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Farragut
Destroyer | U.S.A. | Tier VI
Tech Tree Position
stock
 top
General
Research price35500 exp
Purchase price3,120,000 Credits
Hit Points10,900 
Main Battery
127 mm/38 Mk.12 on a Mk.21 mod.1/Mk. 24 mod.11 mount5 х 1 pcs.
Rate of Fire15 shots/min
Reload Timesec
Rotation Speed15 deg/sec
180 Degree Turn Time12 sec
Firing Range11.4 km
Maximum Dispersion100 m
HE Shell127 mm HE Mk32 
Maximum HE Damage1,800 
Chance of Fire%
Initial HE Velocity792 m/s
HE Shell Weight24.5 kg
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m/s
AP Shell Weight25 kg
Torpedo Tubes
533 mm Mk142 х 4 pcs.
Rate of Fire0.7 shots/min
Reload Time88 sec
Rotation Speed  deg/sec
180 Degree Turn Time7.2 sec
TorpedoMk11 
Maximum Damage11,733 
Torpedo Speed56 knot
Torpedo Range5.5 km
AA Defense
Maneuverability
Maximum Speed36.5 knot
Turning Circle Radius560 m
Rudder Shift Timesec
Concealment
Surface Detectability Range7.3 km
Air Detectability Range2.7 km
Battle Levels
12345678910
VI
3,120,000

Farragut — American Tier VI destroyer.

After the signing of the London Naval Treaty, development began on a new ship class. It was based on the experience of operating smooth-decked destroyers and the study of German ships. The Farragut class received a transom stern, a forecastle-based turret, and a more cost-effective power unit. USS Farragut participated in repelling the attacks on Pearl Harbor, in the Battle of the Coral Sea, and the Solomon Islands campaign. She also escorted convoys to Kiska Island and escorted carrier groups. Over the course of World War II, the ship was awarded 14 battle stars.

Modules

Main Battery GunsRate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chances of HE shells causing a fire on target
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/38 Mk.12 on a Mk.21 mod.1/Mk. 24 mod.11 mount15121001,80052,1000198,500
HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Farragut (A)10,90061654/520240,000
Farragut (B)11,50061652/2/526,800480,000
TorpedoesRate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mark 110.7887.211,733565.50152,000
Mark 120.7887.211,733646.47,200575,000
Fire Control SystemIDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk6 mod. 100165,000
Mk6 mod. 205,000340,000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 42,800 hp36.50155,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Overview

Farragut is the Tier VI successor to the American destroyer Nicholas, boasting improvements in firepower at the cost of survivability. Historically, the Farragut-class was the first American post-World War I design, and the 5 inch /38 cal guns they carried would be a staple armament of all subsequent American destroyers until the end of World War II. Her role in game places focus on her excellent main battery, with her short-ranged torpedoes reserved for self-defense.

Hull

Compared to Nicholas, Farragut’s hull is a straight downgrade in terms of survivability. Although her handling is similar, Farragut comes with a substantial decrease in her hit-point pool and worse concealment. Compared to other Tier VI destroyers, Farragut’s speed and turning radius is average among her peers, while her rudder shift is above average. With a fully-upgraded hull and optimal captain skills, Farragut has 1,250 less health and 0.87km worse concealment than Nicholas. As a result, Farragut has the worst hit-point pool and the second worst concealment values out of all Tier VI destroyers. These attributes make Farragut one of the squishiest destroyers at her tier, as most destroyers in her matchmaking bracket will outspot her and she lacks the health to take many hits.

Artillery

Farragut retains the same fast-firing 127mm guns as Nicholas, but adds another turret near the center of the ship for a total of five. Compared to other destroyers at Tier VI, she boasts phenomenal firepower, with the highest and third-highest damage per minute for high explosive and armor piercing rounds respectively. In exchange for this raw firepower, she pays heavily in terms of shell handling. Farragut’s shells are among the slowest and floatiest in tier, making it difficult to lead targets at range. However, these high arcs also let captains shoot from island cover without fear of detection. Lastly, the 127mm guns that are used from Nicholas to Gearing all have the worst fire chance in their respective tiers for a destroyer at 5%. Still, her high fire rate gives her an above average fire starting potential for her tier.

