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Fusō
Battleship | Japan | Tier VI
Tech Tree Position
Kongō
Nagato
stock
 top
General
Research price42500 exp
Purchase price3,490,000 Credits
Hit Points44,900 
Main Battery
356 mm/45 41st Year Type in a twin-gun turret6 х 2 pcs.
Rate of Fire2.1 shots/min
Reload Time28 sec
Rotation Speed3.2 deg/sec
180 Degree Turn Time56.3 sec
Firing Range19.8 km
Maximum Dispersion226 m
HE Shell356 mm HE Type 01 
Maximum HE Damage5,700 
Chance of Fire25 %
Initial HE Velocity805 m/s
HE Shell Weight625 kg
AP Shell356 mm AP Type 92 
Maximum AP Shell Damage10,200 
Initial AP Shell Velocity775 m/s
AP Shell Weight673.5 kg
Secondary Armament #1
Secondary Armament #2
AA Defense
Maneuverability
Maximum Speed21.6 knot
Turning Circle Radius740 m
Rudder Shift Time17.1 sec
Concealment
Surface Detectability Range18.3 km
Air Detectability Range9.7 km
Battle Levels
12345678910
VI
3,490,000

Fusō — Japanese Tier VI battleship.

One of the mightiest battleships of her time. When built, Fuso was the largest warship in the world. She had a fairly powerful artillery and reasonably heavy armor.

Modules

Main Battery GunsRate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chances of HE shells causing a fire on target
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/45 41st Year Type in a twin-gun turret2.156.32265,7002510,2000340,000
HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Fusō (A)44,90016305614/410/8/40340,000
Fusō (B)57,10016305614/417/1012,500900,000
Fire Control SystemIDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type6 mod. 100260,000
Type6 mod. 206,500640,000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 57,900 hp21.60140,000
Propulsion: 70,000 hp24.54,000280,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

The first of Japan's locally produced super-dreadnoughts, Fuso is a solid-performing Tier VI battleship — particularly once the time and effort of unlocking Hull (B) is invested. Featuring a powerful armament of six turrets with each packing a pair of 14-inch guns, Fuso packs the firepower to potentially wipe out nearly anything she faces — even higher tier battleships — due to her broadside being practically unrivalled by anything she is likely to face.

Once she has her final (1944) hull, she is a force to be reckoned with. Capable of reaching out and touching targets as far away as 21 km, Fuso is a formidable opponent. Her armor is a big improvement over Kongo, giving her the durability to fight pitched battles against other dreadnoughts; sadly, it does not match the armor protection her contemporaries from other nations receive, and her citadel is still fairly vulnerable (particularly from the rear). Fuso also gains a large mobility increase when upgraded, with a speed increase of almost three knots, allowing her to outrun American battleships and out-range them.

Captains will be tempted to show Fuso’s broadside to an enemy to bring all guns to bear, but due to the nature of her armor, this is ill-advised. Instead, Fuso should be sailed into range at an angle, preferably with a destroyer and cruiser screen. This will not diminish her fire power too much as her D-F turrets have good firing angles. Good map awareness will allow captains to determine when it is possible to bring all her turrets to bear on a target without over-exposing her own armor. If properly angled, Fuso can go up against even higher-tiered battleships on fairly equal terms.

Once in range of target, captains should keep in mind that while Fuso’s 14-inch guns are fairly accurate and rapidly firing, due to the longer ranges she will be firing at, they will require constant adjustment. Although each of Fuso's shells have a high alpha damage, the main battery guns have a horrible sigma value of 1.5. This means that the shells will be relatively more spread out. Firing the first three turrets as a ranging and accuracy shot, then firing the aft three often provides the best results in terms of accuracy. At the same time, captains must prioritize targets who are exposed, as the 14-inch shells will have an easier time inflicting massive damage. This is particularly true for equivalent and higher tier American and German battleships.

Pros:

  • Large health pool.
  • Decent top speed for her tier.
  • Powerful battery of twelve 14-inch guns in six dual mount turrets.
  • Better dispersion than her counterparts from other nations.
  • A faster rate of fire than Kongo.
  • Decent mobility.
  • Good torpedo protection; similar to American dreadnought battleships.
  • Impressive range of 21.8 km when upgraded, giving her the longest range among mid-tier ships.
  • Broadside can potentially destroy anything in a single salvo provided all shots connect and they penetrate.
  • Surprisingly well armored against HE spams and even 16 inchers if angled right (mid-section portion of the deck armor is 35mm thick!).
  • Favourable gun firing angles.

