Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:Midway

Revision as of 01:29, 21 July 2024 by imported>HasteMakesWaste:na (13.6)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Midway
Tech Tree Position
Lexington
United States
stock
 top
General
Research price355000 exp
Purchase price28,000,000 Credits
Hit Points67,600 
Secondary Armament #1
AA Defense
Maneuverability
Maximum Speed33 knot
Turning Circle Radius1230 m
Rudder Shift Time18.2 sec
Concealment
Surface Detectability Range15.4 km
Air Detectability Range10 km
Battle Levels
12345678910
X
28,000,000

Midway — American Tier X aircraft carrier.

Taking into consideration the lessons learned from the Pacific battles in 1942, the U.S. Navy started designing an aircraft carrier with a reinforced hangar and flight deck. The new aircraft carrier design aimed to offer protection against 203 mm shells and 610 mm torpedoes. USS Midway was commissioned eight days after the end of World War II. Midway held the status of being the largest ship in the world until 1955. In 2004, she found her final home in San Diego, where she was transformed into a museum ship.

The lead ship of the class, USS Midway (CV41), is now preserved as a military museum ship in San Diego, California.

Modules

HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Midway67,600131931828/11/10/1803,000,000
Attack AircraftSpeed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F4U Corsair1731,53001,000,000
F8F Bearcat Tiny Tim1761,66038,0002,500,000
F8F Bearcat HVAR 127 mm1761,59038,0002,500,000
Torpedo BombersMaximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
AD-1 Skyraider5,0671281,96001,000,000
BTD Destroyer5,0671312,04038,0002,500,000
BombersMaximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
AD-1 Skyraider1282,06001,000,000
BTD Destroyer1312,15038,0002,500,000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 212,000 hp330900,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1
 Slot 6 
Flight Control Modification 2
Air Groups Modification 2
Modified External Hardpoints
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The pinnacle of the American aircraft carrier line, Midway is best suited for the flexible, fool-proof combat. Jack-of-all-Trades preset and parameters make her able to react to any threats quickly and counter them even if the original battle plan is falling apart.

While she has slightly fewer planes on deck compared to her Japanese counterpart Hakuryu, Midway's plane squadrons are smaller in size and have higher health per plane. These squadrons can withstand more anti-aircraft power due to their increased tankiness and can even plow through the thickest of AA to launch attacks.

Attack aircraft:

There are two different types of attack aircraft to use, similar to Lexington. Players get the option between HVARs and Tiny Tims. HVARs have many rockets per run, however, HVARs have low fire chance individually and have low penetration, so these rockets are best used on soft targets. Tiny Tims are the hard hitters, with high penetration and high fire chance. These rockets launch fewer rockets per attack with a slightly lower minimum distance, so it is easier to miss small targets like destroyers with these rockets. Whichever option to take depends on the player's preference; players that prioritize eliminating destroyers should take HVARs, while players that focus on dealing large amounts of damage should take Tiny Tims.

Torpedo bombers:

The torpedo bombers deal moderate damage with each attack dropping six torpedoes, which can deal very high damage to slow moving targets. Thanks to the repair consumable they can manage to make two runs on enemy battleships which can critically damage them. The individual torpedoes are weaker than RN or IJN torpedoes and also aim significantly slower than them but the ability to land a high number of them somewhat compensates for this fact. Due to the torpedo bombers being slow to aim, players should start lining up their torpedo runs from a distance in order to minimize movement during the attack and to allow the torpedo bomber aim to narrow. They are a weapon that shouldn't be underestimated just because of her low damage per torpedo.

Dive bombers:

Midway's dive bombers are the stars of the show. Known for hitting targets hard from destroyers to aircraft carriers, the dive bombers can both do high amounts of alpha damage as well as set fires. They drop the same amount of bombs per attack as Lexington, but get one more attack per squadron as well as more plane health. Dropping near the end of an attack run can greatly increase the accuracy of the bomb drop, however, this technique is very high in difficulty. When mastered, the bomb runs can do five-digit damage per run even to destroyers. With the unique upgrade, their damage is boosted even further at the cost of speed.

