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Kidd
Destroyer | U.S.A. | Tier VIII
Tech Tree Position
General
Purchase price11,000 Doubloons
Hit Points16,700 
Main Battery
127 mm/38 Mk.12 on a Mk.30 mod.0 mount5 х 1 pcs.
Rate of Fire18 shots/min
Reload Timesec
Rotation Speed33.96 deg/sec
180 Degree Turn Time5.3 sec
Firing Range12.1 km
Maximum Dispersion105 m
HE Shell127 mm HE Mk32 
Maximum HE Damage1,800 
Chance of Fire%
Initial HE Velocity792 m/s
HE Shell Weight24.5 kg
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m/s
AP Shell Weight25 kg
Torpedo Tubes
533 mm Mk151 х 5 pcs.
Rate of Fire0.5 shots/min
Reload Time122 sec
Rotation Speed  deg/sec
180 Degree Turn Time7.2 sec
TorpedoMk15 mod. 3 
Maximum Damage16,633 
Torpedo Speed55 knot
Torpedo Range9.2 km
AA Defense
Maneuverability
Maximum Speed38 knot
Turning Circle Radius620 m
Rudder Shift Time3.9 sec
Concealment
Surface Detectability Range7.2 km
Air Detectability Range3.3 km
Battle Levels
12345678910
VIII
11,000

Kidd — American premium Tier VIII destroyer.

A Fletcher-class destroyer, USS Kidd sailed across New York Harbor on her maiden voyage with the Jolly Roger raised. She provided covering fire during the landings on Bougainville Island, the Gilbert Islands, and the Marshall Islands in the Pacific Ocean. The destroyer took part in the Battle of Leyte Gulf and the Battle of Okinawa. USS Kidd was one of three ships designated by the Navy for preservation as a memorial. In May 1982, the destroyer was towed to Baton Rouge, Louisiana, to be converted into a naval museum and memorial.

USS Kidd is now preserved as a military museum ship in Baton Rouge, Louisiana. She was first released for sale worldwide on 10 November 2017.

Modules

Main Battery GunsRate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chances of HE shells causing a fire on target
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/38 Mk.12 on a Mk.30 mod.0 mount185.31051,80052,10000
HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kidd16,700132056/3/2/5100
TorpedoesRate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk15 mod. 30.51227.216,633559.200
Fire Control SystemIDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 1000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 60,000 hp3800

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Kidd plays like the love-child of Fletcher, Benson, and Sims. Hull-wise, she is a Fletcher-class destroyer, with the guns of her Tier IX parent. However, unlike Fletcher, Kidd fulfills a more niche role and plays similarly to Sims. She also has a single launcher of Benson torpedoes, completing the composition of this Frankenstein-esque Tier VIII premium destroyer.

Having the hull of a Fletcher-class destroyer, Kidd gains access to a rather impressive array of anti-aircraft armament and the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable. Fully committing to an Anti-Aircraft Build will cause Kidd to become a respectable opponent for enemy aircraft carriers (or, more precisely, a target to be actively avoided). Even without fully investing in the skill and modules for AA firepower, triggering Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. will cause no small amount of concern to enemy planes. In addition, Kidd has all the firepower of Tier IX's Fletcher, boasting five (5) fast-firing 127mm guns; perfect for the role of decimating enemy destroyers or severely annoying larger surface ships. She's also uniquely equipped with the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, adding to the survivability afforded by her relatively large health pool.

Maneuverability wise, Kidd straddles a line between the Benson and Fletcher: she is faster than the latter, but not as fast as the former. Her rudder shift is slightly better than that found on either ship, but she has a wider turning circle. Her concealment is on par with both ships, and her health pool sits in the middle between the two.

