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Cherbourg
Cruiser | France | Tier VIII
Tech Tree Position
Algérie
Brest
stock
 top
General
Research price110000 exp
Purchase price9,000,000 Credits
Hit Points43,100 
Main Battery
305 mm/50 Mle 1930 in a turret2 х 4 pcs.
Rate of Fire2.1 shots/min
Reload Time29 sec
Rotation Speeddeg/sec
180 Degree Turn Time30 sec
Firing Range16.1 km
Maximum Dispersion196 m
HE Shell305 mm HE OEA Mle 1931 
Maximum HE Damage4,050 
Chance of Fire17 %
Initial HE Velocity905 m/s
HE Shell Weight308 kg
AP Shell305 mm AP OPf Mle 1931 
Maximum AP Shell Damage8,200 
Initial AP Shell Velocity870 m/s
AP Shell Weight442 kg
Secondary Armament #1
AA Defense
Maneuverability
Maximum Speed31.9 knot
Turning Circle Radius670 m
Rudder Shift Time17.4 sec
Concealment
Surface Detectability Range15.2 km
Air Detectability Range8.5 km
Battle Levels
12345678910
VIII
9,000,000

Cherbourg — French Tier VIII cruiser.

A project of a super-heavy cruiser, close to the Dunkerque-class ships, with her main armament comprising eight 305 mm guns.

Cherbourg was first released in Early Access in Update 0.11.4.

Modules

Main Battery GunsRate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chances of HE shells causing a fire on target
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm/50 Mle 1930 in a turret2.1301964,050178,2000900,000
HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Cherbourg (A)43,100163052712/4/6/701,350,000
Cherbourg (B)49,500163052716/6/736,0002,100,000
Fire Control SystemIDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
PCA n° 8 Mle 100900,000
PCA n° 8 Mle 2024,0001,400,000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 130,000 hp31.90900,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Tier VIII Cherbourg is the first ship in the French large cruiser tech tree, splitting off the heavy cruiser line at Tier VII Algérie. Fast, maneuverable, and sporting a heavy main battery, she performs the intermediary role between a cruiser and battleship perfectly.


Main battery

Cherbourg’s major defining feature is her massive guns for a cruiser. At Tier VIII, a cruiser with a main battery of eight 305mm guns is a fearsome prospect. With these large guns comes the benefits of high armor-piercing (AP) shell damage, high shell velocity, excellent firing range, and the ability to fire all guns directly over her bow. However, while Cherbourg is classified as a cruiser, her guns feature battlecruiser dispersion. This means that her shells will have relatively tight horizontal and vertical dispersion when compared to most standard battleship guns, but worse than standard heavy and light cruisers. She also has a lower sigma value, which means that the shells don’t tend to group closely together. This can lead to some inaccurate - and occasionally frustrating - salvoes. Cherbourg’s guns are arranged in two quadruple-barrel turrets that boast excellent firing angles but modest turret traverse speeds. Along with her excellent AP shell performance, Cherbourg also has usable high explosive (HE) ammunition. It’s not all good news for Cherbourg’s guns, though; with battleship-sized guns comes a battleship’s reload: 29 seconds! This can be temporarily improved through the use of a Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced., which will reduce her reload time by 50% and allow her to fire off two salvoes within a short time.

Another unique feature of the French large cruisers is their surprisingly powerful secondary gun battery. Cherbourg has numerous secondary turrets, and while their high explosive shell penetration is modest, they have improved accuracy. When built for secondaries, Cherbourg’s secondary guns can pose a significant threat to destroyers that stray too close.


Survivability

Cherbourg’s armor leaves a lot to be desired. For a cruiser, she has excellent protection: somewhat standard bow and stern plating for a cruiser, but thicker belt armor that will shatter all HE shells and some smaller-caliber AP shells. Captains do need to take care while engaging enemy battleships, as any 380mm or larger AP shell or larger will overmatch the bow and stern plating and possibly penetrate the citadel. Therefore, angling perfectly bow-in to engage these battleships is not advisable. Instead, she should angle slightly, to bounce shells off her thick belt armor. Note that her upper belt is still relatively thin and can be overmatched by (and receive full penetration damage from) 406mm and larger guns. Cherbourg’s citadel is narrow and protected by a slight turtleback, but captains should still take care to avoid showing broadside to enemy vessels. As a large cruiser, fires are a threat to Cherbourg given their 60 second duration, twice as long as most cruisers. She also receives twice as much damage due to floods than other cruisers. A decently large hitpoint pool means she can take more punishment than the conventional heavy cruiser. Her Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable allows her to recover some hitpoints, but captains should do their best to avoid taking damage when possible.


