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Clausewitz
Cruiser | Germany | Tier ★
Tech Tree Position
Hindenburg
General
Research priceexp
Purchase price47,500,000 Credits
Hit Points58,000 
Main Battery
210 mm/60 SK C/34 on a Drh LC/40 mount4 х 3 pcs.
Rate of Fire5.7 shots/min
Reload Time10 sec
Rotation Speeddeg/sec
180 Degree Turn Time22.5 sec
Firing Range18.5 km
Maximum Dispersion160 m
HE Shell210 mm Spr.Gr. L/4.7 
Maximum HE Damage2,950 
Chance of Fire15 %
Initial HE Velocity925 m/s
HE Shell Weight138.7 kg
AP Shell210 mm Spr.Gr. L/4.4 
Maximum AP Shell Damage6,200 
Initial AP Shell Velocity925 m/s
AP Shell Weight138.7 kg
Secondary Armament #1
Torpedo Tubes
533 mm Fünfling4 х 5 pcs.
Rate of Fire0.5 shots/min
Reload Time112 sec
Rotation Speed  deg/sec
180 Degree Turn Time7.2 sec
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed64 knot
Torpedo Rangekm
AA Defense
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius820 m
Rudder Shift Time11.8 sec
Concealment
Surface Detectability Range15.8 km
Air Detectability Range9.7 km
Battle Levels
12345678910
47,500,000

Clausewitz — German Tier ★ cruiser.

The next step in the development of German raider cruisers would be to install the latest artillery. The main caliber could utilize 210 mm guns, 128 mm dual-purpose guns, 55 mm twin-gun anti-aircraft mounts, and 30 mm quad- and twin-gun mounts. In this case, the ship's displacement could exceed 20,000 tons. An upgraded combined diesel and steam-turbine electric system, surpassing the one employed in the 1930s, could provide a blend of high speed and extended range capability.

Modules

Main Battery GunsRate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chances of HE shells causing a fire on target
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
210 mm/60 SK C/34 on a Drh LC/40 mount5.722.51602,950156,20000
HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Clausewitz58,0001623041012/6/8/10400
TorpedoesRate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7 T1 Ausf. C0.51127.213,70064600
Fire Control SystemIDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 11 Mod. 1000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 165,000 hp32.500

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


In many ways, Clausewitz is just Big Hindenburg. Much like Annapolis, she is simply a continuation of the preceding ship and line. Clausewitz focuses on consistent damage farming against anything that ventures into her main battery range, while using her distance to avoid return fire from her annoyed targets.

Unlike many other super cruisers, Clausewitz does not have any sort of alternate firing mode or Combat Instruction.

Armament

Clausewitz carries twelve 210mm guns in four triple turrets, with a decidedly average 22.5 second traverse. Although they’re slightly larger than those carried by Hindenburg, their performance is nearly identical. Her 18.5km base range is already decent for a DPS cruiser, and can be further increased through her Spotting Aircraft consumable. Although her main battery range is nearly a kilometer longer than Hindenburg, her 10.5 second reload is slightly slower. Her firing angles are also worse to both the bow and stern, requiring her to show more side to get all guns onto a target.

Like other German cruisers, Clausewitz has the characteristic “quarter-pen” HE, with increased armor penetration at the expense of lower fire chance and damage. Clausewitz can penetrate up to 53mm of armor with her HE, allowing her to directly damage even the reinforced decks of most cruisers and battleships. However, they only have a 15% fire chance per shell; slightly higher than Hindenburg, but still on the low end for a heavy cruiser and well below average in her matchmaking range. Due to her faster reload and high shell count, she still has a decent fires-per-minute rate despite the lower chance per shell.

Clausewitz's AP shells are also similar to her predecessors, although the larger shell allows her to penetrate more armor. Her AP shells also have some of the highest per-shell damage in her matchmaking range. While her HE ends up being the default ammo choice, her high AP damage, good pen, and comfortable ballistics allow her to severely punish broadside cruisers.