However, all is not sunshine and roses with Kidd, as her primary fault is rather glaring: the lack of an effective torpedo armament. With only a single rack of five cumbersome torpedoes, she cannot be expected to reliably make use of them. That is not to say that they are completely useless; rather, they simply fall short when compared to the usability of other equal-tiered destroyer torpedoes. It takes a whopping 122 seconds for them to reload; additionally, they move at an uninspiring 55 knots. In short, Kidd’s torpedo armament is the same as Benson, minus one whole launcher.

In play style, Kidd can most closely be likened to Sims. They greatly resemble each other, taking up a primary role of a gunboat that hunts down enemy destroyers, while having the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable to discourage enemy carrier strikes. Playing Kidd in a scouting or hunter/killer role will prove greatly rewarding, as she is best suited to the front line of combat. If taking capture points is the name of the game, then Kidd might be one of the most frightening things to come across with her Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable allowing her to heal a portion of damage taken and engage in brutal destroyer-on-destroyer knife fights with an edge that no other Tier VIII destroyer can match.

Pros:

  • Large health pool for a Tier VIII destroyer, trailing only German Z-23 and Japanese Akizuki (and slightly ahead of Russians Kiev and Ognevoi).
  • Excellent main battery guns feature fast traverse, quick rate of fire, and decent firing range.
  • Only American destroyer with access to Repair PartyWhile active, restores a percentage of the ship's health points each second., giving her a clear edge in survivability when facing other destroyers.
  • Very good anti-air capabilities, even without equipping Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased..
  • Very low detection radius when kitted out with appropriate upgrades and commander skills.
  • Higher top speed than her tier 9 sister, Fletcher (38 knots vs 36.5 knots)

Cons:

  • Has only one torpedo launcher with a long reload; it is difficult to consistently deal high burst damage to enemy capital ships.
  • Torpedoes are identical to Fletcher's stock ones; 55 knots with 9.2 km range
  • Sluggish maneuverability; Kidd has a worse turning radius and rudder shift time than tech tree counterpart Benson.
  • Relies on spotting damage, capping, and bullying other destroyers to earn credits and experience.
  • Shell velocity makes landing main battery rounds at long range difficult.

Research

As a premium ship, Kidd has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Kidd are as follows:

Slot 2 allows players to mount Defensive AA Fire Modification 1 : +20% action time. / -10% cooldown time., a special upgrade which boosts the duration of the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable by 20%. This is a useful upgrade to mount when fully specializing for an Anti-Aircraft Build. Propulsion Modification 1 Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving. is also a viable choice for Slot 4.

Commander Skills

Key skills for Kidd commanders include most common destroyer captain skills, such as Preventive Maintenance, Last Stand, Survivability Expert, and Concealment Expert. With only a single torpedo launcher, Kidd is not well suited to a torpedo build, so torpedo-related captain skills are less useful for her.

Consumables

Kidd can equip the following consumables:

Mounting Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. is recommended over mounting Engine BoostWhile active, increases a ship's speed by a fixed percentage. to help shoot down or deter enemy aircraft nearby.

Camouflage

As a premium ship, Kidd comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

As a destroyer with great anti-aircraft firepower, Kidd can utilize a variety of combat signal flags to her advantage. November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) can be mounted to further boost Kidd’s anti-aircraft firepower, while signal flags such as India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm.), Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), and Juliet Whiskey Unaone (+15% chance of causing flooding.) boost the strength of her main battery guns and torpedoes. November Foxtrot (-5% reload time on all consumables.) and Sierra Mike (+5% to the ship's maximum speed.) are standard fare for most destroyers, however unlike most destroyers Kidd can make use of India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) flags as she is one of the few destroyers in the game with the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable.


