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[[Image:Wows-{{lc:{{#var:cur_class}}}}-icon.png|left|link=]]Larger than destroyers yet smaller than battleships, cruisers have fulfilled as many roles as they had designations; common ones include "light", "heavy", "protected", "armored", "torpedo", and later, "missile" cruisers. Cruisers are often called upon to hunt down enemy [[Ship:Destroyers|destroyers]], perform quick response duties, escort and protect merchant shipping or larger vessels like [[Ship:Battleships|battleships]] and [[Ship:Aircraft Carriers|aircraft carriers]] from various threats, provide an additional layer of defense... whatever needs to be done at any given moment.<br> | [[Image:Wows-{{lc:{{#var:cur_class}}}}-icon.png|left|link=]]Larger than destroyers yet smaller than battleships, cruisers have fulfilled as many roles as they had designations; common ones include "light", "heavy", "protected", "armored", "torpedo", and later, "missile" cruisers. Cruisers are often called upon to hunt down enemy [[Ship:Destroyers|destroyers]], perform quick response duties, escort and protect merchant shipping or larger vessels like [[Ship:Battleships|battleships]] and [[Ship:Aircraft Carriers|aircraft carriers]] from various threats, provide an additional layer of defense... whatever needs to be done at any given moment.<br><br> | ||
In World of Warships, the cruiser lines of each nation are often unique in characteristics, and often come with a wide array of tools to help them adapt to many situations and can have up to four (4) slots for [[Ship:Consumables|consumables]], the most of any ship class. As with all other ships, the first slot will be filled with {{Damage Control Party}}; after that, options abound depending on which nation is being played. {{Hydroacoustic Search}} increases the range at which your ship can detect enemy ships and torpedoes, even through [[Ship:Smoke Screens|smoke screens]]; {{Defensive AA Fire}} increases the intensity (but not necessarily effectiveness) of a cruiser's anti-aircraft batteries, greatly reducing the performance of enemy aircraft unfortunate enough to be caught on the receiving end; {{Catapult Fighter}} launches fighter aircraft from the cruiser's catapults that escorts the cruiser and engages enemy aircraft that wander too close; {{Spotting Aircraft}} allows a cruiser to extend the range of its main battery guns for a period of time; {{Surveillance Radar}} detects enemy ships outside of their visibility range for a short duration; {{Engine Boost}} increases the top speed of a ship for the duration of the consumable; {{Smoke Generator}} provides cover where needed on the battlefield and obscures enemy vision; and at Tiers VI and higher (Tier II for Pan-American, tier III for British), they receive access to the same {{Repair Party}} ability that battleships have, enabling them to regenerate some of the damage taken during battle. | In World of Warships, the cruiser lines of each nation are often unique in characteristics, and often come with a wide array of tools to help them adapt to many situations and can have up to four (4) slots for [[Ship:Consumables|consumables]], the most of any ship class. As with all other ships, the first slot will be filled with {{Damage Control Party}}; after that, options abound depending on which nation is being played. {{Hydroacoustic Search}} increases the range at which your ship can detect enemy ships and torpedoes, even through [[Ship:Smoke Screens|smoke screens]]; {{Defensive AA Fire}} increases the intensity (but not necessarily effectiveness) of a cruiser's anti-aircraft batteries, greatly reducing the performance of enemy aircraft unfortunate enough to be caught on the receiving end; {{Catapult Fighter}} launches fighter aircraft from the cruiser's catapults that escorts the cruiser and engages enemy aircraft that wander too close; {{Spotting Aircraft}} allows a cruiser to extend the range of its main battery guns for a period of time; {{Surveillance Radar}} detects enemy ships outside of their visibility range for a short duration; {{Engine Boost}} increases the top speed of a ship for the duration of the consumable; {{Smoke Generator}} provides cover where needed on the battlefield and obscures enemy vision; and at Tiers VI and higher (Tier II for Pan-American, tier III for British), they receive access to the same {{Repair Party}} ability that battleships have, enabling them to regenerate some of the damage taken during battle. | ||
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__NOTOC__[[Category:Ships by | {{#vardefine:cur_nation|usa}}__NOTOC__[[Category:Ships by nation]] | ||
{{#invoke:ShipList|renderClassPage|class={{#var:cur_class}}|size=214}} | {{#invoke:ShipList|renderClassPage|class={{#var:cur_class}}|nation={{usa}}|size=214}} | ||
{{AnnoWiki | {{AnnoWiki | ||
Revision as of 14:18, 8 August 2026

In World of Warships, the cruiser lines of each nation are often unique in characteristics, and often come with a wide array of tools to help them adapt to many situations and can have up to four (4) slots for consumables, the most of any ship class. As with all other ships, the first slot will be filled with Damage Control Party
Historical Background
Rather than a category of vessel, the designation "cruiser" originally meant the purpose or mission for the ship; to "cruise" long distances in escort, scouting, and raiding duties, or simply to provide an intermediate military presence where the deployment of larger, more expensive battleships were deemed strategically and financially unwise. The advent of steam power and steel accelerated the growth of the cruiser's development, discarding unwieldy, unreliable sails and wooden hulls for powerful engines and stronger hulls and components. Up to the opening stages of World War II, the various naval treaties — or their evasion thereof — created classes of cruisers such as "heavy cruiser", "battlecruiser", or "pocket battleship", reflecting their disproportionate firepower and performance in contrast to what the treaties were supposed to limit. In the present day, advances in technology meant that the destroyer could perform the duties that once required a cruiser's services more cheaply, efficiently and effectively, leading to its declining use in most navies today.
While the various nations had different mindsets when it came to the duties expected of cruisers, and outfitted them accordingly, cruisers can be considered the jack-of-all-trades, master-of-none class of warship. Almost all of them are able to adequately respond to changes in the battlefield and project considerable influence in the sector, outgunning anything they cannot outrun, and outrunning anything they cannot outgun; they are most commonly expected to act as destroyer and AA screens. A good cruiser captain watches the flow of battle and adapts to the circumstances as they unfold.


























































































































































































































































































































