Ship:South Carolina
| 305 mm/45 Mk.5 in a turret4 х 2 pcs. |
| Rate of Fire2 shots/min |
| Reload Time30 sec |
| Rotation Speed5 deg/sec |
| 180 Degree Turn Time36 sec |
| Firing Range14.2 km |
| Maximum Dispersion202 m |
| HE Shell305 mm HE |
| Maximum HE Damage3,700 |
| Chance of Fire20 % |
| Initial HE Velocity823 m/s |
| HE Shell Weight394.6 kg |
| AP Shell305 mm AP |
| Maximum AP Shell Damage7,300 |
| Initial AP Shell Velocity823 m/s |
| AP Shell Weight394.6 kg |
| Maximum Speed15.8 knot |
| Turning Circle Radius480 m |
| Rudder Shift Time13.1 sec |
| Surface Detectability Range13.4 km |
| Air Detectability Range6 km |
South Carolina — American Tier III battleship.
In the early 20th century, the United States reinforced its naval fleet by constructing several classes of battleships. American naval theorists, alongside their British counterparts, came up with the concept of a battleship armed solely with large-caliber guns. Upon her commissioning, USS South Carolina was assigned to the Atlantic Fleet. She played a role in safeguarding U.S. interests during the Mexican Revolution and participated in the occupation of Veracruz. During World War I, the battleship escorted troop convoys to France. After the war ended, she was involved in transporting troops back to America.
Modules
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|
| Slot 2 |
Player Opinion
Performance
The first battleship in the American tech tree, South Carolina is a fairly decent ship. For her tier, she has quite good armor and range, which prove to only be a problem when she faces higher tier ships. South Carolina is one of the first ships in the game to feature super-firing main turrets which allows for maximum firepower while not showing the full broadside of the ship. She does have severe limitations, however, when it comes to her top speed — a pattern that is repeated with the succeeding U.S. battleships until the Tier VIII North Carolina — and maintains a still painfully slow top speed of only 18 knots when fully upgraded.
Players who want to do well with her must utilize her strengths. She is not a long-range sniper; she is a brawler. Make sure that South Carolina is always headed towards the fight. Load AP shells and citadel cruisers and battleships at close range; turn away and kite once the enemy begins to give chase. Don't be afraid of destroyers; blast them with a broadside and turn away in anticipation of their torpedoes. Just like any other ship, it's generally best to remain with the fleet and always angle her armor from enemy battleships.
Pros:
- Best main battery range of Tier 3 battleships
- Decent turret traverse speed
- Good accuracy of the main battery
- The only Tier 3 battleship with super-firing turrets
- Very tight turn radius and quick rudder shift
Cons:
- Abysmal top speed of only 18 knots, even worse before upgrading the engine
- Worst concealment in tier/class
- Virtually useless AA defences, like most of the low tier battleships
- Low health pool
Research
Captains should first and foremost research Propulsion Modification 2 to improve the abysmal top speed to something workable. Next captains should research Gun Fire Control System Mk3 Mod. 2 to improve the firing range. Finally, captains should research Hull B to obtain more hit points and some AA guns. Researching Hull B then allows captains to proceed to Wyoming.
The major hindrance to South Carolina's combat potential is her speed - having a top speed of only 15.8kts (18kts when upgraded) means that most ships — including St. Louis — can easily escape her firing range. Thus, attempting to position this ship correctly can prove very difficult. As such, the propulsion module upgrade is probably the most important to unlock and mount early on to be able to perform better. Although due to the low-tier nature of this ship, it is likely that players will fully upgrade the ship in only a few battles with decent performance.Optimal Configuration
Upgrades
The recommended upgrades for South Carolina are as follows:
- Slot 1: Main Armaments Modification 1

- Slot 2: Damage Control System Modification 1
- to reduce chances of fire and flooding
Commander Skills
| Recommended Commander Skills | ||||||
|---|---|---|---|---|---|---|
| Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
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2 |
★★ |
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|
★★ |
★★ |
|
3 |
|
|
★★ |
★★ |
|
|
4 |
|
|
|
★★ |
|
★★ |
| Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful | ||||||
Consumables
South Carolina equips the following consumables:
Signals
Recommended Signal Flags
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|---|---|---|---|---|---|
| Combat | |||||
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![]() ★★ |
![]() ★★★ |
![]() ★ |
![]() ★ |
![]() ★ |
![]() ★★ |
![]() ★ |
![]() ★ |
![]() ★★★ |
![]() ★★★ |
![]() ★★★ |
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Gallery
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An enemy Clemson maneuvers to avoid South Carolina’s salvo.
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Hull A
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Hull B



