Her torpedoes will also be familiar to experienced Hindenburg captains. She carries 20 torpedoes in four quintuple launchers, two per side. They are the same torpedoes carried on Roon and Hindenburg, but with an extra torpedo per launcher. With their 6km range and 13,700 maximum damage, they are the shortest ranged and least damaging torpedoes in her matchmaking range. Her reload and flood chance are average, but her torpedoes are rather fast for a cruiser with fairly low detection. Like other short range torpedoes, they are primarily defensive and ambush weapons.

Clausewitz carries ten twin 128mm secondary mounts. They have an increased firing range and increased HE pen as expected for a German ship, but have a longer reload and lower fire chance. For a cruiser, her secondary suite is relatively strong and still capable of setting many fires, but like most cruisers it’s not worth investing into secondary performance.

Unlike Hindenburg, Clausewitz uses ASW planes rather than depth charges, which gives her more flexibility to defend against submarines. She carries two charges that reload in 30 seconds each, with an 8km range and two bombs per charge. Each bomb deals up to 4900 damage. Her ASW is identical to other super cruisers.

Consumables

Clausewitz carries the same consumable suite as Hindenburg — the normal cruiser Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., a choice between Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. or Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. and Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. or Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft., and a Repair PartyWhile active, restores a percentage of the ship's health points each second..

Like Roon and Hindenburg, Clausewitz starts with an extra Repair Party charge by default. As with other German ships, her Hydroacoustic Search consumable has an increased detection range for both ships and torpedoes, and lasts longer compared to the normal Hydroacoustic Search.

Maneuverability

Clausewitz won’t win any agility contests. She’s one of the slowest cruisers in her matchmaking range at 32.5 knots, and only marginally faster than Hindenburg. And her rudder shift and turning circle are decidedly average. She will often find herself lagging behind a pushing or retreating flank, and relies on range to help dodge incoming battleship fire.

Survivability

Clausewitz retains Hindenburg’s strong survivability traits. Her 58,000 HP is above average for her matchmaking range, and one of the largest among heavy cruisers. Like Roon and Hindenburg, she also starts with an extra charge of her Repair Party consumable.

She also inherits and improves Hindenburg’s armor protection. Most notably, she has a 50mm main deck compared to 30mm on Hindenburg, offering much more protection against cruiser caliber HE and battleship AP. She also has a reinforced 130mm main belt that extends well past her turrets, and a 40 and 90mm extended armor belt almost to her bow and stern respectively. When properly angled, she can be difficult to kill, even for a battleship. Her bow and stern are 27mm thick like other American and German heavy cruisers, which can bounce up to 406mm AP when properly angled.

Her citadel itself is rather vulnerable, with a 20mm citadel wall (40mm on her lower front bulkhead) and 60mm roof, but it’s protected behind a slightly angled turtleback. Battleship guns will have no issues punching through to her citadel when broadside, but cruisers can struggle to citadel her. Additionally, her citadel is protected from the front and rear by hidden armor plates — 40mm extending most of the way to her bow, and 90mm extending partway to her stern.

She can withstand a lot of punishment and still come back kicking while other cruisers might be sunk. But like Hindenburg, she is anything but stealthy. Even with Concealment Expert and the concealment module, her surface detection is still 12.8km, one of the highest in her matchmaking range. Her aerial and periscope detection are slightly better at 7.9km, but still well above average. Most cruisers will outspot her, and enemy destroyers and aircraft will have no problems keeping her detected for their team unless she stays well back from the action.

Anti-aircraft

On paper, Clausewitz has strong AA defenses for her matchmaking range, although on the weak side for a super cruiser. But in practice, she sometimes struggles to defend herself.

Her long range continuous damage is average at best, and her flak is relatively weak and offers little improvement. Her mid range mounts reach out to 4km, further than most cruisers, but their damage is on the lower end of average. Most of her AA defenses are concentrated in her short range mounts. Although they have a slightly longer 3km range and the highest damage in her matchmaking range, enemy aircraft will be well into their attack run before they start to fire.

Clausewitz has the option to swap her Hydroacoustic Search for Defensive AA Fire, and her Spotting Aircraft for a Catapult Fighter, but neither is optimal. Even with the damage increase Defensive AA Fire provides, most of her AA is still underwhelming, and her long range hydro is one of her defining features. Likewise, her Spotting Aircraft offers substantially more utility than a Catapult Fighter.

