Ship:Joshua Humphreys
| 127 mm/54 Mk.18 in a turret3 х 2 pcs. |
| Rate of Fire22.2 shots/min |
| Reload Time2 sec |
| Rotation Speed40 deg/sec |
| 180 Degree Turn Time4.5 sec |
| Firing Range12.1 km |
| Maximum Dispersion105 m |
| HE Shell127 mm HE Mk32 |
| Maximum HE Damage1,800 |
| Chance of Fire5 % |
| Initial HE Velocity808 m/s |
| HE Shell Weight31.75 kg |
| AP Shell127 mm AP/SC Mk38 |
| Maximum AP Shell Damage2,100 |
| Initial AP Shell Velocity808 m/s |
| AP Shell Weight31.75 kg |
| 533 mm Mk142 х 5 pcs. |
| Rate of Fire0.5 shots/min |
| Reload Time116 sec |
| Rotation Speed deg/sec |
| 180 Degree Turn Time7.2 sec |
| TorpedoMk17 |
| Maximum Damage17,900 |
| Torpedo Speed66 knot |
| Torpedo Range16.5 km |
| Maximum Speed37.2 knot |
| Turning Circle Radius750 m |
| Rudder Shift Time5.1 sec |
| Surface Detectability Range7.3 km |
| Air Detectability Range4.2 km |
Joshua Humphreys — American Tier ★ destroyer.
While designing the Allen M. Sumner-class and Gearing-class destroyers, options for equipping the ships with long-barreled 127 mm/54-caliber guns in single or twin mounts were considered. However, it was impossible to fit these guns on the existing hull—not enough space for the corresponding equipment and systems nor enough time to redesign the ship from scratch. Besides, replacing the 40 mm Bofors guns with automatic 76 mm guns would have led to a noticeable increase in displacement, so this development option was abandoned.
Joshua Humphreys was added to the U.S. tech tree on 19 April 2023.
Modules
![]() | Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) | Research price (exp) | Purchase price ( | |
|---|---|---|---|---|---|---|---|---|---|
| Mk17 | 0.5 | 116 | 7.2 | 17,900 | 66 | 16.5 | 0 | 0 |
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|---|---|
| Slot 2 |
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| Slot 3 |
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| Slot 4 |
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| Slot 5 |
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| Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Combat Capability - Alternative Firing Mode

