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Ship:King George V

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King George V
Battleship | U.K. | Tier VII
Tech Tree Position
Queen Elizabeth
Monarch
stock
 top
General
Research price80500 exp
Purchase price6,700,000 Credits
Hit Points53,900 
Main Battery
356 mm/45 Mk.VII on a Mk.II/Mk.III mount1 х 2 / 2 х 4 pcs.
Rate of Fire2.4 shots/min
Reload Time25 sec
Rotation Speeddeg/sec
180 Degree Turn Time45 sec
Firing Range16.5 km
Maximum Dispersion241 m
HE Shell356 mm HE Mk VIb 
Maximum HE Damage6,100 
Chance of Fire41 %
Initial HE Velocity757 m/s
HE Shell Weight721 kg
AP Shell356 mm AP Mk VIIb 
Maximum AP Shell Damage10,500 
Initial AP Shell Velocity757 m/s
AP Shell Weight721 kg
Secondary Armament #1
AA Defense
Maneuverability
Maximum Speed26.6 knot
Turning Circle Radius790 m
Rudder Shift Time21 sec
Concealment
Surface Detectability Range14.1 km
Air Detectability Range10 km
Battle Levels
12345678910
VII
6,700,000

King George V — British Tier VII battleship.

The lead ship of a series of next-generation battleships for the Royal Navy. She was superior to her predecessors in terms of armor protection and AA capabilities. This battleship was equipped with aircraft-handling gear. Due to international armament restrictions, the ship's main guns had a relatively small caliber of 356 mm.

Modules

Main Battery GunsRate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chances of HE shells causing a fire on target
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/45 Mk.VII on a Mk.II/Mk.III mount2.4452416,1004110,5000520,000
HullHit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
King George V (A)53,900163811/2818/3/5/80620,000
King George V (B)60,500163811/2814/4/2/6/824,0001,350,000
Fire Control SystemIDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VII mod. 100360,000
Mk VII mod. 2012,000800,000
EngineMaximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 100,000 hp26.60300,000
Propulsion: 110,000 hp288,000650,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The British battleship line takes a curious turn with Tier VII's King George V. As the first class of Royal Navy battlewagons laid down following the London Naval Treaty of 1936, they are an interesting mix of heavy armor, off-caliber main battery guns, solid anti-aircraft defenses, and average speed.

Battleship veterans will immediately take notice of King George V’s 356mm guns. This is an odd caliber for Tier VII — where most other battleship lines have moved on to 381mm guns or larger — and will invariably lead many opponents to underestimate her. This is a grave mistake. While the penetration values on her armor-piercing rounds is sub-par at long range, once ranges drop to 12 or 13 km, King George V’s shells will penetrate the casemate armor of opposing battleships with no issues. She plays similarly to German Tier VII premium Scharnhorst in this regard. Her AP rounds have no issues citadeling enemy cruisers, and her high explosive shells and their 41% fire chance will irritate enemy battleships who believe that angling their armor towards King George V will protect them from incoming damage.

Another similarity that King George V shares with Scharnhorst is a heavy belt armor scheme that is very difficult to penetrate when angled. Like American fast battleships, however, the waterline citadel can be hit quite consistently if she is showing full broadside. She is fairly resilient to incoming fire in most one-on-one situations, but will struggle when focused by several enemies. King George V must pick her battles carefully, using her stealth and speed to sneak away on occasion to regenerate health via her Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable.

King George V’s anti-aircraft suite sets the tone for what players will find as they progress up the rest of the line: a weak long-range AA bubble but a punishing mid-range one. The Royal Navy's affection for the 40mm "pom pom" — and, later, the 40mm Bofors — means that incoming dive bombers can expect to take punishing losses to push home a strike, while enemy torpedo bombers are likely to suffer fewer losses. With a top speed of 28 knots, she is fast enough to keep up with friendly cruisers, but unable to outrun them (or the likes of Gneisenau or Scharnhorst).