Torpedoes

Farragut’s torpedoes are an afterthought and only useful for self-defense. Her launchers move to a centerline position, trading the ability to launch torpedoes on both sides of the ship for an 8 torpedo broadside. The biggest issue with utilizing Farragut’s torpedoes is that her torpedo range is shorter than her detection range even with her upgraded torpedoes. This means that she will struggle to utilize her torpedoes in the majority of situations, barring self-defense.

Anti-Aircraft

Farragut’s AA suite is average for a Tier VI destroyer. She has a 5.8 km long-range aura and 2 km short-range aura. Farragut is one of the few destroyers at Tier VI that can output flak clouds. She puts up one flak cloud, with great continuous damage on her long-range aura but mediocre damage on her short-range aura. She has the option to boost her AA defenses by taking Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased., which gives an increased bonus to the continuous damage of tech tree American destroyers. Even with the consumable, her AA is only good enough to shoot down fighter planes placed on top of her, let alone strike aircraft from Tier VI and VIII aircraft carriers.

Anti-Submarine

Farragut has very good damage output against enemy submarines, but can only capitalize on enemy mistakes without the assistance of allied spotting. Her depth charges are the best for a Tier VI destroyer, boasting an excellent alpha of 5,100 damage, best-in-class flooding and fire chance, and a consistent drop pattern that makes it easy to hit submarines. Due to her great speed and maneuverability, it is easy for her to chase down spotted submarines and not get outmaneuvered by them. However, she is reliant on external spotting, whether through Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., Submarine SurveillanceDetect submarines underwater., or the sub exposing itself in detection range as she has no tools to directly spot them herself.

Consumables

As with other American destroyers, Farragut has access to a Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. with a 30 second dispersion time and almost 2 minute action time. She can utilize the smoke screen to create mobile cover and fire at enemies with her guns, or lay down cover for allied ships. Just like other American destroyers from Tier V to X, Farragut can choose between Engine BoostWhile active, increases a ship's speed by a fixed percentage. and Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased.. Captains should take Engine BoostWhile active, increases a ship's speed by a fixed percentage. over Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased., as Farragut’s anti-aircraft battery is not good enough to take down a determined carrier strike. Engine boost allows her to quickly reposition around the map while increasing her acceleration rate and top speed.

Gameplay

Farragut’s gameplay revolves around utilization of her excellent main battery. At the start of the match, captains should move near caps with the presence of allied ships to spot for the team. It is inadvisable to sail into caps at the start of the game, as Farragut’s concealment ensures that most opposing destroyers will outspot her. If possible, let an allied destroyer contest the cap, and support them with gunfire from a distance. Use her long duration smoke and firepower to push back enemy advances and to secure the flank. Once a flank is secured, start rotating to other objectives and provide gunfire support. Keep an eye out for unspotted enemy destroyers, as they have the potential to drop torpedoes into the smoke of unsuspecting captains.

Pros:

  • Fastest main battery rate of fire for its tier
  • Extremely high HE and AP damage per minute values
  • Above average fire-starting potential
  • Fast turret traverse
  • High top speed
  • Great rudder shift time and turning radius compared to other tier VI destroyers
  • Long duration smokescreen

Cons:

  • Worst hit-point pool value for a tier VI destroyer
  • Less hit points than Nicholas
  • Floaty shell arcs makes hitting targets at long range difficult
  • Worst high-explosive shell fire chance for its tier (5%)
  • Low torpedo range
  • AA will not stop a determined airstrike
  • Second worst concealment values for a tier VI destroyer

Research

Availability of researchable upgrades for Farragut is as follows:

  • Hull: Upgrade to Hull (B) for more health and improved rudder shift time. Research of Hull (B) also unlocks progression to Mahan.
  • Gun Fire Control System: Upgrade to Mk 6 mod. 2 for an extra 10% range on the main battery.
  • Torpedoes: The Mk12 torpedoes travel faster and farther than the stock Mk11's for no change in reload speed; Hull (B) must be equipped before they can be installed.
As a gunboat destroyer, Farragut is best served by maximizing her health pool; this makes Hull (B) the first place to spend early experience gains. Her torpedoes are not useful outside of self-defense, so upgrading the Fire Control System module for increased main battery range before the torpedoes is recommended.

Optimal Configuration

Upgrades

The recommended upgrades for Farragut are as follows:

There aren't a lot of "out of the box" options in terms of upgrades for Farragut captains. Main Armament Modification 1 is the top pick in Slot 1, while Aiming Systems Modification 1 is recommended for Slot 3. Engine Room Protection in Slot 2 and Propulsion Modification 1 in Slot 4 are both highly recommended in the interests of sustaining Farragut’s mobility while under fire from enemy ships.

