Ship:La Galissonnière
| 152 mm/55 Mle 1930 on an Mle 1930 mount3 х 3 pcs. |
| Rate of Fire6.7 shots/min |
| Reload Time9 sec |
| Rotation Speed12 deg/sec |
| 180 Degree Turn Time15 sec |
| Firing Range14.5 km |
| Maximum Dispersion132 m |
| HE Shell152 mm HE OEA Mle 1937 |
| Maximum HE Damage2,200 |
| Chance of Fire12 % |
| Initial HE Velocity870 m/s |
| HE Shell Weight55 kg |
| AP Shell152 mm AP OPfK Mle 1937 |
| Maximum AP Shell Damage3,300 |
| Initial AP Shell Velocity870 m/s |
| AP Shell Weight57.1 kg |
| 550 mm tube lance-torpilles2 х 2 pcs. |
| Rate of Fire1 shots/min |
| Reload Time60 sec |
| Rotation Speed deg/sec |
| 180 Degree Turn Time7.2 sec |
| Torpedo550 mm 23DT |
| Maximum Damage14,833 |
| Torpedo Speed60 knot |
| Torpedo Range9 km |
| Maximum Speed31 knot |
| Turning Circle Radius650 m |
| Rudder Shift Time10.7 sec |
| Surface Detectability Range12.9 km |
| Air Detectability Range5.7 km |
La Galissonnière — French Tier VI cruiser.
By the outbreak of World War II, La Galissonnière was one of the best light cruisers in the world. In contrast to her predecessor, she featured good main battery guns and the best armor protection among ships of this type. In 1943, cruisers of this class received enhanced anti-aircraft armament and surveillance radars.
Modules
![]() | Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) | Research price (exp) | Purchase price ( | |
|---|---|---|---|---|---|---|---|---|---|
| 550 mm 23DT | 1 | 60 | 7.2 | 14,833 | 60 | 9 | 0 | 200,000 |
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|---|---|
| Slot 2 |
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| Slot 3 |
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| Slot 4 |
Player Opinion
Performance
Tier VI's La Galissonnière has a main armament of nine 152mm guns on three turrets with an AB-X turret configuration, as well as a twin tube torpedo launcher on each side. Her main guns have fast shell velocity and decent range, along with a high fire chance for 152mm high explosive shells at 12%. While the reload is slower than other 152mm-gunned cruisers, this high fire chance makes her a threat to enemy ships, forcing them to use Damage Control Party
to put out fires or suffer large amounts of damage. Her armor piercing rounds are decent at short ranges and plunging fire citadels are possible, while her torpedoes are different from those of most cruisers at this tier, featuring a 9.0 km base range and only two tubes per side. Instead of a point blank self-defense weapon able to delete full health battleships, La Galissonnière’s torpedoes are more long range harassment and area denial weapons, good for throwing around islands and into caps hoping to hit unsuspecting enemies.
Like most cruisers, she is fairly soft and will take large amounts of damage from anything that lands shells on her. She handles somewhat sluggishly, bleeding large amounts of speed in turns. However, while slower on paper, La Galissonnière is given access to the Engine Boost
consumable, allowing her to increase her speed significantly and making her lower top speed a bit less noticeable. Her anti-aircraft armament is comprised mainly of quad 40mm Bofors and 20mm mounts, and while it's sufficient for self-defense, her long range AA power is badly lacking; she's not a ship that her teammates can rely on for anti-aircraft support.
Pros:
- Decent rate of fire compared to her predecessor Émile Bertin
- Main battery guns are accurate, with relatively flat arcs and a decent punch
- Has access to the Main Battery Reload Booster
consumable, significantly improving her rate of fire for 15 seconds at a time - Relatively well-armored for a light cruiser
- Long ranged torpedoes for a cruiser
- Decent anti-aircraft capability, especially with Defensive AA consumable
Cons:
- Rate of fire still worse than other cruisers at the same tier mounting the same gun caliber
- Smaller torpedo armament array compared to her predecessor
- Steering gear is noticeably vulnerable - shells landing close enough to the rudder can easily disable it
- Slower than same-tier cruisers with sluggish handling and acceleration
Research
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1
to keep the guns active and firing. - Slot 2: Engine Room Protection
to keep the rudder functioning. - Slot 3: Aiming Systems Modification 1
to increase the firing accuracy of the main battery. - Slot 4: Steering Gears Modification 1
to improve her agility by lowering the rudder shift time.
Commander Skills
Last Stand is critical as French cruisers are prone to steering damage.
| Recommended Commander Skills | ||||||
|---|---|---|---|---|---|---|
| Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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|
★★ |
2 |
★★ |
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|
★★ |
★★ |
3 |
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|
★★ |
|
★★ |
|
4 |
|
★★ |
|
|
★★ |
|
| Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful | ||||||
Consumables
La Galissonnière can equip the following consumables:
- Slot 1: Damage Control Party

- Slot 2: Defensive AA Fire
or Hydroacoustic Search 
- Slot 3: Engine Boost

- Slot 4: Main Battery Reload Booster

Signals
Recommended Signal Flags
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| Combat | |||||
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![]() ★ |
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![]() ★ |
![]() ★★★ |
![]() ★★★ |
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![]() ★ |
![]() ★★★ |
![]() ★★★ |
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Gallery
Historical Info
Historical Gallery
References




















