help of Engine Boost.

She does not gain any significant improvements in her armor scheme in comparison to Henri IV. She features the same 25 mm bow plating and 30 mm midsection and side armor. Much like Henri IV, Condé is easily overmatched by many Tier X and super battleships. As a result, Condé relies on her fast speed with Engine Boost and cruiser propulsion to dodge shells at range.


Consumables:

Condé shares the same consumables as her predecessor, having the signature French Engine BoostWhile active, increases a ship's speed by a fixed percentage. and Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced. consumables. Her Engine Boost increases her maximum speed by 20% for 180 seconds, with a 90 second cooldown and 3 base charges. This allows Condé to travel at 40.14 knots, allowing her to push positions and rotate quickly when needed.

Her Main Battery Reload Booster reduces her reload time by 50% for 15 seconds, allowing Condé to fire nearly 3 salvos in quick succession. When using Main Battery Reload Booster after burst firing, the burst fire salvo cooldown is also reduced by 50% for 15 seconds.

Condé has access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, with three charges that each heal up to 14% of her maximum HP.

Anti-Aircraft:

Condé’s AA defenses are relatively poor. Her AA range is 6 km, and the low dps and low flak count of 5 means she cannot stop strikes by herself. Sticking with allied ships to overlap anti-aircraft auras is recommended in games with carriers.

Battle Performance:

Largely regarded as a better Henri IV, Condé does everything her predecessor does but up another level, with more damage output and potential to devastating strike multiple targets throughout the match with ease. However, much like Henri IV, she is not a ship that should be seen as tanky as she relies on her high speed to dodge salvos rather than with raw armor thickness. It is important not to overextend too far into crossfires/focus fire, as her speed can get players into bad situations easily.

Condé is best played kiting for the first part of the match, making use of her great HE shells with high fire chance to light fires and whittle away health pools. Whenever cruisers turn broadside, burst fire should be used in combination with AP to guarantee 2 accurate salvos fired in quick succession and deal devastating damage. Burst fire combined with HE can also do the same against destroyers. Burst fire can also be used when disengaging behind hard cover, where the long reload time does not matter. Main Battery Reload Booster can be used flexibly, either reducing reload time to deal more damage, apply permanent fires after enemies have used damage control party, or to reduce the downtime after burst firing.

Experienced players may opt to build Condé as a “lighthouse” farmer, meaning all concealment modules and commander skills are dropped in favor of damage output skills/modules (Heavy HE and SAP Shells, Top Grade Gunner, and Steering Gears Modification 2 in place of Concealment Systems Modification 1). The main reason for doing this is to gain the most value from Top Grade Gunner, which reduces reload time whenever a ship is within detection range. This build increases damage output and maneuverability at the cost of her concealment increasing to 18.5 km.

However, this playstyle is very high risk, as the player will almost always be spotted and will have trouble disengaging. This playstyle also makes it harder to surprise enemy ships, as being permanently spotted gives away her position very early. It is not recommended for inexperienced or average players.

Competitive Modes:

In clan battle seasons that allow superships, Condé is the most common pick as her great damage output, speed, and burst fire are perfect for most clan battle lineups. She is a flexible ship, being able to kite, push, farm, and rotate. However, as the supership of most lineups, clans should put their best cruiser player in it to ensure the most value from their supership.

Note: Due to her popularity and strength, Condé has been restricted or outright banned in supership clan battle seasons.


Combat Capability - Alternative Firing Mode

Conde can alternate between a regular firing mode and a Burst Fire firing mode. Firing the guns with the alternative firing mode enabled will fire 2 salvos in quick succession, with improved accuracy and increased HE shell armor penetration. This firing mode takes much longer to reload.

Requirements:

Burst fire can be toggled on and off at will.