Commander Skills

Preventative Maintenance at Level 1 and Last Stand at Level 2 are easy recommendations for Farragut commanders.

Level 3 offers a number of good options. Survivability Expert is a safe pick, buffing Farragut’s health pool by 20%. Main Battery & AA Specialist and Adrenaline Rush are recommended for captains looking to get more damage out of their main battery. Superintendent is a strong choice if captains often fire from the cover of smoke. Inertia Fuse for HE Shells is occasionally useful, allowing Farragut's main battery to deal direct damage to same tier crusiers and battleships at the price of cutting fire chance by half.

Concealment Expert is recommended as the first Level 4 skill as it helps to cut down on Farragut's poor base concealment. Fearless Brawler can replace Main Battery & AA Specialist if captains want to min-max their firepower. There is risk involved, as captains need to put their ship into potential danger in order to utilize the skill.

Consumables

Farragut can equip the following consumables:

Signals

Sierra Mike (+5% to the ship's maximum speed.) is a must-have to increase Farragut's maximum speed. Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm.) are worthwhile picks to increase her firestarting capability. Juliet Whiskey Unaone (+15% chance of causing flooding.) is recommended to increase the flooding chance of her torpedoes. November Foxtrot (-5% reload time on all consumables.) is useful for reducing the long cooldown of her Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. and getting her Engine BoostWhile active, increases a ship's speed by a fixed percentage. up faster. X-Ray Papa Unaone (+10% Smoke Generator action time.) is useful to increase her Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. duration.


