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Ship:Lexington

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Lexington
Aircraft Carrier | U.S.A. | Tier VIII
Tech Tree Position
Ranger
Midway
stock
 top
General
Research price161000 exp
Purchase price11,500,000 Credits
Hit Points54,300 
Secondary Armament #1
Secondary Armament #2
AA Defense
Maneuverability
Maximum Speed33 knot
Turning Circle Radius1180 m
Rudder Shift Time21.9 sec
Concealment
Surface Detectability Range14.5 km
Air Detectability Range10 km
Battle Levels
12345678910
VIII
11,500,000

Lexington — American Tier VIII aircraft carrier.

Following the Washington Naval Conference, a decision was made to convert two Lexington-class battlecruisers into aircraft carriers. These ships exerted a substantial influence on future aircraft carrier design; the flight deck and outer sides of the hangar were integrated into the hull, providing longitudinal strength to the entire ship. Such a design allowed for a fully enclosed hangar space. At the time when the Japanese forces attacked Pearl Harbor, USS Lexington was in the process of transferring planes to Midway. During the Battle of the Coral Sea, USS Lexington sustained several bomb hits. Eventually, the decision was taken to scuttle the ship, and destroyer USS Phelps was tasked with sinking Lexington using torpedoes.

Modules

HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Lexington (A)54,30061788/452/9/8/401,200,000
Lexington (B)57,30061788/416/2/23/8/427,0003,000,000
Attack AircraftSpeed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F6F Hellcat1601,4000600,000
F4U-1D Corsair Tiny Tim1691,46018,0001,500,000
F4U-1D Corsair HVAR 127 mm1691,46018,0001,500,000
Torpedo BombersMaximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
TBF Avenger6,4671201,8000600,000
SB2C Helldiver6,4671251,88018,0001,500,000
BombersMaximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
SBD Dauntless1221,8900600,000
SB2C Helldiver1251,98018,0001,500,000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 180,000 hp330500,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.

Overall, Lexington is a strong tier VIII aircraft carrier. She is fast — 33.6 knots — but she turns like a brick, and her huge size advertises her presence for miles around. Although she has a strong wing of aircraft, careful usage of her bomber aircraft is vital as the anti-aircraft power of most tier VIII ships and above that she will encounter begins to be very competitive. The higher health pool of its planes will help immensely in survival and in attack potential. The CV itself has a large detection radius of 14.5km, so careful positioning behind islands and such is vital in survival.

Attack aircraft

You have two choices in upgrading your attack planes: the HVAR 127mm rockets or the Tiny Tims. The HVARs have an HE pen of 32mm but launches the payloads more densely, making it easier to hit DDs even when mis-targeted. They are somewhat less effective in attacking targets with a thick deck armour due to lack of penetration (ex. Izumo, Großer_Kurfürst, etc, but are useful for Republique, Alsace, most cruisers) and don't deal as much damage (max 2000). Then they have the Tiny Tims. Tiny Tims are heavy rockets that hit hard (68mm of pen) but only 6 rockets are launched. You'll have to aim carefully in order to be successful in hitting destroyers with these rockets. It is best advised to use these against larger targets due to the inaccuracy of the Tiny Tims. But if you are able to hit destroyers with these, it will reward you greatly.

Torpedo bombers

American torpedo planes are not as good as IJN ones as they lack speed (35kts) and range (3.9km). However, they are able to deal more damage when all of them hit. They have a good amount of HP, which allows you to drop your payload at a closer distance. When you upgrade to SB2C Helldivers, they drop 3 torps instead of 2: giving you more chances in succeeding the drop. Closing the distance when attacking is recommended to maximize the damage and flood chance. Due to low torpedo speed, attacking cruisers will require large amounts of lead.

Dive bombers

They are effective against all BBs and cruisers as you can use HE bombs to cause multiple fires. They're not recommended to be used against destroyers as they are not very accurate (unless the target is on low HP). Of course these being bombers, beware of going into a cluster of enemy ships if you fancy dropping your payload nearby them. Upgrading to the SB2C Helldiver will increase your attacking flight from 2 to 3 and bombs you to drop 1 extra bomb per payload (amounting to 6 bombs dropped at a time).

Ship Interestingly — perhaps in a nod to her battlecruiser origins — Lexington has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt. Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or citadel damage that would otherwise overpenetrate on softer targets. Her speed is pretty decent at 33 knots meaning that repositioning is easier when needed. Although care must be used when moving the ship because her rudder is slow and she is very easy to hit because she turns like a brick slowly but overall Lexington can be deadly when handled correctly.

Pros:

  • Planes have a decent health pool that allows them to get closer to drop payloads on enemy ships.
  • Reasonable good plane restoration time, boosted even further with commander skills and upgrades.
  • All plane types are highly flexible that allows them to be used in almost any situation.
  • Attack aircraft are reasonably fast.
  • HVAR rockets have 33mm of penetration and are dropped in large amounts (24 per drop)
  • Can equip Tiny Tim rockets with high alpha damage, penetration and fire chance.
  • High alpha strike and fire chance with AN-M65 bombs, with six (6) bombs per drop.
  • One of the best AA defenses of all carriers that will quickly shred low hp planes.
  • Excellent ship speed of 33 knots, only Shokaku is faster by 1 knot.