Ship:

Midway has a armored flight deck unlike earlier USN aircraft carriers which means she can tank damage from destroyers and cruisers for a while. She is really fast at 33 knots which means she can move to a different position when necessary. She is a very powerful aircraft carrier in the hands of a decent CV player and flexible with powerful planes although huge spotting range is often named as a disadvantage meaning that positioning is really important especially when the player doesn't do anything to lower her concealment. This all leads to a more forgiving gameplay compared to most other carriers, favoring brute force over stealth and allowing to follow allies for faster attacks and support.

Pros:

  • Decent plane healthpool allowing better survivability.
  • All plane types can deliver very powerful strikes with very high damage every attack run.
  • All plane types are highly effective against all ship types from destroyers to aircraft carriers.
  • Very high fire chance and penetration with the Tiny Tim rockets and the AN-M66 bombs (Boosted even further with signals and demolition expert).
  • Torpedo bombers drop 6 torpedoes per attack run, making chances of torpedo hits more likely.
  • Very powerful AA suite, which is the best of all tier X carriers.
  • Decently durable for an aircraft carrier, with the best healthpool of its class and thick deck armor.
  • Armored flight deck, will bounce or shatter most DD and CA shells if they hit the flight deck.
  • High ship speed of 33 knots useful for repositioning when needed.
  • 30 HVAR rockets are dropped in per attack run allowing better accuracy.

Cons:

  • Massive target with poor concealment (Tied with Franklin D. Roosevelt).
  • Long rudder shift time and a large turning circle.
  • Torpedo bombers and dive bombers have poor speed (2nd worst at tier X).
  • Torpedo bombers have poor accuracy and a very long arming time (even stock torpedo bombers have better accuracy).
  • Individual torpedoes are weaker than those found on Lexington and Saipan.
  • Only 9 Tiny Tim rockets are launched per attack run and have questionable accuracy.
  • Individual HVAR rockets do low damage and have low fire chance unlike Tiny Tim rockets.

Research

Unlike most Tier X ships, Midway has upgrades to research, with one variable choice.

  • Attack Aircraft: Upgrade to F8F Bearcats for higher plane speed and slightly more health. Midway can choose between 127mm HVARs, with more rockets per drop, and Tiny Tims, with more damage, fire chance, and penetration. Bearcats armed with Tiny Tims have slightly more health than Bearcats armed with HVARs.
  • Torpedo Bombers: Upgrade to BTD Destroyers for higher plane speed, slightly more health, and a small squadron size boost. The number of planes for every attack is increased from 2 to 3, and the squadron gains one plane, going from 8 to 9. This gives Midway much more damage per drop. However, some players prefer to keep the Tier 9 Skyraiders, as they aim considerably faster and have better accuracy.
  • Dive Bombers: Upgrade to BTD Destroyers for higher plane speed, slightly more health, and a larger squadron. An additional attacking flight is added to each squadron, for a total of 12 planes, allowing for more attacks in a single flight. Deck reserves are increased accordingly, helping to improve Midway's plane economy. The larger squadron has a similarly large hitbox, so some additional care will be required when dodging flak.
United States is researched off Midway at a cost of 1 XP.

Optimal Configuration

Upgrades

The recommended upgrades for Midway are as follows:

Upgrade Slot 5 offers players Concealment System Modification 1, which stacks with Concealment Expert and Camouflage to bring Midway’s surface detection down to a decent range of 13.5km. Players may also trade concealment for Flight Control Modification 1, which adds two additional planes on deck per plane type as well as accelerating plane replenishment time by 5%.

Upgrade Slot 6 is the 2nd main choice of upgrades with Midway. Due to the slow speed of aircraft, it is recommended to choose Flight Control Modification 2 : +5% cruising speed. to attack more often and potentially to save more planes from destruction while returning to the carrier. If you are okay with their stock speed, take Air Groups Modification 2 : +7.5% aircraft HP. instead.

Commander Skills

As a Tier X carrier, Midway has incredibly strong anti-aircraft armament, rivaling those of specialized AA cruisers.

Consumables

Midway can equip the following consumables:

Aircraft Carrier:

All aircraft carrier consumables are automatically activated.

Attack Aircraft:

Torpedo Bombers:

Bombers:

Signals

As with all other ships, Midway can mount eight signals at a time and has no risk of detonating.