As long as King George V is not put into positions where she can be focused down by multiple enemies, she is an outstanding ship with a lot of durability, good handling, and solid main battery performance. Driving her straight into a pile of enemy ships relying on her thick belt armor to save her, however, will result in a quick trip back to port.

Pros:

  • Fastest main battery reload time of non-premium Tier VII battleships (Scharnhorst’s 283mm guns reload faster).
  • Solid anti-aircraft suite, roughly equivalent to American counterpart Colorado.
  • Armor layout will bounce a lot of shells when well-angled, with the thick belt armor shattering most AP shells at medium range
  • High-explosive shells have a extremely high fire chance and can be used to troll enemy battleships who angle themselves well.
  • Best-in-tier concealment for a battleship.
  • Enhanced repair party with shorter cool down and 75% healing of normal penetration damage.

Cons:

  • The roughly waterline citadel is vulnerable when broadside.
  • Poor firing angles of the rear turret.
  • Armor-piercing shells lose much of their penetration power at long range; they are really only usable at medium range or less when fired at enemy battleships.
  • 25 mm hull plating is susceptible to overmatch by guns with caliber larger than 356 mm.
  • Shortest main battery range of all Tier VII battleships.
  • Like French battleships, the quadruple-barrel turrets mean she is susceptible to having large parts of her firepower knocked out when her turrets are disabled or destroyed.
  • Like German battleships, her dispersion is worse than average.
  • Despite her heavy armor, enemy battleships with guns of 406 mm and above can sometimes penetrate her citadel even through the bow.

Research

Given her need to be able to control engagements — and attempt to disengage, if required — the improved Propulsion module is a good place to invest early experience gains. Take Hull (B) next for the additional hit points, then grab the range boost from the Fire Control System upgrade last.

Optimal Configuration

Upgrades

The recommended upgrades for King George V are as follows:

Another option in Upgrade Slot 4 is Steering Gears Modification 1 : -20% rudder shift time., for players who prefer increased rudder shift speed over maximizing King George V’s survivability due to the amount of maneuvering required to get KGVs rear gun on target and turn back before being punished.

Commander Skills

While RN BB captains may be tempted to rely on their HE the majority of the time, the utility of AP should not be discounted. As such, Gun Feeder is an extremely useful 1 point skill. Grease the Gears is a good 2 point skill as the turret traverse is rather slow. From there, get Adrenaline Rush at 3 points, then Concealment Expert at 4 points. From there, you can take your pick of AA Gunner or Priority Target if you feel you need the alert, or Emergency Repair Specialist to shave 3% off the reload of your repair party and damage control. Emergency Repair Expert is recommended as it gives you an additional heal and increases the time it lasts, allowing the heal to restore more damage. Fire Prevention is likewise recommended, although could be swapped for either Basics of Survivability and your choice of a 1 point skill, such as Preventative Maintenance or Pyrotechnician, or Super Heavy AP and your choice of a 1 point skill.

In order:

  1. Gun Feeder
  2. Grease the Gears
  3. Adrenaline Rush
  4. Concealment Expert
  5. Emergency Repair Expert
  6. AA Gunner OR Priority Target
  7. Fire Prevention.

Consumables

King George V can equip the following consumables:

Given her short main battery range, captains are encouraged to utilize Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. in Slot 3.

Signals

Signal flags that maximize King George V’s survivability are recommended, namely India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), Juliet Whiskey Unaone (+15% chance of causing flooding.), and India Yankee (-20% to fire duration.). November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) will provide additional protection against enemy aircraft.


Historical Info

Video

References

  1. HMS King George V (41) - Wikipedia
  2. King George V-class battleship (1939) - Wikipedia
  3. Armada: Hit Hard with HMS King George V - News - World of Warships
  4. Armada: HMS King George V - World of Warships Official Channel - YouTube

Ship Change Log

Ships of U.K.
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