Historical Info

Video

References

  1. USS Kidd (DD-661) - Wikipedia
  2. Fletcher-class destroyer - Wikipedia
  3. Armada: Kidd (no video) - News - World of Warships
  4. Community Scoop - A Kidd-Friendly Article - News - World of Warships
  5. Naval Legends: USS Kidd - News - World of Warships
  6. Ship Stories - USS Kidd (LAST CHANCE!) - News - World of Warships
  7. Armada: USS Kidd - World of Warships Official Channel - YouTube
  8. Naval Legends – USS Kidd Teaser - EU - World of Warships Official Channel - YouTube
  9. Naval Legends: USS Kidd - World of Warships Official Channel - YouTube
  10. Ship Facts – USS Kidd - World of Warships Official Channel - YouTube
  11. Ship Stories – USS Kidd - World of Warships Official Channel - YouTube
  12. Talkin' Ship - U.S.S. Kidd - World of Warships Official Channel - YouTube
  13. Talkin' Ship - U.S.S Kidd, the Guns! - World of Warships Official Channel - YouTube
  14. Talkin' Ship - U.S.S. Kidd Wardroom - World of Warships Official Channel - YouTube
  15. Talkin' Ship - USS Kidd's Dry Dock - World of Warships Official Channel - YouTube
  16. USS Kidd. The Attack of Kamikaze - World of Warships Official Channel - YouTube