Maneuverability

Cherbourg shines when it comes to speed and maneuverability. She’s fast but has a long rudder shift for a cruiser. Additionally, she has a small turning circle that will make dodging torpedoes much easier with her relatively small size. To further increase her already impressive top speed, she has access to an Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable that can push her top speed to just under 40 knots. Thanks to this, Cherbourg can disengage quickly or adapt to rapidly evolving combat situations with ease despite her rather large detection range. Captains should use Cherbourg’s excellent handling and speed to mitigate the amount of damage she takes.


Consumables

Cherbourg has access to a large selection of consumables that improve her combat capabilities. She uses the standard cruiser Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. consumable, which should be managed carefully as she is subject to the 60-second fires that are characteristic of most large cruisers. Captains can also choose between a Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. to spot torpedoes and enemy vessels or Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable to provide a valuable 50% boost to the continuous damage of her AA guns and quadruple her flak damage for 40 seconds. In the third slot, captains again have a choice of consumables: either the characteristic French Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable or a Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. consumable. The Engine Boost consumable improves her acceleration and increases her top speed by 20% (compared to the standard 8% of other ships), while the catapult fighter helps to repel air attack. The Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable will prove useful when increasing the amount of damage that she can sustain, keeping her in the fight longer (See Survivability above). Lastly, she has access to a Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced. to briefly improve her rate-of-fire.


Anti-Aircraft Defenses

Cherbourg’s anti-aircraft battery is unremarkable. While the long- and medium-ranged auras do mediocre damage, the short-range aura is capable of dealing large damage numbers to enemy planes. Captains that wish to increase her AA performance can swap her hydroacoustic search for the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable. (see Consumables).


Battle Performance

Cherbourg is a capable ship in the right hands. She will perform best when captains know how to make the most of a situation, repositioning and flanking when the opportunity arises. Since her rudder control is above average, varying your speed to position yourself in ambush positions quickly is a deadly advantage Cherbourg is gifted with. Given her poor armor, big guns, and good maneuverability, Cherbourg should be played at medium- to long-range, where active dodging can mitigate some of the damage she will receive. Captains are strongly encouraged to switch between ammunition types given the combat situation to best maximize this ship’s full potential. Use the Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced. to briefly improve her rate-of-fire, either to capitalize on an enemy providing a good target or to ward off an enemy ship’s charge.

Pros:

  • Large-caliber guns with high shell velocity and good damage
  • Access to a Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced.
  • Excellent maneuverability and speed for a large cruiser
  • Good survivability and armor for a cruiser

Cons:

  • Long (battleship) reload on the main battery guns
  • Susceptible to high explosive and semi-armor piercing (SAP) damage and overmatch
  • Mediocre anti-aircraft battery
  • Large detection radius for a cruiser
  • 60 second (battleship-length) fire duration

Research

Researchable upgrades for Cherbourg:

  1. Hull: Upgrade to Hull (B) for improved survivability and maneuverability. Research of this module unlocks progression to Brest.
  2. Gun Fire Control System: Upgrade to PCA no 8 Mle 2 for an extra 10% range on the main battery.

Optimal Configuration

  • Should captains choose to improve her AA performance, choosing the Defensive AA Fire consumable is recommended
  • Captains can choose between a Hydroacoustic Search or Defensive AA Fire consumable; the former is recommended due to its versatility
  • The Engine Boost consumable is recommended to improve her acceleration and increase her top speed by 20% (compared to the standard 8% of other ships)

Upgrades

The recommended upgrades are:


Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time. is recommended in slot 2 for players that have large coal reserves, to further boost Cherbourg's Engine Boost duration. But for those short on coal, it may be better to save that upgrade for the higher tier tech tree large cruisers.
In Slot 4, both Propulsion Modification 1 Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving. and Steering Gears Modification 1 : -20% rudder shift time. are viable options. Damage Control System Modification 2 : -15% flooding recovery time. / -15% fire duration. is available for players that want to reduce her 60 second fire duration, but is less optimal.