Effects:

  • +25% HE shell armor penetration capacity
  • -20% Maximum main battery shell dispersion
  • Reload time: 50 seconds
  • Interval between individual shots: 1.5 seconds
  • Number of bursts in a series: 2

Pros:

  • Good health pool
  • HE shells with good penetration, high alpha, and high fire chance
  • AP shells with good penetration and high alpha
  • AP shells overmatch 16mm
  • Long main battery range
  • 9km torpedoes
  • High top speed
  • Access to Engine BoostWhile active, increases a ship's speed by a fixed percentage.
  • Access to Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced.
  • Access to Alternative Firing Mode: Burst Fire

Cons:

  • High concealment
  • Poor anti-aircraft defenses
  • 25mm nose and 30mm side/deck are easily overmatched

Research

As a top-tier ship, Condé has no upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Condé are as follows:

Commander Skills

Consumables

Condé can equip the following consumables:

Signals

Historical Info

References


Ship Change Log

Ships of France
Destroyers II Enseigne Gabolde • III Fusilier • IV Bourrasque • V L'Adroit • V Jaguar • V Siroco Doubloons • VI Duchaffault • VI Guépard • VI Aigle Doubloons • VII Le Hardi • VII Vauquelin • VIII L'Aventurier • VIII Le Fantasque • VIII Le Terrible Doubloons • VIII Hoche Doubloons • IX Orage • IX Mogador • X Cassard • X Kléber • X Marceau Doubloons • X Châteaurenault Doubloons • X Kléber CLR Doubloons
Cruisers I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VI Dupleix Doubloons • VI Montcalm Doubloons • VII Algérie • VII Toulon Doubloons • VIII Charles Martel • VIII Cherbourg • VIII Bayard Doubloons • IX Saint-Louis • IX Brest • IX Carnot Doubloons • IX Le Havre Doubloons • IX BA Utnapishtim's Ship Doubloons • X Henri IV • X Marseille • X Colbert Doubloons • X Brennus Doubloons • X Amiral Lartigue Doubloons •  Condé
Battleships III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque Doubloons • VI Dunkerque B Doubloons • VII Lyon • VII Strasbourg Doubloons • VIII Richelieu • VIII Gascogne Doubloons • VIII Champagne Doubloons • VIII Flandre Doubloons • VIII Picardie Doubloons • VIII AL Richelieu Doubloons • IX Alsace • IX Jean Bart Doubloons • IX Jean Bart B Doubloons • IX Roussillon Doubloons • X République • X Bourgogne Doubloons •  Patrie
Aircraft Carriers VI Béarn Doubloons
Cruisers
U.S.A. I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • V Rattlehead Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Atlanta B Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII Anchorage Doubloons • VIII Congress Doubloons • VIII Rochester Doubloons • VIII San Diego Doubloons • VIII Bridgeport Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Vallejo Doubloons • IX Alaska Doubloons • IX Tulsa Doubloons • IX Alaska B Doubloons • IX Cambridge Doubloons • IX Fort Worth Doubloons • IX Fort Worth Golden Doubloons • X Des Moines • X Worcester • X Puerto Rico Doubloons • X Salem Doubloons • X Hawaii Doubloons • X Austin Doubloons • X Puerto Rico B Doubloons • X Hawaii Golden Doubloons •  Jacksonville •  Annapolis
Japan I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Agano • V Yahagi Doubloons • V Desert Falcon Doubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi Doubloons • VII Maya Doubloons • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Tone Doubloons • VIII Atago Doubloons • VIII Shimanto • VIII Atago B Doubloons • VIII ARP Takao Doubloons • VIII ARP Maya Doubloons • IX Ibuki • IX Takahashi • IX Azuma Doubloons • IX AL Azuma Doubloons • IX Chikuma II Doubloons • IX Chikuma II Golden Doubloons • IX Suzuya Doubloons • IX Suzuya Golden Doubloons • IX Suzuya VL Doubloons • IX BA Takahashi Doubloons • IX Azuma B Doubloons • X Zaō • X Yodo • X Yoshino Doubloons • X Yoshino B Doubloons • X Kitakami Doubloons • X Kushiro Doubloons • X Zaō CLR Doubloons
