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Ship:Weser

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Weser
Tech Tree Position
Rhein
August von Parseval
stock
 top
General
Research price40000 exp
Purchase price4,500,000 Credits
Hit Points40,800 
Secondary Armament #1
AA Defense
Maneuverability
Maximum Speed32 knot
Turning Circle Radius930 m
Rudder Shift Time14.9 sec
Concealment
Surface Detectability Range11.7 km
Air Detectability Range9.5 km
Battle Levels
12345678910
VI
4,500,000

Weser — German Tier VI aircraft carrier.

A project created during World War II to convert an Admiral Hipper-class heavy cruiser into an aircraft carrier. Weser inherited the high speed and strong armor protection of her prototype, while also outmatching the power of her AA defenses to a certain degree.

Weser was released on 7 July 2020.

Modules

HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Weser (A)40,8001080510/7/50400,000
Weser (B)41,0001080510/7/510,0001,100,000
Attack AircraftSpeed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Ar 1971321,1500300,000
Bf 109E1501,2107,000750,000
Torpedo BombersMaximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Ar 95b3,6001201,3700300,000
Do 224,0671231,4407,000750,000
BombersMaximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Ar 811161,2200300,000
Hs 1231401,2907,000750,000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 132,000 hp320250,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.

As the tier VI German aircraft carrier, Weser is a great place for captains to get accustomed to the peculiarities of the tech tree line. Weser is similar to its foreign counterparts in terms of aircraft quantity and even exceeds most in plane speed, however she, like the others in her tech tree line, have planes with small hit point pools. Her ordnance types are also very specialized, hence captains can excel in this ship with proper target selection and map awareness.

Attack aircraft

Weser’s attack aircraft have low hit point pools, however they are very responsive to controls and have a tight turning circle. Their speed is also very high for an aircraft carrier of this tier. Weser’s rockets can easily penetrate the side armor of tier VI cruisers and possibly land quite a few citadel hits on them, dealing tremendous damage. However, they will likely be unable to penetrate the deck armor of most battleships, and will, most of the time, either miss or overpenetrate the armor of destroyers. Even to deal citadel damage to cruisers, the rockets must penetrate at nearly-right angles. These rockets also tend to have a slightly longer flight time, and few of them are launched per attack. Hence, the rockets must be aimed with surgical precision and good estimation of the target's speed. Another peculiarity of these rockets is their long arming distance. Combined with the high speed of the planes, these strike aircraft perform well in 'hit and run' attacks. An effective method of using them is to accelerate when entering anti-aircraft fire, quickly launch the rockets, and speedily fly out of the AA range of the target before coming round to make a second strike. Captains must select their targets wisely and have a sound knowledge of the armor schemes of targets to make the rockets effective weapons.

Torpedo bombers

Weser’s torpedo bombers are quite durable for German planes, with hit point pools similar to those of her Japanese counterpart, Ryujo. Their plane speeds are also similar -- fairly fast. However, Weser’s torpedoes are the same speed as Ryujo's, but are considerably inferior to hers in terms of range and alpha damage. Their paltry range of less than 3 km when fully researched makes long drops out of the question. Captains should drop at close range to ensure that both torpedoes dropped will hit and not only one. The damage the second torpedo outputs is sorely needed, as each torpedo has a maximum damage of 4067 damage when fully upgraded. This does not even take into account the torpedo protections battleships or some cruisers may have against them. Hence, these weapons should mainly be used on cruisers and destroyers, if the captain feels confident. Although on well-protected targets such as battleships the damage output will be minimal, hitting both torpedoes on destroyers can take a substantial chunk out of their hit point pool. Unlike bombs and rockets, torpedoes are good against any target, but they do the most damage on cruisers and destroyers. These weapons should mainly be used to save other plane types, or to remove that rogue destroyer who has slipped through the team's defenses.