Commander Skills

The Honoré brothers feel particularly well-suited for the French large cruisers with their improved Grease the Gears skill.

Consumables

Cherbourg equips the following consumables:

Signals

Historical Info

References


Ship Change Log

Ships of France
Destroyers II Enseigne Gabolde • III Fusilier • IV Bourrasque • V L'Adroit • V Jaguar • V Siroco Doubloons • VI Duchaffault • VI Guépard • VI Aigle Doubloons • VII Le Hardi • VII Vauquelin • VIII L'Aventurier • VIII Le Fantasque • VIII Le Terrible Doubloons • VIII Hoche Doubloons • IX Orage • IX Mogador • X Cassard • X Kléber • X Marceau Doubloons • X Châteaurenault Doubloons • X Kléber CLR Doubloons
Cruisers I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VI Dupleix Doubloons • VI Montcalm Doubloons • VII Algérie • VII Toulon Doubloons • VIII Charles Martel • VIII Cherbourg • VIII Bayard Doubloons • IX Saint-Louis • IX Brest • IX Carnot Doubloons • IX Le Havre Doubloons • IX BA Utnapishtim's Ship Doubloons • X Henri IV • X Marseille • X Colbert Doubloons • X Brennus Doubloons • X Amiral Lartigue Doubloons •  Condé
Battleships III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque Doubloons • VI Dunkerque B Doubloons • VII Lyon • VII Strasbourg Doubloons • VIII Richelieu • VIII Gascogne Doubloons • VIII Champagne Doubloons • VIII Flandre Doubloons • VIII Picardie Doubloons • VIII AL Richelieu Doubloons • IX Alsace • IX Jean Bart Doubloons • IX Jean Bart B Doubloons • IX Roussillon Doubloons • X République • X Bourgogne Doubloons •  Patrie
Aircraft Carriers VI Béarn Doubloons
Cruisers
U.S.A. I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • V Rattlehead Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Atlanta B Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII Anchorage Doubloons • VIII Congress Doubloons • VIII Rochester Doubloons • VIII San Diego Doubloons • VIII Bridgeport Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Vallejo Doubloons • IX Alaska Doubloons • IX Tulsa Doubloons • IX Alaska B Doubloons • IX Cambridge Doubloons • IX Fort Worth Doubloons • IX Fort Worth Golden Doubloons • X Des Moines • X Worcester • X Puerto Rico Doubloons • X Salem Doubloons • X Hawaii Doubloons • X Austin Doubloons • X Puerto Rico B Doubloons • X Hawaii Golden Doubloons •  Jacksonville •  Annapolis
Japan I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Agano • V Yahagi Doubloons • V Desert Falcon Doubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi Doubloons • VII Maya Doubloons • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Tone Doubloons • VIII Atago Doubloons • VIII Shimanto • VIII Atago B Doubloons • VIII ARP Takao Doubloons • VIII ARP Maya Doubloons • IX Ibuki • IX Takahashi • IX Azuma Doubloons • IX AL Azuma Doubloons • IX Chikuma II Doubloons • IX Chikuma II Golden Doubloons • IX Suzuya Doubloons • IX Suzuya Golden Doubloons • IX Suzuya VL Doubloons • IX BA Takahashi Doubloons • IX Azuma B Doubloons • X Zaō • X Yodo • X Yoshino Doubloons • X Yoshino B Doubloons • X Kitakami Doubloons • X Kushiro Doubloons • X Zaō CLR Doubloons
Germany I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Deutschland • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI Leipzig Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Admiral Scheer • VII Yorck • VII München Doubloons • VII Weimar Doubloons • VII Nürnberg '44 Doubloons • VII München B Doubloons • VIII Knesebeck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz Doubloons • VIII Schill Doubloons • VIII Mainz B Doubloons • VIII Cross of Dorn Doubloons • VIII Wiesbaden Doubloons • VIII Schill B Doubloons • IX Manteuffel • IX Roon • IX Siegfried Doubloons • IX Ägir Doubloons • IX Admiral Schröder Doubloons • IX Blücher Doubloons • IX Roon CLR Doubloons • IX AL Ägir Doubloons • X Prinz Adalbert • X Hindenburg • X Hildebrand Doubloons • X Bremen Doubloons • X AL Hindenburg Doubloons • X Bremen Golden Doubloons •  Clausewitz