Cons:

  • Sluggish handling characteristics.
  • Very high detection range.
  • Poor AA suite even when upgraded.
  • Poor deck and bulkhead armor don't allow for immune positioning; extremely vulnerable to fires.
  • Uses the same gun as Kongo, which has difficulty dealing with more the heavily armored battleships at her tier
  • Having two turrets amidships limits forward and rear firepower; turning broadside to use them invites serious damage from enemy battleships.
  • Still suffers from battleship dispersion and a terrible sigma value of 1.5, though her shell volume partially compensates.

Research

Initially, Fuso is painful; captains may be tempted to get the Propulsion upgrade first. Invest in the Propulsion module upgrade only after unlocking Hull (B). The Fire Control System module upgrade can be saved for last or skipped entirely; Fuso’s firing range of 19.8 km is more than adequate.

Optimal Configuration

Fuso is a battleship that excels at range; she out-ranges every other battleship at Tier VI, and she's one of the most accurate battleships at her tier. This is further emphasized by the heavier broadside and faster rate of fire. Close-range brawling is something Fuso should actively avoid, as she loses her primary advantages and her armor can feel non-existent in close combat.

Upgrades

The recommended upgrades for Fusō are as follows:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament may choose Auxiliary Armaments Modification 1 : +100% survivability to each..

Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. is recommended because it reduces shell dispersion of the main and secondary armaments. A captain wishing to specialize for secondaries should mount Secondary Battery Modification 1 : +20% secondary battery firing range. / -20% secondary battery dispersion.. Fuso has very weak long-range AA artillery, and no mid-range. AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. will literally double the number of flak bursts it produces, but a different upgrade should prove more beneficial.

Slot 4 is usually dedicated to Damage Control System Modification 2 : -15% flooding recovery time. / -15% fire duration. to lessen creeping damage. But for captains who chafe at her 15 second rudder, Steering Gears Modification 1 : -20% rudder shift time. may be the preferred choice for Fuso.

Commander Skills

Consumables

Players can equip the following consumables on Fuso:

Signals

Fuso comes with 21 signal flag slots. The three most important signals are India Delta +20% to the amount of HP recovered when the Repair Party consumable is used., Juliet Yankee Bissotwo -20% to flooding duration., and India Yankee -20% to fire duration.; all of which improve survivability. Captains wishing to improve the performance of their secondary battery should consider the addition of Mike Yankee Soxisix +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time..

Historical Info

References

  1. Japanese battleship Fusō - Wikipedia
  2. Fusō-class battleship - Wikipedia

Ship Change Log

Ships of Japan
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Cruisers I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Agano • V Yahagi Doubloons • V Desert Falcon Doubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi Doubloons • VII Maya Doubloons • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Tone Doubloons • VIII Atago Doubloons • VIII Shimanto • VIII Atago B Doubloons • VIII ARP Takao Doubloons • VIII ARP Maya Doubloons • IX Ibuki • IX Takahashi • IX Azuma Doubloons • IX AL Azuma Doubloons • IX Chikuma II Doubloons • IX Chikuma II Golden Doubloons • IX Suzuya Doubloons • IX Suzuya Golden Doubloons • IX Suzuya VL Doubloons • IX BA Takahashi Doubloons • IX Azuma B Doubloons • X Zaō • X Yodo • X Yoshino Doubloons • X Yoshino B Doubloons • X Kitakami Doubloons • X Kushiro Doubloons • X Zaō CLR Doubloons
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Italy IV Dante Alighieri • V Conte di Cavour • V Giulio Cesare Doubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII Roma Doubloons • VIII AL Littorio Doubloons • VIII Marcantonio Colonna Doubloons • VIII BA Binah Doubloons • VIII Roma Aeterna Doubloons • IX Lepanto • IX Marco Polo Doubloons • IX Giuseppe Verdi Doubloons • IX Pilus Prior Doubloons • IX Pilus Posterior Doubloons • IX AL Marco Polo Doubloons • X Cristoforo Colombo • X Ruggiero di Lauria Doubloons • X Sicilia Doubloons • X Tempesta Nera Doubloons
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Netherlands X Willem de Eerste Doubloons
Spain IX Victoria Doubloons
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