Bombers

Weser’s AP bombs are truly the star of the show. Their alpha damage of 7000 per bomb, much higher than Ryujo's 5100, can cut an unlucky cruiser's hit point pool in half, and deal large chunks of damage to battleships. Their penetrative power is also slightly higher than that of Ryujo, making it possible to attack those American battleships who were tough nuts to crack with the Japanese carrier. Any battleship that gets citadeled by two bombs will not be able to easily repair the damage, as most heals only queue up 10% of citadel damage. The planes speed and turning circle are both more than adequate for this plane type; however the bombs are dropped almost directly under the planes, causing the planes to spend substantial time in enemy short-range antiaircraft fire. Bomber losses from continued short-range AA can be extremely high, so captains should accelerate when approaching the enemy, even making use of the superior German Engine Cooling consumable to dodge flak bursts if need be.

The ship herself

Weser's secondary armament is better than that of other CVs, although they will not solely be able to fend of anything save damaged destroyers without, at the very least, an accuracy upgrade. Secondary Battery Modification 1 can be mounted to help defend the ship. Her AA is also quite powerful even on the stock hull, although her range is slightly subpar at 5.2 km. Yet, it can help defend against even the most concentrated of airstrikes. At the very least, she can make enemy aircraft strikes quite costly. Her armor is more or less the same as other same-tier carriers, but with one difference: Weser has a turtleback. Small caliber shells can be deflected out of the ship, leading to overpens instead of citadel hits; however this will not stop some battleships from overmatching the deck armor and damaging the citadel.

Overall, Weser is a ship with heavily specialised weapons that are good at attacking mainly only one ship type. Captains who are able to use the right weapons on the right target will, apart from being able to deal superlative amounts of damage, also save the lives of many of their pilots. This will also be the gateway to success in other ships of this line.

Pros:

  • Aircraft have fast speed, making them more effective in scouting and spotting than most other planes of the same tier.
  • Superior engine cooling consumable: 3 charges instead of 2, 10 seconds action time instead of 5.
  • Accurate and fast torpedoes that can reliably hit all but the most nimble of targets.
  • AP rockets, when angled properly, will deliver up to 6 citadel penetrations on a cruiser per run.
  • Bombs and rockets, if they hit the citadel (which is more likely than not), deal tremendous damage that is only partially recoverable with Repair Party.
  • AP Rockets are surprisingly powerful against other carriers, allowing efficient cannibalizing if needed.
  • Turtleback armor to prevent close range citadeling.
  • Powerful and long-ranged armament of secondary cannons, effective against destroyers.
  • Thick and sharply angled armor that will deflect or shatter most of the same-tier shells.
  • Decent maneuverability that allows coming closer to the frontline and even capture points when needed.

Cons:

  • All planes are heavily specialized and have mutually exclusive roles, with actual damage numbers varying wildly depending on a number of variables.
  • AP rockets cannot citadel most tier VIII cruisers.
  • High-altitude bombers must fly really close to the target in order to hit, being exposed to enemy AA the whole route.
  • Bombers and attack planes are very demanding to the angle of the target, chances to hit the citadel being reduced to near-negligible if the angle is not straight 0 or 90 degrees respectively.
  • AP rockets are of limited use against both destroyers and battleships: while they can deal sufficient damage to superstructures and may do some normal penetration hits on destroyers, they are incomparable to HE rockets of other tier VI carriers on such targets.
  • Torpedoes have very low damage and chance to flood, making them nearly powerless against classes other than destroyers and light cruisers.
  • No reliable ways to ignite fires or break modules of the enemy ships.
  • Plane durability is lower than that of other carriers.
  • Slightly shorter AA action radius of 5.2 km.

Research

Captains should upgrade the torpedo bombers first, as it increases the sorely-needed alpha damage of the torpedoes, adds 2 planes per squadron and adds 3 planes on deck. The rocket planes and bombers can be researched in the order that feels most comfortable for the captain. The B hull can be researched last.