U.S.S.R. I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • III AL Avrora Doubloons • IV Svietlana • V Murmansk Doubloons • V Kotovsky • V Krasny Krym Doubloons • V Mikoyan Doubloons • V Kirov Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VII Lazo B Doubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail Kutuzov Doubloons • VIII Ochakov Doubloons • VIII Pyotr Bagration Doubloons • VIII Dmitry Pozharsky Doubloons • VIII Kiberpankov Doubloons • IX Dmitri Donskoi • IX Riga • IX Kronshtadt Doubloons • IX Kozma Minin Doubloons • X Moskva Doubloons • X Alexander Nevsky • X Petropavlovsk • X Stalingrad Doubloons • X Smolensk B Doubloons • X Smolensk Doubloons • X Sevastopol Doubloons • X Komissar Doubloons • X PTRPVLSK Doubloons •  Novosibirsk
Pan-Asia I Chengan • III Ning Hai Doubloons • V Chungking • VI Rahmat • VI Huanghe Doubloons • VII Chumphon • VII Lanzhou Doubloons • VIII Harbin • VIII Irian Doubloons • VIII Wukong Doubloons • VIII Narai Doubloons • VIII Piñatian Doubloons • VIII AL Harbin Doubloons • IX Sejong • IX Dalian Doubloons • IX Mengchong Doubloons • IX Tianjin Doubloons • IX Baotou Doubloons • X Jinan • X Incheon Doubloons
U.K. I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London Doubloons • VI Dido Doubloons • VI Orion '44 Doubloons • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire Doubloons • VIII Tiger '59 Doubloons • VIII Belfast '43 Doubloons • VIII Hampshire Doubloons • VIII Nottingham Doubloons • VIII AL Cheshire Doubloons • VIII Érne Doubloons • VIII STAR Edinburgh Doubloons • IX Neptune • IX Drake • IX Aberdeen Doubloons • IX Cursed Fang Doubloons • X Monmouth Doubloons • X Minotaur • X Goliath • X Plymouth Doubloons • X Gibraltar Doubloons • X Defence Doubloons •  Edgar
Europe I Gryf • VI Elli Doubloons • VIII Regele Carol I Doubloons • X Svea Doubloons
Italy I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Francesco Ferruccio Doubloons • VII Gorizia Doubloons • VII Optio Doubloons • VII Fiume Doubloons • VII AL Gorizia Doubloons • VIII Amalfi • IX Brindisi • IX Michelangelo Doubloons • IX Ferrante Gonzaga Doubloons • IX Messina Doubloons • X Venezia • X Napoli Doubloons • X Napoli B Doubloons •  Piemonte
France I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VI Dupleix Doubloons • VI Montcalm Doubloons • VII Algérie • VII Toulon Doubloons • VIII Charles Martel • VIII Cherbourg • VIII Bayard Doubloons • IX Saint-Louis • IX Brest • IX Carnot Doubloons • IX Le Havre Doubloons • IX BA Utnapishtim's Ship Doubloons • X Henri IV • X Marseille • X Colbert Doubloons • X Brennus Doubloons • X Amiral Lartigue Doubloons •  Condé
Commonwealth I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI Perth Doubloons • VI Mysore Doubloons • VII Uganda • VII Gambia Doubloons • VIII Auckland • IX Encounter • IX Hector Doubloons • X Cerberus • X Brisbane Doubloons • X Pioneer Doubloons • X Brisbane B Doubloons
Netherlands I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Jaarsveld • VIII Haarlem • VIII De Zeven Provinciën Doubloons • VIII Vrijheid Doubloons • IX Menno van Coehoorn • IX Johan de Witt • IX Van Speijk Doubloons • X Utrecht • X Gouden Leeuw • X Prins van Oranje Doubloons • X Prins van Oranje Golden Doubloons
Spain I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI Canarias Doubloons • VII Asturias • VIII Cataluña • VIII Numancia Doubloons • IX Andalucía • IX Almirante Oquendo Doubloons • X Castilla
Pan-America I Hércules • II Almirante Barroso • II Almirante Abreu Doubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de Julio Doubloons • VIII Ignacio Allende • VIII Almirante Grau Doubloons • VIII Comandante Aguirre Doubloons • IX Santander • X San Martín