Requirements:
Effects:
- Main battery damage: +50%
- Reload time: 35 seconds
- Interval between individual shots: 1.5 seconds
- Number of bursts in a series: 3
Joshua Humphreys is the Super Ship of the American destroyer line and continues the jack-of-all-trades tradition of her predecessor, Gearing. She features similar characteristics in gun and torpedo power, with an addition of an Alternative Firing Mode.
Armament:
Joshua Humphreys carries six 127mm/54 Mk.18 guns in three twin turrets. They have a stock 3 second reload, 12.08km range, and quick 180 degree-turret traverse time of 4.5 seconds. Her shells are identical to Gearing’s — 1,800 damage, 21mm penetration, and 5% fire chance for her HE, and 2,100 damage for her AP. Like the other American tech tree destroyers, her shells have very long flight times, but are better ballistics compared to Gearing. While her guns have a fast rate of fire, they should primarily be used for self defense or farming from inside smoke screens and behind cover.
Joshua Humphreys features the Alternative Firing Mode, which gives her a Burst Fire option. It fires 3 salvos in quick succession and increases shell damage by +50%, at the cost of a long 35 second main battery reload. The Alternative Firing Mode should only be used to finish off targets exiting her range as that long reload time leaves her very vulnerable.
Joshua Humphreys carries ten Mk17 torpedoes in two quintuple launchers. Her torpedoes are identical to Gearing’s, with 17,900 alpha damage, 16.5km range, a stock reload of 116 seconds, and 66 knot base speed. With a full torpedo build, her torpedoes travel at 73 knots and reload in just 89 seconds, making them effective for area denial and a deadly threat to any target.
Consumables:
As with the other American tech tree destroyers, Joshua Humphreys can equip either Engine Boost
or Defensive AA Fire
. Her Defensive AA Fire consumable is the same improved one carried by other tech tree American destroyers, which provides a +100% continuous damage boost rather than the regular +50%. She also carries an additional charge. While her AA defenses are improved over Gearing, it is not advised to build for Anti-Aircraft capabilities.
Her Engine Boost is standard, providing an 8% increase to her maximum speed, with a 120 second action and cooldown time.
She also comes with an “American” Smoke Generator
, which has a long 30 second action time and 130 second dispersion time. The Smoke Generator has a long cooldown of 160 seconds so it is vital to utilize her smokescreens to their fullest. Due to that long duration, the smokes can also be used to cover allied cruisers.
Hull:
Joshua Humphreys has a good base health pool of 23,700 and a base speed of 37.2 knots. Her maneuverability is poor, with a mediocre 5 second rudder shift and a large 750 meter turning radius. Her concealment is very good, with a minimum concealment of 5.9km.
Like Gearing, she has 21mm midsection armor plating, which can shatter small caliber HE shells. However, this plating also increases the probability of small caliber AP shells arming and dealing full penetration damage.
While Joshua Humphreys is the supership successor to Gearing, her hull is visually similar to Forrest Sherman’s. With her poor maneuverability and large size, she is an easy target to hit and is susceptible to torpedoes if not careful.
Battle Performance:
Joshua Humphreys serves the role of a multi-purpose versatile destroyer, with good concealment, good torpedoes, and decent gun characteristics. Her torpedoes are excellent at denying key areas and attacking large targets. Her guns reload quickly and the Alternative Firing Mode is useful to finish off low health targets or light fires on targets exiting her firing range. But that long reload time of 35 seconds leaves her very vulnerable to enemy destroyers until it finishes.
Players can choose to run gun focused or torpedo focused builds, as they can on Gearing. However, while her armaments are identical to Gearing’s (with the addition of Alternative Firing Mode), it is important to note that Joshua Humphreys has worse maneuverability and can struggle to dodge torpedoes and maneuver during knife fights. She should remain hidden through usage of her good concealment in order to gain positional advantages against enemy destroyers.
Due to her long duration smokescreens, players can use Joshua Humphreys as a “smoke bot” destroyer, laying smoke for friendly cruisers and spotting targets for them to shoot. Players must be careful when doing this as they will not have a smoke to disengage from fights.
Pros:
- Large HP pool
- 21mm midsection armor plating
- Fast main battery reload
- Access to Alternative Firing Mode: Burst Fire
- Long range torpedoes with good damage and speed
- Good concealment
- Access to Engine Boost
or improved Defensive AA Fire
with increased damage boost - Long duration “American” Smoke Generator

Cons:
- Large target
- Floaty shells
- Low fire chance
- No improvements over Gearing in terms of armaments
- Mediocre rudder shift time
- Poor turning radius
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1

- Slot 2: Engine Room Protection
or Engine Boost Modification 1 
- Slot 3: Torpedo Tubes Modification 1
or Aiming Systems Modification 1 
- Slot 4: Propulsion Modification 1

- Slot 5: Concealment System Modification 1

- Slot 6: Torpedo Tubes Modification 2
or Main Battery Modification 3 
Commander Skills
| Recommended Commander Skills | ||||||
|---|---|---|---|---|---|---|
| Cost (points) |
Attack | Defense | ||||
1 |
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★★★ |
2 |
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★★ |
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★★★ |
3 |
★★ |
★★ |
★★★ |
|
★ |
★★★ |
4 |
|
|
★★ |
|
★★★ |
|
| Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful | ||||||
Consumables
Joshua Humphreys equips the following consumables:
- Slot 1: Damage Control Party

- Slot 2: Smoke Generator
– 3 charges - Slot 3: Engine Boost
– 3 charges or Defensive AA Fire
– 4 charges
Signals
Recommended Signal Flags
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Gallery
Historical Info
Historical Gallery
References




