Ship Change Log

Ships of U.S.A.
Destroyers II Sampson • II Smith Doubloons • III Wickes • IV Clemson • IV DD 214 Doubloons • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VII Hughes • VII Sims B Doubloons • VIII Benson • VIII Osborne • VIII Kidd Doubloons • IX Fletcher • IX Christopher • IX Benham Doubloons • IX Halford Doubloons • IX Black B Doubloons • IX Black Doubloons • IX Johnston Doubloons • IX GQ Johnny Doubloons • X Gearing • X Burrows • X Somers Doubloons • X Forrest Sherman Doubloons • X Laffey Doubloons • X Hull Doubloons •  Joshua Humphreys
Cruisers I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • V Rattlehead Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Atlanta B Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII Anchorage Doubloons • VIII Congress Doubloons • VIII Rochester Doubloons • VIII San Diego Doubloons • VIII Bridgeport Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Vallejo Doubloons • IX Alaska Doubloons • IX Tulsa Doubloons • IX Alaska B Doubloons • IX Cambridge Doubloons • IX Fort Worth Doubloons • IX Fort Worth Golden Doubloons • X Des Moines • X Worcester • X Puerto Rico Doubloons • X Salem Doubloons • X Hawaii Doubloons • X Austin Doubloons • X Puerto Rico B Doubloons • X Hawaii Golden Doubloons •  Jacksonville •  Annapolis
Battleships III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Oklahoma Doubloons • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia '41 Doubloons • VII Colorado • VII Florida Doubloons • VII West Virginia '44 Doubloons • VII California Doubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Alabama VL Doubloons • VIII Constellation Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST Doubloons • VIII Tennessee Doubloons • VIII North Carolina CLR Doubloons • VIII Alabama B Doubloons • VIII Kheper Doubloons • VIII AL Massachusetts Doubloons • IX Iowa • IX Minnesota • IX Delaware • IX Missouri Doubloons • IX Kearsarge Doubloons • IX Illinois Doubloons • IX Kearsarge B Doubloons • IX Indiana Doubloons • IX Georgia Doubloons • IX AL Kearsarge Doubloons • IX Bird Cry Doubloons • X Montana • X Vermont • X Louisiana • X Ohio Doubloons • X Rhode Island Doubloons • X Wisconsin Doubloons • X BA Montana Doubloons • X Rhode Island B Doubloons • X Wisconsin Golden Doubloons •  Maine
Aircraft Carriers IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • VIII Hornet Doubloons • VIII Saipan B Doubloons • VIII AL Hornet Doubloons • X Essex • X Midway • X Franklin D. Roosevelt Doubloons •  United States
Destroyers
U.S.A. II Sampson • II Smith Doubloons • III Wickes • IV Clemson • IV DD 214 Doubloons • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VII Hughes • VII Sims B Doubloons • VIII Benson • VIII Osborne • VIII Kidd Doubloons • IX Fletcher • IX Christopher • IX Benham Doubloons • IX Halford Doubloons • IX Black B Doubloons • IX Black Doubloons • IX Johnston Doubloons • IX GQ Johnny Doubloons • X Gearing • X Burrows • X Somers Doubloons • X Forrest Sherman Doubloons • X Laffey Doubloons • X Hull Doubloons •  Joshua Humphreys
Japan II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome B Doubloons • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi Doubloons • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII HSF Harekaze II Doubloons • VIII Asashio B Doubloons • VIII AL Yukikaze Doubloons • VIII Shigure Doubloons • IX Yūgumo • IX Kitakaze • IX Minegumo Doubloons • IX STAR Kitakaze Doubloons • X Shimakaze • X Harugumo • X Hayate Doubloons • X AL Shimakaze Doubloons •  Yamagiri
Germany II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VI Karl von Schönberg Doubloons • VII Leberecht Maass • VII Z-31 • VII Z-39 Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35 Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44 Doubloons • IX ZF-6 Doubloons • IX ZF-6 Golden Doubloons • IX ZH-1 Doubloons • X Z-52 • X Elbing • X Z-42 Doubloons • X Georg Hoffmann Doubloons • X Georg Hoffmann Golden Doubloons • X Sharqi Doubloons
U.S.S.R. II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VII Tashkent '39 Doubloons • VIII Ognevoi • VIII Kiev • VIII Provorny Doubloons • IX Udaloi • IX Tashkent • IX Neustrashimy Doubloons • IX Neustrashimy B Doubloons • IX AL Tashkent Doubloons • X Khabarovsk Doubloons • X Grozovoi • X Delny •  Zorkiy
Pan-Asia II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Siliwangi Doubloons • VIII Loyang Doubloons • VIII Fenyang Doubloons • VIII Loyang B Doubloons • VIII Zhu Que Doubloons • VIII Ship Smasha Doubloons • IX Chung Mu • IX Nanning Doubloons • X Yueyang • X Lüshun Doubloons • X Lüshun B Doubloons •  Kunming
U.K. II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VII Jupiter '42 Doubloons • VIII Lightning • VIII Cossack Doubloons • VIII Cossack B Doubloons • VIII Eskimo Doubloons • IX Jutland • IX Somme Doubloons • IX Barfleur Doubloons • X Daring • X Druid Doubloons
Europe II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • V Kalmar Doubloons • VI Västerås • VI Stord • VII Skåne • VII Grom • VII Błyskawica Doubloons • VII Stord '43 Doubloons • VII Scarlet Storm Doubloons • VIII Öland • VIII Split • VIII Orkan Doubloons • VIII Błyskawica '44 Doubloons • IX Östergötland • IX Lambros Katsonis • IX Velos Doubloons • IX Friesland Doubloons • IX Jäger Doubloons • IX Błyskawica '52 Doubloons • X Halland • X Gdańsk • X Småland Doubloons • X Ragnar Doubloons •  Dalarna
Italy II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone Doubloons • VII Luca Tarigo • VII FR25 Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo Emilio Doubloons • X Attilio Regolo • X Alberico da Barbiano Doubloons
France II Enseigne Gabolde • III Fusilier • IV Bourrasque • V L'Adroit • V Jaguar • V Siroco Doubloons • VI Duchaffault • VI Guépard • VI Aigle Doubloons • VII Le Hardi • VII Vauquelin • VIII L'Aventurier • VIII Le Fantasque • VIII Le Terrible Doubloons • VIII Hoche Doubloons • IX Orage • IX Mogador • X Cassard • X Kléber • X Marceau Doubloons • X Châteaurenault Doubloons • X Kléber CLR Doubloons
Commonwealth III Vampire Doubloons • VII Haida Doubloons • VII Huron Doubloons • X Vampire II Doubloons
Netherlands IX Groningen Doubloons • X Tromp Doubloons
Spain X Álvaro de Bazán Doubloons
Pan-America VI Juruá Doubloons • X La Pampa Doubloons