Battle performance

Rather than reinventing the wheel, Clausewitz simply takes Hindenburg’s strengths and further refines them. She’s a DPS cruiser like the rest of the line, and can easily farm any enemy ship that enters her gun range. Although she lacks the alternate fire mode or Combat Instructions of many super ships or the drastic DPM increase Annapolis and Condé get over their Tier X cruiser, Clausewitz is still a reliable damage dealer.

She’s durable for a cruiser, but should spend most of her time on a flank or in the second line providing fire support to her allies. With her increased HE pen, she is a consistent threat to most battleships, but shouldn’t hesitate to shoot spotted destroyers or low health cruisers.

Pros:

  • Large health pool, with thicker armor for a cruiser
  • Good main battery range
  • Increased HE penetration
  • Good AP armor penetration
  • Lots of torpedoes
  • Has ASW airstrikes rather than depth charges
  • Carries an extra Repair Party charge by default
  • Hydroacoustic Search consumable, with increased detection range and action time

Cons:

  • Bow and stern can still be overmatched by most battleships
  • Low HE damage and fire chance
  • Short torpedo range, with low damage and flood chance
  • Poor AA defenses
  • Slow, with poor agility
  • Poor concealment
  • No alternate firing mode or Combat Instructions

Research

Clausewitz has no module upgrades to research.

Optimal Configuration

Like the preceding cruisers, Clausewitz is a damage farmer. As such, players should select skills and upgrades that boost her main battery damage output and durability.

A “Lighthouse” build is also available, to maximize her damage farming potential at the expense of concealment. When fully committed to it, she can increase her DPM potential by nearly 20% compared to a more traditional build as long as an enemy ship is detected within 18.2km (nearly equaling her base main battery range). But it also makes it nearly impossible for her to ever go undetected, and kicks her air detection up to a staggering 11.2km. It provides a direct buff to her primary role, but is much riskier to play.

Upgrades

The recommended upgrades are:

For players with large coal reserves, the Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time. is available and recommended to further boost Clausewitz's hydroacoustic search duration. Otherwise, the Engine Room Protection : -20% to the risk of incapacitation. / -20% to repair time. upgrade is the best choice for slot 2.

For players looking to maximize Clausewitz's farming capability, a “Lighthouse” build is also available. In slot 5, Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship. may be dropped in favor of Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. to increase Clausewitz's surface detection range and take advantage of Top Grade Gunner’s reload boost.

Commander Skills

Unique Commander Gunther Lutjens can be a good fit for Clausewitz. His improved Grease the Gears skill is nice to have, and his Resilient talent that provides a small heal for every three spotting ribbons received can help keep her alive later in the game. However, his most useful talent is his Main Battery Loader, which speeds up main battery reload by 7.5% after getting 140 main battery hits. For a ship that’s all about dealing damage, this talent should be easy to activate and further boosts her ability to farm.

Players that wish to maximize Clausewitz's damage farming can opt for a “Lighthouse” build, dropping Concealment Expert and selecting Heavy HE and SAP Shells to increase her base detection range and take full advantage of Top Grade Gunner’s reload boost. For a more moderate build, select Heavy HE but do not drop Concealment Expert.

Consumables

Clausewitz equips the following consumables:

Signals

Historical Info

References


Ship Change Log

Ships of Germany
Destroyers II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VI Karl von Schönberg Doubloons • VII Leberecht Maass • VII Z-31 • VII Z-39 Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35 Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44 Doubloons • IX ZF-6 Doubloons • IX ZF-6 Golden Doubloons • IX ZH-1 Doubloons • X Z-52 • X Elbing • X Z-42 Doubloons • X Georg Hoffmann Doubloons • X Georg Hoffmann Golden Doubloons • X Sharqi Doubloons
Cruisers I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Deutschland • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI Leipzig Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Admiral Scheer • VII Yorck • VII München Doubloons • VII Weimar Doubloons • VII Nürnberg '44 Doubloons • VII München B Doubloons • VIII Knesebeck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz Doubloons • VIII Schill Doubloons • VIII Mainz B Doubloons • VIII Cross of Dorn Doubloons • VIII Wiesbaden Doubloons • VIII Schill B Doubloons • IX Manteuffel • IX Roon • IX Siegfried Doubloons • IX Ägir Doubloons • IX Admiral Schröder Doubloons • IX Blücher Doubloons • IX Roon CLR Doubloons • IX AL Ägir Doubloons • X Prinz Adalbert • X Hindenburg • X Hildebrand Doubloons • X Bremen Doubloons • X AL Hindenburg Doubloons • X Bremen Golden Doubloons •  Clausewitz
Battleships III Nassau • III Von der Tann • III König Albert Doubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel Friedrich Doubloons • VII Gneisenau • VII Prinz Heinrich • VII Scharnhorst Doubloons • VII AL Prinz Heinrich Doubloons • VII Scharnhorst B Doubloons • VII Scharnhorst '43 Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • VIII Zieten • VIII Odin Doubloons • VIII Brandenburg Doubloons • VIII Anhalt Doubloons • VIII Brandenburg B Doubloons • VIII Tirpitz B Doubloons • VIII Bismarck '41 Doubloons • VIII BA Tirpitz Doubloons • VIII AL Bismarck Doubloons • VIII Wahnsinn Doubloons • VIII Eiserner Kanzler Doubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX Pommern Doubloons • IX Pommern B Doubloons • X Grosser Kurfürst Doubloons • X Preussen • X Mecklenburg Doubloons • X Schlieffen Doubloons • X Von Zuckerhoff Doubloons •  Hannover
Aircraft Carriers IV Rhein • VI Weser • VI Erich Loewenhardt Doubloons • VIII August von Parseval • VIII Graf Zeppelin Doubloons • VIII Graf Zeppelin B Doubloons • X Manfred von Richthofen • X Max Immelmann Doubloons
Cruisers
U.S.A. I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • V Rattlehead Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Atlanta B Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII Anchorage Doubloons • VIII Congress Doubloons • VIII Rochester Doubloons • VIII San Diego Doubloons • VIII Bridgeport Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Vallejo Doubloons • IX Alaska Doubloons • IX Tulsa Doubloons • IX Alaska B Doubloons • IX Cambridge Doubloons • IX Fort Worth Doubloons • IX Fort Worth Golden Doubloons • X Des Moines • X Worcester • X Puerto Rico Doubloons • X Salem Doubloons • X Hawaii Doubloons • X Austin Doubloons • X Puerto Rico B Doubloons • X Hawaii Golden Doubloons •  Jacksonville •  Annapolis
Japan I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Agano • V Yahagi Doubloons • V Desert Falcon Doubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi Doubloons • VII Maya Doubloons • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Tone Doubloons • VIII Atago Doubloons • VIII Shimanto • VIII Atago B Doubloons • VIII ARP Takao Doubloons • VIII ARP Maya Doubloons • IX Ibuki • IX Takahashi • IX Azuma Doubloons • IX AL Azuma Doubloons • IX Chikuma II Doubloons • IX Chikuma II Golden Doubloons • IX Suzuya Doubloons • IX Suzuya Golden Doubloons • IX Suzuya VL Doubloons • IX BA Takahashi Doubloons • IX Azuma B Doubloons • X Zaō • X Yodo • X Yoshino Doubloons • X Yoshino B Doubloons • X Kitakami Doubloons • X Kushiro Doubloons • X Zaō CLR Doubloons