Optimal Configuration

Upgrades

The recommended upgrades for Weser are as follows:

Commander Skills

Consumables

The consumables available for the ship and each plane type for Weser are as follows:

Ship

Attack Aircraft

Torpedo Bombers

Dive Bombers

Signals

Historical Info

References


Ship Change Log

Ships of Germany
Destroyers II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VI Karl von Schönberg Doubloons • VII Leberecht Maass • VII Z-31 • VII Z-39 Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35 Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44 Doubloons • IX ZF-6 Doubloons • IX ZF-6 Golden Doubloons • IX ZH-1 Doubloons • X Z-52 • X Elbing • X Z-42 Doubloons • X Georg Hoffmann Doubloons • X Georg Hoffmann Golden Doubloons • X Sharqi Doubloons
Cruisers I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Deutschland • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI Leipzig Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Admiral Scheer • VII Yorck • VII München Doubloons • VII Weimar Doubloons • VII Nürnberg '44 Doubloons • VII München B Doubloons • VIII Knesebeck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz Doubloons • VIII Schill Doubloons • VIII Mainz B Doubloons • VIII Cross of Dorn Doubloons • VIII Wiesbaden Doubloons • VIII Schill B Doubloons • IX Manteuffel • IX Roon • IX Siegfried Doubloons • IX Ägir Doubloons • IX Admiral Schröder Doubloons • IX Blücher Doubloons • IX Roon CLR Doubloons • IX AL Ägir Doubloons • X Prinz Adalbert • X Hindenburg • X Hildebrand Doubloons • X Bremen Doubloons • X AL Hindenburg Doubloons • X Bremen Golden Doubloons •  Clausewitz
Battleships III Nassau • III Von der Tann • III König Albert Doubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel Friedrich Doubloons • VII Gneisenau • VII Prinz Heinrich • VII Scharnhorst Doubloons • VII AL Prinz Heinrich Doubloons • VII Scharnhorst B Doubloons • VII Scharnhorst '43 Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • VIII Zieten • VIII Odin Doubloons • VIII Brandenburg Doubloons • VIII Anhalt Doubloons • VIII Brandenburg B Doubloons • VIII Tirpitz B Doubloons • VIII Bismarck '41 Doubloons • VIII BA Tirpitz Doubloons • VIII AL Bismarck Doubloons • VIII Wahnsinn Doubloons • VIII Eiserner Kanzler Doubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX Pommern Doubloons • IX Pommern B Doubloons • X Grosser Kurfürst Doubloons • X Preussen • X Mecklenburg Doubloons • X Schlieffen Doubloons • X Von Zuckerhoff Doubloons •  Hannover
Aircraft Carriers IV Rhein • VI Weser • VI Erich Loewenhardt Doubloons • VIII August von Parseval • VIII Graf Zeppelin Doubloons • VIII Graf Zeppelin B Doubloons • X Manfred von Richthofen • X Max Immelmann Doubloons
Aircraft Carriers
U.S.A. IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • VIII Hornet Doubloons • VIII Saipan B Doubloons • VIII AL Hornet Doubloons • X Essex • X Midway • X Franklin D. Roosevelt Doubloons •  United States
Japan IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga Doubloons • VIII Kaga B Doubloons • X Hakuryū • X Shinano Doubloons • X AL Shinano Doubloons •  Sekiryu
Germany IV Rhein • VI Weser • VI Erich Loewenhardt Doubloons • VIII August von Parseval • VIII Graf Zeppelin Doubloons • VIII Graf Zeppelin B Doubloons • X Manfred von Richthofen • X Max Immelmann Doubloons
U.S.S.R. IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov Doubloons • VIII Chkalov B Doubloons • X Admiral Nakhimov
Pan-Asia VIII Sanzang Doubloons
U.K. IV Hermes • VI Furious • VI Ark Royal Doubloons • VIII Implacable • VIII Indomitable Doubloons • VIII Colossus Doubloons • VIII Theseus Doubloons • X Audacious • X Malta Doubloons • X Ocean Doubloons •  Eagle
Italy VIII Aquila Doubloons
France VI Béarn Doubloons
Pan-America X Independencia Doubloons