Historical Info

References

  1. USS Farragut (DD-348) - Wikipedia
  2. Farragut-class destroyer (1934) - Wikipedia

Ship Change Log

Ships of U.S.A.
Destroyers II Sampson • II Smith Doubloons • III Wickes • IV Clemson • IV DD 214 Doubloons • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VII Hughes • VII Sims B Doubloons • VIII Benson • VIII Osborne • VIII Kidd Doubloons • IX Fletcher • IX Christopher • IX Benham Doubloons • IX Halford Doubloons • IX Black B Doubloons • IX Black Doubloons • IX Johnston Doubloons • IX GQ Johnny Doubloons • X Gearing • X Burrows • X Somers Doubloons • X Forrest Sherman Doubloons • X Laffey Doubloons • X Hull Doubloons •  Joshua Humphreys
Cruisers I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • V Rattlehead Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Atlanta B Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII Anchorage Doubloons • VIII Congress Doubloons • VIII Rochester Doubloons • VIII San Diego Doubloons • VIII Bridgeport Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Vallejo Doubloons • IX Alaska Doubloons • IX Tulsa Doubloons • IX Alaska B Doubloons • IX Cambridge Doubloons • IX Fort Worth Doubloons • IX Fort Worth Golden Doubloons • X Des Moines • X Worcester • X Puerto Rico Doubloons • X Salem Doubloons • X Hawaii Doubloons • X Austin Doubloons • X Puerto Rico B Doubloons • X Hawaii Golden Doubloons •  Jacksonville •  Annapolis
Battleships III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Oklahoma Doubloons • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia '41 Doubloons • VII Colorado • VII Florida Doubloons • VII West Virginia '44 Doubloons • VII California Doubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Alabama VL Doubloons • VIII Constellation Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST Doubloons • VIII Tennessee Doubloons • VIII North Carolina CLR Doubloons • VIII Alabama B Doubloons • VIII Kheper Doubloons • VIII AL Massachusetts Doubloons • IX Iowa • IX Minnesota • IX Delaware • IX Missouri Doubloons • IX Kearsarge Doubloons • IX Illinois Doubloons • IX Kearsarge B Doubloons • IX Indiana Doubloons • IX Georgia Doubloons • IX AL Kearsarge Doubloons • IX Bird Cry Doubloons • X Montana • X Vermont • X Louisiana • X Ohio Doubloons • X Rhode Island Doubloons • X Wisconsin Doubloons • X BA Montana Doubloons • X Rhode Island B Doubloons • X Wisconsin Golden Doubloons •  Maine
Aircraft Carriers IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • VIII Hornet Doubloons • VIII Saipan B Doubloons • VIII AL Hornet Doubloons • X Essex • X Midway • X Franklin D. Roosevelt Doubloons •  United States
Destroyers
U.S.A. II Sampson • II Smith Doubloons • III Wickes • IV Clemson • IV DD 214 Doubloons • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VII Hughes • VII Sims B Doubloons • VIII Benson • VIII Osborne • VIII Kidd Doubloons • IX Fletcher • IX Christopher • IX Benham Doubloons • IX Halford Doubloons • IX Black B Doubloons • IX Black Doubloons • IX Johnston Doubloons • IX GQ Johnny Doubloons • X Gearing • X Burrows • X Somers Doubloons • X Forrest Sherman Doubloons • X Laffey Doubloons • X Hull Doubloons •  Joshua Humphreys
Japan II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome B Doubloons • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi Doubloons • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII HSF Harekaze II Doubloons • VIII Asashio B Doubloons • VIII AL Yukikaze Doubloons • VIII Shigure Doubloons • IX Yūgumo • IX Kitakaze • IX Minegumo Doubloons • IX STAR Kitakaze Doubloons • X Shimakaze • X Harugumo • X Hayate Doubloons • X AL Shimakaze Doubloons •  Yamagiri
Germany II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VI Karl von Schönberg Doubloons • VII Leberecht Maass • VII Z-31 • VII Z-39 Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35 Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44 Doubloons • IX ZF-6 Doubloons • IX ZF-6 Golden Doubloons • IX ZH-1 Doubloons • X Z-52 • X Elbing • X Z-42 Doubloons • X Georg Hoffmann Doubloons • X Georg Hoffmann Golden Doubloons • X Sharqi Doubloons
U.S.S.R. II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VII Tashkent '39 Doubloons • VIII Ognevoi • VIII Kiev • VIII Provorny Doubloons • IX Udaloi • IX Tashkent • IX Neustrashimy Doubloons • IX Neustrashimy B Doubloons • IX AL Tashkent Doubloons • X Khabarovsk Doubloons • X Grozovoi • X Delny •  Zorkiy
Pan-Asia II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Siliwangi Doubloons • VIII Loyang Doubloons • VIII Fenyang Doubloons • VIII Loyang B Doubloons • VIII Zhu Que Doubloons • VIII Ship Smasha Doubloons • IX Chung Mu • IX Nanning Doubloons • X Yueyang • X Lüshun Doubloons • X Lüshun B Doubloons •  Kunming
U.K. II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VII Jupiter '42 Doubloons • VIII Lightning • VIII Cossack Doubloons • VIII Cossack B Doubloons • VIII Eskimo Doubloons • IX Jutland • IX Somme Doubloons • IX Barfleur Doubloons • X Daring • X Druid Doubloons
Europe II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • V Kalmar Doubloons • VI Västerås • VI Stord • VII Skåne • VII Grom • VII Błyskawica Doubloons • VII Stord '43 Doubloons • VII Scarlet Storm Doubloons • VIII Öland • VIII Split • VIII Orkan Doubloons • VIII Błyskawica '44 Doubloons • IX Östergötland • IX Lambros Katsonis • IX Velos Doubloons • IX Friesland Doubloons • IX Jäger Doubloons • IX Błyskawica '52 Doubloons • X Halland • X Gdańsk • X Småland Doubloons • X Ragnar Doubloons •  Dalarna
Italy II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone Doubloons • VII Luca Tarigo • VII FR25 Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo Emilio Doubloons • X Attilio Regolo • X Alberico da Barbiano Doubloons
France II Enseigne Gabolde • III Fusilier • IV Bourrasque • V L'Adroit • V Jaguar • V Siroco Doubloons • VI Duchaffault • VI Guépard • VI Aigle Doubloons • VII Le Hardi • VII Vauquelin • VIII L'Aventurier • VIII Le Fantasque • VIII Le Terrible Doubloons • VIII Hoche Doubloons • IX Orage • IX Mogador • X Cassard • X Kléber • X Marceau Doubloons • X Châteaurenault Doubloons • X Kléber CLR Doubloons
Commonwealth III Vampire Doubloons • VII Haida Doubloons • VII Huron Doubloons • X Vampire II Doubloons
Netherlands IX Groningen Doubloons • X Tromp Doubloons
Spain X Álvaro de Bazán Doubloons
Pan-America VI Juruá Doubloons • X La Pampa Doubloons