Germany I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Deutschland • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI Leipzig Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Admiral Scheer • VII Yorck • VII München Doubloons • VII Weimar Doubloons • VII Nürnberg '44 Doubloons • VII München B Doubloons • VIII Knesebeck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz Doubloons • VIII Schill Doubloons • VIII Mainz B Doubloons • VIII Cross of Dorn Doubloons • VIII Wiesbaden Doubloons • VIII Schill B Doubloons • IX Manteuffel • IX Roon • IX Siegfried Doubloons • IX Ägir Doubloons • IX Admiral Schröder Doubloons • IX Blücher Doubloons • IX Roon CLR Doubloons • IX AL Ägir Doubloons • X Prinz Adalbert • X Hindenburg • X Hildebrand Doubloons • X Bremen Doubloons • X AL Hindenburg Doubloons • X Bremen Golden Doubloons •  Clausewitz
U.S.S.R. I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • III AL Avrora Doubloons • IV Svietlana • V Murmansk Doubloons • V Kotovsky • V Krasny Krym Doubloons • V Mikoyan Doubloons • V Kirov Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VII Lazo B Doubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail Kutuzov Doubloons • VIII Ochakov Doubloons • VIII Pyotr Bagration Doubloons • VIII Dmitry Pozharsky Doubloons • VIII Kiberpankov Doubloons • IX Dmitri Donskoi • IX Riga • IX Kronshtadt Doubloons • IX Kozma Minin Doubloons • X Moskva Doubloons • X Alexander Nevsky • X Petropavlovsk • X Stalingrad Doubloons • X Smolensk B Doubloons • X Smolensk Doubloons • X Sevastopol Doubloons • X Komissar Doubloons • X PTRPVLSK Doubloons •  Novosibirsk
Pan-Asia I Chengan • III Ning Hai Doubloons • V Chungking • VI Rahmat • VI Huanghe Doubloons • VII Chumphon • VII Lanzhou Doubloons • VIII Harbin • VIII Irian Doubloons • VIII Wukong Doubloons • VIII Narai Doubloons • VIII Piñatian Doubloons • VIII AL Harbin Doubloons • IX Sejong • IX Dalian Doubloons • IX Mengchong Doubloons • IX Tianjin Doubloons • IX Baotou Doubloons • X Jinan • X Incheon Doubloons
U.K. I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London Doubloons • VI Dido Doubloons • VI Orion '44 Doubloons • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire Doubloons • VIII Tiger '59 Doubloons • VIII Belfast '43 Doubloons • VIII Hampshire Doubloons • VIII Nottingham Doubloons • VIII AL Cheshire Doubloons • VIII Érne Doubloons • VIII STAR Edinburgh Doubloons • IX Neptune • IX Drake • IX Aberdeen Doubloons • IX Cursed Fang Doubloons • X Monmouth Doubloons • X Minotaur • X Goliath • X Plymouth Doubloons • X Gibraltar Doubloons • X Defence Doubloons •  Edgar
Europe I Gryf • VI Elli Doubloons • VIII Regele Carol I Doubloons • X Svea Doubloons
Italy I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Francesco Ferruccio Doubloons • VII Gorizia Doubloons • VII Optio Doubloons • VII Fiume Doubloons • VII AL Gorizia Doubloons • VIII Amalfi • IX Brindisi • IX Michelangelo Doubloons • IX Ferrante Gonzaga Doubloons • IX Messina Doubloons • X Venezia • X Napoli Doubloons • X Napoli B Doubloons •  Piemonte
France I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VI Dupleix Doubloons • VI Montcalm Doubloons • VII Algérie • VII Toulon Doubloons • VIII Charles Martel • VIII Cherbourg • VIII Bayard Doubloons • IX Saint-Louis • IX Brest • IX Carnot Doubloons • IX Le Havre Doubloons • IX BA Utnapishtim's Ship Doubloons • X Henri IV • X Marseille • X Colbert Doubloons • X Brennus Doubloons • X Amiral Lartigue Doubloons •  Condé
Commonwealth I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI Perth Doubloons • VI Mysore Doubloons • VII Uganda • VII Gambia Doubloons • VIII Auckland • IX Encounter • IX Hector Doubloons • X Cerberus • X Brisbane Doubloons • X Pioneer Doubloons • X Brisbane B Doubloons
Netherlands I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Jaarsveld • VIII Haarlem • VIII De Zeven Provinciën Doubloons • VIII Vrijheid Doubloons • IX Menno van Coehoorn • IX Johan de Witt • IX Van Speijk Doubloons • X Utrecht • X Gouden Leeuw • X Prins van Oranje Doubloons • X Prins van Oranje Golden Doubloons
Spain I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI Canarias Doubloons • VII Asturias • VIII Cataluña • VIII Numancia Doubloons • IX Andalucía • IX Almirante Oquendo Doubloons • X Castilla
Pan-America I Hércules • II Almirante Barroso • II Almirante Abreu Doubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de Julio Doubloons • VIII Ignacio Allende • VIII Almirante Grau Doubloons • VIII Comandante Aguirre Doubloons • IX Santander • X San Martín