Ship:Minekaze
| 120 mm/45 3rd Year Type on a Model G mount4 х 1 pcs. |
| Rate of Fire5.5 shots/min |
| Reload Time10 sec |
| Rotation Speed6 deg/sec |
| 180 Degree Turn Time30 sec |
| Firing Range8.1 km |
| Maximum Dispersion81 m |
| HE Shell120 mm HE Type1 |
| Maximum HE Damage1,700 |
| Chance of Fire7 % |
| Initial HE Velocity825 m/s |
| HE Shell Weight20.3 kg |
| AP Shell120 mm AP Type0 |
| Maximum AP Shell Damage2,000 |
| Initial AP Shell Velocity825 m/s |
| AP Shell Weight20.3 kg |
| 533 mm Twin3 х 2 pcs. |
| Rate of Fire1.4 shots/min |
| Reload Time42 sec |
| Rotation Speed deg/sec |
| 180 Degree Turn Time7.2 sec |
| Torpedo533 mm Type6 |
| Maximum Damage10,833 |
| Torpedo Speed57 knot |
| Torpedo Range7 km |
| Maximum Speed39 knot |
| Turning Circle Radius550 m |
| Rudder Shift Time3.2 sec |
| Surface Detectability Range6 km |
| Air Detectability Range2.5 km |
Minekaze — Japanese Tier V destroyer.
A ship that had a remarkable influence on the development of destroyers in the Imperial Japanese Navy. Owing to her powerful turbines, Minekaze could produce very high speeds that were superior to many of the destroyers built later.
Modules
![]() | Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) | Research price (exp) | Purchase price ( | |
|---|---|---|---|---|---|---|---|---|---|
| Type 6 | 1.4 | 42 | 7.2 | 10,833 | 57 | 7 | 0 | 200,000 |
Compatible Upgrades
| Slot 1 |
|||||
|---|---|---|---|---|---|
| Slot 2 |
|||||
| Slot 3 |
Player Opinion
Performance
Sometimes called "Ninjakaze" due to her ability to suddenly appear out of nowhere — an appearance that is frequently the harbinger of an incoming torpedo strike — Minekaze is a ship nearly 100% reliant on those torpedoes for damage.
She is arguably the weakest of the Japanese destroyers, with a low health pool, fragile modules, weak armor, and a very sub-par main battery. Her guns have an abysmal turn rate of 25 seconds for 180 degrees, and a very long reload time of 10 seconds. Though it is possible to do good damage with her high explosive shells, she will not be winning very many gun duels, especially not against the likes of Nicholas or Gnevny. Minekaze’s guns should not be forgotten, but they shouldn't be relied on as the main source of damage and are best used sparingly in specific situations.
Minekaze lives and dies by her torpedoes. They are her main weapon, capable of striking outside of her detection range. A skilled Minekaze player is able to sink enemy ships and never be spotted through the course of an entire match. Her three twin-tube launchers allow her to cover a lot of ocean with her torpedo spreads, and she reloads those tubes very quickly at 42 seconds each. Players looking to master the art of torpedoing enemies without being detected should start their training here; there is no better teacher than experience, and Minekaze’s torpedoes reload quickly enough to provide plenty of that.
With patience and practice, the approximately 1km gap between maximum torpedo range and detection range can be maximized to devastate entire groups of unaware battleships and cruisers. It also allows captains to stalk a solo battleship or carrier, then flex Minekaze’s speed to drive straight at them to deliver a full broadside of torpedoes at point blank range. She is best off avoiding other enemy destroyers completely and breaking unfavorable gunnery engagements quickly; the ability to launch fast moving torpedoes from stealth is Minekaze’s greatest asset, and a gunfight with anything that isn't another equal- or lower-tier Japanese destroyer is likely a losing battle.
Pros:
- Workable torpedoes with considerable damage.
- Decent torpedo range of 7 km that allows her to launch them 1.6 km(0.8 km without Concealment Expert)closer than the max range without being spotted.
- Rudder shift time and turning circle is almost nonexistent that makes shells and torpedo dodging a snap.
- Excellent torpedo reload time at 42 seconds which is the fastest of any destroyer tier V-X.
- Flexible three (3) twin torpedo tube configuration which makes it easy to spread out torpedoes.
- Very fast at 39 knots, reaching 48 knots with Engine Boost
activated, Sierra Mike signal, and swift in silence skill.
Cons:
- Guns have very slow rotation speed, reload, now have worse fire chance, and do mediocre damage, aside from the fact they are vastly inferior to both her Russian and American counterparts.
- Slow unupgraded torpedo speed, making hits from range difficult.
- Weak anti-aircraft suite that is all bark and rarely bites.
Research
Optimal Configuration
Upgrades
Upgrade choices for Minekaze almost make themselves:
- Slot 1 - Main Armaments Modification 1

- Slot 2 - Engine Room Protection

- Slot 3 - Aiming Systems Modification 1
.
Commander Skills
| Recommended Commander Skills | ||||||
|---|---|---|---|---|---|---|
| Cost (points) |
Attack | Defense | ||||
1 |
|
|
|
|
|
★★ |
2 |
|
★★ |
★★ |
|
|
★★ |
3 |
|
★★ |
★★ |
|
|
|
4 |
|
★★ |
|
|
★★ |
|
| Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful | ||||||
Consumables
Minekaze equips the following consumables:
- Slot 1: Damage Control Party

- Slot 2: Smoke Generator
– 3 charges - Slot 3: Engine Boost
– 3 charges
Signals
Recommended Signal Flags
| |||||
|---|---|---|---|---|---|
| Combat | |||||
![]()
|
![]()
|
![]()
|
![]() ★ |
![]() ★ |
![]() ★ |
![]() ★★ |
![]()
|
![]()
|
![]() ★★ |
![]()
|
![]()
|
![]() ★ |
![]()
| ||||
Gallery
-
Minekaze prepares for battle.
-
Enemy fighters spot Minekaze from above.
-
Minekaze fires her guns at enemy ships.
-
Minekaze closes on an enemy Clemson.




