Historical Info

Video

References

  1. USS Midway (CV-41) - Wikipedia
  2. Midway-class aircraft carrier - Wikipedia
  3. Naval Legends: USS Midway Part 1 - News - World of Warships
  4. Naval Legends: USS Midway Part 2 - News - World of Warships
  5. Naval Legends: USS Midway. Part 1 - World of Warships Official Channel - YouTube
  6. Naval Legends: USS Midway. Part 2 - World of Warships Official Channel - YouTube
  7. https://www.cv41.org/ // A nice site with good info.
  8. https://www.midwaysailor.com/midway/history.html // First-hand accounts.
  9. https://johneaves.wordpress.com/2010/12/10/the-evolutions-of-the-uss-midway-cv-41-and-the-uss-enterprise-ncc-1701-e // An interesting article.

Ship Change Log

Ships of U.S.A.
Destroyers II Sampson • II Smith Doubloons • III Wickes • IV Clemson • IV DD 214 Doubloons • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VII Hughes • VII Sims B Doubloons • VIII Benson • VIII Osborne • VIII Kidd Doubloons • IX Fletcher • IX Christopher • IX Benham Doubloons • IX Halford Doubloons • IX Black B Doubloons • IX Black Doubloons • IX Johnston Doubloons • IX GQ Johnny Doubloons • X Gearing • X Burrows • X Somers Doubloons • X Forrest Sherman Doubloons • X Laffey Doubloons • X Hull Doubloons •  Joshua Humphreys
Cruisers I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • V Rattlehead Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Atlanta B Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII Anchorage Doubloons • VIII Congress Doubloons • VIII Rochester Doubloons • VIII San Diego Doubloons • VIII Bridgeport Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Vallejo Doubloons • IX Alaska Doubloons • IX Tulsa Doubloons • IX Alaska B Doubloons • IX Cambridge Doubloons • IX Fort Worth Doubloons • IX Fort Worth Golden Doubloons • X Des Moines • X Worcester • X Puerto Rico Doubloons • X Salem Doubloons • X Hawaii Doubloons • X Austin Doubloons • X Puerto Rico B Doubloons • X Hawaii Golden Doubloons •  Jacksonville •  Annapolis
Battleships III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Oklahoma Doubloons • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia '41 Doubloons • VII Colorado • VII Florida Doubloons • VII West Virginia '44 Doubloons • VII California Doubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Alabama VL Doubloons • VIII Constellation Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST Doubloons • VIII Tennessee Doubloons • VIII North Carolina CLR Doubloons • VIII Alabama B Doubloons • VIII Kheper Doubloons • VIII AL Massachusetts Doubloons • IX Iowa • IX Minnesota • IX Delaware • IX Missouri Doubloons • IX Kearsarge Doubloons • IX Illinois Doubloons • IX Kearsarge B Doubloons • IX Indiana Doubloons • IX Georgia Doubloons • IX AL Kearsarge Doubloons • IX Bird Cry Doubloons • X Montana • X Vermont • X Louisiana • X Ohio Doubloons • X Rhode Island Doubloons • X Wisconsin Doubloons • X BA Montana Doubloons • X Rhode Island B Doubloons • X Wisconsin Golden Doubloons •  Maine
Aircraft Carriers IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • VIII Hornet Doubloons • VIII Saipan B Doubloons • VIII AL Hornet Doubloons • X Essex • X Midway • X Franklin D. Roosevelt Doubloons •  United States
Aircraft Carriers
U.S.A. IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • VIII Hornet Doubloons • VIII Saipan B Doubloons • VIII AL Hornet Doubloons • X Essex • X Midway • X Franklin D. Roosevelt Doubloons •  United States
Japan IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga Doubloons • VIII Kaga B Doubloons • X Hakuryū • X Shinano Doubloons • X AL Shinano Doubloons •  Sekiryu
Germany IV Rhein • VI Weser • VI Erich Loewenhardt Doubloons • VIII August von Parseval • VIII Graf Zeppelin Doubloons • VIII Graf Zeppelin B Doubloons • X Manfred von Richthofen • X Max Immelmann Doubloons
U.S.S.R. IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov Doubloons • VIII Chkalov B Doubloons • X Admiral Nakhimov
Pan-Asia VIII Sanzang Doubloons
U.K. IV Hermes • VI Furious • VI Ark Royal Doubloons • VIII Implacable • VIII Indomitable Doubloons • VIII Colossus Doubloons • VIII Theseus Doubloons • X Audacious • X Malta Doubloons • X Ocean Doubloons •  Eagle
Italy VIII Aquila Doubloons
France VI Béarn Doubloons
Pan-America X Independencia Doubloons