Cons:

  • Large ship that looks like a huge brick with poor concealment to go with it.
  • Very large turn radius and slow rudder shift.
  • Torpedo bombers and dive bombers have poor speed that prevent opportunities that other carriers get.
  • Lexington's hull has weak armor, takes large amounts of damage from all sources despite its look.
  • Only 6 Tiny Tim rockets are launched per attack run and have questionable accuracy that causes poor performance against smaller ships.
  • Individual HVAR rockets deal low damage and have low fire chances unlike Tiny Tim rockets.
  • Stock dive bombers drop only 2 bombs per attack run which means upgrading them are a priority.

Research

  1. Upgrade to SB2C Helldiver (dive bombers, followed by torpedo bombers)
  2. Upgrade to F4U-1D Corsair( Attack aircraft): choose between HVAR 127mm or Tiny Tim
  3. Upgrade to Hull(B) for AA, CV health and rudder shift
  4. Proceed to the Midway

Optimal Configuration

Upgrades

The recommended upgrades for Lexington are as follows:


Upgrade Slot 5 offers players Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship., which stacks with Concealment Expert and Camouflage to bring Lexington`s surface detection down to a decent range of 11.8km. However, you would want Flight Control Modification 1 Does not increase the maximum number of each type of tactical squadron aircraft on deck.: -5% aircraft restoration time / +2 carrier deck places available. for more plane output.

Commander Skills

Consumables

Lexington has access to the following consumables:

All aircraft carrier consumables are automatically activated.
Attack Aircraft:

Torpedo Bombers:

Bombers:

Signals

Historical Info

References

  1. USS Lexington (CV-2) - Wikipedia
  2. Lexington-class aircraft carrier - Wikipedia

Ship Change Log

Ships of U.S.A.
Destroyers II Sampson • II Smith Doubloons • III Wickes • IV Clemson • IV DD 214 Doubloons • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VII Hughes • VII Sims B Doubloons • VIII Benson • VIII Osborne • VIII Kidd Doubloons • IX Fletcher • IX Christopher • IX Benham Doubloons • IX Halford Doubloons • IX Black B Doubloons • IX Black Doubloons • IX Johnston Doubloons • IX GQ Johnny Doubloons • X Gearing • X Burrows • X Somers Doubloons • X Forrest Sherman Doubloons • X Laffey Doubloons • X Hull Doubloons •  Joshua Humphreys
Cruisers I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • V Rattlehead Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Atlanta B Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII Anchorage Doubloons • VIII Congress Doubloons • VIII Rochester Doubloons • VIII San Diego Doubloons • VIII Bridgeport Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Vallejo Doubloons • IX Alaska Doubloons • IX Tulsa Doubloons • IX Alaska B Doubloons • IX Cambridge Doubloons • IX Fort Worth Doubloons • IX Fort Worth Golden Doubloons • X Des Moines • X Worcester • X Puerto Rico Doubloons • X Salem Doubloons • X Hawaii Doubloons • X Austin Doubloons • X Puerto Rico B Doubloons • X Hawaii Golden Doubloons •  Jacksonville •  Annapolis
Battleships III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Oklahoma Doubloons • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia '41 Doubloons • VII Colorado • VII Florida Doubloons • VII West Virginia '44 Doubloons • VII California Doubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Alabama VL Doubloons • VIII Constellation Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST Doubloons • VIII Tennessee Doubloons • VIII North Carolina CLR Doubloons • VIII Alabama B Doubloons • VIII Kheper Doubloons • VIII AL Massachusetts Doubloons • IX Iowa • IX Minnesota • IX Delaware • IX Missouri Doubloons • IX Kearsarge Doubloons • IX Illinois Doubloons • IX Kearsarge B Doubloons • IX Indiana Doubloons • IX Georgia Doubloons • IX AL Kearsarge Doubloons • IX Bird Cry Doubloons • X Montana • X Vermont • X Louisiana • X Ohio Doubloons • X Rhode Island Doubloons • X Wisconsin Doubloons • X BA Montana Doubloons • X Rhode Island B Doubloons • X Wisconsin Golden Doubloons •  Maine
Aircraft Carriers IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • VIII Hornet Doubloons • VIII Saipan B Doubloons • VIII AL Hornet Doubloons • X Essex • X Midway • X Franklin D. Roosevelt Doubloons •  United States
Aircraft Carriers
U.S.A. IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • VIII Hornet Doubloons • VIII Saipan B Doubloons • VIII AL Hornet Doubloons • X Essex • X Midway • X Franklin D. Roosevelt Doubloons •  United States
Japan IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga Doubloons • VIII Kaga B Doubloons • X Hakuryū • X Shinano Doubloons • X AL Shinano Doubloons •  Sekiryu
Germany IV Rhein • VI Weser • VI Erich Loewenhardt Doubloons • VIII August von Parseval • VIII Graf Zeppelin Doubloons • VIII Graf Zeppelin B Doubloons • X Manfred von Richthofen • X Max Immelmann Doubloons
U.S.S.R. IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov Doubloons • VIII Chkalov B Doubloons • X Admiral Nakhimov
Pan-Asia VIII Sanzang Doubloons
U.K. IV Hermes • VI Furious • VI Ark Royal Doubloons • VIII Implacable • VIII Indomitable Doubloons • VIII Colossus Doubloons • VIII Theseus Doubloons • X Audacious • X Malta Doubloons • X Ocean Doubloons •  Eagle
Italy VIII Aquila Doubloons
France VI Béarn Doubloons
Pan-America X Independencia Doubloons