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Ship:Shinonome

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Shinonome
Destroyer | Japan | Tier VI
Tech Tree Position
General
Purchase priceSpecial Doubloons
Hit Points12,900 
Main Battery
127 mm/50 3rd Year Type on a Type A mount3 х 2 pcs.
Rate of Fire6.7 shots/min
Reload Timesec
Rotation Speeddeg/sec
180 Degree Turn Time30 sec
Firing Rangekm
Maximum Dispersion82 m
HE Shell127 mm HE Type1 
Maximum HE Damage2,150 
Chance of Fire%
Initial HE Velocity915 m/s
HE Shell Weight23 kg
AP Shell127 mm AP Type0 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity915 m/s
AP Shell Weight23 kg
Torpedo Tubes
610 mm Triple3 х 3 pcs.
Rate of Fire0.8 shots/min
Reload Time73 sec
Rotation Speed  deg/sec
180 Degree Turn Time7.2 sec
TorpedoType8 
Maximum Damage14,600 
Torpedo Speed63 knot
Torpedo Rangekm
AA Defense
Maneuverability
Maximum Speed35 knot
Turning Circle Radius640 m
Rudder Shift Time3.2 sec
Concealment
Surface Detectability Range6.8 km
Air Detectability Rangekm
Battle Levels
12345678910
VI
Special

Shinonome — Japanese special premium Tier VI destroyer.

One of the first Fubuki-class destroyers, with an incredible striking power from her three 610 mm torpedo launchers. The ship significantly surpassed preceding-class destroyers in terms of artillery firepower. However, her anti-aircraft defenses were weak, which was characteristic of all Japanese destroyers.

Shinonome is available only as a reward for completing the Honorable Service campaign.

Modules

Main Battery GunsRate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chances of HE shells causing a fire on target
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/50 3rd Year Type on a Type A mount6.730822,15092,20000
HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Shinonome12,90062031300
TorpedoesRate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 10.8737.214,60063800
Fire Control SystemIDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type6 mod. 1000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 50,000 hp3500

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Shinonome is a Tier VI premium Japanese destroyer. Astute captains will immediately notice her similarities to sister ship Fubuki.

Forgoing all of the intricate details like anti-aircraft rating and handling characteristics, any comparison of the two ships boils down to this: Fubuki has four guns in two twin mounts and 10.0 km torpedoes, while Shinonome has six guns in three twin mounts to go with 8.0 km range torpedoes. Digging deeper, we see that Fubuki’s torpedoes not only travel farther, they hit harder: over 16,000 rated damage each compared to Shinonome’s 14,400 damage apiece. While this makes Fubuki’s torpedoes more dangerous than Shinonome’s, Shinonome’s torpedoes are nothing to sneeze at. They are a comfortable middle ground between Fubuki’s two different torpedo modules, retaining the lower damage output of the Type 8 mod. 1's, but picking up some additional range as well as speed.

Both sister ships share the Japanese destroyer line's slow turret traverse; this weakness can make fighting at close range tricky, especially against American destroyers and their quick-turning guns. Shinonome gets more gun barrels, but has a slower reload time and less range. While she won't be winning many gun duels, the extra barrels give her a bigger damage potential per salvo against weakened enemies. Shinonome’s anti-aircraft suite is even more pathetic than Fubuki’s; captains are advised to simply disable her AA guns and never turn them on.

Overall, captains who are familiar with the play style of the Japanese destroyer line will feel right at home in Shinonome.

Pros:

  • Hard hitting HE shells, with a good aim they are capable of doing ~3,000 damage per salvo against destroyers.
  • Guns have excellent ballistics and accuracy capable of fighting destroyers better than Fubuki
  • Carries one more turret compared to Fubuki
  • Excellent torpedoes with the fastest reload at her tier with decent speed and range
  • Three triple torpedo launchers capable of launching 9 torpedos ~every minute, same as Fubuki.
  • Decent rudder shift time and good turn radius allows dodging shells, torpedos, aircraft easy.
  • Okay concealment.

Cons:

  • Ridiculously slow top speed for a destroyer, tied with Fubuki for the worst.
  • Torpedos have 2 km less range, less damage, and flood chance than Fubuki.
  • Very poor main battery rate of fire at 9 seconds, slow turret traverse speed, and poor range.
  • Nonexistent AA with only a single twin mount, helpless against planes.
  • Despite decent gun damage and accuracy, she can still fall quickly to rapid firing destroyers if one isn't careful.
  • Can only be obtained by completing the Honorable Service campaign

Research

As a premium ship, Shinonome doesn't have any upgrades to research.

Optimal Configuration

Upgrades

Shinonome has more guns and shorter-range torpedoes than upgraded Fubuki, tipping the preference more toward a Gun build.

Upgrade Slot 3 also offers Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. and Torpedo Tubes Modification 1 +20% traverse speed of torpedo tubes. / −40% chance of critical damage to torpedo tubes. / +5% to the speed of shipborne torpedoes.. AA Guns Modification 1 is pointless since her AA consists of a cook with a revolver.

Commander Skills

The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.

Consumables

Shinonome equips the following consumables:

Camouflage

As a premium ship, Shinonome comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Shinonome captains should mount standard signal flags to improve the ship’s performance in battle. Captains looking to improve upon the ship’s armament should mount Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), Juliet Whiskey Unaone (+15% chance of causing flooding.), and November Foxtrot (-5% reload time on all consumables.) signal flags. Sierra Mike (+5% to the ship's maximum speed.) signal flags are recommended to increase the ships top speed.


Historical Info

References

  1. Japanese destroyer Shinonome (1927) - Wikipedia
  2. Fubuki-class destroyer - Wikipedia

Ship Change Log

Ships of Japan
Destroyers II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome B Doubloons • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi Doubloons • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII HSF Harekaze II Doubloons • VIII Asashio B Doubloons • VIII AL Yukikaze Doubloons • VIII Shigure Doubloons • IX Yūgumo • IX Kitakaze • IX Minegumo Doubloons • IX STAR Kitakaze Doubloons • X Shimakaze • X Harugumo • X Hayate Doubloons • X AL Shimakaze Doubloons •  Yamagiri
Cruisers I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Agano • V Yahagi Doubloons • V Desert Falcon Doubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi Doubloons • VII Maya Doubloons • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Tone Doubloons • VIII Atago Doubloons • VIII Shimanto • VIII Atago B Doubloons • VIII ARP Takao Doubloons • VIII ARP Maya Doubloons • IX Ibuki • IX Takahashi • IX Azuma Doubloons • IX AL Azuma Doubloons • IX Chikuma II Doubloons • IX Chikuma II Golden Doubloons • IX Suzuya Doubloons • IX Suzuya Golden Doubloons • IX Suzuya VL Doubloons • IX BA Takahashi Doubloons • IX Azuma B Doubloons • X Zaō • X Yodo • X Yoshino Doubloons • X Yoshino B Doubloons • X Kitakami Doubloons • X Kushiro Doubloons • X Zaō CLR Doubloons
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Aircraft Carriers IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga Doubloons • VIII Kaga B Doubloons • X Hakuryū • X Shinano Doubloons • X AL Shinano Doubloons •  Sekiryu
Destroyers
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Commonwealth III Vampire Doubloons • VII Haida Doubloons • VII Huron Doubloons • X Vampire II Doubloons
Netherlands IX Groningen Doubloons • X Tromp Doubloons
Spain X Álvaro de Bazán Doubloons
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