Ship:T-22
| 105 mm/45 SK C/32 on an MPL C/32gE mount4 х 1 pcs. |
| Rate of Fire16.7 shots/min |
| Reload Time3 sec |
| Rotation Speed10.53 deg/sec |
| 180 Degree Turn Time17.1 sec |
| Firing Range9.1 km |
| Maximum Dispersion83 m |
| HE Shell105 mm Spr.Gr. |
| Maximum HE Damage1,200 |
| Chance of Fire5 % |
| Initial HE Velocity780 m/s |
| HE Shell Weight15.1 kg |
| AP Shell105 mm P.Spr.Gr. |
| Maximum AP Shell Damage2,200 |
| Initial AP Shell Velocity780 m/s |
| AP Shell Weight15.1 kg |
| 533 mm Drilling2 х 3 pcs. |
| Rate of Fire1 shots/min |
| Reload Time61 sec |
| Rotation Speed deg/sec |
| 180 Degree Turn Time7.2 sec |
| TorpedoG7 Klippfisch |
| Maximum Damage13,700 |
| Torpedo Speed61 knot |
| Torpedo Range7 km |
| Maximum Speed34.5 knot |
| Turning Circle Radius540 m |
| Rudder Shift Time4.1 sec |
| Surface Detectability Range6.3 km |
| Air Detectability Range2.4 km |
T-22 — German Tier V destroyer.
This multipurpose ship was capable of performing a wide range of tasks, from escorting capital ships, to carrying out reconnaissance operations. In the German Navy, she was officially classified as a "fleet destroyer". The ship boasted a powerful torpedo armament, but her artillery armament was relatively weak.
Modules
Compatible Upgrades
| Slot 1 |
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| Slot 2 |
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| Slot 3 |
Player Opinion
Performance
T-22 is a step away from her predecessors and a transition to the hybrid gunboat and torpedo-spamming style of the higher tiered German destroyers. The frontal torpedo tubes from the previous German destroyers are gone from T-22 and she has not yet acquired the powerful guns that allow her to become a good hybrid gun and torpedo boat. She does gain the Hydroacoustic Search
consumable that the German destroyer line is known for, though. These factors make T-22 seemingly the low point of the German destroyer line, but this does not mean that T-22 is a bad ship. She is a tricky ship to handle, but if played correctly she will reap great rewards.
While T-22's guns are mounted on turrets that can turn 360 degrees, her main batteries are overall quite weak. The high explosive does a pitiful amount of damage compared to her Tier V destroyer counterparts which makes her a poor gunboat despite the main batteries' relatively quick rate of fire. Combined with her fragility and relatively low health point pool, knifefights and 1v1s against other destroyers should be avoided unless the enemy destroyer is distracted or on very low health.
The torpedoes on T-22 are quite decent, unlike the main batteries. The reload time for the torpedoes are quite rapid for triple torpedo tubes at 68 seconds, which can be decreased to 61.2 seconds with the Torpedo Armament Expertise captain skill. The quick reload and the decent 7.5km range of the torpedoes makes T-22 a very good ship to spam torpedoes from stealth. With proper positioning, she can wreak havoc to unsuspecting enemies constantly, and the fast reload may even allow her to stack floods on battleships with Damage Control Party
on cooldown.
Playing T-22 decently requires the captain to be one step ahead of the enemy and to always keep an eye on the minimap. Positioning is key in T-22; she struggles in situations where she cannot control the terms of the engagement. Always be where the enemy fleet is heading to while trying to avoid detection in order to get the best torpedo angles. Once the captain can master this, the enemy team is theirs to feast on.
Pros:
- Tied with Nicholas for fastest rate of fire of all Tier V destroyers.
- All turrets can rotate 360 degrees.
- Torpedoes are fairly good in all respects.
- Only destroyer at Tier V (and first in the German tech tree line) with Hydroacoustic Search
, though of modest duration.
Cons:
- Slowest Tier V destroyer.
- Loses forward firing torpedo tubes her predecessors had.
- Terrible HE shell alpha damage, below average HE DPM.
- Horrendous ballistics, especially at range.
- Very short smokescreen duration limits offensive smoking ability.
Research
Optimal Configuration
Upgrades
The recommended upgrades for T-22 are as follows:
- Slot 1: Main Armaments Modification 1

- Slot 2: Engine Room Protection

- Slot 3: Aiming Systems Modification 1
*
T-22 gains access to Upgrade Slot 3, which offers two decent options: Aiming Systems Modification 1 and Main Battery Modification 2
. The former is recommended if playing T-22 without a captain who has Basic Firing Training and Expert Marksman as commander skills; otherwise, the latter is a better option as the penalty to her reload time is barely noticeable (while the buff to her turret traverse is quite noteworthy).
Commander Skills
Low-tier German destroyers need skills that allow them to survive longer. Priority Target, Preventative Maintenance, High Alert, Last Stand, Vigilance, Survivability Expert, Concealment Expert, and Advanced Firing Training will all help in this regard.
Consumables
T-22 equips the following consumables:
- Slot 1: Damage Control Party

- Slot 2: Smoke Generator

- Slot 3: Engine Boost

- Slot 4: Hydroacoustic Search

Signals
The choice of which signal flags to mount will reflect the individual preferences of each captain, although there are certain flags which simply suit destroyer game play better. Captains should mount November Foxtrot (
) to decrease reload time of consumables and Sierra Mike (
) to increase the ship's maximum speed. Captains wishing to make their torpedoes more potent should mount Juliet Whisky Unaone (
) to increase chance of causing flooding. If captains wish to buff their main battery guns, they are encouraged to mount Victor Lima (
) and India X-Ray (
) to increase fire chance to HE shells.
Recommended Signal Flags
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Gallery
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A Minekaze fails to dodge a torpedo spread.
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V-22 attempts to shoot down a squadron of aircraft from a dead enemy Bogue.
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The ship engages an enemy Kaiser class battleship from the safety of smoke.




















