Ship:Mutsuki
| 120 mm/45 3rd Year Type on a Model G mount2 х 1 pcs. |
| Rate of Fire5 shots/min |
| Reload Time12 sec |
| Rotation Speed7 deg/sec |
| 180 Degree Turn Time25.7 sec |
| Firing Range8.1 km |
| Maximum Dispersion81 m |
| HE Shell120 mm HE Type1 |
| Maximum HE Damage1,700 |
| Chance of Fire7 % |
| Initial HE Velocity825 m/s |
| HE Shell Weight20.3 kg |
| AP Shell120 mm AP Type0 |
| Maximum AP Shell Damage2,000 |
| Initial AP Shell Velocity825 m/s |
| AP Shell Weight20.3 kg |
| 610 mm Triple2 х 3 pcs. |
| Rate of Fire0.9 shots/min |
| Reload Time65 sec |
| Rotation Speed deg/sec |
| 180 Degree Turn Time7.2 sec |
| TorpedoType8 mod. 3 |
| Maximum Damage14,600 |
| Torpedo Speed63 knot |
| Torpedo Range8 km |
| Maximum Speed37.5 knot |
| Turning Circle Radius550 m |
| Rudder Shift Time3.2 sec |
| Surface Detectability Range6 km |
| Air Detectability Range2.5 km |
Mutsuki — Japanese Tier V destroyer.
Developed from the Minekaze class, equipped with a reinforced torpedo armament. This class inherited high speed and sufficiently powerful artillery from its predecessors. Greater dimensions made it possible to equip these destroyers with 610 mm torpedoes.
Modules
![]() | Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) | Research price (exp) | Purchase price ( | |
|---|---|---|---|---|---|---|---|---|---|
| Type8 mod. 3 | 0.9 | 65 | 7.2 | 14,600 | 63 | 8 | 0 | 210,000 |
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|---|---|
| Slot 2 |
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| Slot 3 |
Player Opinion
Performance
In her previous incarnation at Tier VI, players sometimes referred to Mutsuki as "Mutsucky", because when it came to every category critical to the strengths of mid-tier Japanese destroyers — torpedo reload time, maximum speed, detection range, torpedo launcher layout, etc. — sh was basically a downgrade from Minekaze. With Update 0.5.15, Mutsuki drops a tier and is now considered a contemporary of Minekaze, a spot that is not only more befitting from a a historical perspective, but also from the perspective of her in-game capabilities and armament.
Much like Minekaze, Mutsuki is heavily reliant on her torpedoes to perform well. However, she does suffer from quite a long reload time (well over a minute), which Minekaze does not. Mutsuki features two triple-tube torpedo mounts; with a surface detection range of 6.2 km (without camouflage) and a torpedo range of 8km, she can remain undetected whilst unleashing torpedo hell on the enemy. This is the recommended way to play her, as her poor armor coupled with mediocre gun performance means she will not last long in a gun duel with anything besides another Japanese destroyer. Stay away from enemy ships — at least 7 km — and only fire her guns in self-defense if she's already detected.
While slower than Minekaze, Mutsuki still features the fantastic detection and torpedo ranges that make the mid-tier Japanese destroyers so devastating, though she will have a hard time running away if she's spotted. Mutsuki’s anti-aircraft armament looks so-so on paper, but isn't really a threat to enemy planes; luckily, her air detection range goes down to 3.1 km.
Mutsuki is a different kind of challenge than Minekaze, but both ships require patience, good positioning, and excellent map awareness. Learning those skills now in the middle tiers will benefit Japanese destroyer captains the rest of the way.
Pros:
- Low detection ranges (both air and sea) tied with her same nation tier destroyer peers.
- Very long 8.0 km torpedo range that allows her to launch her deadly torpedos far away.
- Torps' speed makes them easy enough to land hits.
- In terms of torpedo speed and damage a more dangerous DD at Tier V than Minekaze.
- Due to the speed and range of the torpedoes they can compete well in Tier VII matches.
- Decent AA for a destroyer on par with Nicholas and will oddly shoot down a decent number of planes.
Cons:
- Reload time of stock guns is abysmal, but this can be improved with the gun module upgrade.
- Long torpedo reload time compare to Minekaze 's 42 seconds although Mutsuki gets better torpedo performance in exchange.
- Terrible gun traverse speed, even after the upgrade.
- Short gun range with only 2 shells in a salvo.
- Low health pool, Survivability Expert skill is a must have.
Research
Optimal Configuration
Upgrades
With only three upgrade slots, there aren't too many good options to improve Mutsuki through upgrades. Captains are encouraged to install Main Armaments Modification 1
in Slot 1, Engine Room Protection
in Slot 2, and Torpedo Tubes Modification 1
in Slot 3. Aiming Systems Modification 1
is also an option.
Commander Skills
| Recommended Commander Skills | ||||||
|---|---|---|---|---|---|---|
| Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
2 |
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★★ |
★★ |
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★★★ |
3 |
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★★ |
★★ |
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4 |
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★★ |
★ |
|
★★★ |
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| Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful | ||||||
Consumables
Mutsuki equips the following consumables:
- Slot 1: Damage Control Party

- Slot 2: Smoke Generator
– 3 charges - Slot 3: Engine Boost
– 3 charges
Signals
Mutsuki has fairly decent speed for her tier and vs her peers, so Sierra Mike is not really necessary. Additionally, because she is an Japanese destroyer with only two sets of torpedo launchers and only two guns, Victor Lima, India X-Ray, and Juliet Whiskey Unaone may be less important and can be saved for later ships.
Recommended Signal Flags
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| Combat | |||||
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![]() ★★ |
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![]() ★★★ |
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![]() ★ |
![]() ★★ |
![]() ★ |
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![]() ★ |
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Gallery
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Mutsuki fires a salvo of torpedoes at an enemy Imperator Nikolai I.
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Failure to WASD.
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Mutsuki seeks its' next victim after sinking an enemy Langley.
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Mutsuki stalks its prey, a Hosho class aircraft carrier.




