Germany I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Deutschland • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI Leipzig Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Admiral Scheer • VII Yorck • VII München Doubloons • VII Weimar Doubloons • VII Nürnberg '44 Doubloons • VII München B Doubloons • VIII Knesebeck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz Doubloons • VIII Schill Doubloons • VIII Mainz B Doubloons • VIII Cross of Dorn Doubloons • VIII Wiesbaden Doubloons • VIII Schill B Doubloons • IX Manteuffel • IX Roon • IX Siegfried Doubloons • IX Ägir Doubloons • IX Admiral Schröder Doubloons • IX Blücher Doubloons • IX Roon CLR Doubloons • IX AL Ägir Doubloons • X Prinz Adalbert • X Hindenburg • X Hildebrand Doubloons • X Bremen Doubloons • X AL Hindenburg Doubloons • X Bremen Golden Doubloons •  Clausewitz
U.S.S.R. I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • III AL Avrora Doubloons • IV Svietlana • V Murmansk Doubloons • V Kotovsky • V Krasny Krym Doubloons • V Mikoyan Doubloons • V Kirov Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VII Lazo B Doubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail Kutuzov Doubloons • VIII Ochakov Doubloons • VIII Pyotr Bagration Doubloons • VIII Dmitry Pozharsky Doubloons • VIII Kiberpankov Doubloons • IX Dmitri Donskoi • IX Riga • IX Kronshtadt Doubloons • IX Kozma Minin Doubloons • X Moskva Doubloons • X Alexander Nevsky • X Petropavlovsk • X Stalingrad Doubloons • X Smolensk B Doubloons • X Smolensk Doubloons • X Sevastopol Doubloons • X Komissar Doubloons • X PTRPVLSK Doubloons •  Novosibirsk
Pan-Asia I Chengan • III Ning Hai Doubloons • V Chungking • VI Rahmat • VI Huanghe Doubloons • VII Chumphon • VII Lanzhou Doubloons • VIII Harbin • VIII Irian Doubloons • VIII Wukong Doubloons • VIII Narai Doubloons • VIII Piñatian Doubloons • VIII AL Harbin Doubloons • IX Sejong • IX Dalian Doubloons • IX Mengchong Doubloons • IX Tianjin Doubloons • IX Baotou Doubloons • X Jinan • X Incheon Doubloons
U.K. I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London Doubloons • VI Dido Doubloons • VI Orion '44 Doubloons • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire Doubloons • VIII Tiger '59 Doubloons • VIII Belfast '43 Doubloons • VIII Hampshire Doubloons • VIII Nottingham Doubloons • VIII AL Cheshire Doubloons • VIII Érne Doubloons • VIII STAR Edinburgh Doubloons • IX Neptune • IX Drake • IX Aberdeen Doubloons • IX Cursed Fang Doubloons • X Monmouth Doubloons • X Minotaur • X Goliath • X Plymouth Doubloons • X Gibraltar Doubloons • X Defence Doubloons •  Edgar
Europe I Gryf • VI Elli Doubloons • VIII Regele Carol I Doubloons • X Svea Doubloons
Italy I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Francesco Ferruccio Doubloons • VII Gorizia Doubloons • VII Optio Doubloons • VII Fiume Doubloons • VII AL Gorizia Doubloons • VIII Amalfi • IX Brindisi • IX Michelangelo Doubloons • IX Ferrante Gonzaga Doubloons • IX Messina Doubloons • X Venezia • X Napoli Doubloons • X Napoli B Doubloons •  Piemonte
France I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VI Dupleix Doubloons • VI Montcalm Doubloons • VII Algérie • VII Toulon Doubloons • VIII Charles Martel • VIII Cherbourg • VIII Bayard Doubloons • IX Saint-Louis • IX Brest • IX Carnot Doubloons • IX Le Havre Doubloons • IX BA Utnapishtim's Ship Doubloons • X Henri IV • X Marseille • X Colbert Doubloons • X Brennus Doubloons • X Amiral Lartigue Doubloons •  Condé
Commonwealth I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI Perth Doubloons • VI Mysore Doubloons • VII Uganda • VII Gambia Doubloons • VIII Auckland • IX Encounter • IX Hector Doubloons • X Cerberus • X Brisbane Doubloons • X Pioneer Doubloons • X Brisbane B Doubloons
Netherlands I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Jaarsveld • VIII Haarlem • VIII De Zeven Provinciën Doubloons • VIII Vrijheid Doubloons • IX Menno van Coehoorn • IX Johan de Witt • IX Van Speijk Doubloons • X Utrecht • X Gouden Leeuw • X Prins van Oranje Doubloons • X Prins van Oranje Golden Doubloons
Spain I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI Canarias Doubloons • VII Asturias • VIII Cataluña • VIII Numancia Doubloons • IX Andalucía • IX Almirante Oquendo Doubloons • X Castilla
Pan-America I Hércules • II Almirante Barroso • II Almirante Abreu Doubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de Julio Doubloons • VIII Ignacio Allende • VIII Almirante Grau Doubloons • VIII Comandante Aguirre Doubloons • IX Santander • X San Martín